Alan Wake Utilizing Umbra

By | Wed, June 17th, 2009 at 4:37 pm

alan_wake_umbra
Remedy Entertainment, the developer of Max Payne, announced today that it has licensed Umbra Software’s rendering optimization middleware for their new title Alan Wake.

“Umbra gave a significant boost in rendering performance on the Xbox360, and at the same time made our content creation faster. With Umbra’s culling technology, Remedy’s team can add more details to Alan Wake’s world and concentrate on the cool visuals while minimizing tedious work such as adding portals.” said Remedy Entertainment’s Development Director Markus Mäki.

Umbra is a GPU accelerated rendering optimization middleware available for PC, Xbox360 and PS3. Umbra has two major application areas: it increases frame rate dramatically, and makes the content pipeline faster and more effective.

“It’s been a pleasure working with Remedy on Alan Wake,” said Marko Nurro Umbra Software’s CEO. “Remedy is one of the most innovative and technically competent studios in the world. Their games just rock, simple as that.”

Now, let’s just hope the long-awaited Alan Wake rocks too.