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	<title>EpicBattleAxe &#187; &#8220;eba_axeman&#8221; Reuben Moretz</title>
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	<description>Let Your Voice Be Heard!</description>
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		<title>CONTEST! Win A SWTOR Collector&#8217;s Edition</title>
		<link>http://epicbattleaxe.com/contest-win-a-swtor-collectors-edition/</link>
		<comments>http://epicbattleaxe.com/contest-win-a-swtor-collectors-edition/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 17:29:56 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[EBA]]></category>
		<category><![CDATA[Collector's Edition]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=43068</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/contest-win-a-swtor-collectors-edition/eba_oldrepublicce/" rel="attachment wp-att-43070"></a></p> <p>The contest is over and comments are closed. Thanks to everyone for participating and check back tomorrow to find out the results!</p> <p><strong>EpicBattleAxe</strong> has felt a disturbance in the Force &#8211; we sense that someone out there REALLY REALLY REALLY wants a copy of <strong>Star Wars: The Old Republic Collector&#8217;s Edition</strong>....]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/contest-win-a-swtor-collectors-edition/eba_oldrepublicce/" rel="attachment wp-att-43070"><img class="alignnone size-large wp-image-43070" title="eba_oldrepublicCE" src="http://epicbattleaxe.com/wp-content/uploads/2011/12/eba_oldrepublicCE-530x353.jpg" alt="" width="530" height="353" /></a></p>
<p>The contest is over and comments are closed. Thanks to everyone for participating and check back tomorrow to find out the results!<span id="more-43068"></span></p>
<p><strong>EpicBattleAxe</strong> has felt a disturbance in the Force &#8211; we sense that someone out there REALLY REALLY REALLY wants a copy of <strong>Star Wars: The Old Republic Collector&#8217;s Edition</strong>. Although our Dark Side wants to keep the copy, our Light Side wants to share it with one of you. So, both &#8216;sides&#8217; have come to a compromise in order to give YOU a shot at winning a brand-spanking new, unopened, unmolested <strong>SWTOR: Collector&#8217;s Edition!</strong></p>
<p>Here&#8217;s how to enter:</p>
<p>- You must register an account (if you don&#8217;t have one already) at <strong>EpicBattleAxe</strong>.com then log-in and enter a comment to <strong>this post</strong>. You may enter multiple comments (i.e. if you have a question) but only one will count towards you winning the contest.</p>
<p>- And, here is the Dark Side: We have to have <strong>500 comments</strong> by Midnight (Christmas Day &#8211; December 25th) to give this away. Seriously. So tell your friends (but not TOO many of your friends), re-Tweet, and spread the word on Facebook. Remember, you&#8217;ve got to help us get to <strong>500 comments</strong> for anyone to have a shot at winning.</p>
<p>- One winner will be randomly selected at midnight EST, Sunday night, Dec 25th.</p>
<p>Here&#8217;s the official rules:</p>
<p>- <strong>Must to be at least at least 18 or older</strong>, or enter and lie and say your parents entered it. They&#8217;ll be happy they don&#8217;t have to spend 170 bucks on the game anyway, so it&#8217;s all good.</p>
<p>- <strong>Must be in the U.S.</strong> <strong>or Canada</strong> Sorry &#8211; the logistics for shipping overseas isn&#8217;t insurmountable, however, it&#8217;s expensive &#8211; and this thing is heavy. <em>* Updated to include Canada, which is, in fact, not overseas &#8211; who knew?</em></p>
<p><a href="http://epicbattleaxe.com/contest-win-a-swtor-collectors-edition/reuben_orce/" rel="attachment wp-att-43086"><img class="alignnone size-large wp-image-43086" title="REUBEN_ORCE" src="http://epicbattleaxe.com/wp-content/uploads/2011/12/REUBEN_ORCE-530x375.jpg" alt="" width="530" height="375" /></a></p>
<p>- <strong>Viking Brent</strong> and <strong>EBAAXEMAN</strong> will put all of the usernames in a Darth Vader Helmet on December 26th. We will video (Or Live Stream, haven&#8217;t decided yet) the pull of the winner.</p>
<p>- The winner will be notified on <strong>EpicBattleAxe</strong>.com, as well as sent an email (you know, the one you registered with on the site).</p>
<p>Looking forward to seeing your comments, and good luck! May the Force Be With You &#8211; and may your hatred make you stronger&#8230;&#8230;..</p>
<p>Merry Forcemas, The EBA Crew!<br />
<a href="http://epicbattleaxe.com/contest-win-a-swtor-collectors-edition/sithclaus_eba/" rel="attachment wp-att-43085"><img class="alignnone size-large wp-image-43085" title="sithclaus_eba" src="http://epicbattleaxe.com/wp-content/uploads/2011/12/sithclaus_eba-530x397.jpg" alt="" width="530" height="397" /></a></p>
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		<slash:comments>221</slash:comments>
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		<title>SWTOR Music Score Details and New Footage Emerge</title>
		<link>http://epicbattleaxe.com/the-old-republic-music-score-and-new-footage/</link>
		<comments>http://epicbattleaxe.com/the-old-republic-music-score-and-new-footage/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 18:29:15 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[Game Music]]></category>
		<category><![CDATA[PC/MAC]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=18585</guid>
		<description><![CDATA[<p> BioWare has released a <a href="http://www.swtor.com/media/trailers/music-old-republic">video</a> detailing the musical score of <a href="http://epicbattleaxe.com/tag/star-wars-the-old-republic/">Star Wars: The Old Republic</a>. As many of you are aware, we here at the Axe are HUGE fans of musical scores for games, as apparent in our <a href="http://epicbattleaxe.com/about-eba-trax/">EBA Trax player</a> (for those of you who haven&#8217;t, you should really check...]]></description>
			<content:encoded><![CDATA[<p><img src="http://epicbattleaxe.com/wp-content/uploads/2010/07/SWTOR_MusicVid.jpg" alt="" title="SWTOR_MusicVid" width="530" height="274" class="aligncenter size-full wp-image-18618" /><br />
BioWare has released a <a href="http://www.swtor.com/media/trailers/music-old-republic">video</a> detailing the musical score of <a href="http://epicbattleaxe.com/tag/star-wars-the-old-republic/">Star Wars: The Old Republic</a>. As many of you are aware, we here at the Axe are HUGE fans of musical scores for games, as apparent in our <a href="http://epicbattleaxe.com/about-eba-trax/">EBA Trax player</a> (for those of you who haven&#8217;t, you should really check it out).</p>
<p>The score appears to be coming together nicely, merging some of the original music from the movies and game (<strong>KOTOR</strong>), then creating something completely new &#8211; but that&#8217;s not the only thing that got us excited about the video. Several new in game shots popped up throughout, including a player zooming across the Tatooine desert on a swoop (near the end of the video) and some footage from Hoth.</p>
<p>Nice!</p>
<p>It&#8217;s not like we needed yet another reason to get excited about the game, but this new video is extra special, especially for our Axeheads that have an appreciation for music in games.  So, check it out right <a href="http://www.swtor.com/media/trailers/music-old-republic">here</a> and let us know what you think, and how you feel about the direction BioWare is taking with the game&#8217;s musical score.</p>
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		<slash:comments>10</slash:comments>
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		<title>Old Republic Hands-On at E3</title>
		<link>http://epicbattleaxe.com/old-republic-hands-on-at-e3/</link>
		<comments>http://epicbattleaxe.com/old-republic-hands-on-at-e3/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 16:57:38 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[EBA News]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=17142</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/old-republic-hands-on-at-e3/old_repub_image/" rel="attachment wp-att-17146"></a> Cont&#8217;d from Brent&#8217;s <a href="http://epicbattleaxe.com/e3-2010-behind-closed-doors-with-the-old-republic/"><strong>Behind Closed Doors With The Old Republic</strong></a></p> <p>After the presentation from Jake Neri, we filed out of the small presentation room and began our highly anticipated wait for the hands-on.  While in line, we met up with Sean Dahlberg, Community Manager for BioWare and Alyson Bridge, Community...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/old-republic-hands-on-at-e3/old_repub_image/" rel="attachment wp-att-17146"><img src="http://epicbattleaxe.com/wp-content/uploads/2010/06/old_repub_image.jpg" alt="" title="Old Republic Jedi" width="530" height="298" class="aligncenter size-full wp-image-17146" /></a><br />
Cont&#8217;d from Brent&#8217;s <a href="http://epicbattleaxe.com/e3-2010-behind-closed-doors-with-the-old-republic/"><strong>Behind Closed Doors With The Old Republic</strong></a></p>
<p>After the presentation from Jake Neri, we filed out of the small presentation room and began our highly anticipated wait for the hands-on.  While in line, we met up with Sean Dahlberg, Community Manager for BioWare and Alyson Bridge, Community Coordinator.  Some of you who watched the reality gamer show &#8220;Ultimate Gamer&#8221; may recognize Alyson.  She was a contestant (but unfortunately didn&#8217;t make it very far) who obviously has landed on her feet coordinating a massive community &#8211; a community absorbing every detail of this highly anticipated game.  While we were chatting, I couldn&#8217;t help peaking around the corner every few seconds to awe at the Old Republic &#8220;Game Room&#8221; .</p>
<p>There were 12 workstations set up &#8211; but only 6 playable classes: Sith Warrior, Sith Inquisitor, Imperial Agent,Trooper, Smuggler, Bounty Hunter. Brent and I were able to play side by side &#8211; he playing the Sith Warrior, and myself playing the Sith Inquisitor. I began the demo standing amongst a group of Sith (..there was a Mon Cal!) where I picked up my first mission, and experienced the first instance of the story driven content.  Not going into details, he basically said I was a scrub until I proved myself and that I would probably die on the mission. Go figure.  I then followed the map indicator (in the upper right of the screen) that told me the direction to go for the mission.  Brent was in another area of the temple with his Sith Warrior, but we soon met up outside, facing the valley of the Dark Lords. that&#8217;s when I slash waved &#8211; and my character performed a waving emote <img src='http://epicbattleaxe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <span id="more-17142"></span></p>
<p>This is when I really started to get excited &#8211; I looked around to get a scale of things, and was amazed at how detailed &#8211; and how LARGE the area was.  Then I noticed I couldn&#8217;t see Brent&#8217;s character when we grouped.  Tim Timmerman, Assistant Producer for the game, walked up to assist.  A few debug actions later and I could see Brent&#8217;s Sith Warrior.  From there, we ventured across the valley and entered one of the temples. Once we entered, there was an NPC at the bottom of the ramp that I talked to, who basically said that his troops had been trying to get rid of a slug menace and everyone was dying.  The conversation was very in depth, but my favorite part about it was the Inquisitor&#8217;s response to the worried commander. Commander: &#8220;But, my lord &#8211; my men are dying! Please, help us!&#8221;  Me: &#8220;Dying is only the final failure of the weak&#8221;  Damn straight.</p>
<p>Once we proceeded on the mission, I noticed that the slugs were not aggressive, so they didn&#8217;t attack us immediately.  In typical MMO fashion, I targeted a slug and began to attack.  Brent was using his Warrior tanking abilities while I was kiting with lightning and attacking occasionally with my &#8216;lone&#8217; lightsaber attack.  the movements were very smooth, and I didn&#8217;t notice any choppiness in the combat animations. A couple of times we were fighting multiple enemies, and so I used another force &#8216;suspension&#8217; type ability to crowd control one of the slugs.</p>
<p>Aside from taking the game in for the first time, one of my primary missions was to get an MMO feel for the game, or at least what I&#8217;m used to.  There were other demo players around killing enemies for missions &#8211; after you killed an enemy, it dropped loot. At one point, I looted a GREEN pair of gloves.  There was a character and inventory screen that I could find, along with a status window that appeared to gauge your affinity toward light side and dark side (much like the KOTOR games).  I could go anywhere I wanted, so as far as exploring &#8211; there was no linear aspect on my direct gameplay, only that which was obtained from the missions.  Even then, I wouldn&#8217;t call the missions &#8220;linear&#8221; because there are so many options available to you.</p>
<p>Unfortunately, we were asked to wrap up our demo.  We spent so much time exploring, looking around and tinkering with the controls that we weren&#8217;t able to finish either mission.  Tim was nice enough to pose for a picture with me, and we were on our way out the door. &#8220;What&#8217;d you guys think?&#8221; asked Rob Chestney, Senior Writer for Bioware. &#8220;F*cking Awesome&#8221; replies Brent.</p>
<p>I left feeling justified that my time was well spent, and any worries that I had about linear gameplay, or the lack of a true MMO feel for the game was completely gone.  It was truly an amazing experience in this small little corner of E3, when I realized that my dream MMO was less than a year away.</p>
<p><strong>Final thoughts:</strong></p>
<p>Announced you can play as a Twi&#8217;lek Smuggler, and Chiss as an Imperial Agent (you guys may recognize the Chiss race from the expanded Star Wars universe &#8211; Grand Admiral Thrawn was Chiss.  Appropriate, I think, for the Imperial Agent class.</p>
<p>Player/NPC interaction was amazing &#8211; to experience it first hand is a great example of the integration of MMO and classic KOTOR playstyle. I loved the quote &#8220;Dying is only the final failure of the week&#8221;!</p>
<p>The world is HUGE! We started on the planet Korriban &#8211; and I cannot.. CANNOT stress the scale of the planet &#8211; just the starting zone alone was expansive &#8211; best guess is perhaps twice the size of real world surface area than a a typical zone in World of Warcraft (for those that are familiar).  Again, this is just a guess based on playing the game and checking out the map.</p>
<p>I was immediately familiar with the controls &#8211; chat window was in the upper left, player status bar just above the action &#8216;bar&#8217; which included the controls. We have already seen an expansive amount of screenshots and gameplay video &#8211; but what we haven&#8217;t seen a lot of is the character screen, inventory screens, etc..  Character status screen (inventory) was very detailed &#8211; my inquisitor had an enhancement equiped that was an image of a brain with some lightning around it (not sure what it did). The force &#8216;status&#8217; window had a familiar gauge for light side and dark side &#8211; mine was neutral.  No idea yet as to what types of buffs or abilities you can get from either one.</p>
<p>As you fight enemies, you see the damage number above their body as you deal damage.  The font is larger when you perform a crit.  Once you kill an enemy, it pops up how much experience you gained.  Also, items have durability. During the limited gameplay, I didn&#8217;t see any detoriation.</p>
<p>From a gameplay prospective, for those expecting something completely revolutionary, don&#8217;t read into my fanboism as to thinking this is the most amazing gaming experience you will ever have. Truth is, its not going to completely change the MMO genre, if you were expecting it.  However, with the addition of the amazing story line, what you get is a complete experience.  You can definitely tell where they have taken aspects of all MMO&#8217;s that work, and included those into the game, with BioWare polish.</p>
<p>The folks over at Darthhater.com have a more complete demo experience as well, so I highly recommend you checking out their Q&amp;A <a href="http://darthhater.com/2010/06/22/darth-hater-episode-40-live-qa/">HERE</a> as well as the extended G4 hands on video (below).  The force is definitely with us in this one.</p>
<p>Seriously though, Star Wars: The Old Republic doesn&#8217;t need more hype.  The fans need Bioware to bring this one home, and it looks as though they are well on their way &#8211; or are they? How do you feel about the news thus far coming out of E3? Are you more excited, or are you still maintaining a &#8216;wait and see&#8217; approach till you get your own hands on? Let us know!</p>
<p><object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg46580"><param name="movie" value="http://g4tv.com/lv3/46580" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://g4tv.com/lv3/46580" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object>
<div style="margin:0;text-align:center;width:480px;font-family:Arial,sans-serif;font-size:12px;color:#FF9B00;"><a href="http://g4tv.com/games/pc/index" style="color:#FF9B00;" target="_blank">PC Games</a> &#8211; <a href="http://g4tv.com/e32010" style="color:#FF9B00;" target="_blank">E3 2010</a> &#8211; <a href="http://g4tv.com/games/pc/61502/star-wars-the-old-republic/index/" style="color:#FF9B00;" target="_blank">Star Wars: The Old Republic</a></div>
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		<slash:comments>9</slash:comments>
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		<title>The Return of Mortal Kombat: Fatality or Babality?</title>
		<link>http://epicbattleaxe.com/the-return-of-mortal-kombat-fatality-or-babality/</link>
		<comments>http://epicbattleaxe.com/the-return-of-mortal-kombat-fatality-or-babality/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 20:39:15 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[EBA E3 2010]]></category>
		<category><![CDATA[EBA News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[NetherRealm]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Warner Bros. Interactive Entertainment]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=16954</guid>
		<description><![CDATA[<p><a rel="attachment wp-att-16955" href="http://epicbattleaxe.com/the-return-of-mortal-kombat-fatality-or-babality/mortal_kombat_logo/"></a></p> <p>When I first saw <a href="http://en.wikipedia.org/wiki/Mortal_Kombat_%28video_game%29">Mortal Kombat</a>, it was at my first job. The grocery store where I worked cycled 1 new arcade game every 3 months. Since it was how I spent all my break time, I always hoped we would get something cool and fun to play.</p> <p>When I...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-16955" href="http://epicbattleaxe.com/the-return-of-mortal-kombat-fatality-or-babality/mortal_kombat_logo/"><img class="aligncenter size-full wp-image-16955" title="mortal_kombat_logo" src="http://epicbattleaxe.com/wp-content/uploads/2010/06/mortal_kombat_logo.jpg" alt="Mortal Kombat" width="530" height="332" /></a></p>
<p>When I first saw <a href="http://en.wikipedia.org/wiki/Mortal_Kombat_%28video_game%29">Mortal Kombat</a>, it was at my first job.  The grocery store where I worked cycled 1 new arcade game every 3 months.  Since it was how I spent all my break time, I always hoped we would get something cool and fun to play.</p>
<p>When I walked into work on the day of &#8216;delivery&#8217; I was skeptical &#8211; It appeared to be a fighting game similar to Street Fighter, but with a more &#8216;realistic&#8217; look to it and a block button?!.  A couple of quarters later, I was wondering why the hell the other character dizzied around and the game kept yelling &#8216;FINISH HIM!&#8217; after the matches. WTF? One of my co-workers walked up and asked if he could play. &#8220;Yea, I played this before,&#8221; he said, &#8220;lemme show you something.&#8221;  So, he challenged me &#8211; and whipped my ass with Sub-Zero. Then, something strange happened. He walked up to me, performed a button combination, and then ripped my characters head off (I was playing with Scorpion) with his spine attached. Nothing like some over the top violence and innovative combat to hook a new generation of gamers.</p>
<p>Over the past several years, the <strong>Mortal Kombat</strong> name has taken a beating (with the exception of the critical success of MK vs. DC). Midway went under, and subsequently was acquired by Warner Brothers. Fortunately, Ed Boon side stepped the Nerd Rage and quit; and NetherRealm Studios was born.  On the heals of the 3D side scrolling monster that is Street Fighter IV, <strong>Mortal Kombat</strong> looks to draw on next generation power and an improved style to draw in a new era of fans (without all the quarters).<span id="more-16954"></span></p>
<p>That being said, I had a chance for a &#8216;hands off&#8217; behind the scenes preview of <strong>Mortal Kombat</strong> at Warner Brother&#8217;s booth.  We&#8217;ve all seen the <a href="http://www.gametrailers.com/video/e3-2010-mortal-kombat/101129">trailer</a> &#8211; but that just scratches the surface of generating excitement for this title.  It&#8217;s graphically amazing, true to it&#8217;s roots &#8211; and incredibly, graphically, gory. When I entered the demo, the player selection screen was up, showing Sub-Zero and Scorpion.  There were at the time 8 playable characters, and throughout the demo, they were all shown.  the demo was live, so they proceeded to spar in 1v1 and tag team matches that were fast paced and full of lethal combos.</p>
<p>There are 2 major additions to the game which will be of huge strategic use.  The power bar serves as a marker for &#8216;super&#8217; moves and &#8216;x-ray&#8217; special combo moves.  Super moves are more exaggerated versions of the normal special moves.  For example, Sektor&#8217;s missile attacks turn into heat seeking missiles, and Reptiles &#8216;juggle&#8217; orb is huge and appeared to be unblockable.  The X-ray moves are devastating combo attacks. This is where one of the unique development features of the game kicks in. The entire skeletal and muscular system has been rendered for each character.  When the X-ray move is initiated, the action slows down, and it zooms in on the areas where the impacts occur. For example, Kung Lao slams his hand into temple of Mileena, and it shows the x-ray image of the bones in her neck breaking from the impact. Then, immediately after, he slams the back of her neck, breaking the spine and causing teeth to spew out of her mouth. It&#8217;s very graphic, and extremely brutal.  So, basically awesome.</p>
<p>Another feature I noticed was the persistent damage to the characters &#8211; throughout the fight, major attacks caused gashes on the body, revealing bleeding cuts and exposed bone &#8211; even the closeups at the end of the match show a very beaten down player (if the match was close!).   Kung Lao had a huge bleeding gash across his chest and it looked like his eye was hanging out of the socket.</p>
<p>They mentioned that multiplayer would play a huge roll in the game (duh) but they didn&#8217;t provide any additional details.  All in all, the game was classic <strong>Mortal Kombat</strong> &#8211; but reminded me loosely of Street Fighter IV in generalized gameplay and the &#8216;power up&#8217; bar.  Hey, if it ain&#8217;t broke, don&#8217;t fix it.</p>
<p>From what I could tell, there were 28 players on the select screen, but only 8 were selectable: Scorpion, Sub-Zero, Johnny Cage, Kung Lao, Reptile, Nightwolf, Sektor and Mileena.  Sources at the hands off demo mentioned it would be an early 2011 release, but who knows. The game looked so polished, I was thinking more like Christmas of this year <img src='http://epicbattleaxe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Mortal Kombat</strong> had a strong showing at E3 and had many old school fans eager for more &#8211; but what about you? Maybe I&#8217;m biased by my own nostalgia.  Let us know what you think by sounding off on our <a href="http://forums.epicbattleaxe.com">forums!</a> Let&#8217;s hope for a Flawless Victory!</p>
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		<slash:comments>6</slash:comments>
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		<title>WTF Contra is Back!! Sort of&#8230;.</title>
		<link>http://epicbattleaxe.com/wtf-contra-is-back-sort-of/</link>
		<comments>http://epicbattleaxe.com/wtf-contra-is-back-sort-of/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 19:50:42 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[EBA E3 2010]]></category>
		<category><![CDATA[EBA News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Arc System Work]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=16950</guid>
		<description><![CDATA[<p>It&#8217;s been a long time coming, but we will soon have a worthy follow up to the Contra franchise &#8211; even though it&#8217;s not an &#8216;official&#8217; sequel. Hard Corps: Uprising is a classic style side scrolling shooter loosely following up the original Contra: Hard Corp title released on the Sega Genesis.</p> <p>After playing the demo...]]></description>
			<content:encoded><![CDATA[<a href="http://epicbattleaxe.com/wtf-contra-is-back-sort-of/hard_corps_uprising/" rel="attachment wp-att-16951"><img src="http://epicbattleaxe.com/wp-content/uploads/2010/06/hard_corps_uprising.jpg" alt="Hard Corp: Uprising" title="hard_corps_uprising" width="530" height="297" class="size-full wp-image-16951" /></a>
<p>It&#8217;s been a long time coming, but we will soon have a worthy follow up to the Contra franchise &#8211; even though it&#8217;s not an &#8216;official&#8217; sequel.  Hard Corps: Uprising is a classic style side scrolling shooter loosely following up the original Contra: Hard Corp title released on the Sega Genesis.</p>
<p>After playing the demo on the floor I have to say, the visuals are amazing.  In full HD, the hand drawn artwork will satisfy the fans of Arc System Works&#8217;(http://www.aksysgames.com/) style (developer and publisher of <a href="http://www.destructoid.com/gameplay-images-from-guilty-gear-2-37202.phtml">Guilty Gear</a> and <a href="http://www.gametrailers.com/video/review-blazblue-calamity/52355">BlazBlue</a>).</p>
<p>Even though the &#8216;Contra&#8217; title has been stripped, the gameplay is classic Contra.  I was playing the XBLA version of the game in 2 player mode.  After blasting my way through most of the level, I received a weapon upgrade that was reminiscent of the Spread gun (damnit, I used to get so pissed after losing this weapon in the original!), and later an enhanced &#8216;laser&#8217; upgrade.  We quickly blew through the first mission which ended with a very familiar mini-boss &#8211; a blockade which you had to blast your way through to continue the level (nearly identical to the mid level boss in the original Contra).</p>
<p>So visuals and play mechanic similarities aside from the Contra series, there are a couple very noticeable differences, which I feel are definitely bad ass.  First off, you have a health bar!!! You will, however, lose your weapon if you are hit.  The other difference is a type of player advancement system.  You will gain experience and level attributes to your character, and there will also be a shop with which you can pay for upgrades.  Although I didn&#8217;t see this feature hands on, it will make it&#8217;s way into the final release.</p>
<p>It may not have the Contra name on it, but this is the definitive next generation Contra title.  I only left wishing I could play it once I left the E3 floor, but I&#8217;ll have to wait for the Winter release date.</p>
<p>Check out some of the gameplay footage <a href="http://www.gametrailers.com/video/e3-2010-hardcorps-uprising/700567">HERE</a>, courtesy of Gametrailers.com</p>
<p>Now it&#8217;s your time to sound off, fellow axeheads! Is it not Contra without Bill and Lance??! Will the title be the definitive reboot of a classic franchise?</p>
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		<title>About Face! Starcraft II Beta Sees Major Changes</title>
		<link>http://epicbattleaxe.com/about-face-starcraft-ii-beta-sees-major-changes/</link>
		<comments>http://epicbattleaxe.com/about-face-starcraft-ii-beta-sees-major-changes/#comments</comments>
		<pubDate>Tue, 25 May 2010 17:13:55 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[EBA News]]></category>
		<category><![CDATA[PC/MAC]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[StarCraft II: Wings of Liberty]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=15150</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/05/StarCraftII_BetaAboutFace.jpg"></a> Last week Blizzard <a href="http://epicbattleaxe.com/starcraft-ii-beta-test-ends-may-31/">announced</a> they would be ending their successful beta testing campaign for <strong>StarCraft II</strong> on May 31st.  Initially available on an invite-only basis, Blizzard later opened the beta to everyone that pre-ordered the game and subsequently opened the floodgates of feedback. Several patches later, Blizzard recently introduced their latest fix...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/05/StarCraftII_BetaAboutFace.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2010/05/StarCraftII_BetaAboutFace.jpg" alt="StarCraftII_BetaAboutFace" title="StarCraftII_BetaAboutFace" width="490" height="306" class="aligncenter size-full wp-image-15149" /></a><br />
Last week Blizzard <a href="http://epicbattleaxe.com/starcraft-ii-beta-test-ends-may-31/">announced</a> they would be ending their successful beta testing campaign for <strong>StarCraft II</strong> on May 31st.  Initially available on an invite-only basis, Blizzard later opened the beta to everyone that pre-ordered the game and subsequently opened the floodgates of feedback. Several patches later, Blizzard recently introduced their latest fix which opened up several new features to Battle.net and updates to the game, such as map sharing (for custom maps) and the ability to play 3v3 and 4v4 online matches.  You would expect a ‘flow’ to the new updates, only making slight changes leading up to the beta closing and prepping for a July 27th release date – but, as I will soon explain, this was far from the case.<span id="more-15150"></span></p>
<p>For some odd reason, Blizzard rolled out major changes to the Battle.net SC2 ‘system’, wreaking havoc to those participating in the beta program.  The 3v3 and 4v4 matches were extremely laggy, even with the performance enhancements expected by opening up UDP in the patch (henceforth known as “Patch 13”).  The 2v2 and 1v1 matches were also affected, leaving the beta completely unplayable for the most part until they rolled back the ability to publish and share custom maps (which was the apparent cause of the performance issues). Last night, this feature was again enabled with noticeable improvement, but far from perfect..  For the most part, the interface has remained the same except for a few major differences.  The fonts and color scheme has been improved to be less transparent, allowing much of the interface to be read more easily.  Many sound effect features within  the SC2 Battle.net interface were also not functioning as of Patch 13 as well.  The most noticeable difference, however, was the complete 180 they pulled with their ‘Add a friend’ system.  Up until Patch 13, the Add a Friend system was explicitly using Battle.net’s own naming convention to manage all of your friends.  As you can see<a href="http://epicbattleaxe.com/wp-content/uploads/2010/05/add_a_friend.jpg"> HERE</a>, you will now use email or Facebook friends instead. </p>
<p>Personally, I think using email is a much better system than they had in place before – but damn, why are we FORCED into using Facebook? Many users (including myself) have multiple email addresses, but we have often have one address that we use for important stuff, like gaming accounts and Facebook. So, if I have an email address that is already tied with Battle.net, and it’s the one I’m currently using for Facebook, what then? The user is essentially forced into linking your battle.net email address with your Facebook account?  I think it will be cool to pop up achievements in Facebook and all, but is this necessary?  What if you don&#8217;t want these two things tied together? What if you have privacy concerns (which is legitimate, based on what’s been happening around Facebook’s offices these days)?</p>
<p>With beta Patch 13 let’s put aside the problems they had with the custom map publishing, the changes to the interface, and myriad of other issues and bugs they need to squash.  Let’s also put aside the fact that they introduced an entirely new friend system and focus on the fact that they did all of this 2 weeks before the beta is scheduled to end!  I am concerned that by introducing all of these new features and changes so close to the May 31st deadline, Blizzard is setting themselves up for a host of problems.<br />
 <br />
So, has Blizzard gone too far here? Between the major bugs with Patch 13 and the addition of utilizing Facebook to add friends, do our fellow Axe Heads feel as much concern as I do or do you see this as a convenient feature? Wouldn&#8217;t you think that Blizzard would have spent more time testing a feature like this throughout the beta? Perhaps this could be a last minute addition being forced into the game, but why?  For those of us who are huge fans of Blizzard and their IP’s, you have to wonder &#8211; WTF are they thinking?</p>
<p>Time will tell, but in the meantime, share your collective thoughts on whether or not you think this is a smart move by Blizzard so close to the release date.</p>
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		<title>About StarCraft II&#8217;s AO Rating&#8230;</title>
		<link>http://epicbattleaxe.com/about-starcraft-iis-ao-rating-2/</link>
		<comments>http://epicbattleaxe.com/about-starcraft-iis-ao-rating-2/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 13:54:14 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[PC/MAC]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[StarCraft II]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=14117</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/04/StarCraftII_Dude.jpg"></a></p> <p>Have you ever had one of those moments where reading just a few words suddenly impacted your entire life? Let&#8217;s take a few examples:</p> <p>Your fired.</p> <p>Your hired!</p> <p>I want to see other people.</p> <p>The internet&#8217;s down.</p> <p>Your dying.</p> <p>Your WOW account&#8217;s been hacked.</p> <p>I PWND U&#8230;.</p> <p>I could go on, but you...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/04/StarCraftII_Dude.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2010/04/StarCraftII_Dude.jpg" alt="StarCraftII_Dude" title="StarCraftII_Dude" width="490" height="264" class="aligncenter size-full wp-image-14116" /></a></p>
<p>Have you ever had one of those moments where reading just a few words suddenly impacted your entire life? Let&#8217;s take a few examples:</p>
<p>Your fired.</p>
<p>Your hired!</p>
<p>I want to see other people.</p>
<p>The internet&#8217;s down.</p>
<p>Your dying.</p>
<p>Your WOW account&#8217;s been hacked.</p>
<p>I PWND U&#8230;.</p>
<p>I could go on, but you get the point.  Well, not too long ago a <a href=" http://www.koreatimes.co.kr/www/news/tech/2010/04/133_64287.html">Korean Times article</a> reported that <strong>StarCraft II</strong> would be getting an Adults-Only rating in Korea. Mega Ouch. The headline must have read like one of the above statements to the throngs of Korean <strong>StarCraft</strong> fans. Now, while North America has given the game (currently in closed beta) an &#8220;over 12 rating&#8221;, the adults only stamp means you would have to be 18 years old to purchase the game in Korea.  The financial impact to Blizzard not withstanding, it brings up an interesting topic &#8211; is the issue of compulsive gaming replacing the once prevalent issue of gaming violence?  Korea has been in the news a lot lately for its proactive roles in curbing this type of behavior,  such as <a href="http://www.joystiq.com/2010/04/13/korea-to-impose-gaming-curfew-to-curb-minors-playtime/">imposing midnight curfews for gaming</a>. </p>
<p>According to the article, Blizzard hasn&#8217;t decided yet what strategy it will take, considering that if they restart the evaluation process, it could delay the release of the game in Korea by another year.  Blizzard, &#8220;Ok, so the asses have changed their mind and are trying to screw us out of a shitton of money. WTF? North America doesn&#8217;t care about their kids, why should Korea?&#8221; (not a direct quote&#8230;)</p>
<p>Having been playing in the beta for several weeks now, I can say that there isn&#8217;t a large difference in violence from the original <strong>StarCraft</strong>. I mean, the deaths are a little more &#8216;graphic&#8217; when the units explode and blood goes everywhere, but that&#8217;s nothing new, last I checked. So, I&#8217;m wondering how YOU feel about the news&#8230;Do we applaud Korea for taking steps to help with an overwhelming gaming addiction problem? Do we weep for Blizzard because they may initially only make 1 billion instead of 2? Do we give a flying f*ck because we&#8217;ll get to play the game ourselves and to hell with the rest of the planet? Your voice, your opinion &#8211; we&#8217;ve heard what some industry insiders think, but what do YOU think about the situation? Oh, and BTW, there&#8217;s several new interviews/videos of <strong>StarCraft II</strong> available for you to check out now right <a href="http://www.gametrailers.com/game/starcraft-ii-wings-of-liberty/4868">here</a>.</p>
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		<slash:comments>8</slash:comments>
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		<title>About StarCraft II&#039;s AO Rating&#8230;</title>
		<link>http://epicbattleaxe.com/about-starcraft-iis-ao-rating/</link>
		<comments>http://epicbattleaxe.com/about-starcraft-iis-ao-rating/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 13:54:14 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[PC/MAC]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[StarCraft II]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=14117</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/04/StarCraftII_Dude.jpg"></a> Have you ever had one of those moments where reading just a few words suddenly impacted your entire life? Let&#8217;s take a few examples:</p> <p>Your fired. Your hired! I want to see other people. The internet&#8217;s down. Your dying. Your WOW account&#8217;s been hacked. I PWND U&#8230;.</p> <p>I could go on, but you...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/04/StarCraftII_Dude.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2010/04/StarCraftII_Dude.jpg" alt="StarCraftII_Dude" title="StarCraftII_Dude" width="490" height="264" class="aligncenter size-full wp-image-14116" /></a><br />
Have you ever had one of those moments where reading just a few words suddenly impacted your entire life? Let&#8217;s take a few examples:</p>
<p>Your fired.<br />
Your hired!<br />
I want to see other people.<br />
The internet&#8217;s down.<br />
Your dying.<br />
Your WOW account&#8217;s been hacked.<br />
I PWND U&#8230;.</p>
<p>I could go on, but you get the point.  Well, not too long ago a <a href=" http://www.koreatimes.co.kr/www/news/tech/2010/04/133_64287.html">Korean Times article</a> reported that <strong>StarCraft II</strong> would be getting an Adults-Only rating in Korea. Mega Ouch. The headline must have read like one of the above statements to the throngs of Korean <strong>StarCraft</strong> fans. Now, while North America has given the game (currently in closed beta) an &#8220;over 12 rating&#8221;, the adults only stamp means you would have to be 18 years old to purchase the game in Korea.  The financial impact to Blizzard not withstanding, it brings up an interesting topic &#8211; is the issue of compulsive gaming replacing the once prevalent issue of gaming violence?  Korea has been in the news a lot lately for its proactive roles in curbing this type of behavior,  such as <a href="http://www.joystiq.com/2010/04/13/korea-to-impose-gaming-curfew-to-curb-minors-playtime/">imposing midnight curfews for gaming</a>.</p>
<p>According to the article, Blizzard hasn&#8217;t decided yet what strategy it will take, considering that if they restart the evaluation process, it could delay the release of the game in Korea by another year.  Blizzard, &#8220;Ok, so the asses have changed their mind and are trying to screw us out of a shitton of money. WTF? North America doesn&#8217;t care about their kids, why should Korea?&#8221; (not a direct quote&#8230;)</p>
<p>Having been playing in the beta for several weeks now, I can say that there isn&#8217;t a large difference in violence from the original <strong>StarCraft</strong>. I mean, the deaths are a little more &#8216;graphic&#8217; when the units explode and blood goes everywhere, but that&#8217;s nothing new, last I checked. So, I&#8217;m wondering how YOU feel about the news&#8230;Do we applaud Korea for taking steps to help with an overwhelming gaming addiction problem? Do we weep for Blizzard because they may initially only make 1 billion instead of 2? Do we give a flying f*ck because we&#8217;ll get to play the game ourselves and to hell with the rest of the planet? Your voice, your opinion &#8211; we&#8217;ve heard what some industry insiders think, but what do YOU think about the situation? Oh, and BTW, there&#8217;s several new interviews/videos of <strong>StarCraft II</strong> available for you to check out now right <a href="http://www.gametrailers.com/game/starcraft-ii-wings-of-liberty/4868">here</a>.</p>
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		<title>StarCraft 2 Beta Keys Offered Through GameStop</title>
		<link>http://epicbattleaxe.com/starcraft-2-beta-keys-offered-through-gamestop/</link>
		<comments>http://epicbattleaxe.com/starcraft-2-beta-keys-offered-through-gamestop/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 02:12:19 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[PC/MAC]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[GameStop]]></category>
		<category><![CDATA[StarCraft II]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=14088</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2009/08/starcraft_ii.jpg"></a> Not sure if you&#8217;ve heard, but it&#8217;s recently been revealed that if you go to Gamestop and pre-order <strong>StarCraft 2: Wings of Liberty</strong>, you get a beta key to play the currently live beta.</p> <p>Sweet!</p> <p>Here is the official word from <a href="http://www.gamestop.com/browse/ProductMerch.aspx?groupid=829&#038;loc=homeflash">GameStop</a>:</p> <p>&#8220;Reserve StarCraft II: Wings of Liberty and receive an invitation...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2009/08/starcraft_ii.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2009/08/starcraft_ii.jpg" alt="starcraft_ii" title="starcraft_ii" width="530" height="243" class="aligncenter size-full wp-image-5813" /></a><br />
Not sure if you&#8217;ve heard, but it&#8217;s recently been revealed that if you go to Gamestop and pre-order <strong>StarCraft 2: Wings of Liberty</strong>, you get a beta key to play the currently live beta.</p>
<p>Sweet!</p>
<p>Here is the official word from <a href="http://www.gamestop.com/browse/ProductMerch.aspx?groupid=829&#038;loc=homeflash">GameStop</a>:</p>
<p>&#8220;Reserve StarCraft II: Wings of Liberty and receive an invitation to the StarCraft II: Wings of Liberty beta. Available online and in-store while supplies last. Once you receive your Beta Code your order cannot be canceled.</p>
<p><strong>Online Customers (web delivery)</strong>: A code and instructions on how to join the beta will be emailed within 1 business day of when your order was placed.</p>
<p><strong>In-Store Pickup Customers</strong>: Please wait 24 hours after your order is placed, then proceed to your store to pick up your beta code.</p>
<p><strong>Store Customers</strong>: A beta code will be printed on your pre-order receipt&#8221;</p>
<p>OK, so, there ya go&#8230;If you&#8217;ve been dying to get your <strong>StarCraft 2</strong> on and already plan on picking up the game then you might wanna consider throwing down some cash <a href="http://www.gamestop.com/browse/ProductMerch.aspx?groupid=829&#038;loc=homeflash">online</a> or at your local GameStop. Let the EBA Community know what you decide to do!!!</p>
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		<title>KOEI&#039;s Dying Dynasty</title>
		<link>http://epicbattleaxe.com/koeis-dying-dynasty/</link>
		<comments>http://epicbattleaxe.com/koeis-dying-dynasty/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 15:17:28 +0000</pubDate>
		<dc:creator>"eba_axeman" Reuben Moretz</dc:creator>
				<category><![CDATA[EBA]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dynasty Warriors]]></category>
		<category><![CDATA[dynasty warriors strikeforce]]></category>
		<category><![CDATA[Koei]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=11522</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/02/DynastyWarriors_Strikeforce.jpg"></a> February 16, 2010 wasn&#8217;t exactly a Tuesday for the ages&#8230;it was more like a release date that will go down in gaming infamy. Topping the list was SEGA&#8217;s <a href="http://epicbattleaxe.com/tag/aliens-vs-predator/">Aliens vs. Predator</a>, a game that despite its level of potential seems to have delivered with all of the beauty and grace of a...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/02/DynastyWarriors_Strikeforce.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2010/02/DynastyWarriors_Strikeforce.jpg" alt="DynastyWarriors_Strikeforce" title="DynastyWarriors_Strikeforce" width="490" height="236" class="aligncenter size-full wp-image-11703" /></a><br />
February 16, 2010 wasn&#8217;t exactly a Tuesday for the ages&#8230;it was more like a release date that will go down in gaming infamy. Topping the list was SEGA&#8217;s <a href="http://epicbattleaxe.com/tag/aliens-vs-predator/">Aliens vs. Predator</a>, a game that despite its level of potential seems to have delivered with all of the beauty and grace of a facehugger on Valentine&#8217;s Day. Then, there was a much lesser hyped game that, depending on your experience with the franchise, had the potential to become somewhat of it&#8217;s own classic..that game is <strong>Dynasty Warriors: Strikeforce</strong>. Since it&#8217;s original release on the PlayStation console in 1997, the <strong>Dynasty Warriors</strong> franchise has slowly evolved over time (for better or worse depending on who you ask), and it is easily one of KOEI&#8217;s most successful ongoing series.</p>
<p>With that being said, I want to tell you a story.  Although I&#8217;ve been somewhat disenchanted by the game over the past couple of releases, the PSP release of <strong>Dynasty Warriors: Strikeforce</strong> wasn&#8217;t that bad, so when the demo was released on Xbox Live, I checked it out and thought the online co-op gameplay (for up to 4 players) and the weapons/ leveling system was pretty sweet, so my brother-in-law and I decided to pick up the game.  We figured the inclusion of the 4 player co-op would be an awesome opportunity to share the gaming experience with some of our friends back home. Instead of reserving the game, we figured we would just go out the day of it&#8217;s release and pick it up.  And so, the story of a Dying Dynasty begins&#8230;<span id="more-11522"></span></p>
<p>My brother-in-law gets off of work at 8:00 PM.  He stops by Wal-Mart first (because it&#8217;s close to his work).  They don&#8217;t have the game.  The electronics employees have never even heard of it.  So, he hops next door to Target &#8211; same story.  So, he calls me, and the conversation goes something like this:</p>
<p><strong>Brother-in-law:</strong> &#8220;Dude, I&#8217;ve been to Wal-Mart and Target, they don&#8217;t have it. They don&#8217;t even have it in their &#8216;system&#8217;.&#8221;</p>
<p><strong>Me:</strong>  WTF does that mean? Not in their system? &#8216;the hell.</p>
<p><strong>Brother-in-law:</strong> &#8220;I know, i guess I&#8217;ll go look at Gamestop and Best Buy&#8221;</p>
<p><strong>Me:</strong> &#8220;Damnit, well I guess, they are sure to have it.  I&#8217;ll search online, I&#8217;ll find a store and text you.&#8221;</p>
<p><strong>Brother-in-law:</strong> &#8220;K, later&#8221;</p>
<p>Like the good friend/brother-in-law that I am, I didn&#8217;t look up shit. I had stuff to do, plus, I figured he would find the game at the first Gamestop and be home.  So, imagine my surprise when he arrived empty handed.  He went to 3 different Gamestops and Best Buy &#8211; NONE of them had the game.  Gamestop said it was in their &#8216;system&#8217; but they didn&#8217;t have copies.  Best Buy didn&#8217;t have it in their &#8216;system&#8217; either.  *@&amp;$! Systems!!! Just give me the damn game!  Alas, it was not meant to be.  So, I finally do the search (on Gamestop&#8217;s website) and got this:</p>
<p><strong>&#8220;Check In-Store Availability&#8221; No new products found within 100 miles of this ZIP code.</strong></p>
<p><em>Dear KOEI,</p>
<p>If I ever wanted to know how a company would go about unselling its game and sabotaging its once great franchise, I certainly know now.  I&#8217;m not sure why your product is not available in any stores on it&#8217;s release date. I&#8217;m also not sure why some of these stores don&#8217;t have it in their &#8216;system&#8217;. All I know is that you lost 3 sales today. K? Thx. bye.</em></p>
<p>* Note &#8211; our friend that was going to purchase the game in another state also could not find the game. Go figure.</p>
<p>So, in closing, I share this tale of frustration with you, my fellow gamers, in hopes that we can lean on one another in our times of grief&#8230;That we can collectively reflect on the slow death of the once great franchises that enthralled, entertained, and inspired. What about you? Do you have any similar stories that you can recall? Feel free to share them below&#8230;We&#8217;ll consider this therapy or something. In the meantime Imma go play something fun to relieve the pain&#8230;and it won&#8217;t be <strong>Dynasty Warriors</strong>&#8230;</p>
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