
So, I’ve recently had the chance to try the demos for two third person shooters I’ve been highly anticipating. Mass Effect 3 and Binary Domain. I’m going to stop right here and qualify my points by saying exactly what I’ve played and seen. I’ve watched every trailer and demo for each, and a lot of Japanese marketing for Binary Domain, which is immensely more in depth and informative about the game’s systems and features, if you’re able to understand Japanese. (Rather than music videos and funny camera angles, it’s normally a list of features, a minute or so of music video, and narration describing the game’s story and systems throughout each.) I’ve played both of the demos, and since that, Binary Domain was released in Japan, and I have a PS3, so why wait?
The games are an interesting pair. Both are from developers better known for their RPGs before trying their hands at third person shooter gameplay. Both bring in non-linear elements to enhance their story telling. Both feature squad command systems, and place importance on the trust of your companions. And they even both represent the first attempt of the studios to add multiplayer to their games. But the big difference is the stage these two titles are set to step out onto when they both release within weeks of each other, starting with Binary Domain on Feb 24. Mass Effect 3 is the conclusion of a trilogy, with a huge investment from EA, and the previous experience of two other games to draw on. Binary Domain on the other hand is a new IP, one of SEGA‘s few games that are developed by one of their teams rather just published, and is not only the team’s first third person shooter, but is also a Japanese developed third person shooter, the reputation in the genre being just another obstacle the game will have to overcome.

Now, to be fair, My article sort of hinges one big technicality. While both games only have demos out in the US/EU, Binary Domain is already out in Japan, and the Japanese marketing is always a lot more transparent than western marketing (remember, Binary domain isn’t just a game made by Japan to sell internationally, it’s a game made to sell /well/ to both the west, AND to Japan. So dual marketing campaigns is an interesting thing most people won’t pick up on.) And most importantly, every character speaks the language of the country they come from. The Japanese people speak Japanese with English subtitles, and the Brits speak English, and the Americans speak… as close to English as an American can. The accents are passable, and those that actually have actors of each nationality clearly stand above the others, but the most important thing Binary Domain brings that Mass Effect doesn’t is the lack of that, Sci-fi cliche of some unmentioned catastrophe somehow meaning that only Americans actually go off exploring space and sitting on the United Earth Coalition.

If the CG trailers were up to snuff, this would mean we could expect Shepard to be taking notes from Mario.
Mass Effect 3 showed London in it’s debut, and a British soldier with SAS markings in CG, but the otherwise lack of any non-Americans in what’s been shown in game is rather irritating. Why show me something that resonates with me in CG if it ISN’T going to be in the game? I can defend CG trailers like the one for Deus Ex, or Assassin’s Creed, because all of those hint at things that you’ll get to see and do in game. The CG trailers for Mass Effect 3 are almost nothing but stuff that hasn’t shown hide or hair in the ingame showings thus far. And while I’m discussing CG trailers, the children in the take back earth trailer? No more poignant than the child in the demo. That demo child is, according to Casey D Hudson on twitter, the ONLY child character model in the game. And that child is unimportant. No name, barely even a full minute of screentime, and he’s only there long enough that you can recognize him when he gets killed. It’s a cheap trick, and emotional kick in the balls, and a twist I’ve been writing into fanfics since I was 13. We don’t need children being implied to be killed off-screen to make us feel bad. Especially if you’re not actually going to see that child in the game. I’d probably put it up there with the “No Russian” level, for interupting the pace of the game and being an entirely unnecessary shock value scene. (And because I still can’t not point it out, all of America’s media there wouldn’t of been half as bothered by No Russian if they’d known it was a Russian airport and not a US one.)

Now, I know Binary Domain has children in it too, before you start saying I’m guessing, having watched the full sequence featuring the kids, it’s a lot more tastefully done. The kids are a genuine alternate perspective you get given some insight into, with a father figure to anchor them, and a good few minutes to demonstrate how they’ve adapted to machinery kicking arse all over the place besides hiding in an air vent. And you know what, it isn’t half the cheap shot that the child’s death in ME3 is, it affects you making you feel like you’re helpless to influence their situation, and that whatever happens to them, you won’t be there to see it. Showing you a snapshot of a story and giving you enough information to know what will eventually happen to the children is a lot more emotionally affecting than just watching a child run and get blown up.
The real reason I’m more excited for Binary Domain now rather than Mass Effect 3 (besides the fact that one of my favourite franchises has become a whore for exclusive weapons and DLC content for every mass effect item imaginable) is story. Binary Domain is a much more solid shooter and has it’s non-linear elements, but Mass Effect 3 has shown very little interest in the slower, more considered pace of games like the original Mass Effect. And rightly so, reapers are here, you can’t run off and spend 2 months out in the Terminus Systems mining. Though there’s a chance you can, if you feel like destroying your immersion. ME3 has only seemed to express any interest in throwing around some Diehard style oneliners, and flaring up the electric guitar and fire effects while Shepard flashes his omni blade around. To be honest, I don’t even consider Binary Domain and Mass Effect 3 to be much of a comparison at all, they’re very different games, even if the original was more of the slow and considered look at each level of the society in it’s world. Looking at the release windows, I’d daresay that the best comparison for Binary Domain, would be Spec Ops: The Line.
And I’ll give Binary Domain one thing, competitive multiplayer is another point of pride to prove a Japanese Devleoper can actually produce something worthwhile in that arena, so it’s less of a bullet point on the box than for Spec Ops. Binary Domain does have, however, hubs and area’s to interact with the characters and people of the area and an upgrade system to keep my RPG sensibilities busy, as well as deciding how much face time I want to put with which squadmates with the free time I have. And this as well as your tactics in the minute to minute gameplay also affect the events of the prefab cutscenes. It’s not quite a dialog wheel, but it’s more subtle and doesn’t result in 30 second pauses while I read every option, while still influencing the opinion of the squadmates and their behaviour as a part of the squad or as an individual. Being able to do the squad voice commands and stuff without kinect is nice too, for a PS3 owner. Regardless, I’ll likely to both of these games in the coming months to provide what I really want from Mass Effect 3 (Of course I’m still buying it, what are you, crazy?).
I’m just going to have to accept that Mass Effect isn’t the slowly considered look at how a society copes with these massive shifts, and it isn’t quite a best in class third person shooter either.
So with all three of these games looming, what do you, the EBA audience think of what you’ve seen? Are you looking forward to the story, excited about the new characters? Are you just waiting for the gif of Chobot licking her character’s face on a vita?










@epicbattleaxe so I guess it’s official, ME3 is a 3rd-person shooter and not an RPG.
Well hybrid or not, if you’re going to have combat rolls and over the shoulder aiming in realtime combat, you’re a third person shooter, even in ME1.
Nice article. Just going to chime in while a little bit of ME3 hate. I may buy the game, might wait, might not play it at all – I’m not really sure. One of the things I liked about the first ME was the smallness of humankind in the scope of galactic civilization. The human species was kicked off its high horse and we had to learn to climb the ranks to earn respect.
I fell they really failed this story arch, when Human were the only sentient beings to see the ‘signs’ or have logical risk-aversion. And now with ME3, (the media) focus is on Shepard, individually, and the human race. It feels like ME fell into a big humans-as-the-center-of-the-universe circle jerk after promising us so much more.
I really hope I’m wrong, and they deliver on what the first game was striving to be. But I’m cautious because so far I’m not seeing good signs.
They really tightened and polished up the Third-person shooting mechanics for Mass Effect 3. After playing the demo for several hours I believe it surpasses just about every other TPS except for Gears of War.
Really? I found the cover system awful, the squad useless, the guns exactly the same as ME2, and the enemy variety gave me almost no challenge at all. I think it’s only just become an acceptable third person shooter, and even ME2 kind of desperately needed a lot of what ME3 introduces to the gunplay. Well, that’s my standards of what i expect from third person shooters at least.
Mass Effect is still a better bet for me than either Spec Ops or Binary Domain. Both games look interesting but I’m not confident it can be pulled of where as in Mass Effect I know they can competently pull off the story. Despite the shaky demo of Mass Effect, I still believe they can make a compelling story that finishes off years of build up.
Hahah, so can everyone in the world agree with me now that Mass Effect is more Shooter than anything. Here I thought I was just preaching to myself for years.
However, I still very much enjoy the series and will probably pick up three one of these days, after I pick up the Two for the PS3 with the stupid Cerberus membership thing so I can select the choices from One.
Case in point: Just look at the silly wannabe l33t comments this sensationalist piece already caused.
So just anyone can post opinion pieces on EBA now? So long for quality control…
EBA is a platform for discussion, and this was an opinion piece, what did you expect? Feel free to agree or disagree, but everyone’s view is valid, yours included.
So basically it’s nothing more than a mere blog… I was under the impress it was a gaming news outlet with the main draw being opinions, albeit via the podcasts and discussion boards. Personally I came here to get away from the clutter of flamebait articles based solely on demos/trailers and wild speculation. If that’s the case, then this might as well be N4G or a million other sites. It’s obviously not my site and not my place to say how to run things; however, I can tell you from experience, that while it might fly now and people will probably support you for the time being, over time the respectable quality of the site is bound to be on the decline. I’d just hate to see that happen.
Let me just end my side of things by pointing out that I mean no disrespect to you personally.
You say demos/trailers, I say I played all of those, and while I was halfway through this article, I also bought and completed the Japanese version of the game, so maybe you’re not quite clear on that. I’m not looking to make all my contributions to EBA solely opinion pieces of course, this is only the second one I’ve written, and naturally, I’ll post up anything I see that’s news worthy as well, and always focus on raising points rather than making statements. Nothing I say as opinion is no more valid than what you do, afterall.
Well good luck moving forward. I sincerely await your forthcoming articles that are filled with breaking news and topical awareness. For now I’ll do my best to avoid what is essentially nothing more than a rather questionable subject that’s already been beaten to death like a dead horse.
You do realize EBA has always been a blog, right? Just as is Joystiq, Destructoid, and Kotaku. We’re all blogs, and columns and opinion pieces have been part of EBA for some time now.
I pretty much agree with this. Mass Effect 1 is one of my favorite games. Mass Effect 2 doesn’t even make my top 10. ME3 is not looking too good to me right now. Ammo is still being used to pad the skill trees when it shouldn’t even be an ability at all. Ammo is a physical thing, not a learned skill, and I much preferred being able to choose any ammo type I wanted in the first game and simply put the ammo in my gun. The idea of a soldier loading shredder ammo into a carnifex, but then an adept cannot load the same shredder rounds into the same carnifex ‘just because’ really irritates me. It’s like ‘wow this square ammo block no longer fits into the square hole because I’m an engineer and not an infiltrator’. But I guess they needed to decide to count ammo as an ability because if they hadn’t, the skill trees would be practically bare. I miss abilities like barrier, shield boost, carnage, overkill. I also never liked that ME2 used a universal cooldown on all your abilities. And it’s back in ME3. A universal cooldown makes me feel like I might as well spam the best power I have, since it will make all my other powers have to recharge as well. I liked each power having their own cooldown time so you could use them as the situation warranted and make use of all the powers.
I also thought the child in the demo was a really half assed attempt to make an emotional impact. That business with the child almost makes me laugh at how shallow it is (especially since I finished Red Dead last night). Then there’s the terrible floaty feeling you get every time you move in the game. Like your upper body barely moves and your legs practically slide over the ground without even a sound for footsteps. It’s really awkward and feels awful to know I’d be playing the whole game feeling like I was floating across the ground. As for the gunplay, the weapons seem ineffective since they sound as weak as a paintball gun and take a dozen headshots to drop the enemies. The framerate on the PS3 version was horrendous too. It felt like some of the cutscenes were playing at 15 fps. Also, you can’t holster your weapon like you could in ME1 and ME2, and it was confirmed by Bioware. So everywhere you go, your arms are fully extended, aiming your gun at nothing while you float across the floor.
And like the article says, it’s now a giant cashcow. “Preorder at these 45 locations to get a pair of sunglasses for Wrex,” and the leaked day one DLC. People say “well if you ordered the collectors edition its free !” but the collectors edition costs more anyway, so youre more or less buying extras either way. Mass Effect 2′s DLC was obviously preplanned as well. Either that or it was the biggest coincidence of all time that there happened to be the exact number of rooms on the Normandy that couldnt be entered during the main game. As you progressed in ME2, new rooms of the ship opened up whenever you got a new character. By the end of the game, there just happened to still be some rooms locked off, until you got the DLC and suddenly, ‘oh look what a coincidence we have the right number of rooms.’ That and the hollow interaction with Liara during the main game that only served to name drop the shadow broker to prepare you for the DLC that was to follow. It’s sad that 90% of the news I hear about ME3 is either ripoff DLC, extra editions, or other money grubbing tactics. I’ll likely wait for a GoTY edition. If there isn’t one, then at least the game will be down to 30-40 bucks, which would be appropriate for an incomplete game in the first place. I was hoping ME3 would be more like ME1, but I guess that’s not the case.
Not to sound too reductive but another thing I didn’t mention that bugged me about the demo is the display. Maybe it’s just my TV, but it seems a tad flickery, and the lip sync is worse than normal for bioware, maybe the framerate is higher than that of the animation, or it’s just a few frames under 24 or something, but there’s a soft fuzz to the demo that gives me a headache and makes the movements seem a little less wooden. That said, I’m not sure if that’s just my display or something.
No, the framerate was pretty low for me too and the lip sync was a little off compared to the past 2 ME games. As for the animations, some of them are just downright wonky like running and sprinting.
I play mass effect for the story. I love the story. Binary domain doesn’t exist to me yet and may not at all. I can’t understand how or why a comparison is being made.
On a personal level I dislike all stories that come out of Japan. Moves, games, anime, I can’t stand them all. The people generally very nice and I have great Japanese friends (I’ve been living in Japan for 9 years. Just so it doesn’t sound like I’m bashing Japan).
I’m looking to the game to fill a gap in my gaming needs, but I’m in no way expecting it to be much more than a niche game. XD If you don’t like a creation style of narrative, that’s fine, I can tell you that Binary Domain has some rather anime level melodrama towards the last two chapters for sure. XD It just happens to be exactly my taste.
There’s nothing wrong with wanting to play BD. I’m not saying because I don’t like it , it must be trash. I’m just confused why ME3 and BD are being compared.
I really love ME and it hurts my heart to say it, but I just can’t argue with you. You made some valid points about the state of the gaming industry. And these problems are not only with ME and EA, it’s the same with every game that reaches a certain level of popularity.
I’ve preordered my ME3 copy already and I’ll probably and up liking it, as I did with the second game. But there is that feeling in me, that the games could have been so much better if BioWare weren’t changing their priorities from “making a good game” to “making a good money”.
I wouldn’t say it’s so much that they’re not focused on making a good game, it’s going to review pretty well, and plenty of people will love it, but it just doesn’t have any of the mood or larger questions that I want from it anymore.
No, of course they’re trying to make the game good. I just mean, that if they have to choose, at some point of the development, between a feature that will make the game better and another that will bring more money, they’ll go for the later.
What I really like in the first game, is that you were part of a big universe, full of life forms and diversity. Humanity was just one of many species and you had to find a way to unite all against the Reapers. With the second game they’ve changed that, it was we (the smartest all knowing humans) against the robots. And now with that “save the earth” shit… I don’t even what to talk about it.
I think that was example of what I’m saying about “making good money”. Whatever their idea for the series was, at some point someone said – “you know what, saving aliens is cool, but saving a human child who’s playing with a toy ship is much better for out sales”…
In defense of ME2. It was more human focaed because no one believed (I’m sure you know). Plus Cerberus paid for everything.
I do agree that the human kid was cheap. Kind of an unoriginal way to get us to feel for our home.
To be honest, I think it’s difficult for Bioware to convey ME3′s more considered moments through trailers and other promotional material. It’s often more impactful to show set-pieces or frantic battles than it is to show conversation or exploration. To be fair, I haven’t played the demo (wanna keep the game fresh) so I can’t comment on its structure or pacing.
I can however, understand your praise of Binary Domain. The game is already out in the UK, and having played the first few hours, I can safely say that its willingness to try out new gameplay ideas helps create a satisfying third-person shooter experience. It’s definitely reminiscent of Mass Effect in terms of gunplay and cover mechanics, so I can understand why you made a direct comparison.
I’ll admit, Binary Domain’s story elements seemed a little blunt at first, but I have a feeling that it’ll start exploring some more interesting nuances in the man-to-machine dilemma the further I progress. I read an interview with Toshihiro Nagoshi (the game’s creator) recently and it totally put my mind at rest with regards to what Binary Domain has in store.
I dunno, I’ve seen some very dumb action games put together trailers that hinted at greater aspirations and good intentions with their narrative, even something just a little more like the ME2 launch trailer would do a world of good for the game.
It looks like Binary Domain has the kind of character interaction between the character you play and your squad characters that I was hoping ME2 had. In fact I wished ME2 characters had more dynamic response to each other and the environment as well.
Great article. For months I had been desperately holding on to the hope that the trailers for Mass 3 were so action-oriented simply for marketing purposes. The game would still be an emotional rollercoaster, filled with tough decisions and thought provoking ideas about humanity’s role in the greater galactic community, right? But then I played the demo, cringed at the Call of Duty caliber dialogue, and finally gave in.
It’s not going to be the game you and I wish it to be. Drew Karpyshyn, the man who created the Mass Effect universe, left Bioware last month. If that’s not telling of the turn this once-incredible developer has taken, then I don’t know what is. I’ll still be buying the game to get some closure for the trilogy. I’m far too invested to give up on Shepard now. And the game will still sell 10 million units. But Bioware’s reputation is on the line now.
If this had been the Mass 3 we hoped for, then it would sold have 10 million units and ensured their next RPG series sells just as well. Now it looks as though a lot of people will be bitter about the action-oriented Hollywood direction the series has taken, and think twice about buying in to Bioware’s future RPGs. Bioware have themselves to blame.
Oh, and thanks for putting Binary Domain on my radar!