BioShock Infinite Announced, Debut Trailer Revealed

By | Thu, August 12th, 2010 at 1:48 pm


After roughly three years of silence, Ken Levine and the team at Irrational Games have finally revealed what the BioShock developer has been up to all of this time; BioShock Infinite. Unveiled last night at the historic Plaza Hotel in NYC, Levine offered up a brief introduction to a handful of journalists inhabiting a decked-out room made to mimic the new game’s setting before showcasing the world’s first look at the highly-anticipated project.

You can check out the rather impressive debut trailer right here.

In addition, the below synopsis (pulled from the game’s teaser site) delivers some additional insight into the project:

BioShock Infinite is a first-person shooter currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.

Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

As you can tell, Infinite features all-new characters in an all-new setting, but will contain the same level of intensity and atmosphere series fans have grown to love. Details on this one are obviously sparse at the moment, but we do know that Irrational is targeting a simultaneous PS3, 360, and PC release some time in 2012 for BioShock Infinite.

And since you probably won’t get too many details for a while after today, let’s take a look at a few more tidbits from the freshly-issued press release:

Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public.  What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.

The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

“We are excited to expand the world of BioShock, which is one of the industry’s most critically acclaimed and beloved franchises,” said Christoph Hartmann, president of 2K. “We believe that Irrational Games will lend their meticulous attention to detail and unique storytelling expertise to make BioShock Infinite an incredible entertainment experience that will immerse new and diehard fans of BioShock alike.”

With the original BioShock, Irrational Games won “Game of the Year” awards from Game Informer, IGN, G4’s X-Play, and BAFTA and redefined what players expect from a first-person shooter. “But when it came to begin work on BioShock Infinite,” said Ken Levine, creative director of Irrational Games, “we only had one rule: No sacred cows. This game is both true to what people love about the series and unafraid to question every assumption.”

Levine continued, “In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change.”

Interesting.

That’s all for now, but of course we’ll keep you posted on any new details as they emerge. In the meantime, feel free to sound off with your thoughts on the project in the comments section below.