
So, as you know, we here at EpicBattleAxe are all about empowering and informing the gaming masses…Delivering unto thee a platform to ask questions, get answers, and productively discuss the issues that face the gaming industry today. In keeping with that theme, we’re excited to announce a new feature here on EBA called ALL-AXECESS (gotta love the puns!) in which we simply bridge the gap between our community and various folks from within the gaming industry. Sometimes we’ll bring you project managers and producers, other times we’ll bring you artists and musicians, but no matter who we bring you, the point remains the same – submit your questions and get the answers you crave!
Now, we obviously can’t submit ALL of your Qs, and will have to choose a select few of your questions to submit, so make sure YOURS is interesting, well worded, thought provoking, etc. People can get fluff on the other sites if they want it…
Once the questions are submitted, answered, and received back, we’ll post em’ right here on EBA for all to see! Simple as that.
We’re kicking things off with game music composer Tom Salta, who most recently contributed his work to the unique and dynamic soundtrack for Ubisoft’s Red Steel 2. Tom’s work has also been heard in huge franchises such as Need for Speed, Ghost Recon, HAWX, and Crackdown just to name a few. If you like, you can find out more about Tom on his official site, and then circle back to submit your questions for him below. Oh, and when we post his answers (hopefully later this week) we’ll be making another cool announcement pertaining to game music so be on the lookout for that;)
Alright gang, we’ve just punched your ALL-AXECESS pass to one of the industry’s most talented game music composers! This is your chance to get your questions answered so let’s kick this thing off with a bang!!!
UPDATE: Please note that we’ll be closing the floor for questions at 3PM EST today, Thursday, April 1, 2010 so if you have additional questions, get them in NOW!!!









Here is a question: For what kind of genres of games do you like to compose the most and of course why ?
Or what is the difference in you’re work between composing for a shooter or for a race game (for example)
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how far in to the character model/plot do you look in order to create a theme for them; do you have a breif or do you actually explore the character/plot?
and, have you ever turned down work because the game just didn’t have any depth or contrasted artistically with your personal motivation/pride for/in your work?
Are there other artists have you enjoyed working with?
Or a specific project thats been your favorite?
P.S Cold Fear was AWESOME!!!!!
When working on certain games are you ever frustrated by limitations, or are you always given free reign to do as you wish?
What are the pros and cons off working on game scores and making your own music? (the awesome Atlas Plug material for example!)
Hi Mr. Salta,
I am a trumpet player at Indiana University, and I was just curious as to how one gets involved in doing studio recording gigs and such. I think being a studio musician would be a blast, and I was wondering how you got involved in the whole composing for video games and different projects like that. Finding gigs like that are probably hard to come by, and knowing the right people probably helps a lot, but if you have any advice I would really appreciate it! Btw, the Red Steel 2 soundtrack is really great! It totally captures the feeling of being a B.A. in that world and sets the mood really well. Great work!
Chad Downey
Where do you seek inspiration for creating music to fit within a fictional setting/world/environment?
for example would you normally look at gameplay or concept art etc. before starting?
Any info on a new Atlas Plug album? (Not that “Around the World” wasn’t fantastic.)
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