End of the Weak – 3.12.2010

By | Fri, March 12th, 2010 at 9:00 pm

portal2scan

Greetings Axeheads and welcome to that little slice of heaven we call the weekend! With this week’s blitzkrieg of news coming out of GDC we’ve seen a veritable ass-cake worth of new screens and videos to get us sold on a new slew of games. Impressive as some of them are, it all smells a bit dog to me.

You see, advertising isn’t about a clever product that solves a problem, or getting a laugh out of someone before you show them your URL (those all these can be effective tools). Advertising is about linking a product to a person’s identity or even creating that identity. To really sell someone something you don’t appeal to what they like, but rather who they are.

At this point you’re asking yourself, “Brent, what the shit are you talking about?” I’m talking about Valve. I’m talking about one of the most clever viral marketing ops in recent memory. And it all started with an innocuous update to Portal.

On March 1st, Vavle’s seminal puzzle-shooter Portal was patched; the release notes stated: “Changed radio transmission frequency to comply with federal and state spectrum management regulations.” Upon booting the game players discovered radios scattered throughout the various levels; some out in the open, some hidden, but all with something in common. When picked up and walked to specific areas, the radios began picking up coded signals.

Not all were Morse Code, some were much denser and more complex signals.

Additionally, it was discovered that the ending to the game had been slightly altered (spoiler warning):

Certainly seems like Valve was letting us know things weren’t over for our intrepid antagonist. But what about those crazy radio signals? What’s up with that? Morse code is easy enough to pick out and translate, but what about that second type of signal? Turns out they were slow-scan television, which is an archaic way of transmitting static images. But what sort of images? We didn’t have to wait long before people started decoding the messages.

Among the translations was a number string, which when ran through an md5 has translator was revealed to be a phone number to a Valve BBS. The login credentials were also obtained through the decoded files. People dug out their old baud modems and started dialing up. It was rough going, the line was constantly busy, but the persistent were eventually rewarded with a series of ascii art images depicting some familiar and not-so familiar environs from Portal.

portal_ascii_t

Of course by now actual Portal 2 screens have begun circulating from a forthcoming Game Informer article and and the ascii art star is somewhat on the decline. I’m sure by E3 when we get more info from Valve, this will be all but forgotten. But right now, I’m not quite through marveling at this excellent little marketing campaign. Like I said earlier, advertising isn’t about what we like, its about who we are. Valve knows who we are. And we love this shit.

See you next week.
Viking Brent