A Bleak World - A darker story and noir atmosphere awaits Ludger and Elle as they must make hard choices and decisions that affect not only their own welfare but that of the world and people around them
New and Returning Characters - Jude, Milla and the cast of original characters fates intertwine with Ludger and Elle and unfold in character stories that players experience to see how their favorite characters have progressed in the aftermath of the story told in the first game
The power of Choice - Decide how Ludger reacts to situations throughout the game changing the upcoming events and affecting his relationships with his companions, ultimately altering the course of the story
Enhanced Battle System - The DR-LMBS (Double Raid Linear Motion Battle System) real-time battle system is improved and expanded with special battle abilities including the Weapon Swap system and Chromatus transformations
A Tale of Designs - Adding to the characters designed by famed Tales of character designers, Mutsumi Inomata and Kosuke Fujishima, Daigo Okumura, character designer on previous Tales of titles joins to design Ludger and Elle for Tales of Xillia 2
Im late to the party but here is my Video Blog about Japan. This week I talk about TGS and what I did there.
Basically I worked for Voltage, a dating Sim game studio.
My job was to flirt with girls and give them compliments on how beatiful they are.
It sounds weird... and it is weird.
I also eat a Black Burger and buy my PS4!
If you axheads are interested in Tokyo/Japan. Pls follow my blog.
I will continue post here on EBC when its Gaming…
If you are a fan of 2D point and click adventures you are probably no stranger to Amanita Design and their works. One of their most impressive games and also on of my favorite adventure games is Machinarium. Immediately you get drawn into a very unique and charming work…
Everyone loves a sequel, no one more than big game publishers, but how can new, original game IPs find footing in our franchise driven industry? @JustLikesToDraw asks, we discuss on today's edition of Gaming's Most Brutal…
@Chutakoopas is stirring the pot today with a spicy question about Destiny. Given the mixed feelings the game has elicited in players, is the game a bonafide success, or does its real success lie in the pervasive marketing that led into its launch? We discuss on today's edition of Gaming's Most Brutal…
I'm kind of surprised that no one has started this topic yet, but with the recent announcement of Epic Battle Cry coming to an end, I thought a lot of people, like me, would like to share their…Continue
I don't usually go to Kotaku for much of anything, but a friend passed this on to me as a follow up to a past demo by this group regarding "Infinite Detail."While I still remain extremely dubious as…Continue
Are you ready for Destiny? I mean really ready?? - You may think you are, but let me tell you my friend, you aren't fully equipped to tackle the dangers of the solar system until you have your…Continue
Let me start with that I'm following this circus since it's debut on Gametrailers. I wanted to write many times but time and my writing on several other forums and publications ate my time and will…Continue