
By Jess Conditt
Few things are a given to the hardcore gaming community today: there is such a thing as too many exclusives, if they build it we can hack it, the cake is a lie, and we don’t want to play all of our games through motion control consoles. Strangely, the main corporations providing us with the tools for gaming–Microsoft, Sony and Nintendo–don’t fully agree with our standards, and there is little we can do about it. We can not trump supply and demand, stock exchanges and Capitalism. Kinect and Move, for example, have people who don’t care about gaming buzzing across the business boards, meaning Microsoft and Sony are doing something right for someone else in a world where video games are more profit than they are art. The hype in these sectors for the new generation of motion controlled gaming only highlights that which we should have predicted, and our own sad naivety. Basically:
We shouldn’t be surprised by this.

We allowed a few years of competition between Sony and Microsoft for the hardcore gaming market to earn our trust, and most of us thought we had friends in the corporate world. That was our mistake. Our money has friends, and we have whatever brainchild is spawned through their gluttonous union. For the past four years, our money has been friends with serious benefits with Nintendo’s Wii, and we should have known Sony and Microsoft would want a piece of that action. Both companies publicly delivered what we wanted while creating grotesque Frankenstein Wii monsters in the mountaintop castle laboratories we bought for them. And now the monsters are all but loose and there isn’t much we can do about them besides cower in our basements with our precious controllers, pressing buttons in the dark while trying to banish the shrieks of laughter from our six-year-old sisters as they play Kinectimalsin the family room upstairs.
Again, we really shouldn’t be surprised by this.
The Wii has topped console sales nearly every month since its release in 2006 while the 360 and PS3 have trailed below PSP sales some of those years, and damn that must suck for the PS3 developers when they run into the PSP crew at company parties. Sony and Microsoft were competing with each other for a limited hardcore audience, while Wii had free reign over the broad casual sector. We could even call it a sector monopoly, but Microsoft has a monopoly on having monopolies, so we won’t. Point is, Sony just bought Park Place, Microsoft put a hotel on Boardwalk, and a casual game for mass consumer cash is now officially on.
In this sense, the motion control shift is beneficial for us hardcore gamers though. With more companies competing for the same consumer base, prices should drop across the technologically-relevant board. Already we have the PS3 Slim and the new 4GB 360 (Kinect ready!) at drastically reduced prices, and even the Wii is cheaper now than ever before. The Kinect alone costs $150 and the Move is $100 for the basic package, but if we’re pissed because the technology is intended for a casual audience and we would never use it, the prices shouldn’t matter to us at all because we won’t be buying it. However, if we think the technology is innovative enough to warrant purchasing, we can’t bitch about it being for a casual consumer because we want it anyway. With a lightgun to our head, it’s officially time to make up our minds.
Sony and Microsoft’s main problem, besides some deep-seated mommy issues, lies in the advertising arena. Both companies are selling their new motion sensing technologies as “peripherals” or “controllers,” when they would be better served, and closer to truth, selling them as consoles. This translates easier for Kinect, but even Move could advertise its camera add-on as creating an entirely new console. Most of us view them as completely unique systems anyway, hence our frustration at not getting any real new consoles for at least another generation. Think of the new products as real-life DLC, like a zombie pack for Call of Duty—it uses the original game but creates an entirely new, not as intense, and slightly shittier game all on its own, just as Kinect and Move are less hardcore, relatively worse versions of the 360 and PS3.

As for the price, spending $150 on a controller is hard to justify, while spending $150 on a new console is a smokin’ deal. Never mind Forbes estimated the Kinect to cost around $40 to make – Microsoft CEO Steve Ballmer does have last year’s personal compensation of $1,276,627 to match ya know, the poor guy.
Questionable advertising practices aside, the suits at Microsoft and Sony are looking at the numbers, and sadly for the traditional gaming audience, Kinect and Move are adding up. Sales ending July 31 showed Xbox 360 and PS3 both sold more consoles than the Wii worldwide, a phenomenon rarer than a good Julia Roberts movie (seriously, what is Eat Pray Love even about?). A recent survey from Ispos OTX published by IndustryGamers suggests Kinect is appealing most to non-360 owners, just as Microsoft wanted. Now they can sell even more newly-cheapened 4GB 360s, be even more content with their broader audience business strategy and focus on producing for the casual market in the coming years.
Shit.
But perhaps this isn’t the end of traditional games for 360 or PS3, as titles like Call of Duty: Black Ops and the freshly-announced BioShock Infinite can attest, so lets crawl out from under our desks and wipe the tears from our faces, kiddos. The Motion Sensing Shitstorm of 2010 is the latest balance shift in the gaming industry and, in the best/worst case, it will force more emphasis on something the consoles can’t deliver and won’t create—hardcore PC games. I would expect companies like Blizzard and Valve to take full advantage of a waning hardcore console sect by shelling out some impressive new games and updates. Without making any excuses for Microsoft or Sony as they’ve excluded some of the most loyal people in their fan bases, this is another classic case of Don’t Hate The Player, Hate
The Game, and for better or for worse, Gaming Inc. is something we’ll all be playing until we unplug our consoles for good.
So, what about you? How do you feel about the direction Sony and Microsoft are heading in? Should hardcore gamers be concerned? Are traditional games going the way of the dodo? Should we all just take a deep breath and trust the industry’s great game makers to further pursue innovation instead of riches? Will the casual controls converge with hardcore games in any sort of meaningful way? There are a lot of questions, but we wanna hear from you on this all-important topic, so be sure to sound off with your thoughts in the comments section below and check back soon on EpicBattleAxe.com for the latest installment of GAMING INC.









This topic was a very good read and I cant believe I read it all lol.
IMO we shouldn’t be all that concerned as there is enough room in this industry for all people. If this is one of the first steps to virtual reality I’m all for it.
First off, very good piece Jess. Are you going to do it more often? besides the news feed? Sure hope so, and I even hope you, and the other supportive members of the newsfeed will show your face on the 100th episode
.
But to the matter at hand. I have expressed the majority of my point of view in my MBC from last week. Ill quote it here:
“Whats up my Conquistadores of Carnage, my Heroes of Hammering, HOW ART THOU!!!
This week my Battle Cry goes out to Kinect. HUH, Kinect? has this dude fallen of his hardcore gamer chair? well actually not at all, to be quiet frank. Microsoft is coming out with thé answer to Nintedo’s Wii (at least in their mind). I think Microsoft has taken the right route with the Kinect. This device is NOT implemented at the moment for the hardcore games. Us hardcore gamers dont have to buy this thing to play our games, OUR games are not being delayed for updates and implementation just as is going on with the PS3 Move. We dont have to wait for a couple of years till hardcore games come out just like with the Wii, because there are several hardcore games for us. Im glad that Microsoft only aimes with this motion camera at the casual gamers, without delaying our funtimes as hardcore. So kudoo’s to MS for NOT forcing Kinect down our throat. And no im not being sarcastic, I am really glad that hardcore games are not delayed, or being held back for Move implementation. Only sad thing is that Rare is now only making Kinect things, instead of great new games.”
However, after reading your part, you came up with a valid counterpoint. Namely the distribution of money. How much effort will MS and Sony, monetary wise, put in Kinect and Move. And after all, if one part of the money goes to something, it can’t go to something else. The most obvious example of that, is latest E3. Microsoft put so much time in Kinect (hell they practicly did almost two presentations on it) that “real” games were pushed aside. Only time will tell.
I have put real in quotations, because of the following. The big power house of Sony, Kevin Butler, stated a fair point during their E3 presentation. Hardcore gamers shouldnt be looking down to casual gamers, because our mindset might be wrong. Aren’t casual gamers, gamers aswell? It doesnt have gamers at the end for no reason.
They might play things that we dont like, but if they can be introduced into more (at least in our eyes) real gaming in this way, why not. And back to money, if more people will eventually buy games, then isnt the possiblity that games also will become cheaper? (im just pondering here) if a bigger audience buys a certain game, the minimum selling and the jump in price, might even go down.
WOW. what a great picture. it says everything all by itself.
I realize that these big corporations are pushing new technology to sell more units in all directions, but when companies lose sight if the “quality” of their games over the quantity of new users, they will suffer a slow burn over time. In my little glass globe I foresee: Kinect being over marketed and failing to live up to the hype (most probably from technical limitations), while the Move will see a slower growth model after developers find innovative ways to use the new control options. Neither will be industry changing events but will continue to blend the edges of where “hardcore” and “casual” gaming meet.
Great column, and interesting points too. For these points, you get 15 bonuspoints.
Who cares if a kid gets into gaming through kinectimals… within a couple of years, they’ll be playing our Mass Effects and Uncharteds along with us. More gamers – More money in the industry – More games – More fun!
It isn’t stupidity by Nintendo, MS or Sony. It’s brilliance. And along the way they pick up a crapload of money that isn’t pocketchange and doesn’t come from OUR pockets, for a change.
I HATE KINECT CAUSE I DON’T WANA SEE REPLAY LIVE TO MYSELF ON TV
kinect to laggy to me
Ohhh look at the tiger! It’s a cute tiger! Who’s a cute tiger??? Your’e the cute tiger!!! Yes you are!!
What if I want this? Hey, I get manic and over-caffeinated (or plastered) sometimes and maybe I want something like this to supplement my state of mind. Am I going to lose my “Hardcore Gamer Points” just because I want to have fun with a motion-controlled title? I just don’t think it’s necessary to make that kind of separation in the ranks of gamers, or to even elude to the notion that a certain “sect” of gamers are being ignored because of capitalism. Motion controlled titles are a new(ish) genre(or medium) of games and it only makes sense to invest in them because it’s something that people (more or less) haven’t seen before.
I know you said that it’s nothing to be worried about because many, many, many other titles that have nothing to do with motion control are still being made, I just don’t like it when games are played down simply because “I play HARDCORE games, get your little children games outa here”
ALL PRAISE BE TO KEVIN BUTLER!!
Tigers aren’t Puppies
But with Kinect they can be! It turns tigers into puppies, wolves into domesticated cats and it turns rainbows upside down into a smiley instead of a frowny!! Kinect is world peace!!! Don’t be hatin’ my highly improbable dream.
A very good point. Kinect and Move are nice ideas, but nothing has really sold me on it. I won’t be spending money on what it CAN do, but on what I WANT to do with it. Most Wii games I’ve played barely use motion control.
Great article!
This line was genious “we have whatever brainchild is spawned through their gluttonous union” I actually had a mental picture of corporate execs making out with money (poor money, being fondled). Disturbing to say the least and I threw up a little in the back of my throat.
Nice article.
This is what I think: Microsoft and Sony are companies who release products and expect to make profit. If Microsoft and Sony want to get into the Wii marketplace, we can’t stop them. If their products fail, they will stop selling them. It’s their money, not ours (even though we actually contribute to their profit margins with our wallets). Hardcore gamers shouldn’t be scared of this new movement. There a lot of hardcore games on the horizon (Halo Reach, Crysis 2, Killzone 3, Mass Effect 3, Gears of War 3..etc). Microsoft and Sony know that hardcore gamers are their cash cows and I doubt they will abandon them
There’s nothing wrong with both companies moving into the motion controller space. If you don’t want to buy Kinect or Move, you don’t have to
Really great to read! Hope to see more like that.
I recently had a dicussion on the same topic and we all agreed that we are disappointed of both Move and Kinect.
When I read of Natal I imagined a future where your games wheren’t limited by the number of buttons on your controller. Now it seems like you can’t even sit while playing….
And Move wants to be the hardcore Wii but why would I want that? I am planing on buying the Wii because it is NOT “hardcore”. Sometimes fun doesn’t need HD and/or epic story.
Maybe we all will be surprised in the near of far future by one or both systems like the Wii did. I wouldn’t count on it so far….
Thanks for the interesting, well-written article.
I think that one of the most intriguing aspects of this discussion is the divide between hardcore and casual gamers and motion control’s relation to this. It’s almost as if gaming has been split into two, uneven halves— two separate activities. Why is this?
In addition to specific differences between the games themselves and their mechanics, I believe that it is due, in large, to Nintendo’s mismanagement of the core gamers’ expectations and the Wii’s imbalanced library. After all, just how many core gamers bought Wiis early-on, excited by the promise of not only an entirely new way to interact with games but, by extension, games unlike anything we had played before? I certainly did. And once the afterglow of Twilight Princess, Corruption, Brawl and Galaxy wore off how long did it take to realize that Nintendo wasn’t struggling to find innovate ways to implement motion control in the games we wanted to play? How long did it take to discern that they weren’t even concerned with supplying us with the games we wanted at all? How long did it take for you to begin to feel that the Wii was not intended for you?
The truth is that motion-controlled games and casual games are not inherently the same thing but I think that a lot of us were left with a very bad taste in our mouths after trusting Nintendo’s pedigree and hollow promises. For myself, the saddest part has to be that there is still a glimmer of hope for motion control in my heart. As a PS3 owner, I’m keeping my eye on Move (that ones for you, DK.) Not because I’m tired of using the Dualshock 3 but because the idea of supplementing my hobby with new experiences is part of what makes all forms of entertainment exciting. However, I’m not eager to be burned again and it’s going to take something impressive to get me off the fence.
Sad as it may be to some, I’ve been playing games for over 25 years, and of course, with the good comes the bad…and vice versa. I have all three of the current gen machines (and a bunch more that I just can’t part with), plus play WoW (but not as much as I used to thankfully…8 Level 80s since closed beta is enough).
I enjoy the Wii (when my wife and 5 year old aren’t on it), but my big hope is that both Sony and Microsoft have been watching more than just Nintendo’s sale figures and profit margins; the amount of shovelware is staggering. Casual gamers that may very well already own a Wii may not be as eager to throw money at the competitor’s version of “Wii HD” as you think…the quality NEEDS to be there.
Even fledgling game connoisseurs can realize a “tasty” game is just ass-flavored ass.
Bear with me for a moment. I’m not going to detail my exploits for recognition or to demonstrate superior authority on the subject of hardcore gaming, but rather for the purpose of establishing credibility.
I’ve been playing games for decades. I Guildmastered, Raid-Lead, and Main-Tanked one of the highest-ranked WoW guilds in the world for 2 years, was the top ranked Tank in the world for several months, held many world records in Perfect Dark and Goldeneye 007 for N64 as well as achieving Perfect ranking in the multiplayer, as well as being ranked in the top 25 US West Ladder on Starcraft, and beating high-ranked Korean gosus, during the height of the map-hacking frenzy, without using hacks myself.
These are just a few of my exploits. I’m not the single best or most hardcore gamer ever, but I’m certainly not the least either. I play xBox360, PS3, Wii, PC games. Not as much as I used to but I still find the time for a bit.
My humble opinion on all this hating of the motion tech is that it can be summed up as a big QQ-fest. I know one thing is for sure, if this stuff had been out when we were six years old, it would have blown our minds. It would have been the most awesome thing ever.
I find it appalling, to trivialize and despise the younger gaming community. So what if the kid is 4-8 years old? That is one of the most enjoyable points of a person’s life, and if these kids get a high degree of enjoyment out of the technology, then I’d say it’s a great success. No one ever said that just because motion-tech is being released, that there won’t be any more hardcore games made. No one ever said that if it is released, it’s a mandatory buy.
If it comes out and the technology is an improvement, you can probably expect to see it getting integrated into the standards. Maybe it will become the norm. But if it does, I seriously doubt that it will become any scarier or more difficult to understand or adapt to than the advent of the joystick was. Seriously, what did we do before we had joysticks?
I see this as a fear of change, disrespect for anyone outside the extreme-hardcore clique, and unchecked rampant elitism.
What if we start seeing games come out that appeal to old people? I suppose they will be “too” something or another too. Gaming is an enjoyable experience, that can be made into a hardcore pursuit if you choose, but I can personally tell you, from very qualified and extremely successful experience, that being an ambitious hardcore gamer is not all it’s cracked up to be. Nearly everyone I’ve ever met who plays games is not very good, but yet they think they’re amazing. The fact is that the people who are truly skilled at gaming, who have accomplished the pinnacles of the gaming world, do understand one thing: it really is JUST a game. You can make any game into a “hardcore” game with some good competitive opponents.
I think it’s disturbing when the gaming community cries for years for acceptance of the medium as a form of legitimate entertainment on par with cinema, music, etc., and when it finally breaks through to the mainstream they become infuriated that not everyone wants to be a hardcore gamer.
Sorry guys, not everyone in the world is a hardcore gamer. And the fact that these companies are appealing to more players and making lots more money than they once did, means one thing. Higher budgets for the hardcore games we like.
As a film critic, I hate Michael Bay movies (Armageddon, Transformers, Pearl Harbor). They’re exploitive unartistic, tasteless, overly-sentimental, cheesy and shameless. But they’re good entertainment because Michael Bay knows what people generally want to watch and laugh at on a casual night out. I have to respect him for that, even if I don’t like the movies myself.
Anyway, interested to hear what other people think about these comments.
totally awesome piece jess….. and the article ain’t bad either. oh dear, poor i know, sorry lol
frankly i’m keener on move than kinect, i think it could work for both casual and core, whereas kinect seems more limited. but that’s just me, i’m a self confessed sony fanboy.
personally i think the market was already bloated with crap games BEFORE the Wii came out. i play very few games compared to what is released anyway, so i think you point about valve ect taking advantage of a less bloated core market is very astute and probably correct.
what these things might actually end up doing is draw the line between the casual and core markets and both can expand and progress individually and stop hindering each other as they seemly do now.
forgive my bilious fanboy spite but one thing that occurred to me was that if sony want to upgrade move all they have to do is release a better camera, and that would be cheaper for me certainly than replacing a kinect unit.
move FTW.
I entirely agree with Jess on her article.
These days I find myself not even looking at my PS3 because there’s just nothing I would like to play on it.
Incredibly, I am playing Lord of The Rings Online with my wife on my PC. I’m back to my good ol’ gaming PC and I’m loving it.
I’m on the the side of the fence that wants PC Devs to take advantage of the “motion shitstorm” and make my PC a game mecca once again.
Cheers axeheads!
I’ve looked over the article again, and I think I may have missed the point a bit the first time around. I interpreted it as a bash on casual gaming, but what I see now on second inspection is that this is a piece on how corporate greed is basically turning on the fanbase that helped establish it in the first place. A sort of betrayal. With that said, I have to applaud the article.
I just want to say that kinect is failing even worse outside of the US. Lately it was known that Kinect is not going to support the spanish language. It going to support spanish latino, but the differences in our accents are deep enough to prevent Natal for recognising a regular spanish user. MS announced that for spring a patch will be available so that natal works perfectly in my country. There is going to be some serious problems in Spain when non gamers buy this and you need to fake some wird latino accent on order to get understood.
MS is failing on all levels with this and I predict and utter fail because of MS stupid policies
Wow. You just said everything I wanted to say. Good on you, sir. You speak the truth.
In my mind, Kinect and Move present a huge concern for hardcore gamers. The reason I love my PS3 is ( I guess I should say was now) because it mainly focused on the more hardcore type games.
Kinect and Move just prove gaming companies only care about the all mighty dollar (no surprise there)and dont care about the integrity of their product or supporting the customers that got them where they are.
Motion controls bring nothing to gaming except inaccurate and flaky controls of games that have been dumbed down to accept this lackluster control scheme.
In the end, all we can do is speak with our wallets. Its the only way we will be heard.
Kudos
to the both of you…
I believe the Direction the companies are heading in is a good one. More players = more fun for all.. The only Concern I have is the direction of the game developers who seem to have run out of idea’s “much like the developers of movies, and music today”. While the underground gaming market has become more public and easier to get to via PSN, XBOX LIVE, PC..etc.. It seems that they are the only original thinkers about gaming of recent. I say keep people coming but keep people wanting more from the developers..