By Lorin Baumgarten
Well, this marks the first time in my short EBA history that I am doing a Part II for Gaming Matters. Usually I try to change it up for you to keep it fresh. No need to beat a dead horse (yes, I have been playing Red Dead Redemption). It certainly wasn’t my intention to revisit this topic, but after listening to this week’s episode of EpicBattleCry, I feel as though I have to. It is just that important. The implications of this subject are far reaching and very serious. So I’m going to pick on a couple of comments from the podcast, not because of any love lost for the boys, but because they are comments that are being made by the gaming populace at large. Although it is not necessary, I would recommend reading Part I of this story. If you are not familiar with EA Sports’ new Online Pass, you should definitely read it. Then, read on and let’s Hack this to bits once and for all!!
So to start off with, I would like to talk about the idea that what the EA Online Pass does is basically the same as the DLC model that includes content for those who buy the game new, like the one used in Mass Effect 2. I couldn’t disagree with this philosophy more. I played Mass Effect 2, without all of the DLC, and I feel whole-heatedly that I had a complete gaming experience. I played for over 25 hours and I enjoyed a fully fleshed out story and gaming experience. The exact same experience anybody who buys the game, new or used, will have. I defy anyone to make the same comment about the games effected by the EA Online Pass. Unlike games that offer DLC post launch, EA has actually removed a significant part of the game, dramatically manipulating the players experience. It is unfair to say that the Zaeed mission or the Normandy SR-1 Crash Site mission have the same relationship to Mass Effect 2 that Franchise Mode and Online Multiplayer have to the Madden franchise. Likewise for Alan Wake or Heavy Rain, two other game’s that offered free DLC for people who purchased the game new. The inclusion or exclusion of the DLC in the player’s experience, in both cases, does not alter it, it augments it. The sports games involved in the Online Pass actually lose something – and something very significant at that. So, no, the DLC model and the Online Pass are not the same thing at all.
The next concept put forth on EpicBattleCry this week is that the EA Online Pass will simply drive down prices of used games at GameStop and, therefore, it won’t cost the consumer any more money. This may be true, but what this argument doesn’t consider is that, if that is the case, it will then just simply drive down buy-back prices. You can be sure that GameStop is not going to simply say, “Oh well, guess we’ll just have to suck it up on this one.” Nope. What they will do is just lower what they will pay you for your game when they buy it. So, effectively, this does not benefit the consumer at all. It only benefits EA. Additionally, GameStop is not the only place people get used games. There’s Craigslist, Ebay, Goozex, rentals, and gifts too (just to name a few). These places will all be effected by this as well. The bottom line is (or at least, always has been) that when you purchase a game from EA, it comes with ‘X’ amount of years of online service. That service comes with the game, not the owner. That is the way it has been in the past. EA is looking to change that.
So here is what happens if EA shows the world that consumers will allow producers to take features that have always been considered part of their product away and then attach their ownership to a person instead: Anything that can be attached to the internet in any part of its use or sale, will now be able to do what EA is proposing. That means that CD’s and DVD’s, which must be played in a player that ultimately can require an internet connection and will therefore be trackable to a specific person, could require you pay the publisher every time you sell them. No more giving your friend a CD or selling your movies on Craigslist (this example, of course, assumes municipal Wi-fi – which is coming). Cars, which require title transfers, can be tracked when ownership changes hands and therefore car manufacturers could require you to pay them when you sell it. Homes, which also require title transfers, can also have their sales tracked and could require you to pay construction companies or developers every time the home changes hands for its entire life (which is exactly what EA is proposing). Cell phones, which require contracts and have unique ID’s, computers, boats, firearms – the list is endless. Anything that requires a title, permit, registration, license, or is connected to the internet can have the transfer of its ownership tracked and then can charge you to keep features that came with it initially. Think about it.
Everyone knows that EA is doing this to get a piece of the used gaming market. It is a reality that they deny, but the denials make it no less obvious or real. And it is a market they have no inherent right to, despite those who would have you think otherwise. If they want a piece of the used games market they should do what everyone else does when they want to challenge another entity for a piece of their pie, open up a competing endeavor. If you want a piece of the used gaming market, then open up an EA Used Game Store and beat the competition’s pricing and service. It is that simple. Don’t hack a piece of your product away and then find a way to resell it back to the consumer because you can’t be bothered with opening your own store! It is a concept that my-name-is-nobody scribed in his/her Member Battle Cry this week, and it is exactly what these companies should do instead of dissecting your games! I have no doubt that both EA and Activision have enough titles to support a small brick-and-mortar store where people could trade in their games. Or, as “nobody” suggested, make it an online endeavor. I am sure that EA could offer competitive pricing and even throw in some unique services or content as a bonus to go with your used game purchase.
I don’t want to drag this on all day, though I could. The depths to which the EA Online Pass is greedy, lazy, and just plain wrong are astounding. In all likelihood you either agree or disagree already. But I urge you to really think about the long-term implications of this model. This type of “used-sale surcharge” is an unprecedented phenomenon that could rip the pricing structure of gaming wide open, and will have far-reaching effects well beyond our chosen entertainment medium. And again, I remind you, speak out about this if it concerns you. Write about here, or anywhere you can. If enough people yell, people will listen. But most importantly, speak with your wallet! If EA sees a dramatic drop in sales and play time online, they will listen. Use the power you have as a consumer, it is stronger than you think!










Sir I can’t agree more. It is not fair to take away a feature from a game that should be there in first place and then asking money for it it’s outragious!
Well, frankly speaking first of all I’m surprised that official people reply to a fans. Now my thoughts about the whole online pass for sports games.
I’m not a big fan of multiplayer at sport games. Mostly because I play in them when I have proper mood, which is not 24/7
So for me it’ll be so good if EA or any other company sell their sport games in 2 versions – with and without online pass. Of course with different prizes
Now about prizes in general. In my country console games cost ~100$!! I mean come on! That is outrageous! When I watch trailers and reviews I fall in love with game but when I see a prize… well, that is just killing all my love in S&M style only without any pleasure. So is there any way to battle with that? I mean if there is and EA’s representative truly read this – please help gamers in Russia! We’re not all users of pirate games!
Oh! And one more thing! Why is our country don’t have any payment method for series of EA’s services?! I kinda don’t want to make a commercial and something like that but lets just say that I can’t even buy in-game diamonds in EA’s web game! Same problem was with Dragon Age but it was fixed. So I hope EA can apply same fix method for the rest of their services.
P.S. I think I’m becoming EA’s fan boy because they put RUS + ENG version in one legal DVD!!! This is really awesome because me, for example, don’t always have money for buying 50$ games, but I do my best
And EA – keep cooperation with Steam! Best service for PC gaming so far!!!
That’s all I wanted to say to EA. I hope they will read this…
I feel like if they start offering “modular” games like this might backfire on them.
Say I just want to play single player without DLC, and now I can do it buy buying a used game for a fraction of the originals price, because without free DLC and multiplayer the resale value drops dramatically and there is a big number of players who will buy these and not activate additional features. Not to mention players who will buy less new games at release day knowing they can only resell them at a fraction of their original price (if they use the code, that is).
And an other interesting question might be: What if I pirate the game and pay for multiplayer?
Will patches require the ‘Online Code’. Take for example the Red Dead Redemption invisibility bug that can happen in single player. Do i require an Online Pass to have access to the patch or would i be screwed? If this is also the case it seems like you can be sold a (used) broken game, but pay $10 and we’ll give you the fixed version.
well , since its a patch, not a online multiplayer, i think you would be all right in geting it for free, but i cant vote for it, since EA greed dont seen to know limits.
I think the worst part is a company that shut down, servers with 1 year old,come saying that you have to pay 10 bucks to play online, then when i buy my next game i have to pay 10 more? (when i buy games, its always used ones)
No sir, i would prefer download the game and burn it on a dvd, then i pay 10 bucks and play it online, just my opinion.
You know, the online pass might not seem quite so bad if they tagged the game to a console and not the user. At least then, when your sibling or whoever, wants to play the game on the same console with their own gamertag/psn name then they don’t have to pay for multiplayer.
Gabriel, I feel you. In my country (Lithuania), there are no specialized computer games shops. There are only few big malls, where i can find few xbox360/ps3 games for like 85$ (~230-240 LTL).
To buy a game, I have to save up a lot of money. I just got bachelor’s degree in Software Engineering. I got a job as “junior software developer”. I get 540USD a month. How much I would get in US? like 2000USD a month? 2500USD? That means, that for me those 85$ are equivelent to 350$ for a USA citizen. Would You buy games for that much? I’m just forced to rely on pre-owned games (hand-to-hand sales, no “gamestops” or anything involved).
Or should i run away from my homeland, leave all my friends and family?
I still don’t understand how people are ok with this. EA is trying to get a piece of the used game market by retaining ownership of a portion of a new game sale. One would think that their natural reaction would be to compete with used game sales but they seem more content to ride on it’s coat tails at the expense of the customer.
I only disagree with you on the Alan Wake part. The DLC is free. Cheers, hoora’s and the likes. However it is an episode aka a full part of a game. This should flesh out the rest of the story of the game, or at least that is how i perceive it(dont have the game, but im really ogling at it), hence its a GAMEPLAY PART. Thus making it necessary for the game to have it in there at the beginning. The Mass Effect DLC wasnt a story wise needed part, they are just a couple of extra quests.
The Alan Wake example is precisly why i dont like DLC. You are being cheated out of a story part of the game(same works for the Online Pass, that you are being cheated out of the entire experience). DLC should NOT enhence, deliver, etc. a story or gameplaywise adjust something. It should bring a new map, car, song, those kinds of things. not taking you out of the story. That is why I also think that the new crewmembers with ME 2 should be free to all who have the game, either used or new. They are part of THE story of Mass Effect (you can set a bet that the new members will come in part 3) and that they will effect how episode 3 will be played. The new planet ie. the vehicle are NOT part of the story, hence legitimacing it as DLC.
Now back to the Online ass uuh pass. The Bohemians of butchering, the Muchachos of Mayhem did have one thing wrong about Pachter. He is right about the fact that it is brilliant. very much so, if you want to make money, this is the way to do it.
(and that is what TG, BA and DK missed to say, well they said it but not acknowleding the fact that Pachter in his field of interest has to look at this from a money point of view, and once again then it is brilliant) HOWEVER!!!ITS WRONG!!! Online gaming in singleplayer/mulitiplayer is always free, that also legitimizes the fact that servers are being shut down etc. When you PAY for SERVICE COSTS you expect to be able to use the service INDEFENATLY!(is that spelled right?)
Whats next? paying a monthly fee just like an MMO? Then Ill just buy only SP games, and flip the finger to MP.Cause where do you get the story best? (im after all a story driven gamer) In singlepla… ho wait, thats broken up aswell!!! AKA ALL DLC/ONLINE BS SUCKS ASS WHEN IT EFFECTS ESSENTIAL PARTS OF THE GAME!!(and its not an MMO) Like story, gameplay etc. Thats my take. Just release a game when everything is finished and everything is on the DISC (Just as long as it doesnt go overboard like Gran Turismo 5
)
Ooh and Im glad that Brent finally brought up the idea of cost reduction. Everyone just thinks of getting the prices up. well if you want efficiency, get the costs down!! (Think of Red Dead Redemption being 100 MILION $!!! THATS FUCKIN INSANE!!! source: http://gamerant.com/red-dead-redemption-cost-100000000-josh-22007/ no matter what you think of the game.
Let me get this straight. It’s perfectly acceptable for Gamestop to charge us exorbitant prices for used games and never let the developer see a DIME of it. But when the developer decides to strike back and try to increase the profit they make off their OWN product, THEY’RE TAKING CONTROL OF OUR LIVES!!!! BUNKER DOWN! SOON IT’LL SPREAD TO EVERY OTHER INDUSTRY EVER, TOO!!!
Stop being so alarmist. The fact that all this hubbub has been raised over saving like, 5 dollars on a used game is ridiculous. Just buy the damn game new. By doing so, you’re helping your favorite developers make more profit and produce better games. And there is certainly nothing criminal about developers like EA trying to fight back against a huge black hole of profits that strips them of a whole ton of money.
I wanted to say that i totally agreed with you, but then you got to your second part. Its not the fact that it is only 5 dollars which you save, its the idea. Because like Brent and DK stated, I would rather have to pay 5 dollars/euro’s up front more then this. The problem with the idea is that they can break elements out of a game which are ESSENTIAL and then start selling them to those who are on a budget (though I dont understand why they buy the game then at gamestop for 5 bucks cheaper). Myself I just wait long before i get the game. and that is also why its wrong. I dont want to be forced to buy something more which is a prime element of the gameplay (in every sense of the word).
Lorin wrote it in his previous part. When a game reaches the 20 dollars point or the likes, then you would be cashing over the HALF for only a part of the game. not very fair. By selling components seperatly, you break the overall experience of a game down. Its the same problem as I had with the Resident Evil 5 MP DLC. The stuff is on the DISC, but you have to PAY MORE too unlock everything that is on the disc. Your entry price of 60 $ doenst make any sense anymore.
And then answer me this if publishers and developers dont like Gamestop. Why do they give them then SPECIAL Pre-order bonuses? Why then have they special deals with them in general?? They should just STOP then with giving these stuff to that company and start looking at things like Amazon, Best-Buy(probably only US), etc. They are contradicting themselves.
What’s up my detectives of indecency??!!! How art thou?
I’d like to give a shout out to Theo Blackledge who was featured on this week’s against the wall because for years I’ve been harping issues he had brought up, but never got my voice to be heard. The key argument of his that I speak of is “game companies who deem it acceptable to remove key components of a game and then sell it back to the customer as if they’re doing them a favor.”
People seem to act like this whole issue of an online pass is a new development. However, I would like to point out one offender that’s been doing it for years and never seemed to catch any flack for it. THE HALO SERIES.
I dreaded every time a new map pack was released for Halo 2 and 3 rather than looking forward to them. This is because most games that release map packs such as Rainbow Six: Vegas, Gears of War, Call of Duty, and even Battlefield simply won’t allow you to play the new maps you don’t purchase. Halo’s online has always removed random (or the most popular) playlists you were able to access since launch from your selection unless you bought the DLC map packs.(Examples like Team Snipers and even ranked Team Deathmatch would at times be inaccessible without the newest map packs.) There were a couple times my friends and were forced to buy Halo map packs just so we wouldn’t be locked out of playlists anymore without even wanting the new maps. Why do I need the new maps to play a game type I’ve always had access to on a map I already own?
With Halo: Reach rapidly approaching, this has seriously made me question whether or not I really want to invest in it. I have to be committed to spending at least an extra $30 on all the Reach map packs if I don’t want to be locked out from the playlists every time one releases. Otherwise, I may buy the game and then not be able to play half of the playlists a month after launch.
This is the equivalent to going to McDonald’s and purchasing a medium Big Mac meal, then sitting down to eat it and having the manager come over and steal your fries and drink saying you can have them back when you upgrade them to a super size.
People…JUST BECAUSE IT’S ONLINE DOESN’T MEAN IT’S NOT SCREWING YOU OVER.
EBC, I’m happy you guys ACTUALLY DO bring topics like this to light, and aren’t afraid to make intelligent arguments AGAINST the industry’s direction.
Hey EA! Borderlands, MW2. Heck 2 of your own freaking games BFBC2, and Dragons Age. All still on the shelf because I’m waiting for more DLC. Hear me! Ive got money in my wallet with your name on it! Come and get it! You go through with this BS and moneys going elsewhere!