
By Lorin Baumgarten
On this week’s episode of EpicBatleCry, the hosts talked quite a bit about game delays. As you know this is a favorite topic of mine and, therefore, you might be expecting me to write about it this week. Well, I will not. Although – I will say that I still can’t figure out why an industry that makes more money than the music industry and is creeping up on film still cannot seem to manage what the other two forms of entertainment mastered long ago: schedules. I mean, didn’t we all learn about schedules and managing expectations and fulfilling commitments in some intro class in high school? I mean seriously, gaming industry, get your sh*# together when it comes to…wait a minute, wait a minute. I said that I am not going to write about this topic this week, didn’t I?. Sorry. I got a little caught up there. What I dowant to discuss this week is a topic DK brought up on the show in the context of Mass Effect 2, but is an even more interesting question when extrapolated out to the industry in general. That question is: are games being dumbed down and/or diluted in order to appeal to the masses and , if so, are they losing quality and merit because of it?
So when Mr. Daniel Kayser brought this topic up on EBC, he got a bit of flack from a few people. The thoughts I saw expressed, thought they were not the majority, were simply that DK was just upset that Mass Effect 2 was going to appear on the PS3 early next year. Though I do not speak for him, I think that I managed to ascertain from what he said on the show (you know, the part where he said he was glad the game would be released for the PS3?) that he was, in point of fact, glad that the game would be released on the PS3. I think the point he was trying to make by bringing it up was one of whether or not diluting the production team by having them build the game for another platform would hurt the game’s content in the long run, as the same number of people would be forced to do more work. I think that point got a bit twisted up during the course of the conversation with another assertion, brought up by one Brent “ThunderSmash” Adams.
Brent’s suggested that if one was concerned about franchise or property dilution, perhaps one should look to the Dragon Age example. A good point, indeed. BioWare has said, in no uncertain terms, That Dragon Age 2 would play more like Mass Effect 2 and less like a traditional RPG. They have also stated that they are doing this to make the game more accessible to a wider audience. So when you put those two things together, expanding platforms for ME2 and changing the gameplay of Dragon Age 2, it does beg the question as to whether or not BioWare is trying so hard to widen its audience that it is doing so at the expense of game quality. Which in turn leads to the question: is this happening throughout the gaming industry?

Let’s start with BioWare specifically. The answer is no. At least, so far as we know. There is no reason, from what we have seen in BioWare’s past, to think that they will give us anything other than a top-quality product. Until they give a reason to believe otherwise, specifically by putting out a poor quality game, BioWare deserves the benefit of the doubt as much as any game company out there. Personally I thought that their decision to curb the RPG elements of Mass Effect and focus on enhancing the shooting aspects for Mass Effect 2 to be a very solid one. As a matter of fact, I think you would be hard pressed to find someone who thinks the original Mass Effect is a better game than the sequel. Well, aside from Brent. As for Dragon Age? I have enjoyed the six or so hours I have played of it so far. However, I am really looking forward to playing Dragon Age 2 with it’s new feel. Not being one of those people who comes from an old-school RPG background, I am much more excited to play the game in its new format than I would have been to stick with the previous one (I played it on the PC, by the way). Of course, I could be wrong. It could hurt the game. But as I said earlier, until I see that game, I will give BioWare the benefit of the doubt.
Enough about BioWare though. What a bout the gaming industry as a whole? Peter Molyneux has said, on many occasions, that Fable III is being tweaked to become less of an RPG and more of an adventure game in order to make it more accessible to a broader fan base. So, is the industry intentionally diluting game content? Are they making it easier or more low-brow in an attempt to appeal to a wider audience? Before I answer that question, I feel a need to remind you (and myself) of something. Video games are a business. Not only are video games a business, they are BIG BUSINESS! Hundreds of millions of dollars can be made by one game alone and billions of dollars changes hands each year in the gaming industry. And, fundamentally, it is the job of the CEO’s of publishing companies to make more money. And, as you might suspect, one of the primary ways you can make more money, in business, is to get more people to buy your product. That being said, we would all like to think of the developers as people whose job it is to be creative and come up with rich and rewarding games for us to play. That is true – that is one part of their jobs. But it is also part of their job to create games that will sell. Their games must sell. In order to obtain the funding necessary to pay a staff to create a game, frequently to the tune of millions of dollars, companies must sell games. So I want to be clear that it is my opinion that trying to appeal to a larger audience is never something for which a design or publishing company should ever have to apologize. It is the nature of business and, frankly, the more people that play games the better it is for all of us. The more consoles in homes, the more money games make, the more people who associate themselves with games – these things all serve to bring more attention and money into the industry which will, in turn, mean more games.

But the question still remains as to whether or not quality is suffering because of this need to expand the gaming audience. I say no – it is not. How can I say that so quickly? Well, with games like Mass Effect 2, Uncharted 2, Heavy Rain, Alan Wake, Red Dead Redemption, Borderlands, Assassin’s Creed 2, Metal Gear Solid 4, Little Big Planet, and Batman: Arkham Asylum sitting on my shelf (just to name a few), it’s hard to complain that games these days lack quality and depth. Sure, it is possible that some games or franchises are getting watered down, but I would say that those are the exception and not the rule.
Gaming has been growing steadily for years now and looks to continue to do so. Growth is good for gaming. It is good for developers, publishers and gamers alike. Making a game “more accessible” does not inherently mean making it “less”. As a matter of fact, it means making it more. It means that developers are really looking hard at gameplay and streamlining it to the best of their abilities. Mass Effect 2 is a brilliant game and Fable III looks to be fantastic. So let’s not put the cart before the horse and worry about something that hasn’t happened yet. Enjoy the incredible games we have been getting over the last two years and that we will be getting over the next one. And if game companies are putting out games that can bring your non-gamer friends into the fold, then thank them, don’t revile them. Not all games will be perfect. But trying to widen the gaming audience is not a crime. So don’t worry.
Of course, if Dragon Age 2 sucks, we are storming BioWare!









Honestly I’m not playing Bioware games for hardcore gameplay. I but them for the story, narrative, cross game saves, and the conversation system they use. Those alone are well beyond what most of the competition does.
If they go multiplatform will the games get diluted? Probably. This isn’t just a Bioware issue, it’s an industry issue. However Bioware hasn’t let us down yet so I’m willing to give them the benefit of the doubt. Just like I’m giving DK the benefit of the doubt that he’s not a 360 fanboy. He just doesn’t want his favorite franchise to get dumbed down. Imagine Sony’s audience if Resistance, Socom, or God of War went multiplatform they’d be the same way.
BTW I’m guessing M$ will probably buy an early exclusive launch window for Mass Effect 3. Look how long it took for ME2 to hit PS3. Gears and halo seem to take a while just to hit PC. I’m sure M$ won’t take this laying down but I hope that we ALL get a fair shake and a great product in the end. Until Bioware make Mass Effect Nuts and Bolts (that was an exclusive too)I say we’re good for now. As Lorin pointed out there’s no reason for concern because there are great games that are multiplatform and I argue some real sucky ones that are exclusive.
Of course games are being dubbed down for the sake of making money. The main problem with Dragon Age is it is the spiritual successor to Baldur’s Gate and needs to have the same kind of gameplay. The second you change the baldur’s gate type gameplay in Dragon Age it is a diluted game. Basically what you are saying to the people who actually bought dragon age is thank you for supporting our game now we are gonna change what you may have liked.
One glaring example that comes to mind when I think of dumbed down games is deus ex: invisible war. Yes it wasn’t a bad game but some of its RPG elements were taken out because it was brought to the xbox. PC gamers were not happy when this happened.
Do we really want our games to be simplified so everyone can play them or do we want the best game possible?
Im totally with you on the Dragon Age note, Lorin. In the forumthread that is about Dragon Age, i expressed my concern with the difficulty of the RPG if you have no background in old school RPG’s. The first RPG i played was Diablo 2 to be honest, and that is not an old school one. I liked the setting and the world and choices, but the gameplay, by the Darkspawns ass, was so freaking difficult to master. One of the problems is that it is not explained well enough how you use your party and how you can micromanage them. I wouldnt mind if they would make that RPG aspect more accesible. And I do mean accesibility and not dumbing down. If you actually make the game easy when you play it on easy that would be fine. Origins was for me even difficult on that setting and I wasnt fighting any big boss battles.
Mass Effect 2 I havent played except for the demo that was brought out on PC, so I can’t really comment on that.
Bioware is a company that, despite EA’s powerhouse, or at least that is how the doc’s come across to me, will never sacrifice a good game to make it more mass appeal. Offcourse they want to sell more games from their respected IP’s , but doesnt any developer want that?
And secondly does it bring a worse game if you make it more accessible to mass audience? You dont want to delute a game to appeal to mass audience, but if you make the game that you want, that álso appeals to mass audience. You should always set your goal as dev. to make the game that you want, and then you hope that other people share your thoughts. Just think of Bioshock 1. Nobody really expected this game to be as good as it was, and to be quiet frank, the game is a niche game. Yes it is a shooter, but by no means a standard shooter, with all the freaky enemies, weird city, powers, creepy and sweet at the same time girls that you can either save or harvest, puzzle aspect, etc. As long as you make the game that you want it to be, make it good, people will lash on to it.
Yes, I completely agree, delays are terri… what?!
Good call on DK, we should cut the guy some slack. I mean, the guy has to sit down with those two Sony-fanboys who are always picking on him, and he does that every week just for an opportunity to talk to us! Now that’s some de-DK-tion.
A little more serious and enough with the brown-nosing, I see where he’s coming from. One could say ‘benefit of the doubt, it’s Bioware.” and such, but on the other hand, it IS Bioware. If it were some random A-title producing company it wouldn’t be so much of a problem. Seeing them on the slippery slope is a bit worrying at best.
If meaning more accessible means making it easier, then that’s not a good thing, but that’s why gaming has invented the difficulty slider. If it means making it easier to control and use features, then yes, I like it. Just like challenge should come from smart programming (A.I., a.o.) and not from poor design. Improving the design to make it easier to use is fine.
I can’t comment on DAO because I haven’t played it. I can comment on DA2, because I know nobody here has played it. It’s Bioware… if you like the theme, get it, the game will be fine and I’ll keep saying that until evidence to the contrary is presented.
A game I have played is Mass Effect, and although the sequel lost a lot of it’s RPG-elements, it’s still probably the best ‘game’ out of the two. I’m lucky I like both RPG and Action. My personal preference would go to the first game because it was a great game on it’s own. (in my opinion, 2 is not that good without 1, but that’s based on story rather than gameplay)
On the more industry-wide issue I have to agree with you Lorin, there are still great games. Still, I’m not completely sure if we’re holding up to quality. There are some terrible poor games out there that drag the average down a lot. Then again, those have always been around, it’s probably just that they get more attention nowadays.
One more thing before I end this already too long comment: keep ‘m coming Lorin, it’s very interesting to read your thoughts on those matters.
Great article, Lorin. Spot-on.
I think you’re right – shifts in gameplay design towards a simpler aesthetic aren’t necessarily indicative of a dip in quality. It’s like a Model T and a ’71 Charger. Perhaps the Model T is a more pure mechanical representation of the platonic form of “car,” but you’d be hard pressed to find someone who didn’t think a Charger was a step in the right direction.
The fact is that Bioware is a top-flight developer, and “simplicity” in the end user experience is probably a lot more work-intensive on their end than we see on ours. ME1, though one of my all-time favorites, was a sprawling mess. A beautiful, sprawling mess. To take something like that and refine it into a tour-de-force gameplay experience like ME2 is no small undertaking.
The whole “casual” discussion is somewhat disingenuous on the part of a lot of gamers. We all want gaming to become a cultural and artistic lynchpin like cinema, but whenever someone makes an effort to make their work more accessible, we cry foul. The more people that play video games, casual or not, the more gaming becomes inexorably tied to the vernacular of modern culture…and the more that happens, the more respect games will garner from the so-called “cultural elite.” This is a GOOD thing.
And yeah, the downside is that a lot of developers will take the easy route and start dumbing down their games for increased mass consumption. Considering that SW:TOR has the single largest VO cast list of any video game ever made makes me think that the terms “easy route” and “Bioware” are probably mutually exclusive.
Greetings, my Chefs of Carnage, My Bakers of Bloodshed, how art thou?
I don’t think Mass Effect 2 was “dumbed down” as Brent put it. I think it was just more of what BioWare originally wanted the Mass Effect franchise to be-a shooter with RPG elements. In the first ME, it felt more like an RPG with shooter elements tacked on. Make no mistake, it was good, but I really wouldn’t call it a shooter. The second one definitely felt like a shooter, with RPG elements.
As to Dragon Age 2, I am concerned as to how they’re approaching it. I liked my original character from DA:O, and I was hoping DA2 would be more of that, but from what I’ve heard about the streamlined combat and dialogue system, as well as replacing your original character with this Hawke fellow, I feel this is less Dragon Age 2 and more Dragon Age: Mass Effect.
@BrotherFluffy
As far as the combat, I do not think that you have to worry much. From what I had gathered “streamlined” means “quickened,” one of the examples they gave was how in Origins you would use Shield Bash but before you could follow up an attack the enemy would be already on his feet. With the new system, attacks will flow together, but all of the “pause -> give orders -> unpause” gameplay from the Origin will still be there.
See, I am a hardcore gamer. I love almost all genres of games. I love Rpgs especially, but i am one of the people who think mass effect 2 was way better. I beat both games twice. But the first game was too monotonous. It reminded me of halo combat evolved when you first faced the flood, it was way too repetitive towards the end and i just wanted to beat it to see the ending. but with number 2, i was always focused and looking forward to doing more side quests. I sincerely hope they make mass effect 3 the same as 2, just continue the story.
And onto the move to the ps3, i really dont think that dilutes the game whatsoever. Bioware is a company that will make each game as good as they can make it. But if im wrong and mass effect 3 becomes alot worse do too more development on more systems, they i will not be buying ea games anymore because of what they turned bioware into.
I think it’s important to remember the difference between “streamlining” and “dumbing down.” This may be the same thing to some people, but I think they’re different.
Streamlining gameplay is more a refinement, i.e., cleaning up the menus, making things easier and more efficient to control. PERFECT EXAMPLE: Starcraft 2′s gameplay is just as deep as SC1′s, but the interface is cleaner and more intuitive.
Dumbing down gameplay is more like a removal of a feature or mechanical that set apart the previous game. As was already mentioned, many fans of the Deus Ex were disappointed in Invisble War because of its dumbing down. If they made the RPG elements better somehow, then I think fans of the franchise wouldn’t have felt as alienated.
As far as Mass Effect goes, my xbox 360 comes back from the shop in a few days, and my next game purchase will be Mass Effect 1, which will be my first foray into the series. I prob won’t play much for the next few months due to school busyness, but after that…you might not hear from me on the axe for a few days…or weeks.
ME2 wasn’t “dumbed down” at least not if you didn’t like the messy inventory and item system, extremely tedious Mako planets and repetitively stupid side mission planets where there was basically 1 type of cave and warehouse with rocks or boxes placed around differently.
No RPG elements were dumbed down, all the conversation stuff was still there with more characters to interact with.
There’s no mindless level grinding or stupid incentives like in ME1 where you only get half XP from killing stuff inside your Mako so you felt compelled to hop out and do everything on foot. Or instead of resolving a situation through diplomacy and not killing anyone for 500 XP, you felt like maybe you should just go in and kill 10 guys for 100xp each and their items so you could pawn them off. This actively detracted from the “RPG” elements and halted immersion because you were making calculations about XP instead of naturally focusing on the intrigue of story and characters which ME2 does by removing all the latter BS.
I suppose it still comes down to opinion but I really have no idea how anyone could seriously say they liked ME1, as great as it was, more than ME2.
@moondoggie
A lot of people did not like how ME2′s story was “gather allies and complete mission.” As much as I love Bioware, I for one was glad that they got away from the Bioware structure of “Join elite organization, visit several points on the map, and fight evil” that is present in KOTOR, ME, and DA. To me, ME2′s story had an immediate threat that Shepard knew existed, so no need to go Sherlock Holmes on the galaxy, but just rescue humanity.
One thing about your point about the exp, I think that that line of thinking was exactly what Bioware intended you to think, especially with their morality system. I think it works great when you have to decide whether or not to become higher powered and screw over your friends.
I originally was bowled over by ME2, caught up in the hype and in the excellent gameplay – it’s a masterpiece. Overall though I agree with Brent, ME1 is a better game, and it’s still my favourite game this gen.
The STORY in ME1 is FAR superior, it’s epic and I felt so much joy at the conclusion. ME2 didn’t make me feel this way at all. Also I never ever saw a problem with the RPG shooting mechanics…they worked really well, and they were changed purely to appeal to 3rd person shooter fans.
Yes there are plenty of flaws e.g. the Mako is a pain to drive, but ditching it altogether in ME2 was a BIG mistake – exploring the planets and moons was such an enjoyable aspect of the first game and Bioware’s attempt to fill things out with the (boring) scanning game in ME2 really didn’t help matters.
ME1 has everything I want in a space RPG (well except space combat), and it was a system seller, I bought my original 360 just to play it. It changed gaming for me.
ME2 just isn’t as good – I’d sum up by saying ME1 was 10/10 and ME2 was 9.5/10
apologies for being off msg but i just wanted to highlight the following:
http://www.gamasutra.com/view/news/30093/New_US_College_Course_Requires_Collective_Portal_Playthrough.php
now the last i heard some art critic was asking why gamers were so insistent on having games considered as art anyway…..after saying it was never gonna happen.
so it’s a crap old argument and i’m sorry to bring it up again but my cock is dripping with anticipation for Portal2 and some people just don’t get it.
do you think this is the start of the acceptance of gaming as more than just the preserve of adolescent boys? broadly speaking that is, don’t get shitty with me, despite everything we think in in this community, gaming is still pretty niche when compared to literature, music and films.
there’s been some talk over the last year or so about the “citizen cane” of gaming notably by Cage and Del Torro. has it been here all along? i would argue that actually it has. portal is genius of the like that in seen very rarely anywhere. imo it’s up there with the rubik’s cube but compensates with psychology where the CR dominates mathematically. not to blow my own ball-bag but i’m pretty smart but it had me astonished and enthralled.
P2: GOTY? frankly i think it could blow all mainstream preconceptions of gaming outta the water. GOTY is small fry.
ps me IQ 136 (more than modest)
pps and no GF. no freakin surprise there then
ppps no good grammar, soz, sacrificed for processing power. spazmo out
pppps oh and if you have time read the feedback for the article in the link. trousers.
(note to people who dont read the entire wall of text, I am not saying AC1 > AC2 simply that AC2 lost a few things AC1 had)
I find it kind of funny that you mention AC2 when talking about quality games (only because the way you say it makes it seem as if it has not been affected by being dumbed down). I LOVE the Assassins creed franchise, it probably one of my favorite series of all time, but I can see several signs of it being one of the games that has been dumbed down a bit.
While AC2 has many great elements that improved upon the first game, such as monetary/noteriety systems, much more story based and diverse mission stucture, and more tools for the player to use. I, and many other people who absolutely enjoyed the first game despite its short commings, have found a few issues with some of the changes in AC2.
Im going to feel a bit lazy hear and copy one of the biggest of these issues that I posted on a video recently in response to Brotherhoods new additions to the combat system.
“Combat is the only thing that Im worried about in this game, this strike-hard-strike-fast sounds good in theory, but IMO the biggest drawback to the second game was that most guards where too easy to kill by just mashinging the attack button. as a result combat was too easy of a situation to get out of with blind aggression, and never gave the player a reason to run, and even if they did run, the chase AI was horrible, meaning the stealth element was hurt severely.
AC1 might have had a Counter heavy combat system, but it didnt require blind force and required the player to focus on timing and position, and all the guards could break your guard and incorrectly timed counters meant double damage. fighting more than 5-6 guards actually ment the player would at least be forced into a unfavorable situation and they would chase you relentlessly, meaning the stealth in both evasion and escape was much more emphasized.
So basically, they have too realy work of this combat system if they want it to be better, since in My opinion it actually could make the game worse, but if guards themselves get serious AI upgraded it could work.”
another issue is the freedom of the game, not nessarily in the world itself (though more optional story related/ side story mission would be a plus). While the less-important assassinations often don’t share this problem, many off the big story related assassinations are HUGELY scripted, most of the time not giving you more than one option of action. In the first game each boss-assination was a true test of your skills and all of them exept for the second and the last one had at least two or three basic ways to perform the task. As is the case in AC2 many off the boss assassinations are one way to solve the problem (like forcing you to use the hidden gun right after you acquired it, or making the Target see you no matter what you approach was, and GOD FORBID two missions where all they let you do is press the attack button as they sit there already about to die regardless) This Does not test my skills. It only shows I know how to follow instructions.
And While I am on the subject of boss assassinations, what the hell happened to an assassin disappearing after killing his target, in AC1 the idea of having the entire city searching for your ass as you attempted to reach a safe hold was daunting. In AC2 if they even have you escape (and sometimes you don’t have too)the task is simply hide or run away from a circle slightly wider than the one for regular encounters (once again, the chase AI in AC2 is horrible). Its not like Ezio doesn’t have a place to go, He has the Florentine and venetian brothels, the Thief’s guild, his freaking mansion!!!
Gameplay issues that come to mind aside, my final complaint comes down to the story. While AC2 had a great story that was furthered by the games great mission structure, it did miss some of the highlights of the first game, The biggest being the villains. Most of the villains in AC2 where very dedicated to their cuase, mostly becuase they truly believed what they did was well thoguht out and for the best of the people. IN AC2 most of the vilians are portrayed as big wigs with nothing in their mind but greed and power. The game Also lacks any kind of emphasis on the Creed which is sad since its the games namesake.
All that said, I thouroughly enjoyed both games, and while Assassins Creed 2 was a great game ( my GotY for 2009) and improved on many of the issues of the first, it does have many of it aspects from the original game (many of witch I would consider the Highest points of the original) that have been dumbed down.
This all kind of ties into the subject of if Bioware is going in the right direction. Many people would agree Assassins creed 2 is the better game, but as I just pointed out, it was a bit dumbed down, that doesn’t mean DA2 will be a bad game.
I can see why Bioware is amending the RPG now as a action Rpg fan I can appreciate some of the streamlining but Mass Effect 1 had great re playability but Mass Effect 2 finished it twice did not feel compelled to play through it again.
Dragon age has a great story a good levelling system its big downfall was the combat on the console I have been told by a far number of people that its a great combat system but I disagree. I always play as the Tank Warrior class and I want a more interesting combo system constantly spamming a gets boring fast I want to be able to throw out different button combos and perform different types of attack not just watching the same move cycle from the start of the game till the end.