Before we get into this week’s topic, I feel it is my job – nay, my duty – to mention my friend’s new ‘ism’. With several weeks of intense work, Brent Adams and Tony Grice manged to cure our good friend Daniel Kayser of a pretty severe ailment. The disease was one of the larynx. The sickness would cause his voice box to forcibly eject the words “At the end of the day” from his oral cavity multiple times a day. But with a lot of hard work, that dark period is behind us. And for the Boys of Battlecasting, it has been a serene time. Well this week it seems there is a new strain of the virus infecting Daniel’s body, and I feel that I would be remiss in my duties as a friend were I not to try and strike out the plague before it takes hold. This new strain has taken the form of the following words: “On the Whole”. Now it seems benign enough, but don’t be fooled. Mr. Kayser uttered these words no less than one hundred and thirty-seven times throughout the short show that was released last Monday, and every time he did I could not help but think of Scott Evil uttering the infamous line from the cinematic classic Austin Powers: Goldmember, “You know what, I agree. Preparation H does feel good… on the hole.” So it is time for an intervention to help our friend. Consider yourself intervened upon Daniel.
Ok, with that out of the way, what is the topic of this week’s article, you ask? Well if you couldn’t tell from the title, it’s how APB makes me feel like the game is a hooker that I picked up on the street corner by asking me to pay for it by the hour. But, maybe that’s the effect they were going for. Read on and let’s discuss pricing by the hour (and maybe hookers – ‘ya never know).
So for those of you who don’t know what APB is, it is a PC only, Massively Multiplayer Online game the is set in the modern day fictional city of San Paro. The game revolves around two factions, Criminals and Enforcers, who battle for control of the city. It has an urban gangster feel to it and, according to the game’s website, it will support up to 100 players in each action district, 250 players in each social district, and up to 100,000 players in each world. The game design is being headed up by David Jones, the creator of the original GTA and Crackdown, and is being developed by Realtime Worlds for release on June 29th in the US and July 1st in Europe. Okay – now that you have the background, let’s talk about what I really came here to discuss, the game’s pricing structure.
I wrote a post about it last week on EBA when the pricing was first announced and the boys brought it up on this week’s episode of EpicBattleCry. Interestingly the proposed pricing structure has been pretty polarizing. In a nut shell, you buy the game at $49.99 (a normal price for PC games) and you get 50 hours of gameplay. After that time has expired, you can buy blocks of twenty more hours for $6.99 or get an unlimited monthly plan for $9.99/month (with discounts for 90 and 180 day packages). And on top of all of this, there are ways to earn RTW Points within the game which can be used to buy more game time (RTW ostensibly stands for Realtime Worlds). So, let’s take this apart a bit and see if we can’t discern if this is a positive or negative take on pricing.

Let’s start with the bad, because I think this is where people have a tendency to go when they hear about this different pricing structure. One of the first things I feel I should mention is a very insightful point that Daniel brought up on EpicBattleCry, and one which I had never thought about. Daniel’s point was that structuring the pricing for this game in this way will create a constant feeling that the player is always playing the game under the thumb of a running clock. The player will always be thinking about how much time certain activities might take and there is always the threat of the clock running down. It is an interesting concept to think about. Can the pricing structure of a a game actually change the way the game feels when you play it? That’s pretty heavy. Another concern is what kind of precedent this sets. While it is well established that MMO’s will have an ongoing fee to play, but the idea of paying buy the hour is a new one (please correct me if I am wrong). If this type of thing passes muster with the gaming audience now, how long will it be until we are paying by the hour for Battlefield: Bad Company 2 or Halo: Reach multiplayer? This is a potentially dangerous road to go down, don’t ‘ya think? Another interesting point alluded to on the show this week was the question of whether or not it was a wise decision for an unproven, new IP to try this new structure? That one I will leave to you to answer below. Now let’s hop over to the good side of the fence.
Ahhh….(stretches arms)…..welcome to the good side. It is much nicer over here, isn’t it? Okay, so what is good about this pricing structure? Well, first and foremost – choice. Choice is good, and this structure provides choice. If you are not a hardcore player, this pricing structure benefits you by providing you a way to avoid being beholden to a monthly fee. Theoretically, if they had stuck to the traditional model, you would have paid $49.99 for the game and $9.99/month after that. So after the first three months, you would have paid roughly 70 bucks. But if you’re a person who can only put in 10-20 hours a month on this game, well you just saved yourself 10-20 dollars. That’s a good thing. On the flip side, if you want to play the game a lot, well they offer a monthly fee for your pleasure. Not only that, if you know you are going to play APB for a while, there are even discounts for 90 or 180 day subscription. Additionally, you can actually earn more game time by doing things in the game. Now it remains to be seen how easy or difficult that will be (although I would imagine it will require some work), but the possibility is there. David Jones, the game’s creator, did go so far as to say about the ability to earn RTW Points (and therefore game time) that “Highly talented players could potentially even play for free in this way.” Either way, this just offers more choice.
So, as you can see, this isn’t really as black and white as it may initially seem. The choice given to the player to not be tied to a monthly payment regardless of the amount of play time is good, but on the other hand – where could this slippery slope lead us? As I said at the top, this is an issue that seems to be pretty polarizing, though I, for one, am always interested in seeing how something new like this works. For me, I wouldn’t be able to put a lot of time into a game like this on a consistent basis, so keeping the cost down is enticing. But do I really want to feel like I am playing under a clock?
What are you thoughts? How do you feel about paying by the hour (for games, not sex)? Does it make you feel dirty? Cry Havok and let your voice be heard below!!










Lorin: “Now it seems benign enough, but don’t be fooled. Mr. Kayser uttered these words no less than one hundred and thirty-seven times throughout the short show that was released last Monday”. YOU COUNTED THEM???? 0_0
DUDE!!! no way…
Back to the topic.
Well, first off, I dont intend to buy/lease the game at first, so lets have that out of the way. Im totally not pumped about it.
But I personally wouldnt feel anything for that kind of per 20-hour pay way. I would rather go for the 9,99 $ (euro’s maybe even cheaper, but i doubt it), because then you are not only cheaper then the 20 hours way, but you would even be below, here it comes….
Wait for it
wait a bit longer…..
World of Warcraft.
If the game is good, this game wont steal people away from WoW first off, but for people that aren’t interested in a fantasy setting and are on the fence about MMO’s, this lower pricepoint per month might give them a nudge off the fence to the APB side.
And that second part of getting free time when you invest time in the game, that sounds like a nice hand out from the developer. The only problem is that how many people will actually play the game,as is with every other MMO, besides WoW.
If the world remains empty, despite all the extra content, free time when you are good and so on, it remains a dull entreprise to beat the cops/crooks.
Hey Slicers of Slayers ! Sages of slaughter ! Splitters of Spacage ! how art though?! ( or however you spell it xD
I am a loyal beta tester of APB,
have had enough experience with the game,
to give a quality opinion of it.
& the game = Great !! have had allot of fun with all playable parts of the game, the custimisation on all options is extremely wide, i havnt yet seen another player with the same looks/cars as myself.
but to switch to the pricing-model ……,
i think the idea is pretty good,
having a way to serve hardcore players, as well as
the casual-time gamer, is never a bad idea.
but it is only the way how it is done that is just Stupid … :/ adding on what u said about making enough RTW points to be able to keep playing for free when u are a talented creator & trader of custimised items. yeah !!! sounds great !
the only problem with that is, that it costs you RTW points to put a custom item on market… so that means you first have to HAVE rtw points to begin with. yeah you get 100 rtw if u buy the game thats true. but what will u spend it on? if everybody has those 100 points? will u buy a rtw costing symbol to use? or will u just try to replicate the symbol yourself? not only to talk about the biggest problem to players themselves…. & that is your CLAN !
a clan tends to have the same symbols & certain colors to use on themselves & cars so others can see they belong to that gang. but NOW !, this will cost you rtw points.. ( equalls REAL MONEY )
you cant just give it to your gangmembers,
you have to actually produce it multiple times to give to your gang members. what u will then get = the gang leader will have to pay to give every member of the gang their stuff. OR you have to pay a fee te get in the gang so u can get the items.
the system itself is not the worst there is, the only problem i have with this is that realtimeworlds talks about the game that its the ultimate custimisation thing there is ( & thats propably TRUE ! ) but they dont tell u it will cost you money to sell/or give these custimised items.
& i think every person thinking of buying the 20 hrs of gametime will just see the 30 day time and just buy that instead. or your like braindead..
what i will think we will see, is that people will just sell stuff for normal game money, and a couple of rediculously priced rtw points costing items put on by people that hope that someone accidentally buys it ( not gonna happen )
i love the game itself,
the game is great ! i am going to buy it either way,
but i am just disapointed that rtw is destroying this beutifull game with ONLY a pricing structure,
i wonder if some stupid EA marketing genius is behind this, it sure looks like it,
greetings from San Paro
your loyal axehead
D13on
the discount for 2 or 3 mounths, sounds nice, the 20 hours thing looks like just a trap to make you get it more than 1 time for mounth.
The subscription isnt that expensive, sound a fair price to me, my problem with this game is that you need buy the game, then after 50 hours you need buy a subscription.
Its just me, or someone else fell like paying twice for the same game?
I’m quite on the fence about this one. I have to agree with Daniel & Lorin on this one though that if you do pay for the 20hr subscription that I for one would feel that I have to do everything perfectly & super fast to get my money’s worth out of it. On the other hand I’m sure with monthly subscriptions people feel that they have to play as much as possible to get the most out of their money XD so it really goes both ways.. do we want people to play more? or play less? For publishers & Dev’s it’s quite obvious but what about the consumer? Even though I think this hourly sub could be a great idea for more casual players like myself I don’t think this is the game to test it out due to not many people knowing about the developers. Something like Star wars the Old republic would be much more likely to be able to pull it off.
In the end though I think Lorin’s main concern was that normal online multiplayer games might get the same idea to start charging per hour for gameplay. I really REALLY doubt this will happen since MMO online game play & normal online multiplayer game play is completely different & is treated different by the developers as well. Most of the time MMO’s get updates every week & sometimes huge additions every month or so where normal online games do not; except for the odd DLC every couple months or so. Therefor I really think the only way that this hourly sub could ever be placed in a normal multiplayer game is if they stepped up the updates & addons like MMO’s. Otherwise the consumers I feel would reject it completely and just not buy any games that have this subscription.
So as of right now I really doubt this will ever happen & really hope it doesn’t XD.. But who knows.. the way DLC’s are going there may be a future online multiplayer game like a new battlefield that receives free DLC’s & patches every month or so to compensate for it instead of paying for them separately. This may somewhat balance this out.. but again I feel that too many people would be scared away by this subscription idea (including myself) even if the sub was really cheap & came out with updates/dlc’s frequently.
When it comes down to it, A lot of gamers just want to pay for the game & THATS IT! Dlc’s are great & the main reason why they are so great is that you CHOOSE whether you want to get them or not. I for one think it should stay this way.