So this week’s Gaming Matters is going to be a short one. It is going to be a short one because it is less of an opinion on my part, and more of a solicitation of yours. This week’s article is based on the main discussion from Episode 73 of EpicBattleCry. The discussion on the show focused on Captivate, Capcom’s annual press event that took place in Hawaii this year. I don’t want to discuss Capcom’s 2010 line-up or the luau-filled event itself. What I want to discuss this week is Capcom’s idiotic download packages and pricing structures, and others like them in the industry. And when I am done, I want to hear what you think about this emerging trend. Are game makers simply cutting pieces off of their games and repackaging them as “bonuses” or DLC? How many games now have “Day 1 DLC”? Let’s get into it, shall we?
So I chose Capcom as the springboard from which to dive into this conversation because of the – hmmm, how do I put this diplomatically – questionable decisions they have made regarding pricing structure. For those of you who don’t know, I am referring to Capcom’s decision to charge $5 for the multiplayer component of their 2009 title, Resident Evil 5. This is wrong in so many ways, I don’t know where to begin. But let me start by saying that I have no idea if it was any good, as I did not – no, I refused – to download it. I did like Resident Evil 5, and I would have liked to have tried a multiplayer endeavor in that universe. I was very curious to see how that would have worked. But, as we talk about so often on EpicBattleAxe, I made a decision to speak with my wallet. I would not support the ridiculous parceling of a game in that way. While there are certainly games that are multiplayer only, it is industry standard that if a game has a single and multiplayer component, they are both included for the retail price of $60 US.

In addition to the extra cost to play the game’s competitive multiplayer, many people took issue with the fact that, upon downloading it, they learned that the content was only 1.86 MB, indicating that the lion’s share of the DLC was already contained on the disc. Capcom insisted that the download wasn’t merely an unlock key, however, the extremely small file size for a complete multiplayer component was very odd indeed. And lastly, it is another strange part of this whole debacle that Capcom was basically saying, by releasing the multiplayer this way, that it was only worth $5. To me that sounds like a pretty chintzy multiplayer, doesn’t it? I don’t know – the whole thing just feels weird and makes me feel dirty.
But all of that pales in comparison to the outright idiocy that is represented by what Capcom has chosen to do with Lost Planet 2. I wrote about this in a news post last week, but to summarize, they are releasing (yes, you guessed it) Day One DLC. The DLC is a multiplayer map-pack. But here is the rub: it is free if you pre-ordered the game from GameStop, but if you didn’t – you’ll have to pay for it. So, quite literally, if you buy the game at GameStop and I buy it at Target, we cannot play the competitive multiplayer together when we get home with our shiny new full-priced games (unless I pay extra money for my brand new game). While Capcom may be laughing hysterically at the 60 bajillion dollar check that they are holding from GameStop, this is such a ridiculous disservice to their fans that it makes me want to storm Capcom’s office on their behalf.

So these are two examples of the Capcom lunacy. It still remains to be seen how they will handle the “prequel” (read: demo?) for Dead Rising 2. But many companies are doing Day One DLC nowadays. Mass Effect 2 and Dragon Age: Origins did it. Battlefield: Bad Company 2 did it too. BFBC2 and ME 2 did it differently though. They offered their D1DLC (I just cant keep writing Day One DLC) for free to those who bought the game. People who rented it would have to pony up to play the DLC. That I am ok with. It is a way to encourage buying the game new and to help combat profit loss from used game sales. This feels fair, to me. In the case of Dragon Age: Origins, Bioware offered up an additional piece of content for $7. I actually haven’t played this game – so I really have no comment on this one.
Either way, it is clear that game companies are looking for different ways to monetize their games. Casey Hudson, Project Manager for Mass Effect 2, had an interesting discussion with Ars Technica about D1DLC and why it exists. It is worth a read to inform your discussions about this topic. It is good insight into how the validation process works for games and why we see D1DLC at all.
But here my question to you is this: how much of this will you stand for? How do feel about what Capcom has done? How do you feel about the other forms of Day One DLC? What is ok with you and what isn’t? Let’s hear it, my peeps! Let loose your axes and let the arrows of your wrath fly free! Let’s hear what you have to say about all of these new pricing ideas and what is fair and isn’t! Sling it!!
Writers Note: Although I don’t always post in the comments, I do read them all. Every one! Even TimOverkleeft1986 ‘s dissertation on my last column (ha ha – you got mentioned!). Seriously though, you guys are the best, most intelligent, and thoughtful community on the web and I truly love reading all of your comments. So thanks for them all and – keep ‘em coming!! Let your voices be heard!!










Hello
What’s my opinion about the D1DLC?
One Word: Ridiculous.
It’s gonna sound like a Michael Pacter speech, but one thing what interests the publisher and that is the profit.I’ll tell you one thing I will not stuff their pockets.
I love the show.
Cheers
I really do not mind day 1 DLC, in years past, we would lose that content because of publishers trying to push a game out before it was completed. Look at KOTOR 2 for an example, but this way we have access to this material.
I don’t mind D1DLC if it’s free to brand new copies. I do take exception with the fact that ME2 has DRM for that ‘free’ dlc for new copies. I find it extremely stupid that the DLC code will only work for one, and only one, profile rather than per one system.
So, if your sibling has a profile on your Xbox and wants to play ME2 cerberus network stuff after you are done, the sibling (or whatever) has to pay for it even if they are playing on the same system that you unlocked the DLC on.
I have to agree with a lot of the points of the above comments. I for one do not mind day one DLC’s thaat much if they are included in a new version of the game. Unless its a gamespot exclusive etc.. I find that extremely stupid. On the other hand if this stuff is released on day one why can’t they just include it into the game? I understand that they want more people to buy new games rather than used ones & that makes perfect sense. I am just concerned that they will take these DLC’s too far.. and keep charging more & more for them or have them exclusively at certain retailers. An example of this is with Dragon Age, I loved that game to death and since I got it new it was a fun little extra that I got the free DLC’s included. Although once the Awakening DLC was released I was extremely deterred by how much it cost :\.. nearly as much as the first game. I really think that they should keep DLC’s under 25$ as I for one don’t really want to go out & buy 4-5 points cards :\.. I am not quite sure why but I just don’t like doing that. Maybe it’s because I am not sure if I would enjoy the content enough to justify the price or if there is enough content for that price. I just plain don’t like spending that much on DLC’s.
Just to conclude I really think more developers should look more at what Mass Effect has done, giving a bunch of great content for free to the consumer over a steady period of time. I think it’s really great that they are rewarding you for paying that 70$ and I think that should be the main point for Dlc’s for it to feel like a nice reward or more extra fun! Not a pressure that If you don’t spend more money on this thing that you will miss out on a ton of stuff.
I read the separate article about the D1DLC and understand the reasons. I’m not so blind as other consumers to know that putting the game file into manufacturing size portions is time consuming. Just the same way it takes time for books/comics to be copied, printed, than distributed takes time. There are only a certain amount of DLC I would except as D1DLC. New character(s), Map(s), Weapons(s). But the size of it has to be specific. You can’t expect me to believe that the new character with 5+ hours of in-game action created in 3 months from “Gameoftheyear” appears as D1DLC and you have to pay for it.
Though here is the twist. It isn’t about whether the DLC appears as D1DLC, but whether or not is should be paid for. I will say this. If the DLC took them anywhere from 2 weeks to 3 months to create for a D1 release, it SHOULD be free. The programs are already created, no need to make new programs in most cases, AND its ALOT faster and easier to make. I would say that buying the game new from ANY STORE or ONLINE OUTLET should qualify for getting the D1DLC for free.
So the reward to the consumers who buy the company’s games new is to make them pay more for D1DLC? You know the computer hardware sites that thank you for buying from them by giving you side rewards….well video games sales don’t work like that.
Ill put a part in here that i stated in my Member Battle Cry (with the exception of my unability too understand why a Fighting game can get a year after its release, only a bit cheaper and only couple of new characters, which could have worked as DLC/update):
You know what, this Battlecry is going out against Capcom. F’it. Capcom has shown in my eyes where the game industry is heading towards too. The flipped us gamers the finger and screwed us over while we werent looking. (new part) You know how fast rabbits have intercourse? well, its that fast. You only feel a breeze and think what was that, and then Capcom has already screwed you over. (battlecry again) Im refering to the Resident Evil 5 DLC crap and how the spokesman of Capcom said that we gamers shouldnt bitch about it.
I wont trust Capcom with their games anymore. I wouldnt be suprised if the new characters of Super Street Fighter have been on the Street Fighter disc, but they thought a week prior of having the final print removed 9 characters and kept them for the latest update(…)I just dont trust Capcom anymore. They might still make great games, but with the RE 5 BS i will never be sure if the game that I bought has every thing unlocked (as in gamemodes etc) in the first instance, and i dont have to pay for what is already on the disc.(…) (somewere lower)I just really have the feeling with Capcom that they threw the gamecommunity too the ground and started jumping up and down on our head.
(new stuff again) Look, I dont mind day 1 DLC as long as its free, and available for every person. Sometimes you just didnt manage to get a multiplayer map in the package before it went to the print. DLC can provide you with the ability too still release that one. Or heck, if they are smart, they would wait with bringing it out, when they have several maps afterwards made and sell it then as a DLC content pack. And not this MP BS!!! that Capcom pulled on us with Resident Evil 5. If something is on the disc, it should be available. thats why i dont like actually now im rethinking it, what EA did with the used game versions of BF:BC2. Whats on it, should be available period.
What these DLC-bullshit preludes, is the destruction of ownership in games. I think I have stated this before in a Gaming Matters, but i cant recall where. Like with a book and with movies, there is authorship on those media. But once you buy it, it becomes your property, with the exception that you dont copy it, basicly. What everyone else now is doing in gaming, is undermining the foundation of all of the worlds, at least where there is law, civil law. Ownership is one, next to contracts, of the basic pilars of our community. You want something, you buy it. If you want to sell it, you can do that. Thats why used games shouldnt be bashed by EA ie Capcom. I cannot stop adressing this topic! DK and Tony should really rethink about the used games. Game companies are just like movie companies and bookspublishers. They sell you á copy of that book, game, movie and then you are thé owner of that copy. However you do not own the rights to the intellectual property. thats a distinquishment that you always have to make. If it would be like they do with DLC/used gaming tied things, that would mean that you cant sell your book or movie, without missing a part.
I know im going a bit off-topic, but i strongly believe that these two are intertwained.
The only legit DLC in my opinion is the DLC that comes a few months later too witch you know ads so much more that it could not have been on the disc.
Or a game that sales for 50 that gives you a start on the game. If you haven’t had enough of the game, you can get D1DLC that sales for 10 and that equals a normal full retail price. Chances are that publishers might get more sales out of there games if there start point is cheaper then normal full retail games. But still gamers would feel screwed again because then thought they where buying a full retail game for a low price and later find out they still have too pay full price too enjoy the full game.
I think D1DLC is acceptable as a free reward to those who purchase the game new but beyond that it’s questionable at best. My biggest problems always seem to be with Capcom and most recently Super Street Fighter IV. The game is essentially a $40 DLC (which is a ridiculous price point for something that is an addition to an already existing game). The companies releasing this DLC have to think about how it looks to their customer. When your adding a DLC thats just extra characters and modes your customers know that isn’t something you had to put an excessive amount of development into. Then to include a paid D1DLC of costumes is just spitting in the customers face “Hey you know how we just charged you $40 for some DLC? How do you feel about giving us more money for something that probably should have been included on that disk considering it’s $40?” It’s become so bad with Capcom that I’ve actually quit purchasing their games until they stop treating customers like they’re morons.
There are still companies out there who are working hard for our $. I have to give props to THQ when I got my new copy of Darksiders the last thing I thought was “THQ will probably send me another game for doing this” but that’s exactly what happened and I was just wow’d by the gesture. The reason I mention this is because it’s important as customers that we use our dollars as votes to support the companies which treat their customers well. If we do not we encourage more companies to act like Capcom and treat us as if we are ignorant masses who they can bend over the barrel for a payday at will.
DLC definately needs to be managed better. I cant believe Activison got away with selling that MW2 map pack for $15(2 maps!- old ones dont count).
Priced map packs divide the community. Its annoying to have to not be able to play with someone because you dont have a certain map. This happened to me alot on halo 3 and gears of war and is the reason i stopped playing. Imo, multiplayer map packs should always be free. Although for a single player game like Alan Wake, I can see it working.
Day one DLC is very annoying though, especially when your asked to pay for something that should have been included in the game.
Some companies do seem to have the minerals to go against the trend. Valve has always done a great job of providing new content free of charge on the PC.
Priced DLC bothers me when its a rip-off and takes away from the core game. Publishers really need to figure out whether there trying to squeeze out a few quick bucks or whether they will support their customers to provide long term financial success.
Publishers with a rep for overpriced dlc will see their games loses sales to publishers that provide free dlc. for instance, people know that when they buy a Valve game like Team Fotress or Left 4 Dead, that it will be supported monthes after its release with new free content. also, If people continue to play the game monthes or years after its release then its very likely they’ll buythe next game in the franchise.
I simply dont understand the D1DLC, ok you want profit the game, but when its a new game, like Dragon Age, you dont know whats expect from the game, even less from the DLC, and theres always the question:
why its not on the DVD?
Always that i see D1DLC, i fell screwed, serius, its like: i taked out this piece of the game and gona charge you 5$ for you to have it.
You made a DLC? Great, just dont put out on day 1, and if you put it, make free for every one.
“So, quite literally, if you buy the game at GameStop and I buy it at Target, we cannot play the competitive multiplayer together when we get home with our shiny new full-priced games (unless I pay extra money for my brand new game).”
Sorry, but so what? The same thing happens with collector’s editions of games that includes codes for extra maps, which later become available to everybody else.
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