There was a lively discussion last week on EBC about the Jason Rubin-inspired topic of new distribution models for video games. When this week’s episode of EpicBattleCry seemed to be returning to the same subject, I was a tad concerned. But it turns out that the topic at hand was a different one: used game sales and what publishers are doing to combat them. I must say that my opinion on this has wavered in light of the recent discussion on EBC. I am no longer convinced that publishers deserve money from used game sales. I have, however, maintained strong ideas about what is being done about it. Read on and let us know your thoughts on the matter – you never know who might be listening!
When I began conceptualizing how my column would read this week, I had very definitive ideas about the subject matter to be contained within. But there were some very interesting points brought up during the show (Brent) that have caused me to re-think my entire view point as it relates to used game sales.
To really look at this issue I find it easiest to break it down into two basic categories. The first is the pricing of used games and the second is whether or not publishers should see any of that money. With regard to the former, there is no lack of clarity for me. I have always felt that it is ridiculous for a retailer to buy my two-day old used game for $25 (you know, the one I just paid $60 for) and turn around and sell it for $55. That is roughly a 100% profit (I knocked off the extra five bucks to pay for the time it takes for the cashier to interact during the purchase process and, possibly, to clean the disc). One hundred percent – that is a ridiculous profit margin. And that same profit margin exists at all price points. Thirty-five dollar games are usually bought back for twelve to fifteen dollars and twenty dollar games are usually bought for around eight dollars. According to the fellas on EBC, that profit margin earned GameStop 1.4 billion dollars last year. Wow.
The second aspect of the used games discussion, and the obviously more controversial, is whether or not game developers/publishers deserve some of the money being made by retailers in used game sales. This is where my opinions were shifted by the EBC analysis. Prior to listening to the show, I wholeheartedly felt the answer to this question was YES! Why should retailers make such a ludicrous amount of money off of the 2-5 year efforts of the game developers, while the developers themselves see none of it? Seems reasonable, right? Well Brent pointed out a very interesting point on the show. His point was that once the product is sold it becomes the property of the consumer and the producer no longer has any legal rights to financial interests in it. This is true throughout all of industry. Consumers are free to sell their CDs, DVDs, cars, Mp3 players, clothes, shoes, stereos, tools, dishes, appliances, computers, or furniture and in no case does the manufacturer get any part of the resale of the item (unless, of course, you owe money on the original item – and even then, not always). So on this matter, I have changed my mind. The game companies are not entitled to a piece of the used game money.
But game companies realize this. That is why the minds behind the gaming industry have gotten creative. Publishers, such as Electronic Arts, have begun to work around the problem by coming up with ways to either entice consumers to buy a new copy of a game or to recoup some money should they choose to buy a used version. Not only have they come up with a way to combat this issue, but a way that actually seems fair to the gamer, yet still serves their purposes as well. I know – I am shocked too.
I am, of course, referring to the model used in the recent game Mass Effect 2. I wrote about this last week, but to reiterate, if you purchased the game new you received a code giving you access to the Cerberus Network. The Cerberus Network, named after an entity within the game, is a portal to downloadable content released after the launch of the game that ranges from additional armor to entire additional levels. If you did not purchase the game new, you would have to pony up $15 for access to the Cerberus Network.
This model works well for publishers because it circumvents the need to reach an agreement with retailers regarding used game sales as well as accounting for used game sales that take place outside of the retail space (think eBay, Craigslist, etc.) Now, whether or not this translates to significant revenue for the publishers remains to be seen, as this is a fairly new model.
This model also works well for the gamer as it will, hopefully, pressure retailers to lower used game prices to stay competitive. After all, who would pay $55 for a used game knowing that they will have to pay an additional $15 for the extra content when they can get it all for $60 by purchasing a new copy of the game? Additionally, for the fan of the franchise that purchases a new copy of the game, much (if not all) of the DLC is included in the price, or so it seems. And at least in the case of Mass Effect 2, the DLC included in the “new game” purchase price appears to be pretty robust. And for the gamer who wants to save some money, they can buy the game used and play a full and complete game with no requirement to purchase the additional content.
All of these things combine to make this a very fair and amenable model to combat used game sale issues (assuming revenues are increased for the developers). Electronic Arts is also using this model for its newly released military FPS title, Battlefield: Bad Company 2.
While I like the model discussed above, the jury is still out on its viability. In the interim, however, it has passed through my mind during the writing of this column that if GameStop made 1.4 billion dollars last year on used game sales, perhaps you and I should open a store that sells games at a reasonable price and gives publishers a piece of the pie. We could make gamers happy and publishers happy. Sure we might only make two or three-hundred million dollars a year, instead of 1.4 billion, but I think that I could live with that, don’t you?
So what are your thoughts, my warriors of wisdom? Do publishers deserve a piece of used game sales? Do retailers charge too much for them? Is the model being put forth by EA reasonable to you? Sling it, my friends, and let the gaming world know what YOU think!!
Editor’s Note: Lorin Baumgarten is the founder/owner of Furious Gamer Radio and has, unfortunately, experienced being Used and Abused on a quite personal level dating back to his exploits as head male cheerleader/mascot for the University of Colorado where he learned first hand that no matter how much you train, people still think of you as “the dude in the Buffalo suite”.











I lean towards the buyer on this issue. If I buy something, then its mine to sell, trade, whatever.
Lamestop exists soley because there is a market for it. Clearly, they are exploiting gamers who a little to eager to trade in their games for the latest one out there, but no one is twisting their(gamers) arms and forcing them to do so.
What we’re seeing is an unintentional byproduct of the trade market in that publishers are having to provide more value to their offerings. I see that as a good thing. Free DLC to those who supported the game and bought full retail? Hell yeah, I’m all for it.
What I don’t want to see is this practice eventually morph into publishers selling half the game and slowly trickle it out. Unfortuntunately, we have already seen this being done with current DLC. So while I think that things like Cerberus Network are a great idea, I’m a little leary about it.
Personally, I like EA’s new approach of “packaging in” DLC with new copies. I think that gamers should be rewarded for buying a game new, and I hope that this model provel profitable for publishers and developers so that more of them will try it. Anything that lowers used game sales is GOING to hurt GameStop, and if they do take a hit, the ball is going to be in their court. What I’m saying is if GameStop’s profits do take a hit, I’m curious to see what they will do to try and get their money back.
No they don’t. Not automatically.
So why don’t the publishers strike a deal with a few of these retail companies?
I’m not a bisness man so I wouldn’t presume to make a fabrication of what kind of model they should endorse.
But as the car analogy said,
“Ford gets a piece of the pie if it’s a Ford dealership.”
Also digital distribution price cuts would make all of this go away. And that’s what they should do ASAP…
This would,
-Bring the impulsive buyer market up.
-Cut down on piracy.
-Eliminate re-selling.
Make their own service or use someone elses. For a big ass corp it shouldn’t be that hard.
Good discussion. Here is my take on the issue.:
1. GameStop will give you 100% full refund upon return of new game within 7 days of its purchase. Not two.
2. If you had a choice to buy a New game at $60 and that same game used for $55… which are you going to buy?
3. Gamers’ are savvy. I have a collection of games, some that- to me, are more than a game. “Games today are a form of human expression for the 21st century” (Dr. Peter Raad). You make crap games they get traded. You make something more that’s more than a game and it becomes something you keep.
This whole situation simply pushes developers to make better games. I agree that once the game is purchased it should become property of the consumer. Any DLC offered after that is simply a service to the consumer for buying that game. GameStop is not the villain. Even if they didn’t exist you would still find a way to pawn/sell off a game that never made you feel that the experience was more than just a game.
OR make them do the DRM shenanigans that *bisoft is doing for As$sins Creed 2 and Sp*inter C*ll Con-viction on the PC versions…
Which is basically a services to play the game. (Saves are stored non-locally)
I just don’t “get” the people who WILL and ARE going to BUY that.
But hopefully somewhere out there is a LAW that prohibits this kind of stuff. Even if it just makes them re-phrase what they are selling.
I ordered a pizza deal the other day from a pizza company to have a meal with my girlfriend. The meal deal costed £20 and it included a 10 slice pizza, two starters, a small garlic bread and a bottle of Coke.
Irrelavent? Let’s see. The same day I saw Darkvoid (NEW) priced at £12.93 on Amazon. How is that possible? Yes I know the game is flawed, however there is a lot of work in the game, certainly more than making the pizza mentioned above.
And then there are the games from PSN or XBL. They cost way too much in comparisson to a used game. If those games were cheaper I would have spent some money on them but seeing how the used market makes games so accesible, I find no reason to buy a network game, which probably is not going to have thesame value for money ratio.
Upon writing this I checked Amazon for the price another game, Dead Space. It costs £9.97. I think that if we compare the amount of time to make/ market/ play a game in comparrison with the amount of time it takes to make/deliver/eat a pizza, it makes no sense, not to me atleast.
So, should the developers be paid more? Would that mean better games? With no bugs, glitches, fails, with amazing controls and graphics? Even if it did, I dont think they should get more money.Why?
Because the money will not go in the pockets of people who worked and love the game. These people might get some more money than now, however the majority of the money will go to the shareholders.
I know it is a long post but it drives me mad to think not to order a pizza so I can save that money and buy a game. The issue with pricing is not just with games but with the economy in general.
I don’t think anyone is…
Prometheus-X-: That’s a horrible analogy. Values of products typically decrease over time (then at some point an odd collector/age value comes in, again increasing it, but I disgress).
Dark Void came out five or six weeks ago. Terrible products reseive nearly immediate price drops. Now most games in the UK RRP at 50, but have you ever spent more than 40 quid on a new game (collector editions excluded)? I haven’t. This usually holds for the first two weeks, hell, a month on good games, but bad games can break that mold and plummet quickly to at least move the stock ASAP and make a max recoup on the losses. Basic business strategy. So this game costs as much as your pizza does.
However, your pizza is “freshly” prepared (I don’t know where you’re ordering from and fast food is just never really fresh, more like ziploc fresh) – this requires the employees to be ready for the order at all times, requires the ingredients to be handy, requires the work to be done in a certain time, so everything can get to you in a timely fashion. If you tried to buy the exact pizza even a day later, what would the value be?
My point is, don’t look at it so one-dimensionally, there are more things that factor in.
Why the censorship? It doesn’t make sense.
As for my own addition to the subject:
Germany has been pondering whether artists still hold rights when their paintings are resold (and thus should receive royalties). The reason this discussion has been raised is because artists typically start selling paintings at next to nothing (compared to possible future prices) and then have them be sold for millions. Imagine them even getting 1% of the cut. But that’s art and while games can be artistic, let’s face it, it’s a business.
I am very pro-consumer, in all cases, even when I think the consumer is a douchebag, the corporations always seem worse. The right to do with a product as we please is one of the reasons I fear digital distribution. They’re selling a service, not a product. You don’t own services like you do a product, thus there is no resale. As far as I’ve seen, it’s even against the ToS on all digital platforms…
There are great alternatives that are pro consumer and I recommend everyone to check them out.
Goozex(.eu/.com) is a service that is more akin to trading than selling. Every time you sell a game, you get virtual points in return. Every time you buy one, you spend virtual points – the bad thing is, there is no pay out, it’s locked in that system, but that comes with benefits. Selling a game within two weeks of its release will give you the full amount (1000 or 10000, can’t recall) guaranteed. This is great for people who go through new games fast. Even buying and then reselling it quickly will result in the same. If I had to hazard a guess as to why the point are locked in, it’s because otherwise people could buy games for cheap and then get more in return on goozex (they can anyway, but at least then they are locked into the system) and then cash out more than they paid.
Another alternative is Glyde – this is an actual money based selling system. It works like ebay/amazon, but packaging and such all runs via glyde and simplifies the process as much as it can – this does however mean it requires a bit more time. Currently it’s US only
I see the point about a bought game being property, and I find that the approach seen in Mass Effect 2 is the best way to go about it, not only is the Cerberus network not detrimental to complete and play the game, but most of the DLC up until now have been FREE, for people who bought the game new and used the code, that is an awesome bonus to get for buying the game new, and I seriously hope other companies will use this approach.
I full heartly agree with Brent and now you Lorin. Its even based on one of the principles of civil law, no matter what country you are from. Its the principle of ownership, just like Brent and Lorin state. You bought something, then its your property. Cause else you will undermine the entire economy if you wouldnt do that. I think even Pachter would agree with that Then why would we allow it in the games biz? I think we should really remember and put all of the consumer busniss in context with the game-consumer market. Sorry Tony and DK, you would annihalate (is it spelled right?) the idea of ownership with that idea you support from EA.
Gamestop is definitely making way too much of a profit off of used games. There’s no way I’d risk $55 on a used game even if it is new. Only $5 cheaper just isn’t worth it. Although GameStop does a great job of cleaning discs and making sure they work, a used game simply never lasts as long in my experience. When I was a kid, having to save up for every game purchase I’d get used games and every time I did I was reminded of how badly people treat discs. Like clockwork, within 3-4 months every single used game would start to freeze up and sometimes even crash completely. If a game was $10 – $15 cheaper I might take this kind of risk on the type of games that I don’t pre-order 6 months early.
As for EA taking a cut. No. That’s just selfish and ethically a horrible business move. If EA actually came out and said they wanted a cut of their games sold from GameStop, I could only imagine the backlash. People in forums saying things like, “Should I charge my friends a rental fee when they borrow the game and send EA the money?” “Should EA get a cut when I sell one of their old games for $5 bucks on EBay?” Things simply don’t work like that. There are laws about resale and what not, but have you ever heard of a little kid being arrested for running a lemonade stand? GameStop runs a great rental service. They may be ruthless when it comes to pricing but it is a great service nevertheless and EA certainly doesn’t deserve any money when it’s sold a second time just because it happens at an official business.
Now, the idea of the DLC serial only available once. This is exactly what I hated about Half Life, I mess with my computer a lot and coincidently have to wipe it a lot. I keep almost all my software and files on an external, but not games. And when I found out I can only install Half Life 2 once without Steam? Are you serious? I hate Steam, I hate it sitting on my computer, I hate it’s interface, I hate it taking over my bandwidth, I hate how long it takes to start up, I hate how it crashes sometimes…. Sorry, back to the point. I know this all began to fight piracy, but it doesn’t work..trust me. You can download Half Life 2 right now on The Pirate Bay. But using it to get a little extra money? Greedy. Straight greedy, there’s no excuse for it. I’m not really sure they’re even doing it to go against GameStop’s profit, I’m not sure GameStop is on game companies minds a whole lot. I think they’re doing it for money, that’s it. No matter how they explain it, no matter what excuse they come up with, it’s all about the money. Period.
I have to agree. If Gamestop were taking the copies and making bootleg games off of them, then yes, the game companies could have a leg to stand on. Once that disc passes hands through a monetary transaction, then it is no longer their property. The IP is theirs and they can disperse it however they want, but short of selling the game back to the company, they have no rights to it.
Like has already been said, gaming companies don’t deserve that used game cash any more than record companies or movie studios deserve used CD, DVD money. The license agreements are in place to protect them against piracy, nothing more. The only motivation here is that there is a lot of money to be had in that market and they WANT a piece of it. I have no problems with them wanting it but it’s the customers that are getting screwed at the moment.
Having said that, here is how I would approach it, having a decent business experience:
When it comes to EA’s solution, I think it’s not very smart and here is why. The goal of the whole scheme is to get people to buy their games brand new. You do that by providing incentive to customers to choose a brand new copy over a used one. If you are asking people to choose a more expensive product over a very similar less expensive product, you have to make sure that BOTH of the following are true: the more expensive product has more value and the difference in price is not major.
An important thing to remember when coming up with incentives, such as day one DLC, is that it can mess with the price difference, if they are not careful. You want the various incentives there but you want to keep the prices of the older games UP so that when people go to Gamestop, they have to decide between $60 and 45-50, not between $60 and $20.
The more you cut off from the used games, the cheaper you will make them and thus more attractive they will be to a casual gamer (or someone who isn’t a big fan of the series like Mass Effect). Charging something as ridiculous as 15$ a piece (the full price of some games!) for that extra content will do just that.
Instead of trying to FORCE people to buy new games by saying “you buy a used copy, get ready to spend some serious dough on all this awesome stuff you’d otherwise get for free”, they should ENCOURAGE it instead. That’s the difference between the thanks-for-buying-it-new DLC and screw-you-unless-you-pay-US DLC. The “thanks” DLC will gently encourage people to buy new games without making the used copies so cheap that they are even more attractive to anyone but die-hard fans.
After establishing that aspect of it, they will want to help keep used game prices up. They do THAT by doing what Valve does. Valve sells a promise of continued support with every game, already adding much more value. They then KEEP supporting their games long after they are sold.
They continue to add value to their games AND keep people from wanting to sell them. Even if I got sick of Team Fortress or L4D, I will keep the games because they may add something new at some point. It’s not always big or exciting (maybe they have one extra content that they split into parts and keep dropping periodically) but there is always an announcement and news of new free content that makes those games relevant again and makes me want to check it out. The result is that Valve games have some of the highest resale value, if amazon is any indication.
If they have day-one DLC incentives, continue to support their games to keep their value up, they will have more new game sales. If I walk into a gamestop and see a new copy of Mass Effect with some decent free content for $60 and a used copy for $50 that doesn’t have it, I might as well pick up the new copy. If the used one is half the price, I might not. As big of a fan I am of Mass Effect, I don’t own a single piece of DLC for it. If an extra $10 means that I have a sealed copy of the game with that DLC and some other goodies, I’d buy it.
No matter how much they want that gamestop money, they are NOT entitled to it and playing hardball with their customers is not going to help get it either.
HOLY SHIT THAT”S A LONG POST!
I would still appreciate credit from Brent for ripping off my battlecry, and giving the exact same examples on the show. But no credit to me.
Finally, I disagree with you. My year can officially start.
Lorin said “Consumers are free to sell their CDs, DVDs, cars, Mp3 players, clothes, shoes, stereos, tools, dishes, appliances, computers, or furniture and in no case does the manufacturer get any part of the resale of the item (unless, of course, you owe money on the original item – and even then, not always).”
This is true and consumers should have this option but just like all of these things listed and unlisted, they are used to an extent before being recycled back into the system. Things are used to their full potential until their upgrade or become under appreciated for whatever reason but nothing has the massively speedy recycle trend of used games. Imagine if any of these items were used once, bought back for cheap and sold for a profit. Use a car for two days after paying full price, selling it back at a fraction of what you paid for it and watch it be resold for a slightly lower price than you had originally purchased it at. After a certain point less and less new items would be made because not enough profit is coming in to sustain making anything new and the system whatever it might be dies. Try to think what the used game market is doing and apply it to anything you love and see if it makes sense.
I’m not going to be nice about but anyone that continually buys used is the part of the problem. That $60 price tag you can’t afford to pay now is going to be a bitch when it becomes the used price, wich will happen if prices for new games rise. I can understand and sympathize with those that are forced to buy used but if your not putting into the piggy bank you have no business saying that prices shouldn’t rise. I’m not saying break the bank but if you buy 1 out of 5 games you would at least be helping out in some small way.
Look at it this way, all that used profit going into a company like Gamestop, now imagine all the wasted possibilities this money could have made in the industry.
I’m still puzzled why the thought of entice gamers to buy new with extras is considered new? There were games that did that last year weren’t there? Saboteur,Darksiders,Army of Two,Dante’s Inferno,Batman Arkham Asylum………
Really? What about movies or books? Games provide a lot more entertainment time, especially sports games, brawlers, RPG’s and anything with a good multiplayer component. That was the whole point behind this debate that was brought up by Jason Rubin.
If you go to a book store or a DVD store, you will find mountains of used like-new movies and books that somebody watched once or twice and traded in. You don’t see publishers or studios get any of that money.
I care more about the Devs and even the Pubs more then I do GameStop. The industry can survive and thrive with out GameStop.
As far as bad games go we the gamers have more then a enough ways to find out what the shovelware is.
It doesn’t matter DDL is the future and Gamstop will be screwd.
Well its a good point you guy have brought up !
Firstly Game-Stop & other will not lose out financially because they will devalue to cost of Secondhand Games meaning we will get far less for trading in played games and they sell them on for a revised figure reflecting the devaluation of DLC linked content to a particular game. Multiplayer games will be the hardest hit.
I have been saying this for a few years now since DLC came about, If I buy a new game in Disk form it has monetary value meaning I can sell it onto my friends back to a store etc when I am finished or sick of it, What Publishers are doing is bascially stopping us from selling on our old games period.
I have young relations who sell off there old unwanted / finished games and buy a new game with the proseeds, so they do not have to wait untill a special occasion like birthdays, Easter, Christmas etc to come along to buy a new game.
If Publishers think we will continue to play there games for years to come they are totaly mistaken, we play a game untill the next blockbuster comes out, we will all run out to buy Splintercell but a lot of us will dump it when Red Dead Redemption hits the shelves.
Of the Hundreds of games I have dating back 12 years covering PC, Playstation 1 & 2 and the current Xbox360 I very rarly replay any old game in my collection, Why do Publishers think current games are any different, we paly them ! we dump them ! we move onto the next one of interest.
Just because it takes longer to make a game, does not mean it takes long to paly infact games have got shorter in general, so we actually move onto new games faster, so why make it harded for us to sell our older games and diminish its value by adding aditional coded content on the disk or in Downloadable content ?
If anything it all greed, but unfortunately now is not the right time to screw people when the worlds finances are fucked, Game company & Publishers had ten year when we all had loads of money to fuck us, They decide to do it now when were on the brik of a world depression lol.
I agree 100%
@boysangur You misread what I said. Unlike Movies/Books/other they don’t reappear as used as quickly as Games do. You run across a new movie offered as used a few weeks(give or take) after release, but in used games you can find several in almost any location in a matter of days. Games do offer a lot of entertainment but for some people it probably isn’t enough if they trade-in a game in less than 48 hours.
It’s a little unrealistic to compare the movie industry to the game industry. A movie has so many other ways to make money that games just don’t have. A movie can make money from ticket sales,merchandising,product placement, promotional deals, selling copies to rental establishments, online distribution,dvd sales,blu ray sales and anything I missed. A majority of games are a one shot deal of a disc in a box. They just don’t compare equally.
I don’t think I misread it. Games have more entertainment content so it makes no sense why they would appear in stores faster and it can be easily verified if you walk into any used dvd/book stores. There is just no question that movies and books appear as fast as games do, if not faster.
As far as ways to make money, few movies get theatrical releases so few make money from tickets. Games also have merchandising and product placement and promotional deals. Games also have rental establishments (you can rent a game at blockbuster just as easily as a movie or you can get gamefly). Games have DVD sales and digital sales as well. On top of that games cost several times as much. They absolutely compare equally. Various games set records of biggest releases in entertainment, INCLUDING MOVIES that came out in theaters. That’s proof right there.
I know this probably isnt going to be too popular as an oppinion but I figured it best to throw it into the discussion.
I believe the publishers/developers should recieve some profit from the sales of used games from major distributors such as Gamestop. Here’s the logic:
Gamestop is recieving absurd profit margins for no real contributions between the Gamer or the Pub/Devs. Instead, what they are doing is bleeding the money exchanged between the two parties, selling games made buy the Pub/Devs they took off the Gamers, the Gamers recieving significantly less contribution than the used game is worth (Because that $60 new game sells for $55, so apparently it’s worth is $55.)
If the Publishers/Developers got even a Fraction of the used-game money from Trade-ins, it is more resources for them to deliver more product. One would hope that with said increased income a publisher and it’s developers can become more flexable in creating new IPs and exparimenting with new games.
My concern primarily is who is being paid for what. In the case of Gamestop, why are we paying for a used property so close to the asking price of a new property, and for what? If the gamer is recieved $20 for his used game, and it sells for $55 for Gamestop, what is gamestop offering exactly?
Over all, what I want out of this is for either the Gamer or the Dev/Pub to come out ahead. Used games dropping in price to something reasonable, or Dev/Pub recieving money to be put back into the industry and hobby I love.
Just a little expariment, next time you want to sell a used game, throw it on e-bay for $30. Someone gets the game for cheaper than Gamestop and you recieve more money for your traded game.
There’s one other aspect that was spoken about that I found very interesting. Gamestops habit of lending new games to it’s employees and then reselling them as new. As soon as that box is opened it should be considered used software, Not simply shrink wrapped and put on the shelf as new. When a friend of mine that worked at a local Gamestop told me they did this, I stopped buying games from them. Any game you purchase from them is potentially a used game.
I’ve actually been selling off some of my games over the last few weeks, I’ve pretty much been doing exactly what MacabreDerek suggest. I’ve been selling them on private gaming forums and such, I get more for my games, They spend less for theirs. Everyone wins.
I’ve started using steam quite a bit. I get games cheaper, They’ve got great sales, and even when your spending less on a game your still supporting the developers.
If you buy used games you are not a customer of the game developer or the publisher. You are buying a product from Gamestop and only them.
I wonder why the console developers haven’t used the activation system to simply tie the game to a specific account by using a code on the disk or adding in the little 16 digit key found on PC games. This works for PC games like World of Warcraft where you are restricted from trading accounts, etc… you can still do it, but they don’t have to help you and the account could get banned.
No one seems to have mentioned that everyone who rents games gets short-changed. Either they will always miss out on content or there will be an additional $10 fee to play the full game. That’s a huge price increase when compared to single rental prices or monthly rental subscriptions.
Maybe the world became rich and I was just left behind, but not all video games I play are ones I purchase. EA declaring that this will be the standard from now on may hurt their brand image with rental gamers.
I personally don’t think it’s fair that game developers don’t see a piece of that sweet “Used Games” pie. As it was said in the article, why should game retailers reap a large profit of the rewards when the developers put so much time and effort into the game?
That’s kinda like if you were a kid, and your mother made you a fantastic lunch, full of nutrients and vitamins and blah blah blah. But you’re a clever child, so you decide to trade your lunch with another kid who has nothing but candies and sweets. By the end of the week, your swimming in lollipops and gumdrops, and you have several cavaties. Yet your mother has no candy. Even though she worked so hard to make your lunches. That don’t sit right with me (stupid example, yes. Deal with it).
If developers earned even a small portion of profit from used-game sales, that would still be a large amount of cashmundo. And with all that extra green lying around, developers could use it to begin working on more games, new IP’s, so on and so forth.
On the subject of selling games to the shops gamestop here in Denmark has a great offer and I don’t know if they have it in America in which you sell two not very old games, you know two or three months old and and then trade them to pre-order a new game, and then on release day you get the new game for like 1 danish crown or like twenty cents American, or something like that. And im very sorry if this sound like an endorsement and gamestop doesn’t lose money on this because the difference is paid by the developers which i sthink is a mager kick in the balls for the developers by gamestop and yes it doesn’t work with all game both old and new but still a very low blow.
Things are going to change, one way or the other, sooner or later, whether we like it or not.
First of all, I agree with the article and the idea that we should have the freedom to sell any thing we buy without the manufacturer imposing some form of corporate communism on us. There are better ways for devs to make their money on games. We may not like all of those ideas, but rest assured my friends change is a-comin’.
I think what EA has done with Mass Effect 2 is one excellent idea that most of should be able to get behind since yes, used games are ree-diculously overpriced. There are other models that could be used to help developers hopefully make back some more of their money so they can continue to make awesome games for us. One idea I have heard is to sell multi-player separately. Maybe that’s not such a bad idea if we could talk them into selling us the core single player experience at a more reasonable price. With that being said, we’ve all come to expect a single player campaign to be a good solid 10-12 hour experience of high quality gameplay for 60 bucks. I know how much we all hate the idea of having our games sold to us piecemeal, but to have to pay 60 for a game that sucks or is just mediocre – who wants that? Give me 6 to 8 hours of kick-ass goodness for 30, and if I really like it maybe I’ll let you have some more of my cash. Seriously though, the price point right now is a big reason me and people I know hesitate to just buy up any game that looks cool until we find out if it really is cool. Besides, there’s only so much time to play so many games . . . unless you review games for a living.
P.S. Used games ARE RIDICULOUSLY OVERPRICED!!!
so right.
although im still holding onto too human for some reason…
(i bought it preowned)