
It’s happened to all of us…you catch wind of a new title coming out sometime down the line and your initial thought is “Wow…sounds kina cool.” You start researching a bit about it and quickly become entranced by the prospect of how good this gaming experience could be. You begin to spread the word, telling all that will listen that game XYZ is potential packed and that you’re “totally pumped” for its inevitable release. Months and months of hype contribute to your fanboy stupor and then you suddenly find yourself in line at your favorite local retailer picking it up with all of the sensations accompanied by a perfect Christmas morning.
Then, after rushing home, you pop the game in, sit back, and the suckage ensues…It’s happened more than a few times to me and I KNOW it’s happened to all of you. The fact is, in an industry where so much is possible, it seems that screwing up the potential is more of the norm than the exception. Sure, there are landmark titles, those amazing gems, the games we hold up as examples for what “interactive entertainment” truly means…and then there’s the games that SHOULD HAVE been great.
So, with that in mind, we’re asking you all to share your personal stories of regret and tell us which titles let you down in the worst of ways. Our Member BattleCry topic this week is:
WHICH GAME(S) DO YOU CONSIDER TO BE THE MOST DISAPPOINTING OF ALL-TIME?
Obviously, the game you select doesn’t have to be specific to a console or time frame, and we encourage you to be completely honest, even if it means going against the grain and telling the world why you were let down by an otherwise well-regarded title. Just speak your mind about the matter in the comments section below and if you have a COMPLETELY DIFFERENT subject you’d like to sound off on, feel free to do that in below as well. As always, we’ll feature a new Member BattleCry each day here on EpicBattleAxe.com and then highlight the Member BattleCry of the week on the next skirmish of the EpicBattleCry video podcast. Lastly, be sure to chime in on our weekly poll…this week we’re asking you to get specific about a few titles and tell us which one was MORE disappointing to you!
Alright everyone, that’s all from me for now…Feel free to chime in below and let us know your thoughts as we kick off another epic week of Member BattleCries here on the ‘Axe!
Cheers,
DK









Most disapointing you say…
You sir have given me the perfect opportunity for this image
http://i89.photobucket.com/albums/k225/oathkeeper_01/ocarina.gif
In all seriousness, My battle cry would have to go to Sonic unleashed.
The daytime levels looked (and played when the game actually did come out) great. When I started playing I truly believe that it could have been something good. But of course the new sonic team had to f*ck it up in some way, and so they threw in the were-hog and that little ice cream loving midget. Its like they intentionally brought my hopes up just to be brutally crushed an hour in.
You would think by now they would have some idea of what the fans like, but no, they continue to make their games progressively worse, and when they finally do make a game that actually has a lot of good qualities it turns out to only be half of the game, and the other half drags on at a snails pace so it might as well only be about 1/3 of a good game.
I am sorry but I play sonic so I can run really fast while killing enemies without halting the speed of the game, not to play a God of War rip-off, and a crappy one at that.
If the Sonic team had any idea of what they where doing they would have kept the daytime levels and actually made a game that didn’t revolved around a gimmick.
What im about to say is going to be a sour thing for a lot of people, but hey its my opinion. My Battlecry goes out against Dragon Age Origins.
Though the game is regarded as a pinacle in the RPG genre, I just couldnt get in the game. The RPG elements weren’t explained well enough so that you know how to play it, especially with the commands that you could assign each team member.
Don’t get me wrong, i like the story and i like how it looks, the partymembers are fun, but because of this overly deep RPG which wasnt explained in a proper tutorial it just wasn’t grabbing me as I hoped it would be. Everything else i wanted to dig, but because it was so incredibly difficult (I had to freakin start on EASY!!!!!!!! I have never played a game on easy since, hell a long time ago!) it gloomed over the rest of the game, like a big dark cloud.
Id made me feel like i couldnt do shit in the game. I died numerous times without seeing what i was doing wrong. I dont mind trial and error, but if I die with one hit, while i dont have a broken limb or anything, i get confused, frustrated and well, pissed off.
I tried to assign my group to what they could be used best for, but sometimes they just wouldnt listen, it seemed to me. I didnt mind using the pause function of the game (I always played Knights of the Old Republic like that), but still it didnt matter for me. Thats why this game was the most dissapointing game that I have played so far, mostly because I had such high hopes that this game would be so much fun, with a deep story and good gameplay. Like i remembered KOTOR. The gameplay may still be good, but only if you ever played Baldurs gate 1 and 2. And I didnt……
I dont mind learning new RPG’s, but if you dont get a proper instruction (and yes there was a short message how you should use the assignmentbar, but that was far from enough for me to understand it) I was disappointed by the game.
Well, of to Mass Effect 2 eej DK
My 4th post ever !!
I would have to say that Devil May Cry 4 is one of my most disappointing games of all time. Let me list the reasons.
1) Friends and the internet had told me that the Devil May Cry games where crazy hard. I had never played a Devil May Cry game, but I know my friends well. So I took there word for it. I really had a HUNGER for a crazy hard game at the time. It had been months since I beat the X-Box version of Ninja Gaiden and Ninja Gaiden Black on the hardest difficulty levels. I was so proud of my self and I wanted to feel that again. But Devil May Cry was really toned downed and just did not stand up to the difficulty of other Devil May Cry games. I have two friends that have played through all the Devil May Cry’s and told me this was nothing compared to the first games in the series.
2) The next thing I was looking for was a list of attacks and moves that was vast and complex. The game fell short on this topic to. After finishing the game, I told my friends about all the great moves and attacks they could have put in the game. Example – if you press O to grab a guy and put him to you, why not type in button combos to do different kinds of moves. But all we got was a ground slam or a couple of hits. Have fun with this stuff, I say we soften the guy up a little bit then we hold down a button crush the guys head off.
win
3) Watching the tailors for this game got me pumped to play it. Nero’s girl friend was shown dieing and Nero just let rage take him over. He was out to get the guys that took his lady love. I always give credit to producers that are willing to kill off a character in a game that is central to the player in some way. Unleashing the rage with-in and getting some valiance on the people that killed her was sounding just right for me. But that’s not what happened in the game, is it. ” SPOILER ” I think the story would have been a lot better if she had actually been killed.
4) This is the worst of all there are 6 bosses in the game. You will fight 4 of those bosses 3 times trough-out the game. They don’t look different, they are not stronger, do not bring new moves to the table ( except for boredom ). The other 2 bosses however do change. you will fight them twice and they do bring a new challenge for you. But having to fight the same boss 3 times over without any changes or upgrades is bad. Having 4 bosses like that in one game is just bad development.
5) Backtracking. This game must be the king of this category. You spent half of the game getting to a church. Once you get there you turn around and go right back to where you began. Same levels, same bosses, same everything. Where you began is the end of the game. The developers only had to make half a game. Poor choice.
Well that’s it. I still feel like I left something out. When my friends and I where done with this game, we sat down and just tore it apart. We all had our own expectations and hungers that we wanted this game to fill, but it just let us down.
For those of you that LOVED this game, I think its AWESOME that this game delivered for you. I’m sure some other crazy hard game will come out for me that I can be proud of beating.
I was trying to come up with a list in my head of all the games that, throughout the years, have disappointed me due to gameplay issues, graphic issues, programming errors and the like until something dawned on me. Perhaps, the most disappointing games were the ones that were announced, created a big hype and then, never made it the scene.
It is therefore, that out of these contenders, my BattleCry goes out to Duke Nukem Forever, for well, forever disappointing me since it will never see the light of day, there will be no kicking ass and chewing bubble gum. Duke Nukem 3D was easily one of the most fun FPS of its time, because it dealt with not only with violence but its cynical take on exaggerated alien stories and boob exploitation. Of course, no game could’ve been more awaited than DNF, but it never came. Every time screenshots surfaced (at least in the beginning), we had new hopes, which were soon crashed down as it kept getting delayed and delayed into oblivion.
I guess my point is, developers, please, I know it is not an easy job to make games, but if you do try to make one, go for it 100% all the way, if it works out, great, if it flops, at least you tried. Don’t give up half way, give it all you got and come out with your chin held up high
My battlecry for biggest disappointment goes to Enter the Matrix. The game released at the perfect time for me to make bad decisions. I had just started making money and being independent (around 13 or 14)and was swallowed into all the hype surronding the game and The Matrix:Reloaded. I ignored the fact Shiny never sent reviewers early copies of the game and bought it at launch. I get it home, excited as hell, pop the game in my PS2, and prepared to enter the rabbit hole. It was more like entering an a–hole. I could sit here and tell how bad the graphics and animations were, how clunky the controls, shooting, fighting, and general game machanics were, or how you could legitimatly fight an agent and survive (WTF?), but instead I’ll tell you what the game did do right…um…the in game advertisments for plentiful…
The worst part about the whole thing, I KEPT playing all because I wanted to find out “what I couldn’t in the movie.” What I found out was nothing inportant, it did not enhance my understanding of the movie to the point I enjoyed it better, nor did the info pacify the feeling that I’ve been duped. Eight years later, and I’m still bitter about it. FU Shiny, FU Atari, and FU WB Interactive.
My battle cry goes out to the most bipolar developer in video game history, Ion Storm, and their supremely disappointing sequel, Deus Ex: Invisible War.
I remember trying to sneak my way through the apartments at the beginning of the game, still excited I was playing the sequel to my favorite game ever, Deus Ex. I stalked my first target and readied my riot baton in an attempt to incapacitate him in a single blow. I expected a satisfying and well executed stealth takedown. Instead, all I did was take off a sliver of the newly implemented health bar and annoy the guard, who wasted no time shooting me in the face. That’s when I knew things had gone horribly, horribly wrong…
It was almost as if Warren Specter and Harvey Smith were trying to do everything in their power to ruin the legacy of Deus Ex. They took everything that made the original great and either overly streamlined it, or removed it completely. Obviously, as cited in the example above, the stealth aspect from the original was severely gimped by enemies who could hear the slightest movements and could only be one-shot killed by noisy weapons. It fostered a run and gun mentality, which is the complete antithesis to Deus Ex’s tactical philosophy.
Tiny levels/social areas, removal of the skill point system, a truly wretched UI, universal ammo, severely limited augmentation slots, bored sounding voice actors, and a story that fails to put you on the edge of your seat round out IW’s list of failures.
Granted, it was unreasonable to expect IW to surpass the ludicrously high bar set by its predecessor, but IW didn’t even resemble its overacheiving big brother. Streamlining a game can be beneficial (i.e. the absolutely fantastic Mass Effect 2), but there is a difference between that and dumbing down a game. IW may work well as a halfway decent FPS, but that’s simply unnacceptable for a game that’s supposed to be the sequel to DX.
/end rant. Anyways, that’s my vote for the most disappointing game of all time. Here’s hoping DX3 will, at the very least, be better than IW. Cheers!
My battlecry for biggest disappointment goes to over hyped games e.g Modern Warefare 2. I’m say it is a bad game but, the way people we talking about made it seem like the best game of all time, the online was very fun but after play with it for a long time it does get repetitive and boring, the story mode was great fun but i muched preferd COD 4 which is what mw2 is really COD4 with a new skin. I just hope they take there time to make the next call of duty and make it more innovative and not a year on year release.
My battle-cry goes out to Fable, not because the game sucks, but because if it had been what it was marketed to be it would have been 10 times better. I have to admit Peter Molyneux had me going from the start. A game about choices, about really growing a character and seeing the world change around you. Instead we got a short, mostly linear and horrendously voice-acted game.
When it comes to disappointments the worst is not buying a game you heard nothing about and having it be awful when you get home, the worst is when you hear a year or more of build-up about features and promises and by the end its total BS. So much so that even the sequel has not caught up to the hype. Now THAT is suckage.
My Battlecry goes to Killzone 2.
The game isn’t horrible, but the amount of hype it created since it was shown for the first time was insane, and I can say that if that game would have been released at that point in time or even a year later it would have crushed anything console FPS related for various years.
Lo and behold, when it was released 4 years later, it looked like your average next gen shooter, and the plot was just above a big “meh…”
I think the problem and disappointment came from the fact that the game was going to rely a lot on its graphical prowess and very little on its plot. The graphics and animations (which for the early years of the 21st century were astounding)were great, but for a game that was released in the late years of the first decade of this new century, it just doesn’t blow anybody’s mind.
Nobody will really remember Killzone 2 for it was meant to be, “a ground breaking graphical improvement in the console FPS genre” but for “the delayed SONY project that nobody cares about anymore”.
Cheers Axe heads!
My Battlecry goes to Farcry 2.
I had high hopes for this Game but in the end it was just as bad as Farcry the movie (which i didn´t see but well… i dont have to cause Uwe Boll made it -enough said)
Besides the graphics this game isnt worth playing i tried it many times but after 10min or so it is just sooo unbelieveable boring driving from one side of the map to another and that for every mission. And when you are driving across the map every 2 min. a Jeep comes out of nowhere with 2 enemies trying to kill you, whatever their reason might be.
So my biggest dissapointment in this game is the Ai which can spot you across 2km while you are sitting in the thickest Jungle imagineable. On the other side you as the player mostly have a hard time spotting the enemies.
Ok finally the Graphics – the game really looks very good with spreading fire, realistic day and night cycle etc. but what i noticed is that there are so many damn Hills&Mountains in the Game which is nice to look at but why the hell can´t you get on top of them? It is supposed to be free roaming Fps remember? -.-
Believe me i tried but it seems that the top of Mountains is an non playable zone where you gonna get stopped by an invisible wall and that is just bullshit. The malaria sickness is also annoying btw. so thats it, my biggest dissapointment ever = Farcry2 bought it on day one and sold it on day one.
After much deliberation, the obvious answer is ET on Atari, but we should not accept that answer since someone eventually was going to say it and it’s ranked on many lists online as the worst game ever.
So I would take the approach of non ET, and games you’ve played.
I want to say NES games that frustrated me, but I think there are some other games that are even worse.
It came down to a three way tie between Ikari Warriors for the NES because of the glitch at the end of the game where you get trapped in the pipes and cannot walk to the end of the game through the doors. Vs. WCW vs. The World for the Playstation, as the controls were horrible, Vs. Super Tecmo Bowl for the Playstation, as it was slow and not anywhere near as fun as the NES version.
My battle cry is going to go to Super Tecmo Bowl for the Playstation. The reason why I’m picking it above WCW vs. The World is because it had expectations, it had a history. Coming out on a newer console it should have been better graphically and gameplay wise then the older games in the series and it was horrible. It was difficult, boring, and weak. I went to gamestop one day and literally told them to just take the game when they said they would give me no money for it.
I know this was touched on before, but my Battlecry goes to the Fable series as a whole.
The first one, I believe I was told would revolutionize RPGs and there were there hard life decisions that would affect my world and appearance. True, Fable delivered some of what it advertised, but it’s still just some. Customizing your character just felt really limited. Not enough armor choices. You could have a wife but no kids. If you were good, you got a sissy halo and butterflies. The world was limited to small sections that had load screens. It felt shallow.
The next one, I thought they were going to fix everything. It looked better. Had a better story. The economy system was interesting. But there were no good legendary weapons. You could buy better stuff. You could have kids now but they never age and all you can do is lead them around and give them gifts. The dog was supposed to be this empathetic, intelligent creature. I lost him like three times. He got stuck somewhere, and the only real reason I liked him was he found treasure. The closet got bigger, but not enough for totally eliminating armor. There were less tattoos. It was buggy. The DLC was a joke. The list goes on.
The series always promises and delivers less than half of what they say. It always leave me with a bittersweet taste in my mouth. For games that base themselves on consequence and choices, I never feel that attached or like I’m making any kind of difference. They’re not terrible, but they always feel like they’re missing something. But like an abusive relationship, I’m comin’ back for Fable III. Hopefully this iteration lives up to the promise of the first.
Final Fantasy X-2
Seriously WTF?!?!
My battle cry goes to Far Cry 2.
When i first heard of it i get really exciting and was looking forward to it. Read and watch some reviews and i sawed that most of them was good, so i went out and bought it. But when i got home and started to play it i found out that the game was boring as hell. All you do is driving around in your car, stop and fight at a checkpoint. The story was bloody pointless. I blow 500 sek on this piece of shit when it came out ( that is about 50$) When i could have spent them on Stalker Clear Sky. I want my money back Ubisoft!
I would like to give a special honors Battle Cry to C&C : Renegade. And not “special” in a good way. The game had great potential, a market flush with people waving money at the possibility of stepping into the shoes of a soldier sprite and running around fighting for GDI and NOD. Instead we got a hardly playable, completely wasteful product that was pretty much dead on arrival.
I’m sure at least one of the guys on the panel here at EBA knows the shame of having bought that game expecting great things from it, and were disappointed to end up using it as a coaster at Lan parties.
My battle cry goes to Brutal Legend
Lets face it this was a game made by Tim Schafer built around a fantasy all star cast of metal legends and set in every heavy metal album cover ever and the most brutal sound track of all time. If that is not a recipe for success I don’t know what is. But what really killed me about this game was the demo. The demo was badass with its hack and slash action adventure vibe with a Deuce driving section. The game looked like all my prayers my entire life were answered in one little disk, but then reality set in. When I played the full game and played my first RTS style battle I realized I was tricked. I was expecting the most awesome adventure of my entire life and was left with a chip off of that stone and a below average at best simple console RTS. I wouldn’t have been that disillusioned with the game if they had marketed the game like it was an RTS. This ultimate bait at switch is the most upset I have ever been with a video game (including the $50 plate of garbage that is Far Cry 2).
EDIT: I had to ad that I’m pretty sure the game failed is because Dio was noticeably absent from the game. Just my 2 other cents
My battlecry goes out to Duke Nukem Forever this game has teased fellow gamers to insanity, it has been delayed, switched teams, switched engines, cancelled, put back into production, until finally gamers just stopped caring. But the disappointment doesn’t end there, every now and then someone posts gameplay footage or screenshots of the game on the internet making it even harder for people to forget. Even if Duke Nukem Forever did come out there is no possible way for it to live up to the hype, unless it made you orgasm every moment you play it, and it still wouldn’t live up to the hype.
The game that disappointed me the most in recent memory was Spore. Perhaps it was what I wished I could do after watching the dev videos and previews, but the game seemed more like a web app than something fully realized.
Spiderman 3
‘Nuf said.
Which one? the movie? the game?
cause that is also still a big debat
but i think the game
Most Dissapointing Game of all time would have to be Call of Duty Modern Warfare 2. I played the original Modern Warfare competitively and put in hundreds of hours of game time and never grew tired of the games, maps, or gameplay. When I first saw the trailers and gameplay videos it looked like the game was going to blow everyone one away.
What happened once I had this game and played it? I realized that what was once a “perfected” multiplayer experience was now full of poorly constructed maps, unbalenced weapons, tons of glitches and hackers, and a sub par single player campaign. I played the game for about 2 weeks and haven’t touched it since. Too put that into perspective would be if Bungie released Halo 3 and it was completely “noobified” which is what CODMW2 is.
Personally MW2 has turned me off of the COD franchise
FarmVille is the worst Game of all time (lol) as Alex Wilhelm recently wrote for http://www.thenextweb.com “FarmVille Is The Worst Game Of All Time – I Am Offended By Its Popularity” and so am I most of us would not venture in our Gardens because there might be something to do !
But Millions & Millions of people spend money on FarmVille ? Its simply behond my understanding.
Which harps back to Micropayments again ! You guys did not mention Microsofts new Game Shop launch in early March which is a form of Micropayments ? paying a few dollars for old school games on xbl (what a joke) so now we have a chance of making old game developers & publishers even richer, even though we can download for free the last 20 years of games freely of the internet.
Keep up the good work Guys.
Great Show …
Right now, all I can think of is this: Screw Gamestop, Support “Mom & Pop”.
I’ve never had a real problem with The-Store-Who-Shall-Not-Be-Named before now, but today I’m pissed to EPIC proportions. After finally finding a used copy of Lost Odyssey over the weekend (the only one the store had), I lucked out even farther by getting one that was virtually mint.
Today, I started installing it to my drive, only to have the visually perfect Disc 4 bomb repeatedly at 40%. After checking the web (and a call), I found another store a half hour away that now had 4 copies. As I presented my copy and explained the problem, the guy took mine to the drawer, grabbed out another and began to examine both. He returns with a completely different copy…which has a pristine Disc 4, but the other discs had to have been used for Frisbees, and manual for a jock-itch scratcher.
When I ask “Can’t you just switch out the bad disc for a different one?”, he replies, “If you had bought it here I could…but since it wasn’t our store, I have to buy back yours and sell this one to you.”
Me: “So you’re taking my virtually mint copy and giving me a shitty one in return?”
Him, after a 10 second blank stare: “Yes.”
So much for the “guaranteed to work” bullshit. They give you a week to finish it before you’re screwed completely.
Support your local shops if you have (and trust) them! And always try a full install when you get home.
My BattleCry goes out to Too Human. I was very excited for this game when it first showed up. The graphics were great at the time, and the premise sounded great. But the Norse gods were not on that game’s side. Delay after delay the graphics remained the same, making the game look dated and down right ugly. But I remained positive, I even liked the demo playing it over and over. But as more negative opinions came out, I had to pull back my pre order in dissapointment, and desided to rent the game instead. It was every bit as bad as people said it was. The only decent quality to the game was the story, but even that was sloppy at times. And it’s supposed to be a trilogy too, if a Too Human 2 is announced, it won’t have me backing it up this time.
My battle cry goes to the prices of games.
I am in the UK and the retail price for a game is £40-£45. Lets say that it were to rise to £60 in the UK and for arguments sake, $80 in the US. Now I think if this were to happen then it wouldn’t necessarily mean that developers would make more money. I make this point because I think it would put pressure on developers to make a higher standard of game to justify the higher price. Also if consumers see the prices of games increase, then they will think more about the games that they choose to buy.
My point is, if a game like G.I Joe for example, were to be priced at $80 is it realistic to think that consumers are really gonna pay that much extra for a crappy game, when they can pay for a game like Mass Effect 2.
Thx for reading.
My battlecry could easily go out to every 3d sonic game thats been made so far, but instead it goes out to the micro transaction debate that has seemed to have sprung up over Jason Rubin’s comments on the bonus round. When listening to the episode I saw a few obvious flaws in the pricing scheme he was mentioning, at least for games that hardcore gamers are involved in. I have never played something like Farmville, but I imagine that things like leaderboards, unlockable items and other content you will get further down the road don’t seem to be that big of a deal and rather the focus is on the speed with which you progress through the game. In a game like Modern Warfare where stats truly matter, people will spend hours and hours going through prestige levels for something as seemingly insignificant as a emblem next to their name the pricing model will certainly not work. I don’t see this creating anything other than a polarization between players who paid for the content versus those who earned it and the pride factor involved.
What I do like about Jason’s comments is his intent. In media like movies and books, you essentially pay for content. When I bought the Apocoalypse now, I wasn’t paying for the experience but rather to see a particular take on the heart of darkness story. This is perfectly acceptable in this type of media because there is a certain amount of content I wanted to absorb or be exposed to and my actions have virtually no effect on the outcome. However with something like video games where it is more of a two way street you shouldn’t be paying for content, but for an experience. Since our society is very much based on the exchange of commodities, it is incredibly difficult to create a pricing model where the player is paying for his experience with the content rather than the content itself. Part of this involves the entry price point being lowered and a player essentially paying more based upon their enjoyment with the material. While I certainly have no idea as to how this model can be intuitively implemented I like the idea of the system and hope that this is somewhere the video game industry progresses.
My Battle Cry goes to Diablo 2 as the most disappointing game.
This selection will certainly raise a few eyebrows but here are my reasons for selecting this title. When I played Diablo 1, from the time you enter the first level of the Cathedral all the way until you confront Diablo himself, the game is dark (lighting, not colors), and the music gets in your head even today. Can you remember playing Diablo 1 at night all alone with your headphones on, hearing the distant screams of women, the cries of babies, and wailing of demons in the music…then getting curious at a door with blood inside, only to hear “Ahhh FRESH MEAT!” when you opened it? Remember that deer in the headlights feeling you experienced momentarily before you ran away? Now can you tell me something equally as memorable in Diablo 2? I can’t outside of the cutscenes.
Diablo 2 was a great game in its own right, but it did not live up to how epic Diablo 1 was, despite how simplistic and straight forward the game was. Diablo 2 was too fast (yes I know you can walk, but the maps were overly huge so the game was clearly designed with running in mind), the fear of moving forward too quickly was never present as in the first, and overall, the atmosphere, with a story just as dire as the first game, completely failed to deliver the creep factor the first game did, even though the story was excellent. Little things like Diablo 1′s armor having vastly different appearance when you went from scraps/leather to chain to plate… while a rudimentary method of visual improvement, made a much greater impact than the armor that looked almost all the same and was barely discernible from the last piece you just replaced in D2. I still remember the first time my warrior put on his first piece of plate armor and the “whoa nice” it inspired in me when I saw it.
To this day, when I get the itch to play Diablo again, I play the 1st and not the second. I can only hope the developers over at Blizzard on the Diablo 3 project will take just as many queues from the first game as they do the second.
[...] week on the ‘Axe we’ve tasked you with submitting Member BattleCries dealing with your MOST DISAPPOINTING GAMES OF ALL-TIME! Obviously, we all have those classically craptastic titles that we remember…The ones that [...]
Lionheart: Legacy of the Crusader
It was supposed to be Torn. It was supposed to be Black Isles’ next great hit. It was supposed to be a fantasy port of the SPECIAL system. It was supposed to be GOOD!
In the end, the light at the end of the dark tunnel was nothing more than the putrid glow of disappointment.
Not only did Torn get canceled, Interplay decided to let some upstart piece developer have the reigns of the SPECIAL system, something any Fallout fan holds dear. What spewed from Reflexive Entertainment’s orifice was a stripped-down, gutted scarecrow of Fallout, and even Diablo at certain points. Half-arsed dialogues, boring combat, an illusion of custom character generations, pathetic graphics…
After that cancellation, Interplay and Black Isles was truly, and sadly, Torn apart.
I got to say Hybrid Heaven in the N64 was a big disappointment for me. I was 15 years old at the time it came out. I was so excited about this game! I bought it on day one and I was expecting an awesome Sci-fi RPG action adventure platforming puzzle solving fighting game… but it came thin on every aspect. The only thing that kept me playing the whole game was the crazy story, with clones, aliens, conspiracy theories, political issues, love story and amazing plot twist. The only thing missing was dinosaurs and shit… Now that I look back at it, I think it was too ambitious for its time.
Damn I would play it again if my N64 controller joystick wasn’t broken… fucking Mario party!
My Battle Cry goes out to Two Worlds. Let me say I love rpg’s of all types even most of the one’s that don’t score well or are not well known. Well I’d followed Two Worlds in the mags and it looked like it was shaping up to be a solid game. I went to game stop pre ordered it and waited for it to release with high hopes. When I finally got it home fired up the 360 and started to play I was so pissed I almost smashed my TV. The game was so broke I couldn’t put up with it. Then to add insult to injury I went back to game stop the same day mind you hoping I could at least trade it in and get half my money back. The clerk looked me in the eye and told me the game I had bought only hours before was worth just under ten dollars. I was so mad I snapped the disk in half and left it on the counter. I figued two worlds two halfs and never went back.
My battle cry goes out to “stronghold crusader extreme edition” for PC it came out six years later than the original Stronghold crusader but still had the same graphics which did not keep up with that years standards. For the same price with minimal effort put into designing the gameplay and presentation it was my personal most dissapointing game of all time
My battle cry goes out to Gears of War 2. I was so excited for the game I played through the campaign in one day. I’ll admit that the game was larger in scale which I liked but nothing much was really added to the already sparse story from the first gears. But my biggest letdown had to come from the multiplayer. To begin with finding a game was a nightmare and when I finally was able to get in a game I was forced to play game types I didn’t want to play due to the new matchmaking system and was usually was unable to finish a whole game without lag or a lost connection. I thought this was only a temporary issue but this lasted for many months after the games release. Hoarde mode the only mode I played regularly only because this was one of the few modes that didn’t take forever to join but to me it was very repetitive and somewhat frustrating when other players would quit to join their other friends games or because of the time required to reach the later levels. This led me to stop playing after about a month or two compared to a year and a half for the first gears, overall really disappointing.
My battle cry goes out to the film and tv show to game adaptation, here`s why.
i saw recently that they where making a prison break game adaptation, and as a prison break fan i got excited. and when I saw that it was set on the prison from season 1 i got even more excited.
and then suddenly flashback to almost excactly 2 years ago. that was when i first put that piece of shit lost in my x box. and if you might remember it blew. the fealing of dissapointment, anger and all things horrible. it is this fealing when you the one second want to play this game your sure will be awesome and you feel excited. and then 20 seconds later your trying to forget this game ever where made.
this makes for a fealing that nothing can compare to, it is the worst fealing in the world and thats why it’s my battlecry.
PS:im from Norway so sorry for my bad english
Shaman Of Destructoin: out
My battle cry goues out to Far Cry 2. When I first saw it I thought it looked really good. Getting to completly choose ur playstyle with the weapons u used to attack a camp or whatever just sounded really fun on paper, and beeing able to use fire the way it was shown looked awsome.
Then I come home and I get extremly dissapointed. When they said how big the game was I was first “Hell yeah that sounds cool” but getting around was just a pain in the ass. The quick travel to about as long to get to as the actual destination u had to go. And the insanely quick respawning of the enemies didn’t help when you wanted to just get where u was suppose to go. It also didn’t help that the enemies only “armor” was a frickin T-Shirt, and I sometimes had to shoot them 3-5 times in the back with a sniper rifle.
I know that they where going for some realism, you have to travel for malaria pills, your car and weapons break, but the point of any game is to engage u in some way shape or form. But how realistic is it that sometimes when u heal urself u put out a fire from ur leg because u where shot in the back.
If the story had been more engaging there is a chance I would have played it through all to the end, but hunting down and killing a guy that has saved my life several times doesn’t give me much motivation.
After about 15-18 hours or so I got to a new undiscoverd area and that’s when I just gave up. It will always nag me that I didn’t finish it because it’s one of the few games I didn’t see through to the end. But I just simply didn’t enjoy it. (did have a couple of hours fun with the multiplayer but that’s about it).
I’d have to say MW2 it was supposed to hold me down until Bad Company 2 came out. and it failed on every level it was poorly handled be IW and activison with no public beta or demo. Look what DICE does a very well established franchise and the always have betas and gather feedback and fix glitches to the final product. MW2 was broken from the start with major balance issue and the game breaking glitches made it even worse. I don’t see how this game gets all the praise it does and NOBODY talks about how much of a problem the MP in this game is STILL today. have’t played it in 2 months. returning it when I pick up BF:BC2. See you guys on the battlefield
I know its unusual, but I have a second battlecry. This one isnt about any game i was/am disappointed in, but about something you guys talked about in the Skirmish. Namely the micro-transactions. Why does everyone think in a one way street? Why does it have to become more expansive to buy a game? Yes they put in more money, so the costs get higher. But bare with me….
Do you guys remember Keynes? you know the guy from economics? remember high school economics? well let me explain it then. The higher the price, the less people will buy the game. So accordingly, the LOWER the price, the MORE people will buy the game….. Think about it.
My BattleCry goes to Dante’s Inferno. Not only did the title mangle every story aspect of the poem, but to top that, every gameplay element there was, was either ripped off blatantly from other great franchises or a complete gimmick. Just throwing mature content and a mediocre at best hack n slash gameplay mechanic doesn’t make a game be good or sell good, and in the end it just seemed that there was not really any effort put in this project… shame, I was really excited about this one.
Im going to say that my most dissapointing game of all time was modern warfare 2, don’t get me wrong the game was brilliant…… until you finished the game and got to about prestige 2.
The graphics were ok, the gameplay was amazing, but the servers are to hmmm lets call them fragile, i get frustrated some times because i will join a match and emediatly get thrown out due to the host!!! I have checked my connection it is awsome, and after you get all the guns and perks it gets to boring.
The story was good but they ended the game at the wrong point and its not as ground breaking as the first. Its not very realistic either compeared to battlefield bad company 2 or (what i think is going to be much bettar than mw2) Medal of honour.
After you complete the game, it gets to boring and that for me is very dissapointing.
p.s my psn name is gezzy1969 and xbl is wynnie666
my protest is complete….
Ok so my battle cry goes out to MR friggin Rubin and his stupid ranting on bonus round
Firstly I would like to say that I don’t think he knows what he talking about. During the bonus round he says that he thinks that the pricing he describes is a necessary change for the industry. However if you were to give away games for free initially and pay more the more you played them, what if AVP were to have been priced like that, surely they would be unable to recoup their development costs? So overall I think it would be bad for the industry….
The other thing I wanted to say was that I live in the UK and as a result the RRP for 90% of games (excluding MW2)is £50, about $70-$80 but I would still rather that they put up the RRP (if they have to) as I have never paid RRP for a game so im sure I would continue to shop around and get a good price. The other reason being that I hate the idea of not owning 100% of my game from the off
Robbie Mackenzie
My battle cry goes out to Dark Sector. Don’t get me wrong I played the game and overall it wasn’t terrible, but the original concept for the game was so much more intriguing.
http://www.youtube.com/watch?v=BXJFC4bbzXw
Originally Dark Sector was supposed to have an entirely different setting and story line. It reminded me of a Metal Gear in space and when all was said and done ended up being an overdone plague based rehash resident evil type storyline with an A typical hero with the twist of a glaive. I don’t think the game was a complete failure like I’m sure alot of others do about their battle cries. I just look at the game disappointed wondering what might have been.
My most disappointing game of all time?
My Battle Cry would have to go to Fuel. When I saw the trailer, it made the game look kickass. With hundreds of miles of open terrain and, weather effects like tornados to race in. It looked like the perfect off-road racing game. But “Oh boy”, I was so wrong.
I bought it on the first day and after 30 minutes I was already disappointed. I still played it for the next 3 days hoping that the game would get better. But guess what, it didn’t, it got even worse. The game is so boring for all the open terrain, there is nothing to look at and everything is copied and pasted. The races were repetitive and the music was the same, if you could even call that music, it was just the same guitar riffs over and over again. And the cool looking weather effects didn’t happen randomly like I thought. They only happen in specific races and they’re on fixed paths. The weather doesn’t even affect the way your vehicle handles.
And to top it all off it doesn’t have a story at all, I know that it’s a racing game but I’ll take a cheesy Need for Speed story then none at all. Furthermore, I can’t believe that the CodeMasters name is on this piece on crap, I used to believe that a racing game with CodeMasters name on it was a gift from the racing gods.
In the end, I couldn’t even bare trading it in to GameStop knowing that someone else will feel the disappointment that I felt, so I took a hammer to it!
My Battle Cry goes out against Master of Orion 3.
Having enjoyed countless hours on both the first two games in the series, both online and amongst friends during the LAN times of old. The intricate space combat, the tech research and the multiple ways the game could be ‘played’ depending on race design, tech choices and more meant every game was a new opportunity and possibly a new experience.
The time between the first and second game was 3 years, with vast improvements on the gaming front. Master of Orion 2 built on everything that was great about the first one. More distinct race choices, more advanced space combat, very detailed colony management (too much at later stages in the game) but overall was a massive hit. When real-time space sims are being discussed, Master of Orion 2 is often brought up as a benchmark. So, naturally, Master of Orion 3′s announcement had me hyped for a very long time.
But only a few hours into the game I quickly realized that more or less everything I held dear in the old games were long gone. New AI was piss poor, space combat was no longer turn based and sucked. The first space combat I encountered in this game is where what remained of my hopes where completely shattered. Instead of the detailed sprites of old I was greeted with small triangles representing my ship and my opponent. The little ships flew around in circles at each end of the battle grid. Every now and then the ships would come close enough to fire, but after a few shots they would drift apart in their ever circular dance. After 5 min. of desperately trying to influence the combat I tabbed out and shut down the process.
I later talked to a friend of mine who had even bigger hopes for the game. He’d tried his best to actually LIKE the game. Sat down, read the manual cover to cover to try and figure out HOW to play the game. After weeks of trial and error he concluded that the game was “bearable”.
The game play was unrecognizable, very little to nothing remained of the game I held dear. In the third installment of the series, they changed too much.
Other games I’ve played may have been worse than this. But nothing has ever shattered my hopes more than Master of Orion 3.
My Battle Cry is to HALO 3 , not because of the game itself but the developers had and opportunity to make a great game , come out whenever they want, do whatever they want to the franchise ,release it on two disc ( one for single player (FINISH THE FIGHT) & one for multiplayer ).i loved the game because i love the universe that it is set in, read all the books/comic’s and soon to watch all the anime.
I’m probably gonna be hated for this but the game that disapointed me the most was God of War 2.
Now gameplaywise it sure was an improvement over the first one. The sense of scale, the boss fights, the overall level design, it had everything, except a story.
In the first one you had a great story wich was told in a great way through flashback and the like. Kratos’ motivation felt genuine and the twists and turns were really clever. In the sequel however, I found it hard to swallow how the adventure began, it felt artificial. All the mythological characters that appeared didn’t have any legitimate reason to appear and *spoiler alert (start)* the whole zeus is your father thing was just ridiculous *spoiler alert (end)*
I enjoyed GOW2 gameplay and design but the story was such a dissapointment that I’m not interested in the sequel.
This is my Epic Battle Cry which im giving it to Resident Evil 5; because I spent my 60 bucks for a game that made me just shake my head. It felt like Resident Evil was more of a action game then a survival horror. The only thing that motivated me to beat the game was watching hot ass Sheva in action and to save Jill Valentine. After I beated it in a couple days I totally sold it to Gamestop, didn’t even bother or think twice about the dlc- watever, i just want my money back..
the most disappointing game I ever played was star wars unleashed. It was a cool game but i was so hyped for that game then it let me down.But it was to short and you had to use combos come on a light saber kills instantly why in the hell will you need combos. Then they didn’t give much opportunity and the level where you take down the destroyer was weird the controls were not working for me so i had to quit and try again when I was not mad at that game. Then the ending was the cool but how did the apprentice live for the 2nd game coming soon and close 2nd has to be far cry 2 it sucked compared to the first
I registered just to post this Battle Cry and express my prodigious disappointment with a game I had the highest of hopes for.
Black and White 2 is for me without a contest the most disappointing game of all time.
Yes there are games worse than B&W2 and yes there are games that perhaps were more hyped and did not live up to the hype. But I find Black and White 1 to be one of the most innovative games of all time and the torch carrier of the “God” concept of games like “Populous”. Black and White 2 however was so bad that instead of carrying the torch it firmly killed the “God”-game genre.
The first was an amazing game for its time and even though it did not fall in some peoples favour the cheer innovation, detail and control given to the player was without par at the time and most developers still agree that the Creature AI is the most advanced gaming AI to date.
Few people ever heard of Black and White 2 because it was such a huge letdown they didn’t even try to market it; The story was beyond subpar, the opposition of isolated towns was pathetic and the miniquests did not hold a candle to the ones in Black and White 1.
All it all it was a step backwards in every way but graphics compared to the first and sadly graphics never make a good game.
I was a poor kid but I saved up money for a whole year to buy Black and White 2 on DvD as well as a DvD player (since my computer did not have one) and you can guess my disappointment when the game I bought was not only bad but also made me realise it had killed a whole genre, a genre I deepely loved and miss.
My most disapointing game of the times is (let the flames rise) Gears Of War 2.For the fact that the original left so much open to expand upon and all we got was more AI and gore, im not saying it a bad game its just that it could have been so much more imbrasing and maybe even a stronger story? agree or not that is my dub
In my opinion the most disappointing game of all time would have to be Mass Effect 2. I bought the first game after hearing the great reviews it got and having it recommended to me by my friends. When I finally picked up the game, I was blown away. Never before had I seen a game that went so in-depth with story and character aspects. The branching story led to multiple playthroughs on my behalf and the large equipment and armor variables brought me even farther into the game. When I heard Mass Effect 2 had been announced I was ecstatic. I preordered the game almost immediately and was out the moment my local game store was open to pick it up. I got the game home and played through it only to find, much to my dismay, that many of the things that had brought gamers so deep into Mass Effects story were severely cut back or gone altogether. Much of the weapons/item inventory was gone leaving you with a very slim choice of weapons and armor to choose from as well as little to no other items available. The game went no where near the depth that Mass Effect had character wise and I was left with the feeling that I never truly got to know any of the characters and the ones I liked the most had had their stories built-up in the first game. The entertaining side missions with the Mako were also not present, replaced by a redundant mini-game involving the scanning of planets for resources. It seems as though in the process of making games more accessible to new or casual gamers, developers are making games less enjoyable for the more intense gamers. Taking out features or dumming them down so much that they are unrecognizable doesn’t make a game better, it may even harm it. Overall Mass Effect 2, in my opinion, is one of the best games released in recent months, but even so the first one was vastly superior. Axehead Necromaniac007
My battlecry goes out to The Legend of Zelda: Majora’s Mask. Majora’s Mask was disappointing to me because it was preceded by one of the greatest games of all time, The Legend of Zelda: Ocarina of Time. Almost every single element of Majora’s Mask could not even begin to compare to its predecessor. Clock Town and its inhabitants were not as interesting or engaging as the citizens of Hyrule. Saving one little town from destruction wasn’t an as epic story as saving a kingdom and the Triforce in the first game. Plus, the combat was nearly unchanged from the previous game. Nintendo seemed to rest on its laurels rather than push the Zelda franchise forward. In by no means is Majora’s Mask a bad game, but it failed to live up to the hype generated by Ocarina of Time. All in all, Majora’s Mask seemed like a minor sidequest when compared to Ocarina of Time.
Okay,I’m new here,so I might do something stupid,but my Epic Battle Cry goes out to one of the biggest disappointments to me in a long time… Final Fantasy Seven.
So,I’m a relatively young gamer,and sense I’m a ofter visitor of this wonderful Internet of ours,it’s hard not catch wind about this game. So,when I heard this game,an RPG beast,would be available to me on the PSN,I was excited to catch up with the rest of the crowd.
Annnnnnnnnnd… Sucky! Wow,this was a dull experience… How do I begin? Well,Sony apparently didn’t find it in there best nature to adapt the game to a point where it is unplayable to someone with a new PlayStation! They made NO way to save unless you have a memory,which systems like mine DON’T have. Okay,so I can’t play continuously without keeping it on FOREVER. Ugh,this is already get to long,but I must explain fully. I tried playing as long as I could,but I couldn’t,I really couldn’t! The combat was either completely one sided,or as hard as trying to chew a rock. I never really enjoyed Final Fantasy games because of there strange choices for fighting,but in this,yeesh,it’s so weird to have to wait 8 seconds to hit someone again! What do they do while waiting,stick their thumbs up their ass?
I mean it,the game was so boring or so annoying that I couldn’t find the will power to even make it past the damn train ride after the group cuts off all power to parts of the city,what assholes >.>
Well…It might of been different to you,but to me,it was a horrifyingly BORING hour.
Some good calls like MW2 (total let down compared to the first one) and some calls that I just can’t agree with (Diablo II, for example) but diversity of opinion is great and is what keeps forum discussions interesting.
Recently, Dante’s Inferno dissapointed me far more than the AVP reboot because my expectations were higher and I think that is a huge factor in what our most dissapointing games are – how high are our expectations going into it?
For me the game that dissapointed me the most was Freelancer, for the following reasons.
1. No joystick support!!!???? WTF were developers of a space flight sim thinking.
2. The space flight (future combat) sim is, give or take, my favourite genre. Freelancer could have kept the genre alive last decade but instead it failed it’s own genre – Chris Roberts became the George Lucas of the video game industry by killing his own baby.
3. NO JOYSTICK SUPPORT!!!! Not only is Freelancer responsible for the slaughter of the space combat genre but it is also partly responsible for the killing of the greatest gaming peripherals ever.
4. And this is what grieves me the most (no, no-one killed my pet snake) Freelancer was almost a really good game.
I hope the Mechwarrior reboot is something good because I still lament the drawn out death of my favourite type of gaming.
Sweet a massive bitching session.
My Battlecry goes out to Final Fantasy XII. Up until that point I was such a fan of the series, I loved FF6-9 as well as the earlier installments. I even liked FFX but had to concede that it was not as strong as the other games. However it took it to a new platform and introduced voice acting to the series for the first time.
So I waited 4 long years for the next installment of one of my favourite franchises (FFX-2 and 11 don’t count). This would be the game that FFX should have been, better gameplay, better graphics, better voice acting and most importantly better story.
*sigh* Sadly this was not the case. The first alarm bell rang when I realised they had removed combat and replaced it with a bunch of algorithm’s that forced me to watch my characters beat the enemies to death in the most sickeningly unsatisfying way.
Not only was the combat like playing World of Warcraft but this was one of the first games to bring this method of `questing` to a console RPG. Which eventually led to other games such as The Last Remnant which was also Square Enix and also sucked balls.
Combine the unsatisfying `gameplay` with a storyline that was so shallow a termite couldn’t drown in it, and the most unlikable cast of characters you will ever come across and it took away any motivation to see the game to the end. I did anyway because I don’t like to see things unfinished but I was altogether let down.
I won’t go more into the story since I’ve rambled on enough but to give you the gist of it. It’s Star Wars with no lightsabres and a sexy chewbacca.
My most disappointing game of all time would be Modern warfare 2! :O:O:O shock!
I am a PC gamer and the game was just destroyed by the lack of i would say care that PC has been given, we were treated like a dirty old girl friend by IW. i know it is hard for Xbox and ps3 people to see what was so bad but the way the game was all fine for PC up until they couldn’t hide the no dedicated severs problem any more then it all went maddddd. And the mess the PC game is in it is 5 mins to get a game now and i really haven’t looked at the game it hurts that cod4 one of the most enjoyable games i have ever played had this as a follow up
the pc cod people have gone moved on, the game could have been so so good for us really would have been amazing but this stab in the back is like the night of the “night of the long knifes” for pc gamers it hurt so much web sites like modernwarfail.com have been set up and cod5 and 4 severs still have boycott MW2 on them, there is reason 4 this i have the game and really every 2 severs has a hacker and not a “he is such a hacker!!” hacker someone who it is really easy to see they r a hacker (gun flying around headshot orgy!!!) or the lag is just amazingly bad compared to cod4 5 or any game with dedicated severs. the way that people have been ignored and threads have been deleted on their site shows how little they care now, me and my clan really were looking forward 2 this game but it is just a hack job and could have been so much more
the game isn’t even playable in some parts of the world on PC and in the UK we haven’t the best internet and i think that kills the game even more, there have been a lot of patches but looking into it they have been to stop pirates getting on MP and the fix’s sometimes are only half arsed done, the game has got worse with the patches was 2 mins to get a game now 5 – 10! :O all for saving money and to get us to buy DLC i think they have made a bit cock up as no one i know likes the game on PC, and it will not outlive and hasnt outlived cod 2, 4, 5.
P.s. my spelling is soooo bad sorry about that i have the lovely dyslexia curse
+ love the show and always hav + i duno if i am the only one but i liked seeing you on ur episode 50
its not like u all broke my pc screen with ur faces would be nice 2 c more of u lot
thanks Joe from England!!!
Biggest dissapointment ever, Brutal legend!! Im such a metal fan and i was so psyked. The RTS elements blæhh I didnt finish it because i was dreading the next battle Why the hell would schafer ruin this game with RTS.The demo was missleading, the demo shuld have had an rts battle then i wouldnt have bought the crap. Its such a shame couse the game had so much positive things going.
My Battle Cry goes out to the original Assassins Creed. It was one of the few games that I was really excited for and felt the need to preorder, and I played it non-stop. Not to say it was a bad game, but like the majority of people, I found it was so, so repetitive and it is one of the few games I’ve had to sell on because there was no use for having it after completion, it didn’t even deserve a second play-through. Ubisoft sold this game to me as being a fresh and new experience, as nothing sounded better than, hidden blades and assassinations, but it was just poorly executed overall. On a side note, AC2 dealt with these problems so go Ubisoft but fuck their DRM. Fuck it to hell.
On another complete side note, I was surprised at the poll a couple of weeks back in relation to immersion in games and atmosphere. If I am not mistaken, visuals won it and sound and music came right near the bottom. I could not believe that people found visuals more immersive than sound. I play games a lot, and feel detached when my sound is off. You cant get a sense of atmosphere and what is happening if you don’t have those little auto queues. Challenge to those who disagree, play a game with no sound, and you find you will mindlessly play through it. Play it with your eyes closed, and you still get a sense of immersion and atmosphere. You can tell exactly what is going on and what the mood is with sound.
I am often bullied for listening to game soundtracks like MGS4 and Portal, but truth is, they are so important to the game, without them, it is nothing.
My battlecry goes out to the apocalyptic dingleberries running Sega’s marketing division. It’s recently been announced that the long-awaited English version of Yakuza 3 has had some content cut. The most disturbing of which is the complete deletion of everything host-club related. The reasoning behind this is that, apparently, the concept of a hostess club club “wouldn’t resonate as much” with western players (despite the fact that they were present in the first two games, I might add).
I’m assuming the people Sega uses to market their games have had some sort of training, so how is it that they don’t realize that these western players are by and large people that love what the Yakuza experience has to offer; that it brings a slice of Japan to our living room. It is precisely things like hostess clubs that we buy the Yakuza games for. I can understand that poor sales made them hesitant to localize the third installment, and for what it’s worth, I’m grateful that they did, but what is the point of going through the effort of localizing it if you’re going to cut out one of its major features?
Besides, being a host and running a hostess club were two of the most time-consuming and unique things you could do in the previous games, and they initiated any number of other quests which resulted in double-digit hours of potential extra playtime. The third game was supposed to expand on all this by giving us the opportunity to customize your own hostesses. Despite always having been M-rated games and having hostess clubs and even strip clubs, as far as sex is concerned, Yakuza games are far more innocent than the average western M-rated game, so it’s not as though they’re protecting our fragile little minds from anything.
What the hell is Sega thinking? Considering the fact that Yakuza 3 is going to be released in the same month as God of War 3 and on the same day as Final Fantasy 13, the large majority of people that will buy Yakuza 3 will be those that are familiar with the first two games and who will realize what they are missing out on. The report mentions something of a deadline, that they had to make cuts in order to bring the game to the west in the time allotted to them. What, was their deadline mid-March so that it could sell as few copies as possible by making it compete against what are probably the biggest multi-platform RPG of this generation, as well as the biggest Sony exclusive?
Sega is effectively killing the game before it’s even been released yet, and they need a good Kiryu Kazuma style beating because of it.
My battlecry goes out to gears of war 2. My friend and I talked about this game for months. We even thought about how cool chainsaw duels would be, and to our surprise it was in the game. This game was literally the only game my friend and I talked about. We both went to the midnight release of the game. It was a school night and my dad taking me to this was amazing. I get home pop the game, I only had like 20 min to play the game because it was 1 in the morning by the time i got home. I decided story mode would take to long. I got to multi-player, i already knew about the new interface but it still made me a little annoyed to see it. I tried to join a game, i end up waiting and waiting and waiting and before i knew it my 20 minutes were up. I was quite pissed. I got to the game the next day after school. Waiting for 10 mins finally get into a game. All my time wasted because it was laggy like no other, chainsaw over powered, smoke grenades knocking me down, head shots not counting. People had already found glitches and were using them. The game was broken, and it still took forever to find a game. I tried story mode and realize it is a sob story about Marie the game was fun but the story ruined it, along with the dumb new cogs. A cowboy, a Indian on another planet, they haven’t been to earth in a long time. The still broken multi-player along with the somewhat dumb story. Honestly makes this game my personal biggest disappointment of all time.
Gears of War makes me very
My BattleCry goes out to Lionhead Studios. Lionhead Studios continues to fail to achieve their goals. Peter has always found ways to put out tons of hype for his games. Most of the time our expectations were not reached. His goal was always to “Make the greatest RPG of all time.” The problem with is, think about all the games that couldn’t be improved in any way with RPG gameplay? Not many come to mind. The reason Peter always falls short is he tries to do too much and doesn’t focus on any core game features. Mass Effect, Fallout 3, and GTA 4 are all the examples of how games can adopt RPG but have core game mechanics that could stand on their own. You can’t just start painting a wall with the second coat of paint and expect it to look good. You need the first coat to make anything work, and then you build on top of that. If you fail the first time, thats what sequels are for!
How is this even a competition? I thought that everybody agreed that Perfect Dark Zero was the most disappointing game ever. Everybody had extremely high hopes for Perfect Dark Zero. My expectation was that it would be just as ground-breaking as the first one. The game didn’t turn out terrible but it just emulated its predecessor in every way. This was a big mistake because by that time, the original Perfect Dark was outdated. Its multiplayer that it had pioneered alongside Golden Eye was in many games by the time Perfect Dark Zero came out and its story was noticeably weaker than the first one’s (which didn’t have a great story to begin with). Because of this, it just blended in with ll the other average shooters out there which is ultimately what disappointed me about it. Perfect Dark was such a stand out title for its time. Perfect Dark Zero wasn’t bad, just a little behind the times.
My battle cry goes out to DRM (and the dood who started the car analogy thingy. No the first one… no the very first one.)
To make this as obscure as possible I will be using the car analogy. And also to reach out to the very limits of my imagination.
- I would not buy a brand new car that I could not re-sell at any point after purchase.
- I would not buy any car that would use the radio when it wants to.
- I would not buy a car that would shutdown it’s engine when no transmission would be received by it’s radio.
- I would not buy a car that would not start after five/fifteen change of tires.
Nope,
I would not indeed.
[...] your week thus far and chiming in with your thoughts on this week’s Member BattleCry topic: The Most Disappointing Games of All-Time. Now, as you may have heard me say on previous editions of our EpicBattleCry video podcast, [...]
My Battlecry goes to Final Fantasy X-2
I really loved Final Fantasy X and even though the whole cast is quite odd, the gameplay was completely amazing and the storyline was good. But the continuation of the game, i wonder who sat down and said we have to make this ex-priestess some kind of gun weilding pin-up pop singer…. and thought it would be a good idea. I don’t really dislike the mechanics of the game, but the 100% completion of the game is completely useless and unrewarding. The plot is predictable from 1000 miles. One of the major points down for this game is that you’re ultimate BAD ASS form, you’re limit break, overdrive, call it what you want… well … YOU CHANGE INTO A FREAKING FLOWER!! how’s that for awesome?? so you’re playing a cast of 3 girls, one whose description is above, the other one is just a chocobo colored eye candy and the last one is an ugly sad excuse of a woman who clearly wants to be a man. I also have to admit the graphics are the same or wors than FFX which is not really a good sign…Why am I dissappointed you ask….? I usually like Square Enix’s games but this one is the worst rushed up entity i’ve seen.
I hope they never make another sequel like this, or like dirge of Cerberus… but that’s another case!!
Live on Axeheads!!
my battle cry goes out to Banjo-Kazooie: Nuts n’ Bolts, simply because it was such a giant step below the first two games, though I feel I must make a qualifying statement, nuts n bolts wasn’t really bad in the sames sense as say Sonic Unleashed, thing is that its a freaking Banjo game, even when nuts n’ bolts was unveiled I still held out hope that it would live up to its predecessors, but it amounted to a kick in the balls from a developer that really has fallen from grace, god damn it Rare, you were one of the reasons I bought a 360.
It goes to Superman for N64.
When you hear the idea of having a 3D Superman game, the image created in your head is just so different then what they deliver! As featured in Screwattack, this game just blew it off. We don’t know if they didn’t have proper budget or time or whatever, you don’t mess with the controls like that!
I remember a stage where your in a building and can’t get out, it’s Superman, break the walls! Even in the new Superman games this is not implemented.
My battle cry goes out to super smash bros. brawl as on of the my worst games i have played in a long time. It was an improvement over melee but between the friend codes and the weak online effort, it almost feels like they phoned it in, and don’t get me started on the subspace emissary. I’m sad because it does have tones of unlockables from songs to demos, and a full chart of dates that nintendo games came out from nes to some wii? I and a lot of people expected way more for this game after melee but as it is for many of nintend’s games it feels like they put out the bear min.
p.s. for other Wii fanboys replace SSBM with your battle cry title and and it still work.
I can talk about 2 games that brought sadness to me, thinking they actually were good. The fisrt one is Sims Castaway, beacuse the Sims 2 was a great and fun game, and I thought this one was going to be good… but hell, I was so wrong… The second game is Predator Concrete Jungle, this game sucked so bad… wasted hours. Knights of the temple II also sucked! haha… pieces of shit wasted my time and money.
OK, I’m popping my battle cry cherry here, so be gentle.
When I think of the two words “disappointing” and “game”, time and time again only two other words pop into my head.
“Advent Rising”
Now, there are other games I had been excited for that have gotten lower average review scores (it has a 68% on gamerankings.com, screw metacritic and it’s unbalanced averaging), but Advent Rising for me was a very personal disappointment.
First off, I’m a sucker for musical scores, and Advent Rising’s was in the hands of game reviewing semi-legend Tommy Tallarico, a man I had watched yell at Victor Lucas throughout most of my adolescence. Excitement rising!
Second, it had an epically promised storyline [half-penned by Orson Scott Card] that Humans were a race of super-beings that were unaware of their own powers, combining that with an alien threat of attempted human genocide by a race known as “The Seekers” (a massively effective name for a genocidal alien race, no?) that would flesh itself out in two more planned sequels. Excitement bubbling!
And thirdly, it would have a brand new “flick-targeting” control scheme for streamlined fancy-free kill fests, vibrant graphics and sound, and character design that looks like a combination of Halo and something else that is awesome. Holy shit, excitement boiling, get me off the burner! Me and my best buddy went and bought it first day!
It turned out to be a buggy, ill-conceived mess with rigid controls and an out-of control ambition the likes of Too-Human. To top it off, on my buddies copy there was a glitch that caused the button on an elevator to disappear, and wouldn’t return with a re-start. Sorry human race, I got stuck in the lift.
Disappointment rising! … at least the music was pretty cool.
Runner up: Brutal Legend – When you’re being so unbelievably original, please try not to do too many other things at once, and at least tell people it’s an RTS in sheep’s clothing… at least the writing was pretty funny.
Hey guys my battle cry goes out Odama on the gamecube. I was brousing through the store looking @ games and this one sounded pretty neat from the description with voice command to lead your troops to victory. So I figured sweet and bought it, popped it in and found out that it was nothing like I’d hoped it’d be. It was a weird pinball game where you play pinball and there are soldiers running over the play area. Now I’m not 100% on the objective (it’s been awhile) but I’m pretty sure you had to literally tell the soldiers which way to go to avoid being run down by the pinball and eventually direct them to make their way to the top while at the same time keep the pinball from rolling passed the flappers. I don’t know, I didn’t have the patience to play past the first level. Luckily I am a good customer at the place where I’d bought that game and they let me return it, for store credit of course
My battlecry goes out to World of Warcraft i’m a big fan of the franchise and i was playing WoW for like 4years and i recently got disappointed and made me quit the game for good is the fact Blizzard start to make the game ways too easy. I was kinda an Hardcore players i had a guild we was raiding and wasting alots of time doing the new dongeon too get betters upgrades and every patch releasing all the stuff we worked sooooo hard is now hella easy too get. That suck…
So my battlecry goes out to in my opinion the most disappointing game I’ve ever wasted 60 bucks on, Modern Warfare 2
(Flame shield on)
So in my opinion this has to be one of the worst games I have ever bought, when i saw all the trailers and gameplay I was totally pumped for the game. I loved cod 4 with the new modern setting, intense campaign and the fact it had one of my favorite guns the g36c. Then I go MW2 it had a pretty cool campaign despite the fact that the AI had the accuracy of an elite squad of snipers. I don’t understand why their aim is so good, they’re terrorist you would expect them to spray and pray.
Then the BIGGEST downer the multiplayer, i know people like but i hate IW with a passion for releasing the game which so much bull
The worst spawn system I have ever seen, javelin glitch, then care package glitch, the over powered models, hacked lobbies, boosters, and the horrid addition of death streaks.
I don’t blame IW for the hacked lobbies but why is it MW2 is the first game i have seen in all my time of playing on a console to get hacked to a point in which it effects EVERYONE. [sarcasm] I also just love the fact that this game came out with an abundance of game breaking glitches [/sarcasm], also i’m sure everyone who ever played this game agrees with me on this… THE WORST SPAWN SYSTEM EVER PUT INTO A GAME!!! Death streaks are just stupid to reward a player for sucking and if you don’t want spawn killing make a good spawn system, so you don’t spawn 5 ft from a guy in a game of FFA.
I know many of the problems have been fixed but the more serious ones remain, like the ability to gain super speed while holding a care package marker, and i don’t know if its possible but i really wish they would fix the game breaking spawn system
I have rage quited so many times because i would get killed and respawn only to get killed again once or even twice or even more times in a row.
Until the spawn system and the few remaining glitches are fixed this game will be the biggest piece of trash i have ever seen
-I expect tons of flame for this-
My Battle cry for most disappointing game easily goes out to “Turning Point: Fall of Liberty”.
I loved the idea of taking the fight to the United States. Once again, another great idea, but a bad execution. This game was terrible, the AI was some of the worst AI i have yet to see in a game, Character Models are poorly made, very linear, the levels are very very unentertaining. This game is a joke… it feels as if the developers just did it for the hell of it. Very sad
Id have to say the game that left me most dissapointed was fallout3. Not because the game was bad by any means. It was dissapointing to me because the fact that i bought the game at launch and all of the dlc and gave bethesda so much money, only for them to stab me in the back by releasing a game of the year addition with all the dlc included. I was seriously crush when i found out. So from now on im just going to wait until a year after a game comes out ro buy it so i can get all the dlc packed in.
My battlecry goes out to Star Trek: Starfleet Academy.
Being a long-time trekkie just the possebility of piloting/captaining my own starship, maybe even the Enterprise, really got me going for the title. Nothing that interplay had done up to that point with their Trek license had even come close to this.. a full-blown simulator.
In short.. I wanted it! I told my local gameshop to order it and waited, reading what little I could get my hands on at that time.
It arrived, I was stunned by the fact it was spread over 5 CDs, installed with some fuss from the installer and started to look at the options and controle, still in this daze that I had it and that it was going to be so cool and all those things…
And I got stuck… on the first mission. Granted, simulators are quite hard to master, but this was just so complex with keys having multiple uses all over the keyboard, just switching station and finding the right key for what you needed to do took so long that they ship around you blew up. Rediculous!
I guess that my idea had been to give orders, and maybe being able to jump in and take control myself of something if I wanted to at any given time and the rest it would go automatic, well it didn’t do that.
And most of the space on the CDs was the video, not the game in itself. So in short, the FMV was great, acting was normal as you’d expect it, the interface was horrific, the control schema too complex and you needed to consult the manual almost all the time as a key suddenly changed function from one screen to the next.
The idea was great, the possebilities, even with the technical limitations of the day, were great. It looked like a hawk, handled like a drunk pelican on meth and stank worse than a spetic pit at a skunk farm.
I ended up fighting it for a weekend. then I finally gave up, concidered myself hosed and uninstalled it. I still have it with my collection of old games that I have for a special PC where I run old DOS/Windows games. I have to as yet install and try it again.
I reeeally hate having to say this but i can keep quiet about it no longer….
I would say RE4, RE5 and RE:darkside cronicles because of the simple fact they are “N O T” resident evil games….
Reason: RE4 and RE5 dont have the same appeal as the old school resident evil games does and still do i might add. They are not resident evil games because that “survival horror” aspect we love about the first games has been completely removed and replaced by “action adventure”….why ohh why….
The same goes for resident evil : darkside cronicles which could have been made the RE 2 remake version every RE fans wants and possible a real system-seller (besides wii-fit off course LOL), but instead we got yet another shooter game for the wii….dressed up to look like a resident evil game….shame on you CAPCOM….
I know it’s not about the theme you asked us to talk about, I have to say something after listening to the on-tap discussion on the heavy rain demo. I think the edited version sounded off much more “negative” than the uncut version in which you have a much richer pros-cons discussion and I find that a bit misleading. I have played the game over last weekend (stores here in argentina don’t give a SHIT about release dates! that’s kind of a “good” trade-off for the games being more expensive here) and I have to say I really enjoyed it. I don’t know if the players who’d like this game are as you say “not tipical gamers”… I’d say they’d be more like “me” as in: Graphic Adventure Enthusiasts, in the end, that’s what it is, it’s a great graphic adventure. There’s a BIG plot hole but other than that I find the story superb. On the controls Issue I think the only thing that bothered me is the walking, and you get used to that in just a few minutes, even though it might not be the most brilliant implementations. The actions scenes are REALLY well put together and the controls usually somehow emulate either the actual movement or the feeling (pressing multiple buttons in an akward manner to enter through a small gap in a dangerous place) of the action you perform.
It might not be THE MOST AWESOME GAME EVER but I really think it is a great graphic adventures, and -last time I checked- those were videogames too, not just “interactive experiences”.
I’ll give it another play-through this weekend to check out another ending.
see you next week!
My Battle Cry goes out to Mirrors Edge. I was all hyped up, it looked amazing, it was fast, furious, and a cool idea. The I popped it in, beat the single player, and realized I’d been ripped off. The campaign was too short, and the time trials do not give me the expierence I paid $60 for.
My Battlecry goes out to John Romero’s Daikatana.
http://upload.wikimedia.org/wikipedia/en/f/f0/Bitchad.jpg
I’m sorry, but being called a “Bitch” and treated like a five dollar whore before the game was released is too much.
The dated visuals, dumpy companion AI and down right terrible level design added up to something Ion Storm should have never put out. Their “Design is Law” way of thinking was completely thrown out the window with this title.
My Battlecry is on the subject of game manufacturers raising prices at retail. It seems to me that a big part of the problem has less to do with what they are charging the consumer that buys games new and at full price, and more to do with the leeches at the used game outlets. Every game sold used is money lost. Wouldn’t it make sense for the game developers to get into the market of used game sells. With the decline of the Gamestops and the such losing money, maybe this would be the perfect opportunity to put that lost revenue back into the hands of the developers and keep them off the backs of the people who truly support gaming and buy full price at retail.
I’d have to say Heavenly Sword on the PS3. It looked stunning, had lots of talented actors top of the edge animation, hyped up to all hell with the making of releases and short animations. It all boiled down to a god of war clone that you solved every puzzle by throwing straw hats! lol >< Granted the game still had its individual elements but too few and far between sadly.
I was promised looting, shooting and cahooting, but all I got was a broken game. My battlecry goes out to Borderlands (PS3 version). Me and a friend of mine bought it day one and we have still not been able to play it due to all the bugs crashes that we’ve experienced. You’d think that games from the current generation would be fixed quickly but instead they chose to release all this DLC. At the time being they have released 3 DLC and One patch and there are still major bugs that need fixing. You’d think that their unexpected succes with the game would hurry up the release of a patch but I guess that bwould only happen in a utopian society.
Really frustruating to pay 70 dollars for a game (that is what the game cost here in europe, and I was lucky to find it a such a low price, normal cost is 86 dollars) and not really get what you bargained for.
Developers need to start taking responsibilites for what they release, especially now when you can patch the console games easily since they all have network capabilities.
Hey!
I thought of my first gaming disappointment, which must have been almost twenty years ago. But it struck me that this was a not all a bad thing.
It was Super Mario 2. It was so different from the former one that I didn’t even bother playing it. Not because it was that bad I guess, but so different. Now on the older days I realized that this game is brilliant and on one of my favorites and just because it is different! Anyhow if it were brilliant or not this game must have been a disappointment to alot of gamers when most of the series is “based” on the first Super Mario game.
So think if the SMB 2 were a complete hit, how would the Mario Games look like today?
My battlecry goes out to Mass Effect 2. That’s right, but not the game as a whole because that game rocks, but particularly to the romantic encounter with Miranda. Don’t get me wrong, I’m not some kind of pervert, I have a wife and kids, but come on! This is supposed to be a mature game and then all you get to see is a bit of underwear and like a second of dry humping? Now that was disappointing.
My battle cry goes to Bioshock 2.
Bioshock 2 is a big dissapointment for me, and i´ll tell you why. As soon as you get to the train station, which is early in the game, the whole game turns into a go-stop-fix-a-problem-kill-enemies-save-sisters-go back and do it again pattern. It feels more like challenge rooms than a free-roaming experience bioshock had. Also, the wow effect when you were first in Rapture is gone, the once mysterious city topic is gone and it was replaced by politics wars.
On the harder difficulty you take really high damage and it kills the whole “im a big daddy!” experience, isnt that the whole point of bioshock 2, feel like a big daddy? I stopped playing after 3rd level…
My battlecry goes to Operation Flashpoint: Dragon Rising. The original, Cold War Crisis, was developed by Bohemia Software and was a gem. OF:DR was developed by Codemasters and has nothing to do with the original. What was promised by CodeMasters: free-roam warfare on a huge island. We didn’t get that… Massive multiplayer battles. Meaning 4 vs 4. Free DLC. Didn’t get that either. The game was unplayable online for about four months post-release. Now it’s just full of bugs, but at least you can choose between 3-4 games if you’re lucky. The official forum was the real warzone. Especially since the only info from CM was what DLC you could buy and that they are cutting all support for the in order to screw up the sequel as well… The people that used to be fans of CodeMasters are not happy, case and point:
http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-game-consoles-1312/index5.html
The first title that comes to mind is of recent date… Far Cry 2. I usually research titles, be it check p/reviews, get friends’ opinions, or download a demo before I buy a game, and so I was a little apprehensive about picking it up when I saw it in a store, not even knowing a sequel was out, but what with Far Cry 1 being such a solid hit with immersive gameplay both in singleplayer and in multiplayer I figured sure why not.
I got home, installed it and found it to be insanely boring. The same side missions over and over, and they were almost always at the other end of the map. You couldn’t skip them either since you needed new weapons and such and that was the only (or one of the main ways anyway) to get them. On top of that the main story missions were pretty boring as well.
The same guard posts who re-spawn after a while which you HAVE to pass through for every mission. Sure it was “pretty” but I found it to be a bland experience since that’s about all it was. I really gave it a shot, and played 5-6 hours and then put it on the shelf to collect dust.
It seems to me that the developer had focused more on showcasing their engine and forgetting all that made Far Cry 1 epic and to me that was a huge disappointment.
Im so surprised to see this and thank god im not alone! I totally agree with you on this.
I was expecting Kotor in a whole new thing but i never got that same feeling as the old games…
I remember playing the fuck out of Kotor but DAO felt like a job… and Bio shock2
Wrong
My battlecry goes out to Fable. Fable 1 was, as far as at the time of release, one of the best games I played. I enjoyed the storyline, although it sounded too cliche where the boy takes revenge and stuff.
BUT Fable 2 was a REAL letdown. The most disappointing aspect of it being the end game. The story is too predictable, the weapons were too easy to use, and the end boss was VERY EASY!! In Fable 1, I had to kill a friggin dragon..but in Fable 2?? The ending came too quickly, and when the choices needed to be made, I feel very empty inside like there is no accomplishment to playing the game. And, yeah, the range weapons were far too powerful too even consider using melee or magic. Why risk being hit and drop your multiplier score, when you can just snipe every single thing from far away?
And also, the choices in the end game doesn’t even matter. It won’t even be carried to Fable 3, so why bother being good or bad. ~_~”
My battlecry for most disappointing game of the decade goes to Half-Life 2.
After playing the first one which literally opened my eyes to the endless wonders that can be seen through the eyes of a single character, the imagination of the creators combined with a strong plot and a continuing immersion into the game, my expectations from the second game were high.
What I got instead was a mumbo-jumbo of ideas cramped together like mashed potatoes.
All was sacrificed on the alter of better graphics, no plot, no sense of identification with character, no idea of a goal, reasons for the actions of the npc’s.
And worst of all, is the lack of an ending for this thing. By now i’m not expecting a “chapter three”.
Heck, even if there was a third game in the making I would have passed it completely for lack of interest.
Its a shame but valve gave itself away to become pop-cap.
My battle cry goes out to Far Cry 2 and the misleading trailers and videos produced by devlopers to get you to check out their game. When the game was being promoted all the trailers and videos show cased the game as being a fast paced action ride with none stop explotions and nifty mechanics. When I actually bought the game I was quickly dissapointed. The game play was repetitive,the story was weak, and the “nifty mechanics” resorted to sliding on the ground while running. The game overall was good but I was dissapointed in my perception of the game not being what the trailers and videos made it out to be.
My EpicBattleCry of most disappointing game would go to Assassin’s Creed 2.
Now I was super pumped about this game. After I heard that the pc version of this game was delayed, it gave me another reason for me to buy a PS3. When I first started to play it was a lot of fun and new. It brought quite a few new things to the table like additional storyline, an economy system and game play. But even with all this new stuff, by the end of the game I felt a bit disappointed.
1st point: The Story (plus a little more)
In total I finished the game within about 24 hours (which isn’t much of a surprise to me because I’ve done it with other games) but at the end I felt I didn’t do a whole lot. I don’t remember too much of the story because it seemed to all run together into one big mess. Yes the first one was repetitive but I went through the game in chunks, onesync per time playing it. And it was easy to stop in between, unlike how AC2 kept going on and on.
Ok, 2nd point: The economy system
It was a cool addition to the game and gave it some more depth. The only problem is that I found it was a bit too easy to get enough money to buy everything. In the beginning it isn’t too easy to get money but when you get to the town you start to improve and get money from it, I found myself with a lot of money to burn. I had already bought all of the upgrades for the town a little past halfway through the game. I was hoping it was going to be a little harder to totally renovate the place but yeah.
3rd point: Gameplay
Overall it was a fun experience, but it wasn’t too difficult. They added the new soldiers that could dodge different weapons but it still wasn’t hard to kill everybody around me and not lose too much health. Also there are a few little things that I wasn’t too impressed about. Like the fact that it wasn’t hard to get the “ultimate” armor. I had already gotten the armor before I even had saved up for the last two armor sets (metal and missaglias). At least to me the “wanted” system didn’t seem to work very well. Running around and pulling down posters to get a quarter of the bar down? And when it’s full, guards being able to see you in a crowd of people from 20ft. away? I’m not sure…
Well even with all these problems it was still a pretty good game, just a bit disappointing.
Metroid prime corruption, metroid prime 1 and 2 were amazing, Very hard and full of secret passages. but corruption fell really short in my opinion. A metroid game should not have a deep story. It has to be an hard game where you feel vulnerable. every door you go into can be your last. Corruption was soo easy i did not even save at every savepoint.
My battlecry goes out to Sonic The Hedgehog 2006. When i first saw the trailer for this game the childhood memories of my favourite retro game Sonic 2 all came flooding back to me. The speed, the level design and the amazing looking graphics sold the game to me instantly. Unfortunatly the game itself was absolute trash. I was so young, so excited, so hopeful that this game would be a welcome return to form for the blue ‘hog, but SEGA scattered my dreams and wasted my £40. Since then i’ve never let myself be so excited by any game, especially anything with Sonic’s face on it. Thanks SEGA, thanks for killing my expectations, and making the most disappointing game of all time.
There are so many games that have disappointed me in one way or another. Games like Resident Evil 5 and yes, even Zelda: Twilight Princess (which didn’t really introduce too many new ideas), were great games to be sure, yet their refusal to part with the old and bring in the new made them disappointing in a lot of ways. However, my battlecry has to go out to a little game called Assassin’s Creed. Before this game came out, the few videos released showed incredible gameplay mechanics and inventive new ideas. After getting the game and playing it for a few hours, I already saw a handful of problems that would carry on through the repetitious journey. I was disappointed on so many levels after finishing the game. Sure, it was a good step forward in the industry, introducing a lot of cool ideas, but it ultimately failed to deliver in my opinion.
My battlecry goes out to Modern Warfare 2… Yes I know shocker how can I say its bad right. Well this game had probably the largest amount of hype from people I knew and I was waiting for it also awaiting a new awsome experience to find out I just bought a 60$ rehash of Cod 4. It was almost like i bought a overpriced dlc item for a extended story and spec ops mode (which was the best part of this game). Other than that the mp is a broken in every aspect and its a over casual gamer friendly pos in my opinion. In no other game have I been so dissapointed that the game I would be playing on xbl would be so bad. To justify my opinion look at where IW comes from with there old community it was great. Now though it seems like they really lost contact with the fans and maybe have finally run out of gas. Yes I do play this game still but only because its the flavor of the week till the next good fps game comes out to play online.
My battle cry goes out to Spyro: Enter of the Dragonfly. I grew up with Spyro 1, 2 and 3. Every time that I played the newest of Spyro games it would expanded in every way from game difficulty to levels from the last one while keeping the basic formula. That was until 2002, when I picked Spyro: Enter of the Dragonfly. At first it seemed like a good start typical story plot (Find all of Spyro’s kidnapped buddies), and gems were scattered everywhere like it was in the old games. It all seemed to be turning into a good game, until I actually played the first level.
Glitches were everywhere, I remember talking to a dragon that had it’s kite stuck in a tree and needed help getting it down, I literally jumped in place and the kite floated down to him ( I was nowhere near the kite).
Spyro 1 to 3 had dozens of levels at least 25 minimum! Spyro: Enter the Dragonfly had a whopping total of… 8 levels.
In Spyro 1 to 3 gems was a real pain to find, usually cleverly hidden in areas. In Spyro: Enter the Dragonfly they were so easily seen. The whole point of collecting as many gems as you can in Spyro was to make sure you had enough gems to pay off Moneybags to get to the next area, or gain a new ability and you had to pay up gems very often. The game was not thought out at all. The fact that Moneybags appeared only once throughout the whole entire game still baffles me. What is the point of collecting the gems if all you need is 200 gems to get passed him in the first level?
The overall game was pretty bad, loading screens were long and slowdowns were frequent. And Spyro just got worse after that.
The game that I have been most disappointed by is Marvel Ultimate Alliance 2. The first game had lots of characters, awesome settings, and a top-notch story that spanned the entire Marvel universe. It felt like it had been made specifically for Marvel fanboys, with the amount of specific information that only an avid Marvel reader would know.
With all that said, the second game managed to obliterate all of my confidence in the series and make me feel embarassed about how exited I had been to play it. There was no graphical improvement, the awesome cinematic cutscenes were gone, and the RPG elements that were present in the first game had vanished. That brings me to the worst part of the sequel, which is undoubtedly the story. They tried to take Civil War, one of the great Marvel stories of the past decade, and turn it into a video game. Their re-telling was good at times and so-so at times until about half-way through the game when they throw in a major plot twist that was NOT in the original story and really ends up wrecking the game’s appeal to Marvel fanboys who worshipped the first game. I feel like the developers were forced to hurry up and get the game out too soon and had to force the game into a stupid direction. I will be VERY sceptical about any future titles from this franchise.
My member battlecry goes out to Starcraft 2
Okey, before I get bashed I should tell you that I’m not into online RTS games and I know that Starcraft is the quintessential multiplayer RTS game out there. I’m not the target audience, but still I wanna share my letdown with the game.
The original starcraft was my #1 game for long time when it was released. I thought the singleplayer story was awesome and graphics the most realistic at the time (I had the box with the terran grunt on the cover, who did you have?). Balance was good and it was hard as shit… and I like my shit hard. This was still the time of the modem so I didn’t get to play it online and time went on and newer games came and Starcraft went down in histroy with all the other great games of the time. Sweet times they were.
I’ll sidetrack for a minute here. This was also the time of Command & Conquer and Red Alert. The first games in the C&C universe were awesome and I rank them about the same level as Starcraft. I’m a guy who believes in that games should evolve continuously and if left tred the same old tracks as their predesessors they get boring and stale. Same goes with graphics and I think that I’m not the only one that thought that Starcraft and Command & Conquer 1 looked realistic, but in todays standars they look a little goofy.
I hated the road that Command & Conquer went. I hated the goofy look that they kept and the story went stupid. The old and awesome franchise of Command & Conquer was lost and is beyond salvage. As I watched as the titanic that was C&C sank to the bottom of the Atlantic, I thought that “Well I’ve still got Starcraft and Blizzard won’t let me down.”
I always knew in my heart that they were working on a new Starcraft game, and then I heard of games like World in Conflict. In my heart this was the way that Starcraft should have taken and when I saw the first fotage of the game my heart was shattered. The first thing I saw was the visuals and I thought “Why does it look like the original?” and immediately I thought of what has happened to C&C and my soul went “FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU!”
In my heart Starcraft 2 shouldn’t be “the ultimate competitive real-time strategy game”. It should have been World in Conflict in Space with Zerg rushing my base and Protoss waiting to ambush my troops from the flanks. Huge battles on the ground and in space, even at the same time. Dropships dropping from orbit and maps even bigger than in Suppreme Commander. Awesome drooling visuals in DX11 goodness! Just visualize and you too can see this awesome game that was my Starcraft 2.
I know that I’m not the target player Blizzard is pitching the game to, but I am a player that loved the first one for what it was. Thank You Blizzard for killing my hopes for an awesome game and thank you Epic Battle Axe for letting me vent.
And now with the delays and announcement of splitting the game into three retail releases… I’m about to overload my aggression inhibitors. Keep it up Blizzard… I dare ya.
You aren’t the only one who was disappointed in GOW2 only I’m hoping the 3rd and final will resolve the story and Kratos will take responsibility for his actions.
Hi EBA I was honored to have my battle cry in the last episode. Only, I haven’t gotten anything in my inbox yet.
Anyway here is my new battle cry:
Is it possible for a Video game franchise to call it quits while the game is still at its peak of popularity? Can the always greedy fans and publishers let a game go into retirement while its still champ or must it always be squeezed for everything its got till its tits turn dry and fall off? Sony has promised that God of War 3 will be the LAST of its series revolving around Kratos but we all know that that statement isn’t true and more sequels starring Kratos are bound to follow since its practically guaranteed to make a ton of money. But should they? The last thing we need to see is Kratos turned into the sad attention whore that Sonic the Hedgehog has become.
My most disspointing game ever was Fallout 3. I bought it three times. I tried. I just don’t like it. It’s to vague. It’s to slow. I just don’t like it. It’s my opinion, and I’m sticking to it.
My battlecry isn’t with just one game. It’s with all the lame games that make the hype and then kill themselves. Sadly it is not just one game but many that have done this. Let’s hope in the long run gamers learn in the long run too watch out for games like this.
I’d like to tell my most disappointing game, but my battlecry has to go to Dishwasher: Vampire Smile , the kickass trailer had me PUMPED! in an industry filled with full blown 3D games, orchestra soundtracks, extremely elaborate storylines and teams of over a hundred people, here comes the sequel to the 2D game, that has amazing visuals, great control, solid gameplay, weird plot, metal soundtrack made by ONE MAN!
If I had no console, this would make me buy a 360 over the PS3, F’ God of War! F’ Heavy Rain! Gimme The Dishwasher any day! Being in an indie VG project myself, I can appreciate every little thing this man has done in this game, since our 5 man team can’t do what a one man game has done!
On a last note, if video game prices rise to ridiculous prices, I hope developers like Ska Studios start to come more and more out, because I’d rather play awesome games like The Dishwasher, then pay loads of cash to those HUGE developers (except for Blizzard… they kick ass XD)
My Battle Cry goes out to third party publishers, and here’s why…
With all the talk of how we are moving towards digital distribution so that Microsoft, Nintendo, Sony and the publishers can cut manufacturers and retailers out of the business it has led me to wonder why the third party publishers don’t band together, create their own hardware r&d team to create a console, create their own software r&d team to create an online experience and release all of their games on one “super” console? (Holy run-on sentence Batman!)
I HIGHLY doubt Microsoft and Sony could sustain consoles with just their first party games, so that eliminates 2 competitors (Nintendo is already sustaining a console with its first party games). Then the publishers would profit off of their hardware, software and online network, rather than sharing the money with Microsoft and Sony.
Having one system would eliminate problems like bad ports to PS3, FFXIII’s XBOX 360 having 3 discs and the inability to sell product on the Wii. It would be the first time that games can just compete with games.
Innovation would come from the games themselves (ie. Guitar Hero, Wii Sports, etc.) rather than whose box has the best graphics capabilities or the best Wii remote rip off.
The publishers already have marketing and pr departments, so they don’t really need the support with that.
The creating of games would continue to consist of in house developers and independent developers trying to impress publishers.
I’m not saying that this would be good/bad for gamers, I’m sure there would be a bit of both. I’m just saying that I think that publishers (from their perspective) should be trying to eliminate Microsoft and Sony from their field. I think this because the one of the main advantages of digital distribution is that it cuts out the middle man, Microsoft and Sony ARE MIDDLE MEN. This applies to other similar industries as well, I think that record companies should be trying to eliminate Apple, iTunes and the iPod. Microsoft and Sony can’t sell systems without games and Apple can’t sell iPods without music.
So to sum up…
Why do the publishers need Microsoft, Nintendo and Sony?
Why haven’t the publishers struck out on their own yet?
My battle cry goes out to the series problem. It used to be that a game would have to come out and be well received to get a sequel, but now developers are planning sequels before games are even released. Someone at a company thinks that a game or just a plot is so good that they decide they want to try to split it into three games (I don’t know why, but it is almost always three), and thus one game that has an okay plot becomes three disappointing games with almost no plot. Personally I was burned by this thanks to the disappointment of “the Conduit,” but I think more people were burned by the disappointing ending of “Halo 2.” Some other good examples of this problem are “Too Human” and “White Knight Chronicles.”
There are a few games that do this well, such as “Mass Effect,” but there are far too many that destroy what could have been a good game in order to try and triple a company’s profits. These companies need to cut this out and go back to focusing all of their efforts on making one really good game first and then making a sequel if that game does well. All this nonsense about putting together an epic three part story just ends up leading to more disappointment and needs to be put to bed for good. Movies and books can sometimes get away with that because they are in a medium that tends to require things to be a certain length, but the length of games is completely changeable. Why would you ever want to split up a story if you didn’t have to? This is just a cheap profit grab, it is destroying our games and it needs to stop.
Hey my Battle Cry is Choice and I mean that if the way that a lot of really good games this generation have put a heavy emphasis on choice from Fall Out3, Bioshock 1 and 2, Mass Effect 1 and 2, Dragon Age, and the recently released Heavy Rain. These games give the player an intimate experience of their own, where each action is heavily weighted changing the direction of the story. I know that its been done in the past but this generation really took a step forward with this whole concept. And with the up and coming release some time in the next 10 years of Alpha Protocol another game with a heavy emphasis on choice, I feel this generation of games has reached something special
[...] If you’ve been with us throughout the week then you know that we’re discussing the most disappointing games of all time! I know, I know…It’s like a HUGE bitch fest, but honestly, we all love this industry [...]
My Battle Cry goes out to the Tomb Raider series for putting out innumerable bad games that never were able to live up to the original trilogy. The first three games that appeared on the Playstation created incredible traps, vast vistas, evil mummies, with a good story, all featuring a buxom badass chick dual wielding pistols. What a great concept! The first installment created a solid base allowing for two more to expand on the universe. The sequels after that got shuttled around from development house to development house, who each in turn sucked a little bit more. Angel of Darkness was probably the most frustrating game that I have ever played with impossible camera angles, a convoluted plot, shabby graphics, and frustrating traps. Legend finally brought the franchise name from total suckage to a decent mediocrity but not a single one of the others has ever come close to the original series. I used to pray at night that a good Tomb Raider game would come out after the third one on Playstation. No such luck. Thanks Legend for not totally sucking but to the rest of you wannabes, find someone to make a good damn Tomb Raider game!
My battle-cry goes out the disappointment I feel from some of the blockbuster games these days. I’m gonna focus primarily on Bioshock. Bioshock was a really good game. There’s no denying that. What it wasn’t for me was even a shadow of System Shock 2. I was all excited about the spiritual follow up of possibly my favourite game of all time and what I got instead was a graphical upgrade and a watered down story line, with the slap in the face that is the illusion of choice modern games are faced with. (Pressing A or B to harvest or save a creepy little ghost girl – yeah, pioneering the gaming industry there guys) Most young gamers would flame me for this blasphemy, but I still can’t help but feel that for a so called hard-core game, it was a far cry from the good old days. The atmosphere was great, but no where near as creepy as its predecessor. System shock 2 opened in brightly lit corridors and you couldn’t get yourself to turn the next corner, even if you had the biggest gun out there. You’d open a door and freak out, shooting at the enemy in front of you only to see that it was a crew member that had hung themselves. The recently infected would run at you screaming, “I’m so sorry…” while battering you with a wrench as if they had no choice about what they were doing. The gameplay was so deep you could do what you had in Bioshock and ten times more, including playing a freaking Gameboy like minigame with several games on it if you picked up the gameboy, with no goal other than having a high score on it. Custom gun work, ammo types, you name it the game had it. Enemy variety and progression. You start out with the mildly infected and go on to some serious freaks of nature, all the while you were doing it as one of three class types which you had to choose from the start and upgrade along the way offering immense variety and replayability. I was thinking before I wrote this, maybe it was just that I was young and games just seemed better because they were new and cool. But, writing this, it’s just not the case. It’s a game that’s ten times as good as Bioshock and was made 8 years earlier.
This is just one example of no doubt dozens these days. (Fallout anyone?) Games are a disappointment as they are trying to expand their audience and earn more money. In the end, just as with movies and books – it’s more now about what sells than what is good. I’ll still play the games, obviously, but there will forever be a slightly bitter taste in my mouth. That is unless they introduce the pay as you play bullshit they were talking about on the Bonus Round. Then I’ll drop gaming as the disappointment it’s becoming and focus on my fucking fingerpainting or something.
I can’t believe no one’s brought this up, so I’m putting it out there: Alone in the Dark on the 360 was an epic tragedy no lesser than Hamlet or Alanis Morissette rereleasing Jagged Little pill when she realized it was the only thing people would buy.
The game look sooo good from the tech demos: gorgeous, intuitive, captivating and a technical marvel at the time. Then when it came out, it was almost as though no one on the team had actually PLAYED the game, because for anyone who tried – and believe me, I did – it was nothing short of unplayable. I’ve been trying ever since to wipe the crushing disappointment from my psyche, but to this day it haunts me still. Maybe that was the “survival horror” aspect…?
Hmmm I could be obvious and say something like Daikatana, but I think my Battle Cry will have to go out against…Superman 64. Does anyone else besides me even remember that one anymore? It was basically supposed to be what Batman Arkham Asylum ended up being, only it was rushed out the door and was buggy and had terrible frame rate. It was basically unplayable, and forget the trained monkey, an untrained monkey could have figured out it needed a few more months in development. Dunno why anyone would have thought it was a good idea to ship that half-baked turd.
Anyway I was a kid and was really looking forward to using my mother’s hard earned money to buy it (heh), because I had read really positive previews that said it was shaping up to be the best super-hero game ever. Instead it is remembered as one of the worst games of all time. Oh well, after many years of heartache, Arkham Asylum finally soothed the pain. God bless you, Rocksteady.
My battle cry goes out to EA. Just recently announced was more DLC for Mass Effect 2. And it’s going to be FREE. This is making my seventy dollar purchase( I bought the collectors edition) worth the risk. It is keeping Mass Effect 2 a longer running game and make me want to keep playing it. EA is doing this with most of its releases, like Bad Company 2. DLC keeps the game hot and playable. But some games don’t do that. My most disappointing game is Too Human. Too Human seemed like a great concept. I played the game back in 2007 and I am not playing it now. The story was great but lacked the performance. The game play through long dungeons was repetitive. The controls were awful for a hack and slash game. The whole game seemed unbalance and I have never heard of Silicon Knights before that game. Too Human was supposed to be a trilogy but I think the game bomb too badly to even be a lively single game. And that’s my battle cry.
The game that would have to go on my list as the most disappointing game I ever bought would have to be Perfect Dark Zero.
Now it looks like at least one person in here agrees with me although they left out a few things in my opinion. The thing that made this game such a HUGE disappointment was that the game was THE console release game for Xbox 360, which I was one of those people that stood in line for 16 hours only to get the console and game home and go I should should have just sold this thing to some rich house wife to give to her son for Christmas.
The story was well, to be honest I can’t even remember it. The controls felt clunky, the roll was a terrible introduction. The many guns that made the first game so great were not there.
Now before buying this xbox I was the biggest Nintendo fan boy. I have bought pretty much all of nintendo’s hand held gadgets and adapters. Perfect dark was such an AMAZING game to me that I decided to buy an xbox 360 instead a nintendo wii(which had its + and -). I was so hyped for this game only to find myself playing halo 2 on my XBOX 360 until some good games came out. This was Rares(my favorite gaming company) chance to give us all what we have been waiting for almost 6 years. In my opinion it seems like they fell down a fat hole after that game. Now they are stuck making a Perfect Dark remake,(which of course I am going to buy)my guess in fear that they would probably mess up another sequel(or prequel) to that game.
The only thing that seemed to be better about Perfect Dark Zero was the graphics. I am not a graphics guy to begin with but I guess when you have made great games like Goldeneye, Perfect Dark, Donkey Kong, and Banjo Kazooie; people(including myself) just expect a great game.
My battle cry for most dissapointing game definitely goes out to Tales of Symphonia: Dawn of The New World.
I’m not a big JRPG fan. The ‘Tales of’ series is the only JRPG series I’ve ever played 100% of the way through. Each game features a larger than life story, entertaining and fascinating characters, and a gameplay system that doesn’t let you just sit around and pick your nose.
When I played the first Tales of Symphonia, I was totally enthralled by the story. All the characters were interesting with strong voice acting throughout, and annoyingly Japanese character design. It also has a massive overworld giving the game a real large sense of scale. It is the only game where I have bought a Strategy Guide to find everything in a game.
The sequel is nothing like the original. The characters are nothing special, with weak voice acting all throughout the main quest. The giant overworld is replaced with a point and click map. The main story takes backseat to the love story between the two main characters.
I spent months getting myself pumped for the second game, only to have all my dreams brutally murdered in front of me. Worst. Purchase. Ever.
My Battlecry goes out to pretty much any game that has anything to do with Microsoft. If you’re a fan of Microsoft and the 360 please don’t whine yet, I promise I have a valid argument, and it does relate to the subject at hand. I’d also like to mention that, while I chose to buy a PS3 over a 360, I bought it because it’s a superior system with better first-party games, not because I’m an avid Sony fanboy.
I’ve been a gamer since the late 80s, so like most of you I’ve seen an awful lot of console wars. The first, from what I can remember, to have a wide variety of multi-platform titles was the SEGA Genesis vs. SNES era of gaming. In this time period, multi-platform games were optimized for each of the respective systems, and thus noticeably different. Mortal Kombat II, for instance, had superior graphics and sound on the SNES, but the Genesis (appealing to an older audience) offered blood and gore. Nobody endlessly complained about these major differences. Each consumer bought whichever system appealed to them, and were content with thee version of the game that suited their tastes.
Flash forward to the present and we see an entirely different scenario. It seems that every company that develops a multi-platform game has to obey some sort of “can’t be any better than the 360 can handle” rule established in Microsoft’s contracts, which takes one of the following two forms: The first is when a game is first developed for the 360 and then ported to the PS3, which usually leads to a worse overall product for the PS3, such as with the case of Resident Evil 5 or Bayonetta. The most important thing to point out in this case is, while the PS3 versions are noticeably worse, Sony and the PS3 community generally accepted this fact and played the games anyways.
The second form is when the PS3 version is developed first, but only to 360 standards, which is most evident with the upcoming release of Final Fantasy 13. There is clear evidence that before it was decided that the game would be multi-platform, FF13 was substantially better, with superior overall graphics and texture resolutions. The final release has been downgraded quite significantly to accommodate it’s 360 release. The US release also does not have a Japanese voice option because they would make the game too large for the 360′s game discs. The PS3′s Blu-ray would have easily been able to accommodate the option.
Another good example of this second case is Battlefield: Bad Company 2. The PS3 can easily accommodate 32 players (and more than likely bloom lighting as well) such as what is seen in the PC version, so why do PS3 owners have to settle for “as much as the 360 can handle”?
So I raise the question: why does this second situation exist in the first place? Why do companies signing multi-platform agreements with Microsoft HAVE to agree to make sure both versions of the game are almost exactly the same? Whatever happened to the old era of console wars when a consumer could decide which console to purchase not only because of it’s first-party game line-up, but also the quality of it’s multi-platform titles? The 360 has clearly superior multi-platform games as is evidenced above, so why can’t the PS3 have some as well? It seems like every new multi-platform game released is another huge disappointment for PS3 owners, and Microsoft is solely to blame for this situation.
My Battle Cry goes out to Mortal Kombat Mythologies: Sub Zero for the N64. I decided to rent it because one Sub Zero is awesome and I always like Mortal Kombat games before that. Then I got to play it and was just utterly disappointed with fact that is what not only not a pure fighting game, but the fact that is was also horrible. The controls were just awful and the gameplay itself wasn’t that good. Now I was only 8 years old, which is when no matter how bad a game is it is still good, but somehow Sub Zero was just so bad that even an 8 year old could tell.
My battle cry goes out to all daring game developers out there who still has the guts to try new things with their precious IP:s. What I’m trying to say is that probably all the biggest disappointments of gaming comes from a lame sequel. Look at Majora’s Mask for example, that game was like the biggest suck fest i have ever witnessed. But wouldn’t your rather see a game developer trying something new instead of just making the same game over and over again, kind of like how Twilight Princess is so similar to Ocarina of time that it wasn’t even fun. I would rather buy Majoras Mask any day of the week instead of Twilight Princess, and that Wolf-thing feels just a poor rip from Okami.
Thanks for a great show, Keep on cleaving guys!
//Farre
My battle cry goes out to all daring game developers out there who still has the guts to try new things with their precious IP:s. What I’m trying to say is that probably all the biggest disappointments of gaming comes from a lame sequel. Look at Majora’s Mask for example, that game was like the biggest suck fest i have ever witnessed. But wouldn’t your rather see a game developer trying something new instead of just making the same game over and over again, kind of like how Twilight Princess is so similar to Ocarina of time that it wasn’t even fun. I would rather buy Majoras Mask any day of the week instead of Twilight Princess, and that Wolf-thing feels just like a poor rip of Okami.
Thanks for a great show, Keep on cleaving guys!
//Farre
My battlecry goes out to Devil Should Cry 2 (aka Devil May Cry 2).
It is the prime example for absolutely screwing everything in a game up that was worth playing it. Capcom discontinued everything that was good from DMC1: They changed the personality of the main character to the opposite. They went from many different guns and devil arms to one type of sword and guns. The atmosphere in DMC2 felt like burnt toast compared to the atmosphere of DMC1. The enemies and the levels looked as if they popped out of a random character and names generator. And there was so much more….
Back in the day, a little kruzfuz was not such an avid gamer as nowadays and had a very limited budget for games but Devil May Cry caught his attention. So as the sequel was released, little kruzfuz bought it on day one and was wondering what he was actually playing…..In its defense, DMC2 added the Bloody Palace to the DMC series, which I am very grateful for.
(Upper quote was a reply of a battle cry made of cheto)
I was so caught up in the gameplay that I didn’t really think of the story that much. So for me the gameplay was much more important then the story. I guess i care alot more for the gameplay then story. Not saying that gamestory is a bad thing, it is a spice, but not essential.
In movies for instance, its the opposite. Here the story is the necessary ingredient and the action scenes, representing the gamplay for comparison, is the spice.
[...] for you to speak your mind. Last week, we leaned on one another to explore our experiences with the most disappointing games of all-time. It was a rather entertaining trip down memory lane that included plenty of stops for all of the [...]
[...] sounded kina cool). This week we’re turning the site upside down to let you rant about your MOST DISAPPOINTING GAMES OF ALL TIME! I hate all-caps, don’t know why I did that…Anyway, today’s MBC comes from [...]
My battle cry goes out to not only a disapointing game but a disapointing part to most games , ONLINE!!!
I recently broke down and bought Tatsunko vs capcom for my wii , i dusted off the cob webs booted it up and found myself with a very rewarding experience. However when I tried online i was bombarded with button mashers who would repeat the same combos only to come out on top (thats what she said). It occured to me that for most games there are people that dont exactly cheat but abuse the system without going out of the boundrys , for example nuke boosting in modern warfare 2. This kind of behavoir takes away the “fun” and makes the online a chore to people which it shouldnt. My point is douche bags dont deserve credit for this and they should play the game how its meant to be played!!!!!!!!!!
[...] you were SO FRICKIN’ PUMPED FOR that DIDN’T let you down! We’ve discussed the opposite spectrum of this topic before, so now it’s time to explore the positive side of [...]