MEMBER BATTLECRY: About Face

By | Fri, January 22nd, 2010 at 2:04 pm

MBC_AboutFace
Rejoice! It’s Friday and man, it’s been a week full of great ideas from our community on how to properly implement Microsoft’s Natal into gaming. Ya know how I know??? I find myself oddly optimistic about the potential (and I stress POTENTIAL) of Natal now that I’ve spent the last week reading and posting our community’s awesome ideas and even getting feedback in this week’s edition of Gaming Matters.

Well, ending on a high note, let’s take a look at today’s Member BattleCry which comes from EBA Member Gaurro and deals with facial recognition and Natal’s potential to enhance our gaming avatar’s like never before. Check it out after the jump and then chime in with your thoughts below.

Gaurro says:

Ok, here’s my Battle Cry for Natal. As most of you I’m a little bit skeptical about its potential to be a stand alone game experience. So I thought: what about its real potential to improve our actual perception of “online play” and the way all of us interact each other on the multiplayer side of a game?


If Natal is really capable of detect our facial expressions and our voice intonation (also distinguishing our voice from someone else’s in the same room, for exemple) it could be able to transfer them into the character we are playin’ with, almost in real-time (with or without customized characters). And it would be so for all the other players around us in the game world, porting our “feelings of that moment” into games, and in combination with its microphone, making that experience much more real-life like (mimicking our personality, our way to be, even within the game). A kind of “ultimate avatar”.

I’m not sure that Natal could detect and perform a real time lip-synch right now, but a generic one (mouth open/mouth shut based on voice-tracking) in combination with facial expressions could work well though.

Developers could create a bunch of little body animations that respond to our actual behaviour and feelings (performed by the character from time to time, not always, it would be invasive) without interfering too much with the gameplay.

Now, think about your favorite multiplayer game, and all your friends you use to play with, in this kind of situation… it would be like being together in the same room and talk about shit with a beer in your hands… ok, not a beer, an AK47 more likely, but in-game. (if I close my eyes I can already visualize a digitalized Brent in all his epic barbarian rage and awesomeness! I’m going to shit my pants…)

All these things with some other “moving detection potential” (that other axe-heads keep imagining and sharing) could really be a step forward.

I’ll not play as “Marcus Fenix” anymore, he’ll play as “Me”… I think it might be awesome.
Sorry for my english, but I’m sure you get the point.  

END

Yes, we do get the point and “intriguing” doesn’t quite begin to justify the level of potential you’re bringing to the table. It’s topics like this that, originating from the gamers themselves, can really help direct developers towards proper implementation and delivering the things we really wanna see out of Natal. So, anyone else have a thought on the matter/ Let us know in the comments section below and if you have a different topic or Natal suggestion, then check out this week’s Member BattleCry page to SUBMIT A NEW TOPIC:

SUBMIT YOUR MEMBER BATTLECRY IN THE COMMENTS SECTION HERE.

That’s our Friday Member BattleCry, but check out EpicBattleAxe.com throughout the weekend for any news/features updates and of course stop by soon to see what next week’s topic will be for you all to discuss!

Cheers gang,
DK