MEMBER BATTLECRY: Full of Life

By | Mon, February 8th, 2010 at 9:16 pm

MBC_HalfLife2Immersion
Hey everyone, DK here throwing down with the first EpicBattleAxe.com Member BattleCry for the new week. Now, if you haven’t seen this week’s topic yet you can do so right here, but for those of you ALREADY playing along at home, let’s get on with the discussion about atmosphere and immersion in gaming.

The first MBC of the week comes from Purkinje who, very eloquently, relates exactly why Half-Life 2 is more than just a shooter and how everything from the characters to the camera impact the rich experience delivered by one of Valve’s most memorable titles. So, with that I’ll turn this post over to Purkinje and kick off this week’s Member BattleCries.

Purkinje says:

I think it takes a good mixture of interesting characters, setting, plot, and sound/graphics to create a truly immersive experience. And with this in mind, I would have to say that Half-Life 2 is the best example of a truly immersive game.

The characters/races you meet are so interesting and have their own charm and idiosyncrasies. Your sidekick Alyx Vance, Dog, the “bald with glasses” archetype Dr. Kleiner, the enigmatic G-Man, and the Combine puppet, Dr. Breen, and of course the iconic Gordon Freeman.

This is where I think the characters and setting converge. All of these people fill this dystopian, futuristic Earth with life and hope. The human characters actually act in a familiar way, shown by visible depression when a mate dies, or the visible uplifting of spirits when they see you, Gordon Freeman, arrive to help them fight off the next attack.

Now, for the plot. I don’t want to give anything away for anyone, so I’ll just mention the way in which the story is told in Half-Life 2. All Half-Life games don’t have cutscenes. So, the story is divulged through scripted dialogue, but does not change the first-person perspective during these sequences. In my opinion, this was a genius move by Valve. It just makes you feel so much more involved in what’s going on. Instead of seeing a zoomed-out panoramic view of the action, you’re seeing it all through the eyes of Gordon, thus giving you the perception of actually experiencing events instead of being some omni-present spectator.

Now onto the sound and graphics. This games looks absolutely BEAUTIFUL, with some amazing atmospheric sounds. Even compared to today’s new games, the graphics still hold up. The amount of detail and diversity shown in the environments is simply astounding, and a real pleasure to play and explore. From the headcrabs’ disturbing zombie appearance and their horrifying cries and shrieks, to the Combine Civil Protection’s gas masks and storm-trooper-like voice. Even the weapons have a very nice feel to them, and the various sounds they make when firing is just right – especially on a nice stereo.

Overall, Half-Life 2 is a memorable gaming experience that places right in the middle of human resistance, and never lets go. Anyone who hasn’t played this game, well, what are you waiting for?  

END

Very well put and I doubt we’d have too many Axe Heads that disagree, but lemme go ahead and open the floor to gather up your feedback. So, who agrees or disagrees? Let the EBA Community know your thoughts by submitting a comment below and if you have a completely different game or topic you’d like to talk about, visit this week’s Member BattleCry post to SUBMIT A NEW TOPIC:

SUBMIT YOUR MEMBER BATTLECRY IN THE COMMENTS SECTION HERE.

Cool gang, keep your comments and Cries coming by sounding off on this week’s topic and be sure to check back daily to see which MBCs get featured here on EpicBattleAxe.com!

Cheers,
DK