Finally there is time to play. It seems as though finding free time in which to immerse myself in a world that is different from my own has become more difficult as of late. The precious time needed to delve into some far off galaxy or crazy cell-shaded wilderness has become less available and more brief. So when I dim the lights, set up the oversized chair just so, and firmly grip the controller in my hands, I want the best possible experience I can have for my limited disappearing time. I want to be completely lost in whatever world I have traveled to, and I want nothing to pull me out. But things do pull you out of the gaming experience: the phone, the dog, the kids. With all of the potential external distractions, the last thing you want is for the game itself to yank you from your suspension of disbelief. Enter EpicBattleCry, Skirmish 56. There was a question posed on this week’s EpicBattleCry that brought to light an interesting issue that, for some, does just that – pulls them out of their experience. The question is, does Kiefer Sutherland screaming at you ruin your game?
Ok, that is not exactly the question. It was more along the line of “Do celebrity voices in video games add to the experience or detract from it?” The question arose because of the recent reveal by game developer BioWare about the voice cast of their upcoming mega-sequel Mass Effect 2. The developer recently announced that the cast of their upcoming title would include science fiction favorites Michael Dorn – Worf from Star Trek, The Next Generation, Tricia Helfer and Michael Hogan from Battlestar Galactica, Adam Baldwin from Firefly, and Carrie Ann Moss from The Matrix. Also included in the cast are Seth Green from The Family Guy and Martin Sheen from a little film you might have heard of called Apocalypse Now or a tiny TV show called West Wing, among others.
An impressive cast list, to be sure. But is it good for the game? Will such a showing of well-known film and television actors enhance the video game’s experience or will it distract the player because the voices are so recognizable? With this particular game, we will have to wait six more weeks to find out. However, there have been many examples in the past that offer up a solid basis for discussion. This, like many other subjects in our lives, is not a black and white issue. There are examples on both sides of the issue and it is not a subject which can be assigned a wholesale “good” or “bad” label.
One of the primary reason I bought Halo 3: ODST is because it reunited Adam Baldwin, Alan Tudyk and Nathan Fillion from Firefly. I was not disappointed. Along with Tricia Helfer (who had dated Fillion at one point), the cast created voice work that brought a taste of their previous shows into the game’s world without compromising the integrity of the game’s own narrative. It was great to hear them together again and listening to them riff together felt like putting on a comfortable old jacket.
Another couple of examples of star power in games that worked very well are two titles directly related to licenses: Hugh Jackman as Wolverine and Vin Diesel as Richard B. Riddick. Here are two properties that would have suffered greatly if they didn’t have the star power (and voice) behind them. These are both examples that everyone could agree upon are, without a doubt, better for the Hollywood talent in them. How about Michael Ironside as Sam Fisher? I can’t watch Mr. Ironside in live action films now and not think of Splinter Cell. Michael Ironside is that series and his work in the games is nothing short of fantastic.
But it is not always like this. I return to the example from the first paragraph. Kiefer Sutherland is an actor I have watched for twenty years and I have enjoyed his work immensely. But from the minute I heard his voice for the first time in Call Of Duty: World At War I could not get past it. All I could think of was him. And it did take me out of the experience. Every time he spoke in the game, it would pull me out of the game and have me thinking of Kiefer Sutherland, the blond-haired, blue-eyed med student from Flatliners or the intense CTU agent from 24.
Another example of mislead, however well-intentioned, casting is perhaps one of the funniest men on the planet, Will Arnett. Mr Arnett was the biggest draws for me to play Eat Lead: The Return Of Matt Hazzard. But once I fired up the game, I couldn’t stop myself from thinking of Gob and Arrested Development (Will Arnett’s brilliant role on one of the funniest comedies of all time). Every time I heard Mr. Arnett’s voice in the game it was right back to the Bluth family’s crazy, dysfunctional household.
So why does this happen? Why are celebrity voices ok in some situations and not in others? The short answer is: I don’t know. I have no idea what defines a situation where a known talent adds to a game rather than distracts from it. I can offer no advice to developers as to how to gauge this and on what to base a decision that has the potential to cost them millions of dollars.
What I do know is that there are times when having high quality and well-known talent brings much to the experience. Jack Black as Eddie Riggs is perfect. But I also know that having a name actor simply for the sake of having one could easily backfire.
Additionally, we must not forget that there is a wide pool of extremely talented actors and voice actors out there whose voices we have never heard or would not recognize. There are many talented actors who do multiple voices and have years of experience doing voice-over work. Take for example one of the most inspired voice-over performances in all of video games, Mark Hamill as The Joker in Batman: Arkham Asylum. Had I not been told, I would have never known it was him. Simply a brilliant performance. Now imagine they had Jack Nicholson do it because – well – he’s Nicholson.
Utilizing the incredible talent in Hollywood is a good thing for video games. Interest on the part of mainstream actors to participate in video games is a good thing for the gaming industry. Most of the time I think the addition of these talented professionals is good for the game. However, it is not a foregone conclusion that big name talent equates to positive results and I would urge developers to consider carefully how the game may be impacted by a certain voice as compared to another. I am worried about Martin Sheen as Illusive Man in Mass Effect 2. He is a very talented actor in what, I am sure, will be an excellent game. But will I be able to forget that it is Martin Sheen, the President Of The United States, and believe that it is Illusive Man?
What do you think?
Lorin Baumgarten is the owner and founder of Furious Gamer Radio.










I certainly don’t seem to have these kick me out of the game moments. If the voice fits the current mood (and is delivered well) i don’t care who the actor may be.
Did it feel weird hearing Nathan Drake speak ? not for me, still i have probably heard that voice many times before. Did Wing Commander die when Luke Skywalker appeared (and meanwhile in 1000 other games) – like … in person!. again – not for me.
I think i have accepted many flaws games bring with them, but recognizing the voice seem to be the smallest of those.
Hey Huckleberry, great insight as usual.
1. Thanks for dropping the knowledge bomb that the guys from Firefly voice ODST. That I didn’t know as I haven’t played it, but will looking forward to experiencing that.
2. Kudos on the statement that Arrested Development is one of the funniest shows of all time, you gets no argument from me there my man.
Now down to the case in point. I have no gripes against there being voice actors in games, famous or otherwise it does nothing but add to the experience. I also think that to invest the money it would take to get one of these hollywood actors into their game would be enough pause for them to wonder if it was worth it, and do they actually benefit anything from it in the process.
I heard a rumor that mostly in CG the animators will actually base the character around the person doing the voice acting. You can see a lot of these quirks mostly in the CG films like Beowulf with Ray Winstone as Beowulf and Anthony Hopkins as old king Hrothgar. Just looking at their faces gives you the picture of those guys in your mind and it has never once felt to me like it was diluting the fantasy realm you were immersed in. In fact if anything it just made you feel more credibility for the characters they portrayed.
Just taking a page out of defuru’s post previously, Mark Hamill, totally rocked in Wing Commander giving a believable presence that did not feel like it was Luke Skywalker in some endless X-Wing battle.
For me I suppose there would be a lot of expectation for famous voice actors to deliver a role intrinsic of their character. As long as they deliver that I am a happy bunny. Saying that though it’s insane how many games I have blown through not even realising who was playing certain character but always thinking to myself “That guy is too cool, or wow I really hate your guts and if I could i’d drop you where you stand”. Because if any character is good enough for me to hate them overtly, without the reason being they were just really bad actors…… then that is a really well played role in my eyes.
Mass Effect 2 is geared up to be an incredible experience. As long as I can keep away from all the masses of vids regarding parts of the story, then when I actually play it, the experience will be too good to even notice which real life actor is playing which role. I expect to be fully immersed in the story and treat each character as just that. I guess interactive media is as good as your creative mind will allow you to believe it to be. With that being said…….
“I am Commander Shepherd”
I have had a few instances where voice actors have taken me out of the game. The biggest example for me isnt a movie star, but another game voice actor. When playing prince of Persia (the cell shaded one), every time the main character spoke i just kept thinking of Nathan drake. I eventually got used to it, but it wasnt easy.
Same with Seth greens character in mass effect, it didn’t affect me as much, but the first few time i listened to him i couldn’t help but think of Scott from Austin powers or his various roles on robot chicken.
I think developers have to just choose wisely when it comes to picking famous voice actors. If they are going to compromise the game, get a new voice actor. Some actors can pull it off and play the role of a new character well, but with some actors they are only good at doing a few characters and thats it. Mikey Rourke for example, whenever i hear him speak i just think of his character from sin city, or the wrestler.
I think
It’s hit or miss having a big name voice actor. It’s just to much of a gamble to create a game using someone who at any moment could have a scandal or just have a big dropoff in popularity.Look at Brutal Legend it took a giant gamble with Jack Black as the main character’s voice. Black is in that middle area of every comedians career where you either like him or hate him, but is just a few bad career moves from joining other performers who flog the same dead pony of an act. Let’s say Mike Myers was the voice in BL, it would have made cash if it was released at the peak between the first two Austin Powers films but it would have been bargain binned if it was released around the same time as the Guru debacle. People have so much varied tastes of what they do and don’t like that it’s hard judge what people will react favorably too.
It just has to fit and just like Huckleberry’s CoD:WaW observation about Keifer Sutherland. Yes just like a lot of people I just couldn’t stop thinking of Jack Bauer with a beeping Digital Clock running through my head, but no one ever mentions Gary Oldman. Gary Oldman?? The guy from the new Batman films?? Sgt. Reznov was voiced by none other than Oldman, but it fit so well that you either had to catch it by coincidence or accident. It was familiar but still had a sense of mystery, it was a voice casting that just worked. Just like the boys of EBA glowing about Keith David’s amazing body of voiceover work, If you ask your average person there just not going to tell you what he’s done or even who he is.
This brings another hurdle for choosing a voice actor, recognition. Keith david has been around for decades and has become transfixed in our memories for any of the fans from his work in several John Carpenter films in the 80′s. You ask anyone under 20 and they’ll probably tell you that’s the Arbiter from Halo.The reference point is made but the gap in familiarity defines the difference between the voice’s impact.
ME2 is gonna rock so hard, your’e gonna forget about the actors