EpicBattleCry - Should Bungie's Destiny Should Come to PC ASAP?

Destiny is easily one of the most highly-anticipated games in the industry, but despite its obvious appeal to PC players, fans on that platform remain out in the cold. We kick off this week's editions of EpicBattleCry with a question from Christer Lindqvist (@ChristerLindqv1) about the potential arrival of Bungie's Destiny on the PC

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Tags: EpicBattleCry, podcasts

Comment by Aaron B on July 28, 2014 at 1:29pm

I guess Activision is taking Rockstar's philosophy for Destiny. PC is an after-thought to them because consoles are where the majority of $ comes from. It's a shame for sure, because PC gaming is amazing.

Comment by Hokum on July 28, 2014 at 1:47pm
I am guessing that Bungie is not doing the PC version and that it is going to be ported by another developer. Having played the beta it feels very console tailored, but then again it does have that cursor which is a bit strange for a console game... To be frank, I do not think it will be a success on PC, there is just not enough game in it to draw the MMO PC crowd to it and though it might scratch the Borderlands itch, the itemization did not feel diverse enough.
Comment by Abberjam on July 28, 2014 at 1:48pm

Watching this video made me want my Beta back :(

Comment by Daracus on July 28, 2014 at 2:02pm

Bungie/Activision could have develop for the PC but choose not to do it for a 2 big reasons.

1.) Install base of 7th gen is too big to ignore.  If there is any truth to Activation-Blizzard Inc. (ABI) allocating half a billion USD to finance the game, then Bungie is under enormous pressure to reach as many gamers as possible.  Unfortunately, because the install base of 8th gen is small, relative to 7th gen, and the PC market is a different beast (see below), my guess is Bungie realized their game would have been too risky to solely develop for 8th gen and PC. Instead they decided to go with 8th and 7th gen consoles. That safety net of sales is something ABI probably does not want to give up for something as risky as a new IP.  

2. ) Let’s clear the public relations BS, Destiny is a MMO.  At the very least a MMOFPS.  Bungie is fighting the obvious because wants to avoid some of the stigmas associated with MMOs, such as grinding, time sinks, and a steep learning curve (although a lot of MMOs are moving away from these).  As far as PC goes, the MMO market is already heavily saturated.  While MMOs have come out of the consoles before, the PC market is usually where they thrive, or fail.  I can see ABI not wanting Destiny competing with already established MMOs present in the market.  A MMO that has been going on strong for over a decade and has been financial juggernaut since its release. Especially, when that juggernaut is owned by ABI.  Both Destiny and WoW are two very different games but ABI probably fears Destiny stepping on the toes of WoW, and vice versa.

The PC version already exists, it's the 8th gen versions. Unlike the 7th gen platforms, which use Power PC and Cell architecture, the 8th gen consoles use x86, minus the Wii U.  Arguably, that makes the 8th gen platforms ultra-specific PCs.  They would only need to reallocate personnel and if that is still too much work they could hire additional developers.  After All, they have half a billion at their disposal. It would not take much of that budget to make a viable PC version. There are plenty of PC-centric people and developers who could supervise the project.    

IMO, I think it's a financially stupid skipping the PC, even if it’s just temporary. It's telling a group of gamers they are just not important enough.  Eventually AAA development will stop for the 7th gen platforms and move on to 8th gen.  If future sales of AAA titles are extremely dependent on 8th gen and PC, then it would also make financial sense for Bungie and ABI to start treating PC gaming with more attention than they currently do.  Personally, I do believe Destiny will come to the PC. Whether that is Destiny or its sequels is entirely up to Bungie and Activision.     

Comment by Aaron B on July 28, 2014 at 3:29pm

Also DK, if you're curious about the Higgs Boson; I recommend you watch a documentary called Particle Fever. It's on Netflix ;)

Comment by Talis12 on July 28, 2014 at 3:44pm

Yes, yes it should... pc is the only platform i will buy it on.

Comment by Johan - neM1_ on July 28, 2014 at 4:22pm

I was immensely skeptical towards Destiny.. the concept felt pretty weak, I HATED every Halo game between 1 and 4, and I didn't think an FPS MMO could deliver on the couple of redeeming qualities I find in any MMO as a contrast to all the negatives. ...I would even consider myself an almost exclusive PC gamer. I was ready with picket signs petitioning for a PC version. Then I got invited to the beta, and the "exclusivity" of it, coupled with being able to at least give it a go for free, really had me excited all of a sudden.

I. LOVED. THE BETA. ...Even playing completely solo due to not having PS+ as of yet.

It will without a doubt be a buy for me, and it's turned from being what would've been just another game for my PC, to instead be something I'm getting really really excited to get to play on my PS4.

Comment by Bart Spits on July 28, 2014 at 4:36pm

On top of what is mentioned, there are different standards for PC games when it comes to online shooters. And if you balanced the game with controller movement in mind it isn't necessarily easy to translate that experience to keyboard/mouse. I think those things aren't helping either.

Titanfall is a perfect example of the different worlds that console and pc games live in. For a hyped up modern console game it was good, for a hyped up modern PC game it was kind of a letdown. Compared to other similar PC games Titanfall was lacking in features, content and support, and to add insult to injury, for a price higher than a normal full-price PC game. (Some examples of what I mean: No server browser, can't pick the map you want to play on, no votekick, no teamshuffle, the uncompressed sound files in a dozen unused languages, no Steamworks or other mapmaking support while having very few maps and game modes, no single-player. It doesn't need to do everything perfect, but including at least some of these things could have been a redeeming factor.)

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