Raise a glass (or a goblet...), EpicBattleCry is BACK in video form and kicking more ass than ever before! This week, we're camped out inside the rumor mill to talk about potential dragon jacking in Skyrim, praying that Prey 2 isn't in development hell, harnessing the power of our inner hacker to see how it feels to be bitch-slapped by Microsoft's ban hammer and otherwise getting you up to speed on what's what in the world of gaming.
We also embark on a discussion about the role of character development in video games after spending some quality time with two very different games - Dishonored and XCOM: Enemy Unknown.
So, check out the show notes below and be sure to chime in with your thoughts on all or all of the topics discussed!
EpicBattleCry 168 Show Notes
Rumor: Skyrim's "Dragonborn" DLC Will Let You Ride Dragons Back To ...
Rumor: Prey 2 In "Limbo," According To Designer
Hit Vertigo Series Fables Comes To Gaming, Courtesy Of Telltale
Microsoft Permanently Banning Halo 4 Pirates From Xbox Live
Topic - Developing Character
With the month of October bringing big releases in both established franchises like Resident Evil and Assassin’s Creed alongside new or niche titles like XCOM: Enemy Unknown and Dishonored, the EBC crew breaks down what role the actual characters in the game play in determining our perception of the experience. How important is it for the player to relate to the characters? To what lengths do developers need to go to develop a sense of association? Does gameplay and atmosphere trump identifiable or enjoyable characters? We discuss on Skirmish 168 of EBC!
Member Battle Cry
I just finished Dishonored!!! while it may fall short in some areas, the immersion, gameplay, and the visual style is well worth your time. it reminds me of playing old splinter cell games with the visual look of something you would expect from bethesda, and a splash of bioshock. a must play for any stealth fan.
now they have developed the world and mechanics for this solid franchise, i can wait for the next installment to tweak and flush out the weaknesses into something amazing. i personally would like to see more enemy types, night missions, shadows for cover, better sword play and a more production in the story scenes. what do you think?