Break out the textbooks and tune up the time machine, team EBC is taking a journey through our past to explore why historical settings like that of Assassin's Creed III make for such compelling gaming experiences. Plus, God of War: Ascension's beta drops a Zeus, we LOL at the prospect of e-Sports, Mass Effect moves on from Shepard, and Schafer speaks out on industry employment practices. You better bet your best Boston Creme Pie on this bad-boy! Yummy!!! Anyone have a napkin???
EPICBATTLECRY - SKIRMISH 169 SHOW NOTES
• Schafer speaks out over industry's routine job cuts
• League of Legends final attracts 8.2 million unique viewers
Historical Debate - With Assassin’s Creed III nearly upon us, team EBC evaluates how historical settings impact our gaming experiences and what draws us to them on a consistent basis. What advantages or disadvantages does the medium of interactive entertainment have in exploring history? Why have franchises like Assassin’s Creed, Civilization, Total War, Medal of Honor and many, many more been so successful at placing the player in highly documented historical settings and delivering a unique experience at the same time? Plus, how do touch subjects like slavery, women’s rights, and killing your own country men in a game like AC3 play into how a game is developed and marketed? Team EBC breaks it all down and offers an epic opinion on this Skirmish of EpicBattleCry!
TG - “Folding” Folding@home
Brent - PC Gamer wishlist for XCOM DLC
Daniel - Night Whisper Lane
Annoraxx - Awesome show, you guys!!! DK's puns are wayyy better in video form somehow.
In regards to the main topic this week, I would say that character development is very important in creating a fulfilling gameplay experience. It builds a bond between you and the character that ultimately leads to the purchase of future iterations of that franchise because you have invested so much time into that character and deeply care for him/her. John Marston has to be my favorite video game character; he has many of the characteristics and traits I admire, and that I would perhaps like to see in myself. After the barn scene at the end of the game, I was furious! and I wanted blood! It was then that I realized how immersed I was in the game. Avenging him as Jack was not just another mission for me; it was personal!
That's not to say, however, that character development is the only way to create a meaningful experience. In the case of Borderlands 2, it's sense of humor and personality and XCOM Enemy Unknown lets you create your own experience by naming your characters and attributing personalities to them, in a way. and Finally, games like DayZ allow you to become the main character and force you to really think about the choices you make and ask yourself "would I do this in real life?"
Finally, I can't believe I googled "dragon jacking". There are just some things you can't unsee...
NOTE: After recording Skirmish 169, 2K and Firaxis did in fact announce DLC for XCOM: Enemy Unknown, which while making Brent's BattleCry obsolete,