GREETINGS, YE AXE HEADS! Prepare to dive into December with team EBC as New SMB goes classic, the Wii Goes Mini, Dishonored goes to Dunwall, and BioShock Infinite's MP goes away. Plus, does the Wii U prove that Nintendo is out of touch when it comes to how gamers want to play? We're getting sexy while fixing the pipes on this Skirmish of gaming's most brutal video podcast! ENJOY!
EPICBATTLECRY SKIRMISH 172 SHOW NOTES
With Nintendo’s release of the Wii U focusing on a secondary controller with touch capabilities, team EBC begins to ponder how well the successful touch interfaces of mobile devices translate to home console experiences. Why is touch control different depending on the platform and will we see similar technology on Microsoft and Sony’s next systems? We get in touch with ourselves to explore the possibilities on this edition of EpicBattleCry.
TONY: How much I hate the new Playstation Store
BRENT: Sebastian Vettell wins third consecutive F1 championship
DANIEL: Super Mario World SNES
In terms of AAA games going the way of the dinosaur, I don't think that's really as dire a situation as people think. The inescapable reality of all business is that if the market demands something, businesses in that market will find a way to meet it. If dev costs are really going to be that prohibitive, and as Tony I'm skeptical that's accurate, then solutions will appear. This is because gamers will inevitably want a high level of graphical fidelity, though not to the degree perhaps that PC gamers expect. That probably means console manufacturers are going to be much more responsive (Sony especially) to making systems that are easy to program for. This rumor has already been floating around, that the PS4 will have a traditional architecture to make multiplats a better experience. I also think we will really start to see the rise of middleware developers that partner with people like Epic or id to create smart timesaver tools for authoring content.
Additionally, if kickstarter proves to be an effective way to produce great games, I think we will start to see a real flood of brilliant DD games that move into the same quality sphere as traditionally published titles. That is what I'm most excited for, because devs that self-publish will take more risks and do more creatively daring work.