Grab the popcorn, we're talking cinematic trailers and their impact on our perception of games! Plus, Nintendo talks Link, Mario, Yoshi and more, Splinter Cell's SE takes off, THQ's assets get sold, and Shogun 2 turns to gold. No admission (of guilt) required on this cinematic edition of EBC!
EPICBATTLECRY SKIRMISH 179 SHOW NOTES
Comment by Rowan - AzureCantabile on January 31, 2013 at 10:40am Something to point out, you should really watch that Killzone 2 target render trailer again, because it actually doesn't look as good as the final game, and the animated attempts to evoke first person shooting actually look almost as bad as the first person sequence from the Doom movie. XD People talk about that trailer with rose-tinted glasses, but if you go back and watch it today, it's attempt to look like gameplay falls flat as something that doesn't resemble fun gameplay, or super impressive graphic fidelity compared to the killzone games that followed.
Comment by Rowan - AzureCantabile on January 31, 2013 at 11:02am As for the SWTOR CG trailers, they told an interesting connected narrative in reverse order walking back from the timeframe of the game, and like any pop-block or breakdown tells you, every move of the jedi temple fight sequence is linked to a skill by the particular character class of each character, the assassin's creed CG trailers (with the exception of the crossbow in the first one) and the Deus Ex trailers all closely show off their initial ideas for takedowns, moves, items, upgrades and mechanics that ended up in the final games. This is only really evident if you watch them with an analytical eye instead of going "oh, the moment to moment gameplay won't resemble this, so none of this is important".
The CG trailer is the reference they turn back to when they want to execute on what they've shown both directly such as Ezio hiring courtesans to distract a target and blending with a crowd and through more subtle visual iconography like Adam jensen smoking in his apartment, gripping a glass so tightly it cracks with light streaming into the room through venetian blinds, or the dream sequences casting Jensen into story of daedalus and icarus.
The issue is rarely that they set out to deceive consumers, and more that "gamers" simply look at these trailers and immediately jump to one of two conclusions. At the end of the day though, the reason I would question the purpose of CG trailers is not that they're misleading, but that you can never realistically expect the average consumer to look at those trailers with the kind of analytical eye even a first year film student could. The reaction of the average consumer will generally be either indifferent based purely on that it's CG, or to take it too literally and judge the game harshly in hindsight.
Comment by Beema on January 31, 2013 at 11:33am That god damn falcon cry is slowly diminishing my hearing.
Cinematic trailers for MMO's are especially ridiculous and for me just sort of call even more attention to the discrepancy between both graphics and gameplay. The TES Online one made me think that perhaps Bethesda's time and money would be better spent creating CG films rather than making ostensibly plain and by the numbers MMO's. Comparing it with actual in game footage is depressing.
Obviously you should know that the graphics, at least, are not representative of the game in most of these trailers, but that doesn't mean they aren't still misleading. Daniel's point about the Dishonored trailer was excellent: visually it may have been above the game's standards, but what it showed was actually very representative of the gameplay. Now compare that to the TES trailer: you most certainly will not be scaling citadel battlements in the MMO. No, you will be running around fighting waves of identical enemies inside of a dungeon with some other people with brightly colored screen names floating over their head.
Furthermore, even if graphical fidelity is much more advanced in a trailer, I feel that they should at least try to have the art style be consistent with that of the game. In the case of SWTOR, it went from photorealistic, to extremely cartoony, which seems absurd.
Finally, what bugs me the most about these trailers is this: the hype surrounding them and the expectations they are allowed to set. This might be more a fault of the gaming media, who will pump up a game to ridiculous proportions over a CG trailer, despite it obviously not being indicative of the quality of the game at all.
Comment by Hunts Hans on January 31, 2013 at 11:55am I think you must differentiate between CG and actual gameplay trailers. Sure most developers choose a big CG trailer to show off there game and represent it well. And i think everybody enjoys some eyecandy here and there. There forth the function of trailers is to transport the atmosphere and give you a feeling how the game turns out. The better a trailer can do that the better a trailer is in my opinion. It doesn't matter if it is a CG trailer and the game isn't looking half as good. Its about getting the same vibe. Let's say we have a game that is all about the gameplay and the trailer is big CG showing of the bleak story. In that case this is a fail.
So in the end a trailer is all about representation when it comes to satisfy us, despite the fact that i enjoy most of the CG trailer even if the game fails.
Comment by Patch on January 31, 2013 at 12:49pm Cinematic trailers, in light of a previous discussion of console horsepower as a selling point for next-gen consoles, should be responsible in which eye-candy they use to represent their new title. Even if the general consumer is knowledgeable enough to make the distinction between marketing and technical limitations, it would be fairer from the perspective of the consumer to execute these cinematic trailers in the engine of the game which is being produced. CounterStrike: Global Offensive comes to mind where although it dramatizes the actual gameplay experience, uses source material (no pun intended, DK!) such as weapons, combat, and character models to both demonstrate authentic game mechanics and entice gamers old and new to the series.
Gaming as an industry and a medium of entertainment has the unique opportunity to demonstrate a world where any player can take control of the various elements of storytelling and gameplay, where other mediums cannot, and to accurately represent a game, an exaggeration of the material will inevitably lead to a disconnect between a consumer's perception of the experience and the actual product if not otherwise stated by the developers. The last thing to note is that in addition to cinematic trailers should be gameplay trailers which firmly plant a customer’s expectations. I would like to see more advertising which uses a marriage of both to give a well-rounded presentation of gameplay and concept.
Comment by Beema on January 31, 2013 at 1:05pm Oh, and trailers that come out long before the game! Although I suppose that's a slightly different topic.
But, remember that CG trailer for The Last Guardian? Yeah...
Comment by StarBound on January 31, 2013 at 1:51pm I love using Blizzard as an example. They are the kings of CG rendered and we never expected the games to look like them. But their trailers always focused on the story and never the gameplay. The gameplay was always shown as in game renders whenever they did show what the game would look like. Take the WoW E3 trailer of 2003 and 2004 (think its this years). We knew that was what WoW was gonna look like. But look at Starcraft 2 Ghosts of the Past trailer and I for one was surprised that the trailer was created from in-game CG and real time renders.
Maybe Blizzard is a bad example to use because of their pedigree but if anything can be taken from them as an example it is that their CG trailers sets the mood and gets us excited to the point where we are already sold but a real-time rendered trailer just solidifies our confidence and reassures our decision to buy it.
Comment by Hokum on January 31, 2013 at 5:24pm As long as one stays away from the Killzoney target render misrepresentation, I am all for CG trailers being badass. Who thinks these things represent gameplay anyway? The comic book analogy is spot on, CG trailers are just a way of representing the product in the best possible way. It is nothing more right/wrong then how McDonalds burgers look on the commercials vis-a-vis the sad ones you buy from the restaurants.
Comment by Christopher Brady on January 31, 2013 at 8:12pm Anyone remember the Dead Island reverse Zombie Attack trailer? The one that has NOTHING to do with the actual game? As in, there's not even 'kid' zombies in it? That one is the most egregious of all trailers to me. It LIES. There's no sense of panic in the game, no horrific choice to make, or loved one to lose, unlike the Walking Dead Interactive Graphic Novel. But everyone seemed OK with it.
I have a question for DK and other Nintendo Fans, about the Nintendo Direct thing. Did you hear any release dates for their games? I don't recall hearing any. Any new Third Party Exclusives? I was looking for them, but I didn't see anything we didn't already know is coming. Except one, the Monolith Soft game, which in all fairness, if it's a Xenoblade sequel, we have to remember that game actually came out in 2010 in EU, which means they've had plenty of time to actually make another game.
But other than that, all I saw was... Par for the course, nothing really exceptional by Nintendo's part. Mario games? Yep, that's expected, in fact I'd be more shocked if there weren't any. Zelda games? At some point (at NO POINT in the presentation do they actually hammer down this new Zelda, ALL THEY SAY IS: They want to 'challenge' the formula. THAT'S IT. WE DO NOT KNOW IF IT'S OPEN WORLD, DO NOT ASSUME, BECAUSE NINTENDO HAS NOT CONFIRMED IT) they'll bring a new one out. Every Nintendo Console has had at least ONE 'new' Zelda game, usually mid to late in the console's cycle.
But other than that, nothing that we should not expect from Nintendo, so count me as disappointed, they talked a lot, but said nothing.
Comment by LeO2PaC on February 1, 2013 at 1:30am I'm tired of Sly games... I WANT CRASH BANDICOOT!!
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The internet has won. The moaning and bitching masses from gaming forums, news websites and social media have been heard. We shall overcome!
But have we really won? Or in actuality did we just miss a fascinating opportunity to see what a more online and digital landscape would look like?
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In light of today's news vis-a-vis Microsoft, that might not be such a terrible thing since we normally record on Tuesday and we would have completely missed out on discussing this dramatic reversal. In any case, we should be…
Grab the scissors and run, its The Axe Factor! This week, we investigate the news that Microsoft decieved the world by running their E3 demos on high-end Nvidia gaming rigs and why the company suddenly finds itself in such troubled waters. Plus, we examine Tom Clancy's The Division, go hands-on with Remember Me, The Last of Us, and more!
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As I am typing this, we're deep inside the annual summer gaming drought of 2013. The last interesting current gen game I played was Bioshock Infinite. I'm now waiting patiently for The Last of Us to drop through the mail slot. In the interim, I have amused myself by going back and playing a whole bunch of the old Metroid titles. And I've had an absolute blast doing so. It's been one of the most nostalgic and satisfying gaming periods of my entire life. I replayed and finished all five of the…
After some discussion with the axeheads I asked myself what I want out of the next generation of gaming. And my answer is suprising. |It is neither better grafics or better AI. It does not even have to do with hardware.
What I want from the next generation the most is the introduction of used game sales for digital games. As soon as one of the major platforms does that I will go all digital, never looking back.
So, what would you like to see?
July 12, 2013 at 10am to July 14, 2013 at 10pm – Paris Hotel and Casino
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