We get ticked on this timely edition of EBC as the team debates game quality versus quantity. Plus, double paying for the Elder Scrolls Online, Msoft’s Xbox One launch plans, inFAMOUS: Second Son finds a release window, and Ryse descends into digital nickle and diming. All of that and more on this time-honored tradition that we call EBC!
TOPIC: IT’S ABOUT TIME - With the medium of interactive entertainment providing so many varied content options, team EBC discusses recent trends and possibly paths pertaining to the element of game length. A recent online article brings up some pretty valid points about episodic content and long-winded play sessions, so we discuss the merits of making games BETTER instead of just LONGER.
MEMBER: Christoph Zeis
I was seriously underwhelmed by each party's presentation. Maybe I expected too much after the thundering battle of this year's E3, but I felt like either side could have done much more to promote their respective new consoles.
Although I liked to see Sony's varied indie line-up, they showed far too little on their full price first party titles. If they wanted to drive home the point, that their console is going have a diverse library of innovative products, they should have actually shown extended gameplay, instead of just randomly announcing new titles every 10 seconds. Also, their little jab about "being consistent" with their business strategy, despite being reasonably justified, felt a little immature here.
Microsoft certainly got some attention by announcing their deal with FIFA 14. I think that is going be a huge selling point for a lot of potential buyers, since the franchise is quite big over here in Europe. Apart from that, however, they did nothing for me as a customer, to convince me that their console stands above what Sony has got to offer. So, overall, Gamescom left me exactly where I was before the event.
By the way, whichever drunk monkey was directing the camera during Sony's GC
conference should be fired immediately.