On this warped edition of EBC we talk all things Nintendo as we discuss the possible directions for the house of Mario. Also, Microsoft spins its Gears, PlayStation Emulation, Tony gets his Loadout and why GTA is Hall of Fame worthy. Grab your (warp) pipe, we’re going beyond world 1-2 in this epic edition of gaming’s most brutal video podcast!
TOPIC: JUMP AROUND - Big changes might be afoot at the Big N as a widening gap in the hardware market and a lack of presence on non-Nintendo mobile devices may be preventing the storied company from achieving all that it is capable of. We run down the recent headlines pertaining to Nintendo and debate next steps for the house of Mario.
Here is my opinion on the matter. I'm a little disappointed, yet a little more excited at the same time, due to the player count of Titanfall. I am a huge Battlefield fan, when it works. I love the big scale warfare it has. That is what I was kinda expecting in Titanfall as well. I was expecting big maps and lots of players. At the same time however, I am more excited to see them doing something different. The first time I saw Titanfall I thought to myself, "That looks awesome! but it's another first person shooter... guess EA doesn't think we have enough of those..." When the news came that they were taking the player count down to six on six (with a bunch of bots), I kinda like it better, because they are doing something different than everyone else. Which is fantastic! The last thing I want is another COD/Battlefield clone. I think this will help Titanfall create it's own unique identity in the large pool of first person shooters.
The reason I think they did this, is because EA thinks it will be great for both hard core gamers and casual gamers at the same time. If you suck at first person shooters, you can probably still take out a couple of AI players before being annihilated yourself, so it will make you feel like you are still a bad ass even if you aren't killing any real players, thus making EA more money (which is all EA really cares about anyway). Will this hurt the game? I'll wait and find out to make my final decision, but based on the evidence given, I don't think so. To me it just makes the game more accessible.