EpicBattleCry - Skirmish 228: Solidly Beating It

On this visionary edition of EBC we tackle the topic of virtual reality in light of Sony’s announcement of Project Morpheus. Plus, Xbox One prepares for new markets, The Phantom Pain might come early, Igrarashi leaves Konami and much, much more!

 

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TOPIC: A Virtual Reality! - As Sony officially announces “Project Morpheus”, we evaluate how interested in VR gamers really are while discussing the pros and cons associated with a whole new perspective on gaming!


LINK: Sony Confirms "Project Morpheus" VR Headset For PlayStation 4 - With a Virtual Reality future confirmed by Sony, team EBC evaluates the state of virtual reality and its role on gaming in general to decide how essential it is to the future of the medium of interactive entertainment!



BATTLECRIES:


MEMBER: THLINK

Great show guys thanks, as usual.

I think the artists in the videogames industry are not protecting themselves enough. When the writers guild is on strike this is affecting the whole TV and movie industry and big majors have no choice but to negotiate. Unfortunately, this does not exist in the gaming industry.

Creators of movies, tv series, books or music can become millionaires, because of all the exposure they get in their respective industry. However this doesn't happen in the gaming industry. Did someone as Patrick Desilets really got the money he deserved for Assassin's Creed franchise success ? I doubt it. Shigeru Miyamoto has salary of 1.5 million dollars a year... Shia Leboeuf got 15 million for Transformers 3 !!! Miyamoto should - at least - be as rich as JK Rowlings or Steven Spielberg, but he's tied to the gaming industry, so he will never get that kind of money.

Time for the artists in the gaming industry to step up for their rights.

 

Views: 3071

Tags: EpicBattleCry, podcasts

Comment by Kamil Adamski on March 20, 2014 at 10:42am

Aww yiss!

Comment by Ernest P on March 20, 2014 at 11:46am

I have a battlecry.  I did not care to buy or rent Metal Gear Ground Zeroes, however, I just watched ''The Final Bossman'' on GT and he nentions the ''Kojima stile'' marketing with NO PREORDERS.

Comment by Ernest P on March 20, 2014 at 11:47am

I am buying it now.

Comment by Michael Petco on March 20, 2014 at 4:05pm

Great episode guys! 

I honestly feel like the gaming industry needs to find a way of becoming more stable. By that I mean that it needs to ensure job security, despite a failed project. Whether it be through smart budgeting, or other means. I understand the use of contract workers. You only need so many artist to start a game, and then maybe a few more near crunch time. Those few more will be contract workers and maybe a couple will be assessed as valuable assets and stay with the company after the project, and the rest will be shimmied aside afterwards but is that even sustainable? It puts a heck of a lot of stress on the workers and no amount of money can bring your health back up to snuff. 

For this reason I enjoy Nintendo's way of handling things and I feel like they don't get enough props for the fact that they've yet to fire any employees due to their financial problems. They have 5000 worker bees, and they feel like each of them serves a purpose, in fact, not too late after their last financials came out and showed a loss they put up new job openings to expand, who does that? It's almost as though they see themselves as an entity as opposed to a company. Everyone serves an integral part. I think the biggest reason for this is they are smart in how they invest and their AAA titles honestly have AA budgets, if that. They don't overspend meaning that even if they come out losers they can ensure they're workers a home for the future. 

Comment by StarBound on March 20, 2014 at 4:18pm

The potential that VR might have, especially when you consider how the OR works, will add to the overall experience. It's not the object popping 3D but rather a perspective as if you where there.

I have not yet have the pleasure (or nausea) that OR provided but the concept seems solid and sounds like something you might actually enjoy when playing something like skyrim or a game with a world that sucks you in. Maybe even Titanfall will provide that out of world experience or if you come down to real world applications something like a flight sim.

The most apparent problem is exactly the same one as a person who needs prescription glasses or contact lenses, many needs to cater to that specific person. In Sony and Microsofts hands it will most likely be something that fits the most common demography.

Comment by LeO2PaC on March 21, 2014 at 12:08am

the 20th was my birthday and having this podcast on this very day was some sort of a gift for me. You guys have no idea how happy it makes me to listen to you guys in this my special day. Thank you!

Comment by Lance Latham on March 21, 2014 at 4:05am

Happy Birthday, LeO2PaC!

Comment by Jimmy Klaasen on March 21, 2014 at 5:21am

Kudos for Brent for the Dodgeball reference!

Comment by Pmpmstrgeneral on March 21, 2014 at 8:29am

All MMO and no MMO makes MMO a MMO MMO

Comment by Miguel Ramos on March 21, 2014 at 10:46am

Hi guys. Good show. Just my two cents regarding VR. Personally I'm not worried about the true potential of the VR headsets, either it's Oculus Rift or Sony's Morpheus. They may have their problems but I'm sure in time they will be sorted. I'm also not worried about the appeal of the VR. Just like motion controls, if it works people will latch on to it and try new things. My problem is to know if VR can last long. I may be wrong, but I don't remember a single novelty that didn't wear off in gaming, specially if it needs an ad on. The Wii was a great hit but died quickly, motion controls are mostly dead, music games with all the plastic instruments are also dead, even 3D television never really took off. Why? Because people don't want to wear the glasses at home. So, if glasses are a problem, how can a full blown headset be ok? I really do believe people will get excited, it will be a success and die in 4 or 5 years. People want to sit down, have a way to control the game with their hands and want to be free from anything really attached to their body or any real physical effort. There will be a subset of gamers that will love it and cherish it, but true mainstream long lasting appeal is not something I foresee. Of course Sony and Microsoft need to get in the next big thing, either it being a fad or something more substantial. They cannot afford to be the odd man out, so there will be an arms race for the future of VR, and in a few years it will be something else.

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