EpicBattleCry - We Are All Doomed [PLUS WEEKLY WRAP UP]

With yet another DOOM title ready to lock and load, Axe Head Army member Surrealtrix (@Surrealtrix) is curious about id's ability to keep recycling content. We break out our flashlights to find an answer on this Friday edition EBC!

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Comment by StarBound on August 8, 2014 at 7:50am

Doom 3 was released over 10 years ago, crysis was released 7 years back and nothing since really pushed hardware (I still blame consoles). 

Nothing after Doom 3 from id softwares side did the industry any favours. Quake was 3d when duke nukem 3d still went the sprite route. Quake 3 was the first over haul of the quake engine. Source did things that the Doom 3 engine couldn't. For your fear factor FEAR took over what a scary fps game should have been. The UT3 engine introduced streaming textures which was absolutely horrible for systems that had the memory to load everything cleanly into RAM but still we were stuck with seeing objects getting detailed over 2-3 seconds. And idtech 5 was a complete disaster as far as anything from id software came from. Megatextures destroyed the principles of compressing textures to the smallest possible size while maintaining the best possible quality and ended up bringing overall detail down when you get up close and personal to any object in the game world. 

No game has ever challenged hardware ever again as much as crysis did.

Comment by Adventure's Infinity on August 8, 2014 at 11:43am
I feel what I have been able to articulate because of this is that sequel-itis in and of itself is not a bad thing, like the crew said: if it creates experiences like Uncharted 2, Batman: Arkham City, as well as titles like Assassin's Creed 2 and Dark Souls for my part then there's really not much to feel beat over the head with.

The important thing is being able to stay critical when sequels that obviously don't add much to the table arrive and point out that which we don't approve of and, most importantly, being able to definitively say what we think would be the better alternative. One of the greater points of criticism: Saying "This is bad, here's an idea for how you can fix it" is infinitely more useful than saying "This is bad, fix it."

We need to be able to call out titles like Assassin's Creed Revelations/3, when they are derivative, but not use "Sequel-Itis" as a blanket term to then use that title to condemn Assassin's Creed 4, which succeeded to be expansive despite the performance of the series between it and 2/Brotherhood.

Having said that I don't believe the rebooted Doom is really in that much danger as far as being too derivative, unless it decided to copy from titles such as Call of Duty and Battlefield. Standing in its own series I think the Doom reboot will have something meaningful to offer fans and avoid being derivative if they can learn from the moderate mistakes of 3 primarily.


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