In the wake of SimCity's troubled launch, we're building an argument against constantly connected games. Plus, the last of Star Wars: First Assault, Lord British launches a Kickstarter, God of War goes co-op, and Ron Gilbert departs Double Fine. All of that and more is constructed on this towering episode of gaming's most brutal video podcast!
EPICBATTLECRY SKIRMISH 185 SHOW NOTES
I guess what bothers me the most about this rapid succession of sequels, is that it rarely ever seems to be driven by inspiration. It feels like it's aimed at maximum profit by producers milking their franchises, rather than anyone trying to do something exciting and new with their existing properties.
Of course the game industry is just that – an industry that needs to thrive in the most lucrative way available to them. But from a consumer standpoint, we as gamers often feel betrayed and exploited by the ways that companies like EA, Activision and Ubisoft treat their IPs. With the Assassin's Creed-franchise, I've parted ways with it since Brotherhood, simply because I felt that's where it stopped evolving in many ways. While the new setting of Black Flag truely does intrigue me, they better start improving the basic controls and gameplay design. Because I'm not buying the same buggy product in different clothing.