Finally, Rocket speaks on the state of the DayZ standalone...vaguely.

Posted on the Dayzmod.com forum today:

Why so quiet, Rocket?


Kju (ArmA legend and DayZ team member) made a good point that I should really say something, linking me to the points made inhttp://dayzmod.com/f...-under-the-tree - So here I'm going to just sort of give a literal off the cuff not-announcement.

I'd taken a deliberate step away from the spotlight, particularly given the scandals that have gone on with things with the WarZ. I won't dwell on this issue, only to say that while gamers can tell the difference between the two products - many people can't and it became quite unpleasant for me when I became approached both in real-life and through the internet associating me with the War Z.

Meanwhile, development continued at an even greater pace with the entire project beginning to gel even more than before. I won't give any specifics here, I think the specifics should come with something that you can actually see/play and that will make much more sense. I'm currently in an airport lounge in Sydney, on the long journey back to the Czech Republic.

The year 2012

I can't really even begin to summarize what that year has been for Bohemia, the project, or for me - so I won't try. What I will do is thank everyone for being involved, for making something really amazing out of the idea I started with. There are thousands of people who have and are now directly involved in developing the mod, and it's really amazing for us all to see the wonderful user created content etc coming out. So thank you, to everyone. Because of everyone's support we're now "living the dream" and turning this basic idea into its own game. In fact, we've gone even further than I could ever have hoped... we're not only making the game, we're redoing the engine specifically for the game

Where is the game? Where is the Tumblr post?

Obviously they aren't there yet and I promised that. I also promised more contact, and then I disappeared off the face of the Earth. Now isn't really the time to get into all that, so all I am going to do is say that on all those account I failed and I'll deal to those in good time.

I'm really sorry that on those three counts I've failed, hopefully in time the reasons will all make some sense and the end product will justify all the madness of this year. Now is not the time for me to rush out a tumblr update, nor rush out a build. Both of those will, for the moment, need to wait - and both mean I didn't do what I said I would.

So... 2013?

Let me just say this:

Every progressive day during December, I have gotten more and more excited about the Standalone and it's potential. Each day the whole team is seeing the strength of the development and we're very pleased with how it has been progressing.

Thank you everyone for your support, and particularly, for your patience. Also a big thank you and shout out to the forum mods for their hard work.

Views: 271

Comment by Ian - Alexander Arts on January 4, 2013 at 7:03am

So basically 4 or 5 paragraphs to say, "The game's not ready, we're working on it, thanks for your patience."

Comment by Kuldorn on January 4, 2013 at 8:09am
Starting to wonder if they may have bitten off more than they can chew so to speak. I have been holding off purchasing Arma 2 for Dayz as i'm waiting for the standalone. Maybe I should have bought arma 2 in the sales...
Comment by Uncle Dude on January 4, 2013 at 12:23pm

   In my opinion, he was simply stressed out and had to duck out for a bit. The insane escalation from mod to sensation to full game development and the attendant clamor from the gaming press, expectations from overzealous fans, and the "competition"/ debacle that is The WarZ has to be overwhelming. Setting dates ("by the end of the year" etc.) only fuels the pressure, and I think he's just learned that lesson. Going from a free mod to a paid release - alpha or not - brings with it a whole new set of expectations from the customer. I'm sure he wants to wait until the game is in a state he deems a worthy upgrade over the mod before releasing it into the wild.  

Every interview and forum interaction I've seen with the guy leads me to believe he's a level-headed class act and I've no doubt he'll do the right thing.   

Comment by Chimera-Six on January 4, 2013 at 3:04pm

He's a modder and fan himself and that really is half the battle, he's not yet jaded by the business.

I've got ArmA2 and it's well worth a purchase even without DayZ, controls are a bit fiddly at times, but you don't get a more realistic feeling FPS anywhere else.

Comment

You need to be a member of EpicBattleAxe to add comments!

Join EpicBattleAxe

The War Chest

Rankings

The Axe Factor Poll!

What's YOUR take on online-anonymity vis a vis vitriol
It is fundamentally destroying the internet and it has to end.0%
Online privacy is more important than rude people being rude 0%
Having "internet police" deal with this issue seems reasonable to me0%
The internet has evolved just fine without gatekeepers, I'd like to keep it that way0%

Photos

Loading…
  • Add Photos
  • View All

Community Blogs

Axehead Assembly #50: Today Goodbye Will Be Farewell

Prepare to endure one last poorly recorded, mic-popping, potty mouthed, ramshackle ride because the Axehead Assembly is back for a suicidal final charge at the enemy cannons!

On this final celebratory / mournful episode we discuss the closure of EBA and what the site has meant to us.…

The Axe Factor 177: The Breast Tactic

Bug spray cannot save you from The Axe Factor! This week, we're checking out a Kickstarter for #TheFlameAndTheFlood, the Axehead-developed #StrengthOfTheSword3, and dive into part 1 of our epic conversation on #GamerGate. 

-Download-

This Week:

What We’re Watching:…

Meet my Shepard

Fresh new start, She's an Renegade/Infiltrator I'm going to go kick some ass now

Axehead Assembly #49: Death Race, Anyone?

Prepare to target the oldies for extra points because the Axehead Assembly is back and has been nomiated as the designated driver! (advice: Seatbelts)

On this week's rough and tumble show we discuss replaying games. What games do the Assembly like to replay and how often do we do so? Answers…

Identifying with games and game characters

This is actually just a copy-paste of my most recent comment on this weeks Axe Factor. I've long intended this as a blog post, which is why it appears here as well.

I haven't heard the podcast yet, but I felt like writing a response to the question to this weeks poll, "Have you ever had a "That's Me!" experience with a video game character?"

The answer is yes. One of the most powerful gaming experiences for me the last couple of years have been To The…

Forum

Going to the new website?

Started by Karoc in Site Discussions. Last reply by torhal yesterday. 18 Replies

Just curious how many Axeheads are going to be heading over to the new website, once Lorin and Brent get it up and running?I will be for sure.Continue

What has Epic Battle Cry / Epic Battle Axe meant to you?

Started by Michael Esguerra in Site Discussions. Last reply by Karim R. on Friday. 15 Replies

I'm kind of surprised that no one has started this topic yet, but with the recent announcement of Epic Battle Cry coming to an end, I thought a lot of people, like me, would like to share their…Continue

Tags: Axe, EpicBattleAxe, EpicBattleCry, Epic, Cry

What TV?

Started by Docwoor in Off-Topic Discussions. Last reply by Scott Quertinmont Oct 14. 8 Replies

Hey guys!I'm moving to a new place soon and I'm looking forward to buying a brand new TV and a PS4. Woohoo :DI've done some research and I've hit some sort of a dead end. Do i get an FullHD Tv or…Continue

Ending something that lost its... touch?

Started by Alexander in Off-Topic Discussions Oct 10. 0 Replies

Well let me say at the beginning, the end of EBC showd me that i now feel like i missed out on something huge i could have been part of here on EBA. I posted once a discussion and had some nice talks…Continue

© 2014   Created by Lorin Baumgarten.   Powered by

Badges  |  Report an Issue  |  Terms of Service