Actually that's been the plan for a while now I just failed to mention it here before. I did type up a development document, track down freeware programs to make it and finished the concept art work. Then I spent the last four months doing nothing. I recently came to the conclusion that my idea, while interesting, was waaaay too ambitious a project for me to undertake right now. I hope to revisit the idea sometime in the future but for now it's very much in storage.

So why bring this all up now? For the last couple weeks I've been trying to come up with a new, simpler game idea. While listening to the latest Axe Factor episode (116) a light bulb went off in my head. I now have a new idea for a game. It still will require a lot of work but I feel it's an obtainable goal. However, given my past record of starting and not finishing projects and my general lack of any motivation there is no guarantee that this game will ever come out. I'm guessing two years will be needed to make it. Which means if it ever does come out it'll be three years from now.

Other then some close friends/family I plan to keep the idea to myself. So don't expect to see any details here. I'm mainly putting this post here to motivate myself to keep working on it. I will try to put some general updates here when I feel it is needed.

In that spirit I'm happy to say that I finished the first pass on the new idea's development document. There are a couple areas that still need to be filled out and I'm sure I'll continue to add and change it as time goes by but the idea is now out of my head and written down.

Views: 115

Tags: Chad Miettunen, game development

Comment by nGAGE on May 15, 2013 at 3:16pm

Keep at it! I'm somewhat in between projects myself. Indie development is tough. Toughest part, staying motivated. I just scrapped 5 months of work... looking for the next 'not too ambitious' idea... which is touch on it's own. It's easy to think of the next big GTA idea. It's much harder to think of original small ones.

Good luck! ;)

Comment by ICO_hr on May 15, 2013 at 3:49pm

nGAGE 5 monts is kinda ok.Year and a half of my work was scraped because two games i was working on was canceled one after another, and then another 6 months mobile development trough the window.So 3 games all in all.I hate this industry so much sometimes. :)

Comment by Tralamazza on May 15, 2013 at 4:57pm

You are not alone :) keep it up.

Comment by KyussRyn on May 15, 2013 at 6:29pm

I wish I was as talented as you guys to have an idea to develop and then the skills to follow up on it.  Wishing you all the best and would be happy to be pinged if you need sounding boards for ideas or other moral support ;)

Comment by nGAGE on May 16, 2013 at 4:06am

Ouch ICO_hr. I'm sorry to hear that. But hey, you're still at it. That's gotta count for something ;)

Comment by Jadedrakerider on May 16, 2013 at 9:27am

The idea + knowledge barrier really is frustrating. I have lots of ideas, but they're all hyper-ambitious compared to my actual knowledge of computer programming (I just aced my first computer science course).

Comment by ICO_hr on May 16, 2013 at 10:57am

 nGAGE currently i dont work on any games.I do freelance stuff for other projects,trying to building somewhat good portfolio and play alot of games.I'm ok but i miss the feeeling to be a part of a team and project.

Comment by nGAGE on May 16, 2013 at 11:17am

I do have the problem that when my coding buddy wasn't around, I had absolutely no motivation to do anything at all. It's weird how you get used to sitting down, coding, discussing, photoshopping, while share screens with TeamViewer and chat over skype for 12hrs a day.

One thing's for sure... indie development is hard... VERY HARD!

Comment by Jadedrakerider on May 16, 2013 at 12:10pm

also, keep us updated on your progress!

Comment by Chad Miettunen on May 17, 2013 at 12:48am

Just a quick update that doesn't need a whole new post. I've messed with the dev document a bunch today to incorporate some ideas I got from a friend of mine when I explained my idea to them. I'm more confident then before that if this game ever gets made and released it'll be pretty cool but the scope and work needed to get it done just spiked up. That three year estimate has now become four. Also, thanks for the comments/kind words. It's good knowing I'm not alone on the lack of motivation front.

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