I posted this on my blog, but I figure here should get to see it as well.
"So here I am sitting and trying to figure out a topic to blog about. And I'm surfing various gaming sites, and I come across a video review or two of the new Tomb Raider game. Now the issue isn't the review scores, because frankly I don't care about the rating numbers, I'm more about what they show.
And what the showed was ultra violence. Now before anyone goes off about how I'm ragging on games being the cause of... Yada, yada, I have nothing against it. I love the brutal finisher 'Killmoves' in Skyrim. Sleeping Dogs is pure Hong Kong Blood Opera, and I enjoyed the demo. I love the Wolverine game, the one based on the most recent film, which is better than the actual movie! I have nothing against violence when it's against pixels and fictional depictions of evil monsters, human and otherwise. This is more about ultra violence and Lara Croft, or rather her depiction.
The apparent story here is of Lara's beginnings as an explorer. Which is fine with me, but according to the reviews, the only way to gain experience to level up her abilities and the like is through killing. But the cut scenes, when they aren't brutal depictions of her getting injured -do we really need a death scene of her getting impaled in the throat or stomach, if you screw up on a Quick Time Event?- show her agonizing over killing an animal, or the almost rape scene -which is one of the things that turned me off on the game, rape is not a character builder- she's sobbing over killing her would be tormentor but when she's back under your control, she's this calm collected killer that can perform brutal executions with her bow, arrows, climbing pick and whatever gun she's holding. In fact the executions give you bonus experience if you pull them off. When she goes exploring and raids the actual tombs that the series is famous for, she gets rather lame bits of lore or trivia that don't give her any experience.
Am I the only one seeing the irony here?
My first game for the Playstation console, the first one, was Tomb Raider, and it was a pure action adventure, in the vein of Indiana Jones. It was campy, unrealistic and the only game at the time where you faced off against a T. Rex with a pair of .45s.
Another irony is that the original development team created this new Tomb Raider, Crystal Dynamics, and yet they seemed to have forgotten what Ms. Croft was all about. It makes me sad that the Publishers think that the only way to sell a game is to make it as violent as possible. Fictional Violence has it's place, it's a cathartic release mechanism for a lot of people, including me, but it shouldn't be the only thing a game has going for it.
This is just my opinion, I could be wrong."
Comment by Old_School_Gamer on February 27, 2013 at 12:15am Appears to be the consensus on the game.
Comment by Ry Marinara on February 27, 2013 at 12:24am
Comment by Amrit Randay on February 27, 2013 at 12:26am I literally saw this consensus from every reviewer and I felt the same way when I saw clips of the game. Particularly, like you mentioned, with Lara being impaled through the throat with a tree branch if you mess up during the waterfall part. This is some really violent stuff and it is turning me off from playing the game. It looks like a lot of fun, but some of the finishing moves were really brutal. I have no clue why this game in particular is getting under my skin with it's ultra violence, but it seems like the developers are banking on the violence to sell the game. In a way, it's kind of glorifying it to a ridiculous extent (or at least, from what I have seen of it).
Comment by Berserkaren on February 27, 2013 at 2:47am Well many talk about the "ultra"-violence but this is nothing compared to most other games out there now. I mean this is a reboot, so any previous games do not apply so you can not compare them really to the prior games.
As for the violence, well, God of War, Dead Space, Mortal Kombat, Gears of War and even Fear has some over the top violence in it. Some of them has ways for your main character to die brutally too.
So this isn't new, but I guess it is new for Tomb Raider sure but as I mentioned this is a reboot and I do agree that Lara becomes too skilled too quickly, no denying that but the violence is more visceral this time around to give it a 18+ rating, the Tomb Raider franchise never had that before. I'm getting this, was tired of the way the prior games were, this time Lara can really kick some ass insted of backflipping whille shooting bears with her twin guns.
Comment by ICO_hr on February 27, 2013 at 3:23am You mean the implied ''''rape''''.When first was reading about this i seriously start to think that i live in RetardLand.Some people see things that are not there at all.Or just Square Enix use this little trick to exploit people stupidity to gain +1 press coverage. :)
Btw anyone know who first come with this ridiculous article?
Comment by Player One on February 27, 2013 at 6:59am I found it particularly dubious that they actively encourage you to kill other humans, instead of opening various paths of play styles, but c'est la vie. But Tomb Raider is just another title in a slew of titles that have made a point of showing how jarring a disconnect there is between what happens when you are playing the game versus the story that is being conveyed via cutscenes, i.e. ludonarrative dissonance. I have several beefs with a lot of their design decisions, but hopefully they improve and try to shorten the wide gap they've opened.
Comment by Lorin Baumgarten on February 27, 2013 at 7:43am The fact that Lara goes from first kill to seasoned killer so quickly is what I saw most reviewers take umbrage with, not that the game was too violent overall. They felt that that rapid progression caused narrative dissonance. And it does looks brutal, that's for sure. But as to what the relationship is between that brutality and the narrative, it's hard to say without playing it. It is a dark tale. No Nathan Drake here.
I did not read any reviews that said the game was too violent (though I didn't actually read many reviews), and my assumption is that the game was created this way as an attestation of the brutality that is killing and dying (as in the case of the wood through the throat as Lara is careening down a quickly flowing river - that would be a brutal way to die).
All that being said, you may be right Christopher. I guess we will have to wait until next Tuesday to find out!
Comment by Christopher Brady on February 27, 2013 at 8:13am Like I said, I have nothing against brutal violence, I'm a huge fan of God of War (all of the games, I even have Ascension on Pre-Order and I'm a decent fighter on the PvP Beta), and I'm OK with a dark story, as seen in the aforementioned GoW series.
My issue with Tomb Raider is twofold. A) The so far perceived fact that the only way to increase her abilities is to kill. And that you apparently get more if you do 'executions'. Now, killing for XP is nothing new, and in fact, I would have no problem with this if she got XP for anything else, like exploring. But it's only for killing. In fact, killing everything, whether or not she needs to, will net you XP. See that bunny? It's not food, it's a blood filled XP pinata!
B) The story disconnects between 'story Lara' and 'player Lara'. Which I've already explained.
Comment by Amrit Randay on February 27, 2013 at 11:21am I should probably clarify. When I said that the game feels really violent, that was just my opinion and not one I read in a review. The overwhelming consensus in the reviews were, however, that Lara becomes a seasoned killer a little too quickly. I don't know why I feel this one is a bit much when I play games like GoW, Gears, Dead Space etc and see the intense violence there. Still looks like a lot of fun.
And I feel the same way about it as @Christopher Brady. You basically get XP by going on a killing rampage, rather than exploring (according to reviews) and I would think Tomb Raider should be focused more on exploring, and puzzles etc.
Comment by Old_School_Gamer on February 27, 2013 at 11:45am Contribute to The War Chest and keep the Axehead Army thriving!
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