Who needs chaos and order when there's chaos and TheAxeFactor?! This week, we freak out over Just Cause 2 multiplayer, check out Dying Light gameplay, and discuss some inaccurate, but generally positive video game coverage in the mainstream press.

-Download-

This Week:

How Videogames Changed the World (Documentary to be discussed next week)

What We’re Watching:

Just Cause 2 Multiplayer - Chaos Meets Order 

Dying Light! First Impressions! 

My Favorite Ten Games of Last Gen 

What We’re Reading:

Why Gamers Can’t Stop Playing First Person Shooters

By Maria Konnakova

What We’re Playing:

Assassin's Creed IV

Need For Speed Hot Pursuit

Borderlands 2 (Golden Key Codes)

Outlast

Bought Deponia, Brutal Legend

Battlefield 4

SWTOR

Knack

PS Vita

 


 

Views: 2123

Tags: The Axe Factor, podcasts

Comment by Trichoplax on December 3, 2013 at 4:10am

Happy Birthday Brent! Glad that you are in existence and making this world a better place to live in! Hope you are well and can enjoy christmas with your family!

Comment by Mike Laster on December 3, 2013 at 6:41am

Happy Birthday!!!

Comment by Res Bellicae on December 3, 2013 at 8:13am

@Lorin

I'm so glad to heat that you picked up Deponia. Not only is it a great point & click adventure (like the rest of the series) no, the development Team "Daedalic" is actually from my hometown Hamburg, Germany. They have so many great games (Deponia, Edna & Harvey: The Breakout) and were the publishers for games like Machinarium, Tales of Monke Island and Torchlight 2. I strongly believe that you will have great joy playing Deponia. Good story, interesting and funny dialogues / characters and overall beautiful! Good choice Mr. Baumgarten!

Comment by Aussie Legend on December 3, 2013 at 9:13am

Wow, you guys really know how to make a guy blush. Thankyou both so much for all the very kind words, they are greatly appreciated. And hell yes, let's turn it into a thing, I'd love to hear from other axeheads and afford them the ability to share their favourite games and their passion for the great experiences we've all had over the last couple of years!

To quickly address a couple of things directly: don't worry I am a big Borderlands 2 fan as well, my level 58 Siren with 80+ hours plus all the DLC plus even some of the cosmetic DLC (gasp) is a testament to that. It was in my top 5 from last year and if I were to cheat and extend this one out to 15 there is a very high chance it would have showed up (I think in my head the other 5 I was tossing up between were Borderlands 2, Bastion, Fallout 3, XCOM:EU and Portal 2 before settling on what I went with). Also I called it 2006-2013 for PC guys cause PC is just one big gen, was just easier to clearly define what last gen meant up front. And as a sick piece of synchronicity, the first game I played from this gen was Assassin's Creed 1 and the last one I played on an xbox was Assassin's Creed 4 lol (played it at a friends house before I grabbed it for myself on the ol' PS4).

The shooter thing is a little baffling and the Half Life comparison gave me a right old belly laugh that lasted for far too long. I think one of the reasons we see a lot of shooters be pushed to the fore-front, especially multiplayer ones, isn't flow/immersion (as much as I wish it was, cause then a whole lot more people would have played Metro Last Light) but made up of a few more simple kinaesthetic concepts. First off, there are just straight up more shooters in the AAA space than there are other genres, so there is just a plain numbers advantage as to why it could be percieved that they are the dominant genre that we gravitate towards. Of course to anyone who knows the industry knows that 80% of them are garbage and tripe, but if you're going to a game store and looking around the store yeah its gonna look like there are a lot of guys with guns going on.

Secondly they tend to be enjoyable to play in short bursts and also bring a nice social aspect to the table. Shooters are typically on very short reward loops, very short amounts of time between engagements, between something good happening, releasing endorphins etc. This for a lot of people is a big deal as is the social side of most shooters (cause let's be honest, how many competitive multiplayer games can you play on consoles that isn't a shooter? Answer: not many). They also may have a limited amount of time to play games so they want to do as much in that time as possible, which is a situation for a lot of people which may contribute to their prominence; giving some poor guy or girl who maybe buys CoD and FIFA every year a mountain of a singleplayer game like Skyrim or Witcher they're gonna freak the hell out.

And finally shooters also typically have pretty natural, or non-artifical, progression. By that I mean you natural get better with the game the more you play and the equates pretty directly with how well you do (obviously this happens with RPG's too but in a much more opaque and concealed way; numbers getting better means you can kill bigger things, rather than your skill increasing being the main method of your progression etc). Which means you can be pretty good across a wide range of shooters where most RPG's, strategy games, puzzle games etc require a whole relearning of that game's systems. To bring up the comparison again, just because you've played 100 hours in Skyrim doesn't mean you're gonna survive 10 minutes playing the Witcher 2. Plus linear shooters are just about the easiest AAA game to make (not talking from experience obviously), its the same reason you see so many indie games be puzzle platformers, a simple template for which to build upon. So yeah, just a few of the many facets that I think are at play there, but on a very basic muscular level I can see where they are coming from and why shooters are very popular but there are a whole range of factors that go into that analysis and the article comes off as a little too over-generalising (and of course on top of the factual errors, which I agree are errors). But like has been stated, its a step in the right direction at least so... baby steps?

Oh and happy birthday Brent of course, enjoy the Vita! (and consider my back fucking watched haha)

Comment by Fiskern on December 3, 2013 at 11:04am

Happy birthday, Brent! I love you guys' show yadayadayada. Now to the point. I haven't been able to listen to all you're shows, so I'm not sure if Brent have seen this game, so I'll just leave this here.

Sadly it's just announced for 3DS eShop, but so was Mutant Mudds in the beginning.

Comment by ☠ Alekzis ☠ on December 3, 2013 at 11:53am

Brent, you should check out Frankie's Dayz videos. I've watched every single one of them ever since i discovered his channel almost 2 years ago, they're awesome, well edited and his gameplay style is very different from most people who play DayZ and simply shoot on sight.

Comment by Martin Giroux on December 3, 2013 at 12:25pm

Happy birthday Brent!!! Just so you know, you should connect to the connection given by your PS4 with the Vita, it will most likely kill any lag or almost! Try that!

Comment by Ben Quintero on December 3, 2013 at 12:30pm

The title, "Why Gamers Can’t Stop Playing First Person Shooters" is a bit sensational but there is some truth to it.  The unfortunate part is that the article does not reflect what it should based on the title.

For example, I find that most of the games in my library happen to first-person.  They may not all be shooters, but that does happen to be where the money flows in terms of the blockbuster experiences that I enjoy.  I do enjoy FPS games maybe more so than most other games but only because I'm a graphics whore who likes FP games for their technical achievement.  I like to stand in a room after I've cleared it out and dissect how the level designers built the room and how the artists painted the textures and how the engineering staff managed to render a scene.  I like to walk back and forth, looking for Level-of-Detail pop-ins and find all the tricks that it took to put together some grand vista.  It's difficult to get that same level of intimate detail from a 2.5D platformer, but that's not to discount that those types of games can be just as fun to play in their own respect.

I've lost myself in a few rounds of Tower Defense or Desktop Dungeons just as deep as I've ever been inside of a CoD or Half-Life or Halo.  The experience is what causes one to "Flow" not the camera perspective.

Comment by EBJ-Immano on December 3, 2013 at 2:26pm

Happy Birthday, Brent!

See Lorin join a BF4 China Rising server, see Lorin leave server after it turns into a swearfest. XD

Comment by AlPacachino on December 3, 2013 at 2:54pm

Flow-inspiring episode, guys! And thanks to Aussie for that great video. I cannot begin to tell how completely, utterly stunned and positively surprised I was to find Spec Ops: The Line on your list. There's few games of this generation, if ever, that has effected my so much as that. Underrated indeed. Only thing I disagree on is the character of Clementine. I thought she was really good at times, and really bad at other times. 

The main topic was interesting. I study psychology myself, and is familiar with Csikszentmihalyi's flow-theory. Poor research design aside (there's a lot of those out there), I'm just glad that it's not about how video games are affecting us negatively.

And, last but not least, congratulations Brent! 
  

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The Axe Factor Poll!

What do YOU think the game industry should do to address social injustice?
Nothing, everyone should make the games they want to and include whatever they like0%
Provide players a choice with regard to gender/ethnicity/sexuality0%
At every stage of the process, simply ask "Are we being exclusionary?"0%
Other (Post a comment on TAF 156)0%
Not much needs to happen beyond raising awareness, people will make better choices once they understand why its important0%
Accurate information needs to be injected so publishers understand that being inclusionary doesn't equate financial loss0%

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