The Axe Factor 146: Its Better To Be Awesome

Grab something sharp and run, its The Axe Factor! This week, its a super-sized episode as we discuss PlayStation Now, evaluate the latest hardware from Oculus Rift, and are joined by Stoic's Alex Thomas to discuss The Banner Saga, crowd-funding, and the complicated relationship between gamers and devs.

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Programming Note - Just a reminder that we'll be off for a couple of weeks while my wife and I welcome our daughter into the world and make the first adjustments to being new parents. I appreciate everyone's understanding and support!

This Week:

What We’re Watching:
What We’re Reading:

Interview With Alex Thomas - Stoic Games - The Banner Saga


What We’re Playing:

Metal Gear Solid Revengance

The Banner Saga

SWTOR

 

Views: 1525

Tags: The Axe Factor, podcasts

Comment by CornRPeople2 on January 14, 2014 at 10:32am

What do you mean no useful content?!  There is $hit all over this site!

Haha. Had too. Stay sharp and good luck this week Brent! You are your family will be in my prayers to Odin or otherwise.

Comment by Patch on January 14, 2014 at 11:50am

Awesome that you got Stoic on the show, great people in gaming and in general.

Comment by Ben Quintero on January 14, 2014 at 1:18pm

I'm not cynical about the idea of crowdfunding, I've always been open to it.  But I am cynical about the direction it has taken.  Kickstarter has become the place for popular people to make even more money by remaking old games.

Comment by Kevin Zepik on January 14, 2014 at 2:38pm
Mastering the parry is the key to Revengenance. I was also stuck at blade wolf for a long time before I figured out the parry because the game doesn't do a great job explaining it. Basically you press forward and light attack at the same time to go into the parry. Forward must be pressed, holding forward doesn't count which is what usually screws up newer players. Combat becomes much more manageable once you get the hang of that.

All in all it was another great game by platinum. I had a blast with it. Also yes it's much easier with a controller.
Comment by Lorin Baumgarten on January 14, 2014 at 2:53pm

Same experience here Kevin - exactly.  Once I figured out how powerful the parry was, everything opened up.  Then, about an hour later, I figured out how to do the new moves I had bought...lol.

Comment by Valomek on January 14, 2014 at 3:29pm

If you had problems with Wolf, I really look forward to hear about your match with the nihilist of the game ... can't really say the name since it would be a spoiler. So just keep on working on that parry since it is the one and only key to beating this game.

Comment by Kevin Zepik on January 14, 2014 at 4:09pm
My one and only complaint about the game is that I wished it included some kind of boss rush mode. The great boss fights accompanied by the fantastic soundtrack were probably my favorite part of the game. I wish there was an easy way to go back and experience them again without having to do a full play through.
Comment by Valomek on January 14, 2014 at 4:18pm

I agree, main reason that I have finished 6 times, was so that I could fight the boss again. But all in all I loved the game, and I really hope we will see more games in the MGR series.

Comment by crzyfbplaya on January 14, 2014 at 5:29pm
I have a question for brent about swtor. Are u resubscribed or just doing f2p? was always interested in swtor but the options now are very confusing. I guess there is free content. Then if u buy the game u get another lvl of access and even more of subscribed. Just curious if u think its worth subscribing or free content is pretty good?
Comment by DefGeoff256 on January 14, 2014 at 5:58pm

Congrats Brent!  Here's to hoping that everything goes smoothly for you in the enxt couple of weeks.  My daughter is due sometime in Feb, so I feel your... anxiety?  Is that the word for it?

Re: Kickstart/crowdfunding

I know a few people that have used Kickstarter to some success, though that 'success' is mostly theirs and not from a consumer's standpoint... yet.  

The thing I'm always wary of regarding Kickstarter/crouwdfunding is the fact that it is in essence pre-ordering - at least that's the real value proposition for serious backers.  Sure, you can just kick in $5 and get nothing for it, but most people want something for their money be it a promise or otherwise.  

The problem I have with it is that there is NO accountability for Kickstarter participants.  Possibly they would be barred from starting another Kickstarter, but they can actually just take the money and run if they are so inclined - which isn't that far removed from what already happens with some AAA titles.

That said, I have contributed to some Kickstarters where I know a person involved.  I like that they are able to reach actual consumers rather than have to shop their ideas around to unwilling publishers/developers. But if you look at some of the nonsense out there in terms of game related projects...ugh... it's only a matter of time before someone poisons the waterhole.

Re: Stoic's Comments About Game Making

As a developer, he's 100% correct about everything coming down to the last month of a game.  As an Art Lead I've always told producers and every other stakeholder know from the outset - The last 20% of a game will always be the hardest part of the job.  If you see a game before that last 20-10% is finished up you're going to have a hard time envisioning the end product.

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What's YOUR take on successful Kickstarters failing to deliver?
Kinda confirms my worst suspicions/fears about crowd-funding.0%
It doesn't really discourage me, there's always the possibility a project won't work out0%
I think projects need to start formulating a plan for what happens if the project folds0%
I'm going to be much more selective about funding things in the future0%

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