The Axe Factor 154: Time For an Intervention


That's no game console, its The Axe Factor! This week, we talk over our expectations for the Amazon Fire TV, discuss Counter Strike: Global Offensive's in-game economy, and finally finish up Ether One, Diablo III, and more!

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Don't forget to check out the Ether One Giveaway forum thread to enter for your chance to win a copy of Ether One!

This Week:

What We’re Watching:

Titanfall: Optimus Prime DLC

Middle Earth: Shadow Of Mordor Story Trailer - Banished From Death

Sev Zero - Official Launch Trailer

What We’re Reading:

Building the Content That Drive the Counter Strike: Global Offensiv...

What We’re Playing:

Titanfall

The Golf Club Beta

Diablo III  - Finished

Ether One - Epic Live Stream Archive

Divinity Original Sin

Assassin's Creed IV

 

 

Views: 1087

Tags: The Axe Factor, podcasts

Comment by Kamil Adamski on April 8, 2014 at 3:54am

Hell yeah!

Comment by Thor on April 8, 2014 at 7:04am

I care about VR. And i spent a lot of time at my friends place playing with Rift dev kit. Facebook could invest a shit load of money into this and make a great consumer version. They could also rush it,come short of expectations,and sell it at a much higher price point than originally planned. I'm cautiously pessimistic. 

Comment by Frank Tenpenny on April 8, 2014 at 7:12am

Quick impression for you: Caw! Caw! Bang! Fuck, I'm dead!

I used to have the graphic novel by James O'Barr until I unwisely lent it to a friend. 

Comment by Buster Mack on April 8, 2014 at 12:31pm

Log me under the "care about VR but not fond of Facebook" category. Great show and discussion. I've heard from several early previewers that once you experience it once, it is captivating unlike any other device technology.

From today's topic, I think the user-generated content piece is great when its great and a gimmick I stay clear of otherwise. I am super excited for Trials Fusion on PS4 coming shortly for this reason since that kept the previous two titles so fresh. I could almost care less for the season pass of chosen tracks by the devs when I can hopefully sort and pick out my favorites from an enormous database of unique creative user-tracks. 

Comment by Corax on April 8, 2014 at 12:50pm

Loren is right that the Steam Trading Cards are brilliant, but not only for Valve but for the developers and Steam users as well.
For every card sold 10% goes to the developer and 5% goes to Valve. I think it's a nice way to show a little extra love for a developer/game by collecting their cards.
Personally I have a few hundred transactions on the marked place, primary trading cards and all my purchases are funded by either other cards sales or Team Fortress items (never used money in that game either).
So a lot like CS:Go and TF2 it's a cosmetic thing that you can decide to use money on or not, with the added benefit of earning a little money from card drops in your games.
I often look at trading cards during in-game downtime (ex. waiting for a MP match to begin) since you can just bring up the Steam overlay and "play the trading card game".

Comment by Lorin Baumgarten on April 8, 2014 at 1:37pm

I had no idea the developers go money for trading cards Corax.  That's awesome!

Comment by Corax on April 8, 2014 at 2:08pm

Yes, you have to appreciate Valve's "pay it back" mentality even if you don't agree with everything they are doing. I think it's important to remember that Valve is pioneers when it comes to a lot of these things.

Also I'm sorry for misspelling your name Lorin and I'm having the same struggle resisting the urge to jump at Watch_Dogs now :)

Comment by Ian - Alexander Arts on April 9, 2014 at 2:40am

By the way a girl I watch on YouTube called Comic Book Girl 19 has a deal with Audible which is exactly like what you described and she cusses and does whatever she wants on her show, so I think TAF can manage to do that too, if you actually wanted to.

Comment by Eric on April 9, 2014 at 4:18pm

I made a thread about this in Game Discussion forum but I will repost it here since the topic of Valve and in game economies finally have popped up on The Axe Factor.

"Steam Dev Days" Conference. Some very interesting talk, my favorite talk is the one on in-game economies / micro transactions.

I have not watched all these, some are really technical but the ones I have watched have been pretty damn interesting (you can pretty much tell by the title if the talk will be ultra technical). Here's a link to check out these videos:

http://steamdevdays.com/

My favorite discussion so far has been the talk about in game economies and microtransactions:

http://www.youtube.com/watch?v=RHC-uGDbu7s&list=PLckFgM6dUP2hc4...

It really is apparent to me Valve's thinking and company philosophies towards these kinds of systems are light years ahead of (and more importantly less scummy and sleazy) then probably any other company I can think of.

Comment by Madmouse on April 9, 2014 at 4:45pm
Fellow Axe Heads, does anyone else was thinking about Youtubemonetization of videos as a parallel to what might happen to the user created content market? granted just skins might not be the thing maybe small mods could be monetized within certain parameters. Also the subject of a market for user created content reminds me of Second Life , I'm pretty sure there are or were people that made some money designing and selling virtual closes for Second Life. The thing is having a stable platform that keeps people coming back and engaged other wise we might end up whit a stale space whit only creator trying to sell to one another. 
 
 V.r. will be fine! I'm not worried, I really don't think Fakebook bought it just to dismantle it, they bought it to make more money. So unless the current tech is still economically unviable (i.e to expensive) or or they can't make a a V.r headset that does not make people sick, I'm hopeful like Lorin that in a year or so we might be having a different conversation.

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