The real problem with AC unity: Ubisoft Development

I'm gonna keep this relatively concise and cut the crap out what (to some people's chargin) has been one of the gaming stories of the week. First off, I'm going to take gender completely out of the equation after this part here, it's a topic that people get sensitive and distracted about either way, and neither side really communicates anything that way. So if you're bothered by that coming up around this, read on.

The real problem is with the development process. One of two thing's is seriously wrong with Ubisoft's claim, I'm inclined to think both. First off it was probably decided early on that you would only play as one character in the game, single or multiplayer, and making any other character male or female was just never considered because they wanted to build all modes around the one chatracter. But creative reasons weren't the reasons they stated, and that's why this became a thing. 

The other issue is cost. If your mutliplayer mode can't even support the concept of different male player chaacters without large expensive, something about the development process of having a shared pipeline between studios based in Montreal-based team, in conjunction with nine other studios from Toronto, Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec and Chengdu. Bear in mind that Ubisoft Toronto ALONE is over 800 people. And the fact 10 seperate studios are working on unity had already been confirmed.

This all points to from narrow pre-production and a stilted development process. If the animation rigging wasn't made unisex, or even to support other kinds of males, that just limits the usefullness of the resource to begin with, and if adding any other character is prohibitively expensive to do, then you're doing something wrong. I at least, am complaining about their statements because the development process isn't agile enough to incorporate changes. The team claims that playing as a female character was  'until very recently', they also claim the game has been in development since 2010. If it took you the better part of 4 years and being months away from release to decide you couldn't finish doing such work for something so baseline on your build list, then something needs to change. With an october release date, and with starting 4 years ago, you're either in far enough that you have to se it through to justify your investment, or you weren't working on the feature at all in order to cut it 'very recently'. 

To be clear, I don't think I or many other people are actually talking about the AC: Unity statements because we want/expect them to make an insincere change to pander to pressure, it's questioning the reason not to state creative reasons and how bloated you can let a development process get when these games are being officially revealed and released within months of the two events. I mean, we'd be complaining about it too if Borderlands: The Pre-Sequel was announced and every player had to be willhelm.

Views: 109

Comment by Abel2Disable on June 17, 2014 at 8:07pm

I agree it seems Ubisoft wasn't honest with their reasoning for not including a female character. That's not cool, no one likes being lied to. I do believe it was simply a creative decision, as you mentioned. Ubisoft was in a tough situation answering that question. If they say it was a creative decision, does that absolve them of all scrutiny that's commonly associated with the 'gender in gaming' topic? I don't think so. Not everyone, especially those sensitive to the subject, respect creative decision. Seems like Ubisoft was just trying to avoid a shit storm by saying it wasn't possible. No matter the reasoning, there will always be criticism surrounding this topic, it's unavoidable. They should've just been honest. Only in this case, the truth shall not set you free.

Comment by Rowan - AzureCantabile on June 17, 2014 at 8:11pm

Don't you remember? Nothing is true. :P

But no, really I think there's bigger implications about the flawed paradigm of having 10 studios work on an assassin's creed game every year and one of them work on a game for 3 years in secret to annoucne it a couple of months before going gold.

And as for gender... I'm tired of just getting replies that have nothing to do with what I said, I'm not getting into that again. People just hear what they want to hear.

Comment

You need to be a member of EpicBattleAxe to add comments!

Join EpicBattleAxe

The War Chest

Rankings

The Axe Factor Poll!

Do YOU agree that buying 'Sixth Day Edition' games will help protect gamers?
Yes, if they see we're waiting it will change their behavior 0%
No, buying the game a week later is still buying the game. If they get our money, they'll keep screwing us0%
I think it can help with broken games and questionable pre-release reviews but not the larger industry problems we face0%
Most gamers aren't paying enough attention for this to become widespread 0%

Photos

Loading…
  • Add Photos
  • View All

Community Blogs

The Axe Factor 181: A Fat Guy Named No Man's Sky

Rubber bullets cannot save you from The Axe Factor! This week, we lose our minds over the latest media from Batman: Arkham Knight, discuss one listener's suggestion that we renounce pre-orders to combat broken games, and go hands-on with Far Cry 4, GTA V, and more!

-Download-

This Week:

What We’re Watching:…

Axefactor 180. We Get What We Deserve

I would love to change my username to DaySixEdition games.

Greetings fellow Axeheads.  I am once again compelled to write my thoughts in the same theme I wrote every other time in relation to the AxeFactor #180.  Our glorious Axelords Brent and Lorin again ponder as to why it is that our industry treats us like crap.  There is even a pole again for us to express what we feel about the situation.

The pole is missing the ''The industry treats us as we deserve.''   Which is what…

The Axe Factor 180: A Guy Who Knows That We Know

Grapple-parachute-traversal cannot save you from The Axe Factor! This week, we're checking in on Tales From the Borderlands, digging on some Just Cause 3 and pondering our experiences as a customer of the game industry.

-Download-

This Week:

What We’re Watching:…

AC: Unity - The good, the bad and the ugly

The good:

- Graphics. It looks stunning and the amount of NPC's roaming through the city give the game a nice ambiance and make the city come to life like no other game has ever done before.

- Interiors. Much more inside buildings now. Fast short cuts through a house or complete missions taking place in a palace. Not every house is accessible but there is plenty of them to make it divers. 

- Riddles. Less hand holding this game. Riddles and murder cases to tease the…

Hatred is not about violence & here's why

PSA: Nothing I am saying is meant to be inflammatory or antagonizing. I am simply informing you the reader on my personal take of the Hatred controversy now that it has been several weeks and we can really take a step back to examine what the issue is.

 

The Hatred controversy is not about Violence in video games... Hatred is not about Grand Theft Auto, Hatred is not about Halo, heck Hatred is not about Boondock Saints or even Sons of Anarchy. Hatred is about Columbine, there I…

Forum

Far Cry 4 PC mouse acceleration curve fix

Started by Adam David in Game Discussions yesterday. 0 Replies

I heard on the show that Lorin was looking forward to Far Cry 4. I did a little research to see if I should buy it, and found out mouse control on PC is horrible, but there is a fix on reddit, I just…Continue

Tags: game, release, date, controls, broken

Going to the new website?

Started by Karoc in Site Discussions. Last reply by Chimera-Six Nov 12. 23 Replies

Just curious how many Axeheads are going to be heading over to the new website, once Lorin and Brent get it up and running?I will be for sure.Continue

Video Games Live

Started by Zoltan in Off-Topic Discussions. Last reply by Viking Brent Nov 10. 1 Reply

In this thread we discuss Video Games Live."Video Games Live (VGL) is a concert series created and produced by industry veterans and video game composers…Continue

© 2014   Created by Lorin Baumgarten.   Powered by

Badges  |  Report an Issue  |  Terms of Service