We need more games that explore topics that no one likes to talk about.

I read an article today on Polygon entitled Gaming's New Frontier: Cancer, Depression, Suicide.  I found it extremely powerful, and I highly recommend everyone give it a read because it's great to see developers step outside the box and explore difficult topics that you generally do not see in video games.

Papa & Yo did this as it explored child abuse and many other subjects that we just don't normally see in games.  Admittedly, I haven't played the game yet, but I still appreciate what Minority Media with the game.  With their next project, Silent Enemy, they aim to shed some light on bullying.  The trailer resonated with me because I was bullied a lot in High School, so I really want to see how they handle such a sensitive topic.

Papa & Yo available for the PS3 and Steam.

I am extremely fascinated with games that try to explore the human condition, and games seems like the only medium where you can truly feel like you are in the character's shoes and get a sense of how it feels to live with depression, or bullying, for example.  I played through a game called Depression Quest and I was literally brought to tears because I have been feeling a lot like the situations highlighted in the game.  It's a text based game that tries to illustrate what it is like to live with depression.  I may not be diagnosed with depression, but I have seen it first hand and how terrible it truly can be.     

So what are your guys' thoughts on this?  Do you want more games like this in the future?  Also, if you take the time to play through Depression Quest, let me know your experience with it as well.       

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Comment by Fluent on May 10, 2013 at 10:44am

I agree whole-heartedly. I very much want to play That Dragon, Cancer even though I'm sure that it will wreck me to my core. My wife and I saw an amazing film last year called Beasts of the Southern Wild that was incredibly moving. I want to have a gaming experience like that.

Comment by Roburt on May 11, 2013 at 8:35am

I'm always a little bit skeptical of games whose goals include eliciting some form of emotion or reaction from the player. It's always predestined to hand-hold the player into feeling a certain way about its subject matter, and doesn't allow reactions to grow organically. 

I've always preferred a game to simulate the core values, and let the player decide how to feel about it. Loneliness the flash game is one such game in my opinion. It absolutely has a very simple rule that's established immediately, and the player can feel about it however they want. The reactions then have depth and is personal to the player. And to me, that's much more powerful.

Comment by Lindsay Carter on May 14, 2013 at 3:47pm
I love it when developers do step outside the box and explore other genres that include personal stories we do not normally even experiencesin real life. Or even better the ones we can actually relate to.

In correlation to this topic, if it weren't for video games (along with a handful of other things), my husband and I would go crazy. Video games are not just a hobby for us, it is part of our lifestyle, w.o the escapism at times, I do not know what I would do with myself. I know my husband, might have quit his job weeks ago.

Rich people have golf and tea parties.....we have our video games. :)

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