When Mass effect 3 came out everyone was umming and ahhing about the multiplayer mode. It shouldn't work, it couldn't work, It wouldn't work..............................It worked.  
There wasn't a single person on my friends list that WASN'T playing ME3 online every day. Bioware knocked it out of the park for addictive playing. Sure the controls and mechanics weren't perfect......5 seperate functions on one button? seriously? Who the feck playtested that and consistantly felt that it was a good idea??
Bugs and gripes aside, those who played it simply could not stop playing it. Gaming crack. Unfortunately Bioware started to realise that people were having fun and decided that this was not on.
Over the course of the MP DLC packs Bioware have been consistantly working on making the game tougher and tougher. Now I'm all for a challenge, but to my mind if you're going to increase a challenge you should offer more ways to approach that challenge to make it manageable. Simply making every enemy tougher and removing cover has no finesse, no style and no thoughtfulness.
Bioware have redesigned some of the MP maps so that there are no defensible corners. EVERYWHERE is now exposed. Geth now have "bombers" that drop 5 grenades on your head and the new collector classes can come out of freaking nowhere.  Bioware are screaming "NO CAMPERS" as loud as they can. They don't want you to THINK about your strategy, they don't want you to stop and take account of what you're doing. They want you to just run around like a brainless dickhead and die.

This is not the way I play. I understand that some people like twitch gaming, they like to keep on the move and test their mettle. That's fine, I get that. But not everyone plays that way, so why is CHOICE such a bad thing? Why FORCE your players to all play the same way? You're cutting off your fanbase by taking what was a well designed experience and narrowing it down to one specific type of gameplay.

I understand that different classes combine and offer different ways to dispatch your enemies, but you're still ultimately RUNNING ROUND LIKE A HEADLESS DICK. I like choice, I like strategy I like variety in my gameplay. Why give me all of those things on day one and then take them away over the following months? 

I appreciate trying to make a game more challenging, Bioware, but do it with some fricking finesse instead of just taking things away.

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Comment by twztid13 on November 3, 2012 at 9:40am

Fantastic post, bud. Well said.

Comment by twztid13 on November 3, 2012 at 9:46am

I've only played the mp in 3 sessions, each about 4-8 hours. I had a blast. This last time was with 1 friend after the latest mp dlc, and it was hard. We played on gold, and the environments changed unlike bofre, so it all seemed cool at the time. He knew all the maps 360 degrees, so I was told where NOT to be a lot of the time. I just figured I needed more time with it, but I did notice everything you pointed out, if I'm honest. It's a shame they take away the choice. Bioware would just say, "choose an easier difficulty," but to your point, if you played platinum before with strategy, and now it's impossible unless you twitch game, then they wouldn't make sense saying that. Do they care? Not as long as people keep buying it, unfortunately.

Comment by Fredrik Pedersen on November 3, 2012 at 10:18am
I never even tried it :p I had no idea it was even good
Comment by Equinoxe on November 3, 2012 at 11:04am

Yes, the game got significantly harder, but they also provided more and more means to deal with enemies (weapon mods, etc.), even re-introduced criticals hit bonus for boss mobs. Take out bombers and scions fast and staying in cover will remain an option. With this, camping is still possible for the most part, as long as your co-players know what they are doing (that is, take out bombers and scions first). Additionally, de-buffs like warp, scan, proxi-mines and the fantastic recon mine of the Volus let you tear throug anything fast. They even stack.


And no matter if you want to camp or run around, awareness of enemy and team mate location is always essential. Having room to retreat is key, no matter what.


In essence I feel that most gameplay ballances and additions promote more team play, which makes things more fun overall.

Comment by Tralamazza on November 3, 2012 at 11:40am

Anyone playing ME3 MP on PC? I just started (yes late to the party), but I'm having a blast.

ps: god how I hate the One-button-to-rule-em-all ...

Comment by Equinoxe on November 3, 2012 at 4:07pm

@Tralamazza Yup, Origin name: EquinoxeIV

Comment by Tralamazza on November 3, 2012 at 4:36pm

@Equinoxe Holy crap Origin sucks -_-

Comment by Equinoxe on November 3, 2012 at 6:00pm

@Tralamazza I would not know, I just use it to start up Mass Effect 3 and from time to time download the free DLC. That has been working fine for me.

Comment by Rowan - AzureCantabile on November 3, 2012 at 6:33pm
I play it myself occasionally, but the gacha mechanics for spectre packs .etc bothers me, mashing the button to bleed out slower is dumb, and character customization is really limited by the fact you can't change weapons or distribute skill point until you're in the lobby, meaning if the majority of players ready, you have 10 seconds to upgrade and quit so you can actually bring your choices into battle.

There's also no real benefit to "prestiging" your classes, and the 10 round survival thing kinda pales in comparison to all fo the options gears gives you with horde mode like barricades and mid-round checkpoints/mutators. That said, when i do play, it is pretty fun and tense.
Comment by Tralamazza on November 4, 2012 at 4:41am

@Equinoxe I've tried to add you as a contact in Origin, but I've no idea if it worked. My origin id is "tralamazza" in any case.

ME3 freezes quite often for me. It's like if the whole game ran under the same thread (network, graphics, input).

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