When Mass effect 3 came out everyone was umming and ahhing about the multiplayer mode. It shouldn't work, it couldn't work, It wouldn't work..............................It worked.
There wasn't a single person on my friends list that WASN'T playing ME3 online every day. Bioware knocked it out of the park for addictive playing. Sure the controls and mechanics weren't perfect......5 seperate functions on one button? seriously? Who the feck playtested that and consistantly felt that it was a good idea??
Bugs and gripes aside, those who played it simply could not stop playing it. Gaming crack. Unfortunately Bioware started to realise that people were having fun and decided that this was not on.
Over the course of the MP DLC packs Bioware have been consistantly working on making the game tougher and tougher. Now I'm all for a challenge, but to my mind if you're going to increase a challenge you should offer more ways to approach that challenge to make it manageable. Simply making every enemy tougher and removing cover has no finesse, no style and no thoughtfulness.
Bioware have redesigned some of the MP maps so that there are no defensible corners. EVERYWHERE is now exposed. Geth now have "bombers" that drop 5 grenades on your head and the new collector classes can come out of freaking nowhere. Bioware are screaming "NO CAMPERS" as loud as they can. They don't want you to THINK about your strategy, they don't want you to stop and take account of what you're doing. They want you to just run around like a brainless dickhead and die.
This is not the way I play. I understand that some people like twitch gaming, they like to keep on the move and test their mettle. That's fine, I get that. But not everyone plays that way, so why is CHOICE such a bad thing? Why FORCE your players to all play the same way? You're cutting off your fanbase by taking what was a well designed experience and narrowing it down to one specific type of gameplay.
I understand that different classes combine and offer different ways to dispatch your enemies, but you're still ultimately RUNNING ROUND LIKE A HEADLESS DICK. I like choice, I like strategy I like variety in my gameplay. Why give me all of those things on day one and then take them away over the following months?
I appreciate trying to make a game more challenging, Bioware, but do it with some fricking finesse instead of just taking things away.