Comment by Alekzis on December 27, 2012 at 9:19am
Comment by Equinoxe on December 27, 2012 at 9:38am I guess you have your PC attached to a LCD monitor and your console attached to a TV. Most (all?) TV sets have a lag of several milliseconds (up to three frames at 60 fps) due to operating systems and HDMI copy protection. Though the same issues may occur on LCD monitors, they might be less severe.
Comment by Joe Arnone on December 27, 2012 at 9:47am
Comment by Equinoxe on December 27, 2012 at 10:35am It's not the FPS that are affected, but the time between input and response on screen and there are multiple processes running on an LCD TV that make them less responsive. Some of those might also occur on LCD monitors, but not necessarily to that extent. The link I provided explains it.
And a funny fact: it often takes longer for a signal to travel from the output of your console to the point when the photon is emitted from the display than for a signal to travel from your console wireless router to a server on the other side of the world.
Comment by Equinoxe on December 27, 2012 at 10:36am Oh, and on any proper PC the FPS easily are higher than on any console :P
Comment by Hokum on December 27, 2012 at 10:42am
Comment by Equinoxe on December 27, 2012 at 10:51am Well, what I described above does not affect framerate, but if the framerate is too low, responsiveness is reduced as well because you have to wait for the update of the image. So if you play at 30 FPS on console and 60 FPS on PC, depending on the game there IS a difference, and not just subjectively. But 60 FPS means 16 ms per frame, while the lag I described above may be as huge as 40 to 65 ms.
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Hey all. As I said in this week's episode of The Axe Factor, we won't be able to record EpicBattleCry this week. With DK still out of town and a last minute snag in Tony's schedule, we just weren't able to carve out the time to get together.
In light of today's news vis-a-vis Microsoft, that might not be such a terrible thing since we normally record on Tuesday and we would have completely missed out on discussing this dramatic reversal. In any case, we should be…
Grab the scissors and run, its The Axe Factor! This week, we investigate the news that Microsoft decieved the world by running their E3 demos on high-end Nvidia gaming rigs and why the company suddenly finds itself in such troubled waters. Plus, we examine Tom Clancy's The Division, go hands-on with Remember Me, The Last of Us, and more!
This…
As I am typing this, we're deep inside the annual summer gaming drought of 2013. The last interesting current gen game I played was Bioshock Infinite. I'm now waiting patiently for The Last of Us to drop through the mail slot. In the interim, I have amused myself by going back and playing a whole bunch of the old Metroid titles. And I've had an absolute blast doing so. It's been one of the most nostalgic and satisfying gaming periods of my entire life. I replayed and finished all five of the…
After some discussion with the axeheads I asked myself what I want out of the next generation of gaming. And my answer is suprising. |It is neither better grafics or better AI. It does not even have to do with hardware.
What I want from the next generation the most is the introduction of used game sales for digital games. As soon as one of the major platforms does that I will go all digital, never looking back.
So, what would you like to see?
This bold statement was made by Nintendo and features on the Polygon site.
nintendo-if-youre-worried-about-used-game-sales-make-better-games
Personly i do, considering that most of the games made today and which are gonna be made for the Next-Generation of konsoles will be like before.
80% crap/rehashes/reboots/Redux Re-releases and…


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