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	<title>EpicBattleAxe &#187; Assassin&#8217;s Creed 2</title>
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		<title>Gaming Matters: Diluted Disputed</title>
		<link>http://epicbattleaxe.com/gaming-matters-diluted-disputed/</link>
		<comments>http://epicbattleaxe.com/gaming-matters-diluted-disputed/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 15:45:45 +0000</pubDate>
		<dc:creator>"EpicBadAxe"</dc:creator>
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		<guid isPermaLink="false">http://epicbattleaxe.com/?p=20225</guid>
		<description><![CDATA[<p> By Lorin Baumgarten</p> <p>On <a href="http://epicbattleaxe.com/ebc-skirmish-087-unintentional-punishment/">this week&#8217;s episode</a> of EpicBatleCry, the hosts talked quite a bit about game delays. As you know this is a favorite topic of mine and, therefore, you might be expecting me to write about it this week. Well, I will not. Although &#8211; I will say that I still...]]></description>
			<content:encoded><![CDATA[<p><img src="http://epicbattleaxe.com/wp-content/uploads/2010/08/DragonAge2_Hawke1.jpg" alt="" title="DragonAge2_Hawke" width="530" height="309" class="alignnone size-full wp-image-20227" /><br />
By Lorin Baumgarten</p>
<p>On <a href="http://epicbattleaxe.com/ebc-skirmish-087-unintentional-punishment/">this week&#8217;s episode</a> of EpicBatleCry, the hosts talked quite a bit about game delays.  As you know this is a favorite topic of mine and, therefore, you might be expecting me to write about it this week.  Well, I will not.  Although &#8211; I will say that I still can&#8217;t figure out why an industry that makes more money than the music industry and is creeping up on film still cannot seem to manage what the other two forms of entertainment mastered long ago: schedules.  I mean, didn&#8217;t we all learn about schedules and managing expectations and fulfilling commitments in some intro class in high school?  I mean seriously, gaming industry, get your sh*# together when it comes to&#8230;wait a minute, wait a minute.  I said that I am not going to write about this topic this week, didn&#8217;t I?.  Sorry.  I got a little caught up there.  What I <em>do</em>want to discuss this week is a topic DK brought up on the show in the context of <strong>Mass Effect 2</strong>, but is an even more interesting question when extrapolated out to the industry in general.  That question is: are games being dumbed down and/or diluted in order to appeal to the masses and , if so, are they losing quality and merit because of it?<br />
<span id="more-20225"></span><br />
So when Mr. Daniel Kayser brought this topic up on EBC, he got a bit of flack from a few people.  The thoughts I saw expressed, thought they were not the majority, were simply that DK was just upset that  <strong>Mass Effect 2</strong> was going to appear on the PS3 early next year.  Though I do not speak for him, I think that I managed to ascertain from what he said on the show (you know, the part where he said he was glad the game would be released for the PS3?) that he was, in point of fact, glad that the game would be released on the PS3.  I think the point he was trying to make by bringing it up was one of whether or not diluting the production team by having them build the game for another platform would hurt the game&#8217;s content in the long run, as the same number of people would be forced to do more work.  I think that point got a bit twisted up during the course of the conversation with another assertion, brought up by one Brent “ThunderSmash” Adams.</p>
<p>Brent&#8217;s suggested that if one was concerned about franchise or property dilution, perhaps one should look to the <strong>Dragon Age</strong> example.  A good point, indeed.  BioWare has said, in no uncertain terms, That <strong>Dragon Age 2</strong> would play more like <strong>Mass Effect 2</strong> and less like a traditional RPG.  They have also stated that they are doing this to make the game more accessible to a wider audience. So when you put those two things together, expanding platforms for <strong>ME2</strong> and changing the gameplay of <strong>Dragon Age 2</strong>, it does beg the question as to whether or not BioWare is trying so hard to widen its audience that it is doing so at the expense of game quality.  Which in turn leads to the question: is this happening throughout the gaming industry?</p>
<p><img src="http://epicbattleaxe.com/wp-content/uploads/2010/07/DA2_Screenshot1.jpg" alt="" title="DA2_Screenshot1" width="530" height="280" class="aligncenter size-full wp-image-18454" /></p>
<p>Let&#8217;s start with BioWare specifically.  The answer is no.  At least, so far as we know.  There is no reason, from what we have seen in BioWare&#8217;s past, to think that they will give us anything other than a top-quality product.  Until they give a reason to believe otherwise, specifically by putting out a poor quality game, BioWare deserves the benefit of the doubt as much as any game company out there.  Personally I thought that their decision to curb the RPG elements of <strong>Mass Effect</strong> and focus on enhancing the shooting aspects for <strong>Mass Effect 2</strong> to be a very solid one.  As a matter of fact, I think you would be hard pressed to find someone who thinks the original <strong>Mass Effect</strong> is a better game than the sequel.  Well, aside from Brent. As for <strong>Dragon Age</strong>?  I have enjoyed the six or so hours I have played of it so far.  However, I am really looking forward to playing <strong>Dragon Age 2</strong> with it&#8217;s new feel.  Not being one of those people who comes from an old-school RPG background, I am much more excited to play the game in its new format than I would have been to stick with the previous one (I played it on the PC, by the way).  Of course, I could be wrong.  It could hurt the game.  But as I said earlier, until I see that game, I will give BioWare the benefit of the doubt.</p>
<p>Enough about BioWare though.  What a bout the gaming industry as a whole?  Peter Molyneux has said, on many occasions, that <strong>Fable III</strong> is being tweaked to become less of an RPG and more of an adventure game in order to make it more accessible to a broader fan base.  So, is the industry intentionally diluting game content?  Are they making it easier or more low-brow in an attempt to appeal to a wider audience?  Before I answer that question, I feel a need to remind you (and myself) of something.  Video games are a business.  Not only are video games a business, they are BIG BUSINESS!  Hundreds of millions of dollars can be made by one game alone and billions of dollars changes hands each year in the gaming industry.  And, fundamentally, it is the job of the CEO&#8217;s of publishing companies to make more money.  And, as you might suspect, one of the primary ways you can make more money, in business, is to get more people to buy your product.  That being said, we would all like to think of the developers as people whose job it is to be creative and come up with rich and rewarding games for us to play.  That is true &#8211; that is one part of their jobs.  But it is also part of their job to create games that will sell.  Their games must sell.  In order to obtain the funding necessary to pay a staff to create a game, frequently to the tune of millions of dollars, companies must sell games.  So I want to be clear that it is my opinion that trying to appeal to a larger audience is never something for which a design or publishing company should ever have to apologize.  It is the nature of business and, frankly, the more people that play games the better it is for all of us.  The more consoles in homes, the more money games make, the more people who associate themselves with games – these things all serve to bring more attention and money into the industry which will, in turn, mean more games.</p>
<p><img src="http://epicbattleaxe.com/wp-content/uploads/2010/02/Fable_III_firstscreens.jpg" alt="" title="Fable_III_firstscreens" width="490" height="276" class="aligncenter size-full wp-image-11382" /></p>
<p>But the question still remains as to whether or not quality is suffering because of this need to expand the gaming audience.  I say no – it is not.  How can I say that so quickly?  Well, with games like <strong>Mass Effect 2</strong>, <strong>Uncharted 2</strong>, <strong>Heavy Rain</strong>, <strong>Alan Wake</strong>, <strong>Red Dead Redemption</strong>, <strong>Borderlands</strong>, <strong>Assassin&#8217;s Creed 2</strong>, <strong>Metal Gear Solid 4</strong>, <strong>Little Big Planet</strong>, and <strong>Batman: Arkham Asylum</strong> sitting on my shelf (just to name a few), it&#8217;s hard to complain that games these days lack quality and depth.  Sure, it is possible that some games or franchises are getting watered down, but I would say that those are the exception and not the rule.</p>
<p>Gaming has been growing steadily for years now and looks to continue to do so.  Growth is good for gaming.  It is good for developers, publishers and gamers alike.  Making a game “more accessible” does not inherently mean making it “less”.  As a matter of fact, it means making it more.  It means that developers are really looking hard at gameplay and streamlining it to the best of their abilities. <strong>Mass Effect 2</strong> is a brilliant game and <strong>Fable III</strong> looks to be fantastic.  So let&#8217;s not put the cart before the horse and worry about something that hasn&#8217;t happened yet.  Enjoy the incredible games we have been getting over the last two years and that we will be getting over the next one.  And if game companies are putting out games that can bring your non-gamer friends into the fold, then thank them, don&#8217;t revile them. Not all games will be perfect. But trying to widen the gaming audience is not a crime.  So don&#8217;t worry.</p>
<p>Of course, if <strong>Dragon Age 2</strong> sucks, we are storming BioWare!</p>
]]></content:encoded>
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		<title>EBC Skirmish 082: Make it Less Good</title>
		<link>http://epicbattleaxe.com/ebc-skirmish-082-make-it-less-good/</link>
		<comments>http://epicbattleaxe.com/ebc-skirmish-082-make-it-less-good/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 10:32:14 +0000</pubDate>
		<dc:creator>"Viking Brent" Adams</dc:creator>
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		<guid isPermaLink="false">http://epicbattleaxe.com/?p=18692</guid>
		<description><![CDATA[<p></p> <p>Sound the horns and lay waste the city, its time for another edition of EpicBattleCry! In this week&#8217;s skirmish, we mull over the news that <strong>Zelda: Skyward Sword</strong> is on track for an early 2011 release, check out the trailer for <strong>James Bond 007: Blood Stone</strong>, discuss the 360 exclusive window for <strong>Lara Croft...]]></description>
			<content:encoded><![CDATA[<p><img src="http://epicbattleaxe.com/wp-content/uploads/2010/07/ebc_082.jpg" alt="" title="EpicBattleCry - Skirmish 082: Make it Less Good" width="530" height="298" class="alignnone size-full wp-image-18706" /></p>
<p>Sound the horns and lay waste the city, its time for another edition of EpicBattleCry! In this week&#8217;s skirmish, we mull over the news that <strong>Zelda: Skyward Sword</strong> is on track for an early 2011 release, check out the trailer for <strong>James Bond 007: Blood Stone</strong>, discuss the 360 exclusive window for <strong>Lara Croft and The Guardian of Light</strong>, and the PS3-exclusive DLC for <strong>Mafia II</strong>.</p>
<p>First up in the main course this week, we go <strong>Under The Axe</strong> with Zombie Studios&#8217; <strong>Jared Gerritzen</strong>, lead designer on <strong>Blacklight: Tango Down</strong>. We talk platform exclusives, milking gamers, and changing expectations for downloadable games. Be sure to check out the <a href="http://epicbattleaxe.com/ebc-on-tap-under-the-axe-blacklight-tango-down/">full interview</a> with Jared only on EpicBattleAxe.com!</p>
<p>With the slew of Limited Editions, DLC goodies, and promotions that were announced this week, we take a moment to consider whether or not these premium priced goodies make sense and whether game publishers and marketers get gamers.</p>
<p>The Battle Cry of the Week goes to <strong>King of Fighters XIII</strong>, The teaser-announcment-trailer for<strong> Mega Man Universe</strong>, <strong>Breach</strong>, and <strong>Assassin&#8217;s Creed 2</strong>.<span id="more-18692"></span></p>
<p>If you&#8217;ve got a comment on the show, sound off below, if you&#8217;ve got a Battle Cry you want to share, <a href="http://epicbattleaxe.com/category/battle-cry">click here</a> and sound off on the latest topic-started post! Stay sharp.</p>
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		<title>Assassin&#039;s Creed: Brotherhood Coming November 16</title>
		<link>http://epicbattleaxe.com/assassins-creed-brotherhood-coming-november-16/</link>
		<comments>http://epicbattleaxe.com/assassins-creed-brotherhood-coming-november-16/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 16:33:44 +0000</pubDate>
		<dc:creator>"TheAxeWielder"</dc:creator>
				<category><![CDATA[E3 2010 News]]></category>
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		<guid isPermaLink="false">http://epicbattleaxe.com/?p=16452</guid>
		<description><![CDATA[<p> <strong>Assassin&#8217;s Creed: Brotherhood</strong> will be released on November 16, 2010 &#8211; this according to the latest, <a href="http://www.gametrailers.com/video/e3-2010-assassins-creed/101249">totally bad-ass E3 trailer</a> for the game where Ubisoft decided to reveal the release date.</p> <p>We&#8217;re hoping to learn more about the story, characters, and multiplayer component at E3, but for now, the knowledge that you&#8217;ll be...]]></description>
			<content:encoded><![CDATA[<p><img src="http://epicbattleaxe.com/wp-content/uploads/2010/05/ac2_Brotherhood.jpg" alt="" title="ac2_Brotherhood" width="490" height="276" class="aligncenter size-full wp-image-14704" /><br />
<strong>Assassin&#8217;s Creed: Brotherhood</strong> will be released on November 16, 2010 &#8211; this according to the latest, <a href="http://www.gametrailers.com/video/e3-2010-assassins-creed/101249">totally bad-ass E3 trailer</a> for the game where Ubisoft decided to reveal the release date.</p>
<p>We&#8217;re hoping to learn more about the story, characters, and multiplayer component at E3, but for now, the knowledge that you&#8217;ll be carving up Roman dudes right around the time you carve up your Thanksgiving turkey will have to do&#8230;</p>
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		<title>EBC &#8211; Skirmish 068: Contributing to the Fat</title>
		<link>http://epicbattleaxe.com/ebc-skirmish-068-contributing-to-the-fat/</link>
		<comments>http://epicbattleaxe.com/ebc-skirmish-068-contributing-to-the-fat/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 20:35:53 +0000</pubDate>
		<dc:creator>"Viking Brent" Adams</dc:creator>
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		<guid isPermaLink="false">http://epicbattleaxe.com/?p=13063</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/ebc-skirmish-068-contributing-to-the-fat"></a></p> <p>Knives at the ready and make for the shore, its time for another edition of EpicBattleCry! In this week&#8217;s skirmish we take a look at the first (and free) DLC for <strong>MAG</strong>, <strong>Skate 3</strong>&#8216;s May release date, the <strong>St. Lucia</strong> DLC for <strong>Dante&#8217;s Inferno</strong>, the <strong>Need for Speed World</strong> beta, and the <strong>Splinter...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/ebc-skirmish-068-contributing-to-the-fat"><img class="alignnone" title="EpicBattleCry - Skirmish 068: Contributing to the Fat" src="http://epicbattleaxe.com/wp-content/videos/2010/03/ebc_068.jpg" alt="" width="530" height="298" /></a></p>
<p>Knives at the ready and make for the shore, its time for another edition of EpicBattleCry! In this week&#8217;s skirmish we take a look at the first (and free) DLC for <strong>MAG</strong>, <strong>Skate 3</strong>&#8216;s May release date, the <strong>St. Lucia</strong> DLC for <strong>Dante&#8217;s Inferno</strong>, the <strong>Need for Speed World</strong> beta, and the <strong>Splinter Cell: Conviction</strong> demo that snuck out recently.</p>
<p>On the main course this week, we examine the recent debacle with <strong>Ubisoft</strong> and their DRM scheme which cut off thousands of players from single-player titles like <strong>Assassin&#8217;s Creed 2</strong> on PC. We ask the tough questions; who is DRM hurting more pirates or players? How much money did Ubisoft spend to prevent paying customers from playing their games? Can we somehow blame Bobby Kotick?</p>
<p>The Battle Cry of the Week goes to the rumor of an <strong>Xbox 360 Slim</strong>, <a href="http://www.arcadeaid.com/challengingstage/" target="_blank">Arcade Aid</a>, the latest viral ad for Tron: Legacy, <strong>Lead and Gold</strong>, and trailers that give away the whole game before it even hits the streets.</p>
<p><span id="more-13063"></span>Sound off below if you&#8217;ve got a comment on this episode or <a href="http://epicbattleaxe.com/category/battle-cry">click here</a> to leave us a Battle Cry! Stay sharp.</p>
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		<title>EBC Skirmish 064: Doobie-ous</title>
		<link>http://epicbattleaxe.com/ebc-skirmish-064-doobie-ous/</link>
		<comments>http://epicbattleaxe.com/ebc-skirmish-064-doobie-ous/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 23:04:35 +0000</pubDate>
		<dc:creator>"Viking Brent" Adams</dc:creator>
				<category><![CDATA[EpicBattleCry]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Assassin's Creed 3]]></category>
		<category><![CDATA[Blu-Ray]]></category>
		<category><![CDATA[Bonus Round]]></category>
		<category><![CDATA[Brent Adams]]></category>
		<category><![CDATA[Daniel Kayser]]></category>
		<category><![CDATA[darksiders]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Heavy Rain Chronicles]]></category>
		<category><![CDATA[Jason Rubin]]></category>
		<category><![CDATA[Metal Gear Solid: Arcade]]></category>
		<category><![CDATA[Red Faction : Guerilla]]></category>
		<category><![CDATA[Street Fighter IV]]></category>
		<category><![CDATA[Super Street Fighter IV]]></category>
		<category><![CDATA[Tony Grice]]></category>
		<category><![CDATA[Transformers G1 Awakening]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=11711</guid>
		<description><![CDATA[<p><a href="/ebc-skirmish-064-doobie-ous/"></a> Saddle up and ride for world&#8217;s ending, its time for another edition of EpicBattleCry! This week, we check out the &#8216;better late than never&#8217; <strong>Darksiders</strong> demo, run down the latest details on <strong>Super Street Fighter IV</strong> as well as the news that <strong>SFIV</strong> is headed to the iPhone, discuss the new <strong>Assassin&#8217;s Creed...]]></description>
			<content:encoded><![CDATA[<p><a href="/ebc-skirmish-064-doobie-ous/"><img alt="" src="http://epicbattleaxe.com/wp-content/videos/2010/02/ebc_064.jpg" title="EpicBattleCry - Skirmish 064: Doobie-ous" class="alignnone" width="530" height="298" /></a><br />
Saddle up and ride for world&#8217;s ending, its time for another edition of EpicBattleCry! This week, we check out the &#8216;better late than never&#8217; <strong>Darksiders</strong> demo, run down the latest details on <strong>Super Street Fighter IV</strong> as well as the news that <strong>SFIV</strong> is headed to the iPhone, discuss the new <strong>Assassin&#8217;s Creed 2</strong> DLC and the circulating info on <strong>Assassin&#8217;s Creed 3</strong>, and ponder the North American delay for the first episode of the <strong>Heavy Rain Chronicles</strong> DLC.</p>
<p>First up, we talk the <strong>Heavy Rain</strong> demo. With the game being release this week we discuss our impressions of the demo and what the future may hold for this unique title. Next, after many a request from you the loyal Axehead vanguard, we take a stab at some of the business models being discussed by<strong> Jason Rubin</strong> on his recent<strong> Bonus Round</strong> appearance.</p>
<p>The Battle Cry of the Week goes to <strong>Metal Gear Solid: Arcade</strong>, free copies of <strong>Red Faction: Guerrilla</strong>, <strong>Transformers G1 Awakening</strong> on iPhone, and VOD vs Blu-ray.</p>
<p><span id="more-11711"></span>Stay sharp.</p>
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As we stated in the show, we&#8217;ve got WAY more to say about both of this week&#8217;s topics. Watch this space for links to a couple all-new EBC On Tap discussions; coming real soonish.<br />
<strong><br />
UPDATE: </strong>You can now listen to the full On Tap <strong>Heavy Rain</strong> demo conversation right <a href="http://epicbattleaxe.com/ebc-on-tap-heavy-rain-demo/">here</a>.<br />
<br />
<a href="http://epicbattleaxe.com/wp-content/videos/2010/02/ebc_064.mp4">-iPod compatible mp4 download-</a></p>

<p><a href="http://epicbattleaxe.com/wp-content/videos/2010/02/ebc_064.mp3">-Audio only download-</a></p>
]]></content:encoded>
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		<slash:comments>61</slash:comments>
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		<title>Assassin&#039;s Creed III Update</title>
		<link>http://epicbattleaxe.com/assassins-creed-iii-update/</link>
		<comments>http://epicbattleaxe.com/assassins-creed-iii-update/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 16:52:46 +0000</pubDate>
		<dc:creator>"TheAxeWielder"</dc:creator>
				<category><![CDATA[PC/MAC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Assassin's Creed 3]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=11644</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2009/06/ac2_screens.jpg"></a> While it&#8217;s kinda &#8220;Captain Obvious&#8221;, Kotaku has a <a href="http://kotaku.com/5475642/next-assassins-creed-will-have-full-campaign--justified--multiplayer">post</a> up this morning about the next installment of <strong>Assassin&#8217;s Creed</strong> which delivers a a few small quotes from Ubisoft creative director Patrice Desilets and series lead writer Corey May gathered during this week&#8217;s DICE Summit out in Vegas. Basically, the duo kept reassuring...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2009/06/ac2_screens.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2009/06/ac2_screens.jpg" alt="ac2_screens" title="ac2_screens" width="530" height="298" class="aligncenter size-full wp-image-3709" /></a><br />
While it&#8217;s kinda &#8220;Captain Obvious&#8221;, Kotaku has a <a href="http://kotaku.com/5475642/next-assassins-creed-will-have-full-campaign--justified--multiplayer">post</a> up this morning about the next installment of <strong>Assassin&#8217;s Creed</strong> which delivers a a few small quotes from Ubisoft creative director Patrice Desilets and series lead writer Corey May gathered during this week&#8217;s DICE Summit out in Vegas. Basically, the duo kept reassuring Kotaku that the next installment of <strong>Assassin&#8217;s Creed</strong> would offer a full single player campaign that &#8220;won&#8217;t be boring&#8221; while also offering the franchise&#8217;s first foray into multiplayer, of which Desilets said the mode will have &#8220;narritive justification.&#8221; It seems that there&#8217;s some concern on behalf of fans that the turnaround between AC2 and AC3 might be too soon, but Desilets also added that the lengthy AC2 development included a full year dedicated to getting the game&#8217;s tech fully in place, but now that it is, AC3 can be worked on much more swiftly.</p>
<p><strong>Assassin&#8217;s Creed III</strong>, expected to be released in March 2011, is being developed up at Ubisoft Montreal. We&#8217;ll keep you posted on any new details as they emerge.<br />
<a href="http://kotaku.com/5475642/next-assassins-creed-will-have-full-campaign--justified--multiplayer"><br />
Source</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Assassin&#8217;s Creed III Update</title>
		<link>http://epicbattleaxe.com/assassins-creed-iii-update-2/</link>
		<comments>http://epicbattleaxe.com/assassins-creed-iii-update-2/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 16:52:46 +0000</pubDate>
		<dc:creator>"TheAxeWielder"</dc:creator>
				<category><![CDATA[PC/MAC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Assassin's Creed 3]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=11644</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2009/06/ac2_screens.jpg"></a></p> <p>While it&#8217;s kinda &#8220;Captain Obvious&#8221;, Kotaku has a <a href="http://kotaku.com/5475642/next-assassins-creed-will-have-full-campaign--justified--multiplayer">post</a> up this morning about the next installment of <strong>Assassin&#8217;s Creed</strong> which delivers a a few small quotes from Ubisoft creative director Patrice Desilets and series lead writer Corey May gathered during this week&#8217;s DICE Summit out in Vegas. Basically, the duo kept reassuring...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2009/06/ac2_screens.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2009/06/ac2_screens.jpg" alt="ac2_screens" title="ac2_screens" width="530" height="298" class="aligncenter size-full wp-image-3709" /></a></p>
<p>While it&#8217;s kinda &#8220;Captain Obvious&#8221;, Kotaku has a <a href="http://kotaku.com/5475642/next-assassins-creed-will-have-full-campaign--justified--multiplayer">post</a> up this morning about the next installment of <strong>Assassin&#8217;s Creed</strong> which delivers a a few small quotes from Ubisoft creative director Patrice Desilets and series lead writer Corey May gathered during this week&#8217;s DICE Summit out in Vegas. Basically, the duo kept reassuring Kotaku that the next installment of <strong>Assassin&#8217;s Creed</strong> would offer a full single player campaign that &#8220;won&#8217;t be boring&#8221; while also offering the franchise&#8217;s first foray into multiplayer, of which Desilets said the mode will have &#8220;narritive justification.&#8221; It seems that there&#8217;s some concern on behalf of fans that the turnaround between AC2 and AC3 might be too soon, but Desilets also added that the lengthy AC2 development included a full year dedicated to getting the game&#8217;s tech fully in place, but now that it is, AC3 can be worked on much more swiftly. </p>
<p><strong>Assassin&#8217;s Creed III</strong>, expected to be released in March 2011, is being developed up at Ubisoft Montreal. We&#8217;ll keep you posted on any new details as they emerge.</p>
<p><a href="http://kotaku.com/5475642/next-assassins-creed-will-have-full-campaign--justified--multiplayer"></p>
<p>Source</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>G.A.N.G. Awards Finalists Announced</title>
		<link>http://epicbattleaxe.com/g-a-n-g-awards-finalists-announced/</link>
		<comments>http://epicbattleaxe.com/g-a-n-g-awards-finalists-announced/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 15:30:32 +0000</pubDate>
		<dc:creator>"TheAxeWielder"</dc:creator>
				<category><![CDATA[3DS/DS]]></category>
		<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Handheld]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Nintendo Wii News]]></category>
		<category><![CDATA[PC News]]></category>
		<category><![CDATA[PC/MAC]]></category>
		<category><![CDATA[PlayStation 2]]></category>
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		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox 360 News]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[G.A.N.G. Awards]]></category>
		<category><![CDATA[Music in Games]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=11595</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/02/GANG_Logo1.jpg"></a> Fans of music in gaming and game audio in general will appreciate the fact that <a href="http://www.audiogang.org/">The Game Audio Network Guild (G.A.N.G.)</a>, the non-profit organization dedicated to the advancement and recognition of game audio, recently announced the finalists for the 8th Annual G.A.N.G. Awards that are designed to honor outstanding creative, technical and...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/02/GANG_Logo1.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2010/02/GANG_Logo1.jpg" alt="GANG_Logo" title="GANG_Logo" width="490" height="155" class="alignnone size-full wp-image-11597" /></a><br />
Fans of music in gaming and game audio in general will appreciate the fact that <a href="http://www.audiogang.org/">The Game Audio Network Guild (G.A.N.G.)</a>, the non-profit organization dedicated to the advancement and recognition of game audio, recently announced the finalists for the 8th Annual G.A.N.G. Awards that are designed to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment.<br />
 <br />
Voted and judged upon by the game audio industry and members of G.A.N.G., the finalists represent an array of the best audio in games from 2009.  The standouts for nominations this year include Assassin&#8217;s Creed II and Uncharted 2: Among Thieves which received 9 nominations each.  Final voting has begun and the final winners are chosen by the entire membership of the G.A.N.G. organization.  Over 2,000 people representing over 30 countries have signed up as members of G.A.N.G. since its inception in 2002.  The winners will be announced at the 8th Annual G.A.N.G. Awards ceremony being held on Friday, March 12th, 2010 in San Francisco, CA during the Game Developers Conference.<br />
  <br />
&#8220;The level of quality for game audio continues to get higher and higher each year,&#8221; said Tommy Tallarico, G.A.N.G. Founder, CEO and Chairman. &#8220;It&#8217;s so important to make sure that the talented game audio individuals from around the world get the recognition they deserve.&#8221;  G.A.N.G. President Paul Lipson added, &#8220;This was one of our biggest submission years yet and over 70 game audio professionals on our global advisory boards helped in deciding the final nominees.  With the level of talent these days, being voted as a final nominee is a remarkable accomplishment.&#8221;</p>
<p>Finalists for the 8th Annual G.A.N.G. Awards are listed below by category in alphabetical order after the jump.<span id="more-11595"></span><br />
 <br />
<strong>AUDIO OF THE YEAR</strong></p>
<p>Assassin&#8217;s Creed II<br />
Batman: Arkham Asylum<br />
Call of Duty: Modern Warfare 2<br />
Need For Speed: Shift<br />
Resident Evil 5<br />
Uncharted 2: Among Thieves<br />
 <br />
<strong>MUSIC OF THE YEAR</strong></p>
<p>Assassin&#8217;s Creed II<br />
AVATAR: The Game<br />
Dragon Age: Origins<br />
Flower<br />
Halo 3: ODST<br />
Uncharted 2: Among Thieves<br />
 <br />
<strong>BEST SOUND DESIGN</strong></p>
<p>Assassin&#8217;s Creed II<br />
Call of Duty: Modern Warfare 2<br />
Need For Speed: Shift<br />
Resident Evil 5<br />
Uncharted 2: Among Thieves<br />
 <br />
<strong>BEST SOUNDTRACK ALBUM</strong></p>
<p>Assassin&#8217;s Creed II<br />
Brutal Legend<br />
Dragon Age: Origins<br />
inFAMOUS<br />
Tom Clancy&#8217;s: H.A.W.X.<br />
Uncharted 2: Among Thieves<br />
 <br />
<strong>BEST INTERACTIVE SCORE</strong></p>
<p>Assassin&#8217;s Creed II<br />
Flower<br />
Halo 3: ODST<br />
Uncharted 2: Among Thieves<br />
 <br />
<strong>BEST HANDHELD AUDIO</strong></p>
<p>Gran Turismo (PSP)<br />
Jak &#038; Daxter: The Lost Frontier (PSP)<br />
Mecho Wars (iPhone)<br />
Resistance: Retribution (PSP)<br />
The Secret Of Monkey Island: Special Edition (iPhone)<br />
 <br />
<strong>BEST CINEMATIC/CUT-SCENE AUDIO</strong></p>
<p>Call of Duty: Modern Warfare 2<br />
Left 4 Dead 2<br />
Need For Speed: Shift<br />
Resident Evil 5<br />
Uncharted 2: Among Thieves<br />
 <br />
<strong>BEST DIALOGUE</strong></p>
<p>Assassin&#8217;s Creed II<br />
Batman: Arkham Asylum<br />
Brutal Legend<br />
Call of Duty: Modern Warfare 2<br />
Resident Evil 5<br />
Uncharted 2: Among Thieves<br />
 <br />
<strong>BEST ORIGINAL INSTRUMENTAL</strong></p>
<p>&#8220;Ezio&#8217;s Family&#8221; &#8211; Assassin&#8217;s Creed II<br />
&#8220;Flight Over Venice&#8221; &#8211; Assassin&#8217;s Creed II<br />
&#8220;Spirit of Bladehenge&#8221; &#8211; Brutal Legend<br />
&#8220;Sonny Tang&#8221; &#8211; Eat Lead<br />
&#8220;Reunion&#8221; &#8211; Uncharted 2: Among Thieves<br />
 <br />
<strong>BEST ORIGINAL VOCAL &#8211; CHORAL</strong></p>
<p>&#8220;Venice Rooftops&#8221; &#8211; Assassin&#8217;s Creed II<br />
&#8220;A Creature Shall Rise&#8221; &#8211; Brutal Legend<br />
&#8220;Sad Theme&#8221; &#8211; Tom Clancy&#8217;s: H.A.W.X.<br />
&#8220;Washington Under Seige&#8221; &#8211; Tom Clancy&#8217;s: H.A.W.X.<br />
&#8220;Halls of Iron&#8221; &#8211; World of Warcraft: Fall of the Lich King<br />
 <br />
<strong>BEST ORIGINAL VOCAL &#8211; POP</strong></p>
<p>&#8220;I Am The One&#8221; (High Fantasy Version) &#8211; Dragon Age: Origins<br />
&#8220;Lelianna&#8217;s Song&#8221; &#8211; Dragon Age: Origins<br />
&#8220;Silent Melody&#8221; &#8211; inFAMOUS<br />
&#8220;Best Friends Menu Theme&#8221; &#8211; Littlest Pet Shop Friends<br />
&#8220;Pray &#8211; Theme Song&#8221; &#8211; Resident Evil 5<br />
&#8220;Plants vs. Zombies&#8221; &#8211; Plants vs. Zombies<br />
 <br />
<strong>BEST USE OF MULTI-CHANNEL SURROUND IN A GAME</strong></p>
<p>Bayonetta<br />
Call of Duty: Modern Warfare 2<br />
Forza Motorsport 3<br />
Left 4 Dead 2<br />
Resident Evil 5<br />
Uncharted 2: Among Thieves<br />
 <br />
<strong>BEST USE OF LICENSED MUSIC</strong></p>
<p>Brutal Legend<br />
DJ Hero<br />
Guitar Hero: Van Halen<br />
Rock Band: The Beatles<br />
SingStar: Queen<br />
 <br />
<strong>BEST GAME AUDIO ARTICLE, PUBLICATION OR BROADCAST</strong></p>
<p>&#8220;Avoiding Tedium &#8211; Fighting Repetition in Game Audio&#8221; &#8211; AES Conference Paper<br />
&#8220;Dynamics of Narrative&#8221; &#8211; Gamasutra.com<br />
&#8220;The Future of Game Audio / The Game Audio Mixing Revolution&#8221; &#8211; Gamasutra.com<br />
&#8220;Less is More&#8221; &#8211; Game Developer Magazine<br />
&#8220;Surviving the Crunch &#8211; Being Healthy Sound Designers&#8221; &#8211; Designing Sound<br />
&#8220;Surviving Your First Composing Gig&#8221; &#8211; Shockwave-Sound.com</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Second Assassin&#039;s Creed 2 DLC Coming Tomorrow</title>
		<link>http://epicbattleaxe.com/second-assassins-creed-2-dlc-coming-tomorrow/</link>
		<comments>http://epicbattleaxe.com/second-assassins-creed-2-dlc-coming-tomorrow/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 19:42:57 +0000</pubDate>
		<dc:creator>"TheAxeWielder"</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation 3 News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox 360 News]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=11554</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/02/ac2_dlcnarola.jpg"></a> Ubisoft has announced that the second bit of DLC for <a href="http://epicbattleaxe.com/tag/assassins-creed-2/">Assassin&#8217;s Creed 2</a>, <em>Bonfire of the Vanities</em>, will be released tomorrow, February 18, 2010, via PSN and XBL. Players will gain access to a new district of Florence in the DLC as well as Ezio&#8217;s new &#8220;spring jump&#8221; move as they work...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/02/ac2_dlcnarola.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2010/02/ac2_dlcnarola.jpg" alt="ac2_dlcnarola" title="ac2_dlcnarola" width="490" height="276" class="alignnone size-full wp-image-11555" /></a><br />
Ubisoft has announced that the second bit of DLC for <a href="http://epicbattleaxe.com/tag/assassins-creed-2/">Assassin&#8217;s Creed 2</a>, <em>Bonfire of the Vanities</em>, will be released tomorrow, February 18, 2010, via PSN and XBL. Players will gain access to a new district of Florence in the DLC as well as Ezio&#8217;s new &#8220;spring jump&#8221; move as they work with Machiavelli to free the city from the grip of the mad monk Savonarola by targeting influential citizens under his control.</p>
<p>You&#8217;ll be able to pick up the DLC by itself for $4/320 MS Points or bundled with three <em>Templar Secret Locations</em> described below for $6.50/520 MS Points.</p>
<p><strong>Palazzo Medici</strong> – Located in Florence, the player gets to explore the house of the Medici family. It is located in the San Marco district of Florence.</p>
<p><strong>Santa Maria dei Frari</strong> – Located in Venice, in the San Polo district, the player gets to explore this renowned church built in the XIIIth century.<br />
<strong><br />
Arsenal Shipyard</strong> – Venice was known for its Arsenal, a shipyard that was settled in the eastern part of the city. The last Templars’ Lair is located there, and lets the player explore the Drydocks.</p>
<p>There are a couple of new screens from the DLC <a href="http://epicbattleaxe.com/image-galleries/assassins-creed-2/">here</a> and you can check out the trailer <a href="http://www.gametrailers.com/video/uk-bonfire-assassins-creed/61980">here</a>.</p>
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		<title>Second Assassin&#8217;s Creed 2 DLC Coming Tomorrow</title>
		<link>http://epicbattleaxe.com/second-assassins-creed-2-dlc-coming-tomorrow-2/</link>
		<comments>http://epicbattleaxe.com/second-assassins-creed-2-dlc-coming-tomorrow-2/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 19:42:57 +0000</pubDate>
		<dc:creator>"TheAxeWielder"</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation 3 News]]></category>
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		<category><![CDATA[Assassin's Creed 2]]></category>

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		<description><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/02/ac2_dlcnarola.jpg"></a></p> <p>Ubisoft has announced that the second bit of DLC for <a href="http://epicbattleaxe.com/tag/assassins-creed-2/">Assassin&#8217;s Creed 2</a>, <em>Bonfire of the Vanities</em>, will be released tomorrow, February 18, 2010, via PSN and XBL. Players will gain access to a new district of Florence in the DLC as well as Ezio&#8217;s new &#8220;spring jump&#8221; move as they work...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2010/02/ac2_dlcnarola.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2010/02/ac2_dlcnarola.jpg" alt="ac2_dlcnarola" title="ac2_dlcnarola" width="490" height="276" class="alignnone size-full wp-image-11555" /></a></p>
<p>Ubisoft has announced that the second bit of DLC for <a href="http://epicbattleaxe.com/tag/assassins-creed-2/">Assassin&#8217;s Creed 2</a>, <em>Bonfire of the Vanities</em>, will be released tomorrow, February 18, 2010, via PSN and XBL. Players will gain access to a new district of Florence in the DLC as well as Ezio&#8217;s new &#8220;spring jump&#8221; move as they work with Machiavelli to free the city from the grip of the mad monk Savonarola by targeting influential citizens under his control. </p>
<p>You&#8217;ll be able to pick up the DLC by itself for $4/320 MS Points or bundled with three <em>Templar Secret Locations</em> described below for $6.50/520 MS Points.</p>
<p><strong>Palazzo Medici</strong> – Located in Florence, the player gets to explore the house of the Medici family. It is located in the San Marco district of Florence.</p>
<p><strong>Santa Maria dei Frari</strong> – Located in Venice, in the San Polo district, the player gets to explore this renowned church built in the XIIIth century.</p>
<p><strong></p>
<p>Arsenal Shipyard</strong> – Venice was known for its Arsenal, a shipyard that was settled in the eastern part of the city. The last Templars’ Lair is located there, and lets the player explore the Drydocks.</p>
<p>There are a couple of new screens from the DLC <a href="http://epicbattleaxe.com/image-galleries/assassins-creed-2/">here</a> and you can check out the trailer <a href="http://www.gametrailers.com/video/uk-bonfire-assassins-creed/61980">here</a>.</p>
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