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	<title>EpicBattleAxe &#187; MadWorld</title>
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	<description>Let Your Voice Be Heard!</description>
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		<title>Sega No Longer Producing Mature Wii Games?</title>
		<link>http://epicbattleaxe.com/sega-no-longer-producing-mature-wii-games/</link>
		<comments>http://epicbattleaxe.com/sega-no-longer-producing-mature-wii-games/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 23:10:04 +0000</pubDate>
		<dc:creator>EBA Staff</dc:creator>
				<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Dead Space Extraction]]></category>
		<category><![CDATA[House of the Dead]]></category>
		<category><![CDATA[MadWorld]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The Conduit]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=10119</guid>
		<description><![CDATA[<p></p> <p>In 2009, Sega launched a trio (<strong>MadWorld</strong>, <strong>The Conduit</strong> and <strong>House of the Dead: Overkill</strong>) of mature titles exclusively on for the Nintendo Wii.  Now it seems unlikely the publisher will bring any similar titles to the platform. During a recent interview on the 4 Guys 1UP Podcast, Sega of America studio director Constantine...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-10120" title="99442_mad-world-1-wii_003" src="http://epicbattleaxe.com/wp-content/uploads/2010/01/99442_mad-world-1-wii_003-530x353.jpg" alt="99442_mad-world-1-wii_003" width="530" height="353" /></p>
<p>In 2009, Sega launched a trio (<strong>MadWorld</strong>, <strong>The Conduit</strong> and <strong>House of the Dead: Overkill</strong>) of mature titles exclusively on for the Nintendo Wii.  Now it seems unlikely the publisher will bring any similar titles to the platform. During a recent interview on the 4 Guys 1UP Podcast, Sega of America studio director Constantine Hantzopoulos indicated that Sega would not be producing anymore mature titles for the Big N.</p>
<p style="padding-left: 30px;">“That begs the question, are we going to do more titles for the Wii … probably not,” Hantzopoulos said.  “Look at Dead Space.  We were stunned.  That was my litmus test.  Basically, it’s like, okay, you got EA, who can put all the marketing muscle behind this, an established franchise that scored well on 360 and PS3.  They should be able to actually hit this out of the park right?  We get numbers, real numbers aside from NPD, and I’m like, ‘Woah’.”</p>
<p>Has anyone else played the titles mentioned?  Was quality responsible for their low sales figures?  Something else?</p>
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		<title>Sega Committed To Hard-core Wii</title>
		<link>http://epicbattleaxe.com/sega-committed-to-hard-core-wii/</link>
		<comments>http://epicbattleaxe.com/sega-committed-to-hard-core-wii/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 11:50:59 +0000</pubDate>
		<dc:creator>EBA Staff</dc:creator>
				<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[MadWorld]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The Conduit]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=6158</guid>
		<description><![CDATA[<p></p> <p>In an <a href="http://www.wired.com/gamelife/2009/08/mike-hayes-interview/" target="_blank">interview</a> with Sega&#8217;s Mike Hayes and Sean Ratcliffe over at <a href="http://www.wired.com/" target="_blank">Wired</a>, Hayes explains that he thinks it would be &#8220;arrogant&#8221; to look at how <strong>MadWorld</strong> performed in the market and then make the claim that it&#8217;s not the proper platform for hard-core games. Hayes continues, explaining that <strong>The Conduit </strong>is seen...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-6163" src="http://epicbattleaxe.com/wp-content/uploads/2009/08/blake_102908_sega-530x397.jpg" alt="blake_102908_sega" width="530" height="397" /></p>
<p>In an <a href="http://www.wired.com/gamelife/2009/08/mike-hayes-interview/" target="_blank">interview</a> with Sega&#8217;s Mike Hayes and Sean Ratcliffe over at <a href="http://www.wired.com/" target="_blank">Wired</a>, Hayes explains that he thinks it would be &#8220;arrogant&#8221; to look at how <strong>MadWorld</strong> performed in the market and then make the claim that it&#8217;s not the proper platform for hard-core games. Hayes continues, explaining that <strong>The Conduit </strong>is seen as a success and that <a href="http://www.sega.com/" target="_blank">Sega</a> will continue to put out &#8216;core games for the <a href="http://wii.com/" target="_blank">Wii</a> due to install base:</p>
<p style="padding-left: 30px;">&#8220;And because the development costs can be less on Wii, that means you can sell less to be successful…. We can take more risks on the Wii.&#8221;</p>
<p>So how about it Axe Heads? What do YOU think about hard-core games on the Wii? Let your voices be heard!</p>
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		<slash:comments>12</slash:comments>
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