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Crysis VR - head and gun tracking mod for the Oculus Rift - First Look

I ported the Half-Life 2 VR mod that I've been working on over to Crysis and Crysis Wars (and also Cryengine 3 if anyone is interested in building a game fro...

Comment by Berserkaren on February 27, 2013 at 3:07am

Interesting. Some may get "seasick" from this but this is pretty cool to give it a more natural feel to the player. Pretty good port man. I'm a little worried that this almost feel a bit on rails? With the gun tracking I mean, seems to be a little homing on enemies, besides that very cool.

Comment by Player One on February 27, 2013 at 6:54am
Don't ask me why, but the camera angle coupled with how the gun is held reminded me of GoldenEye N64. Hopefully a bit more works goes into these compatibility ports, so we get a better VR experience than this.
Comment by Fabian Winkler on February 27, 2013 at 8:29am

Yeah I think there is only so much you can do with a mod. We will have to wait and see what developers of new games come up with. Buildin support for head and gun tracking should be better.

Comment by Fluent on February 27, 2013 at 12:48pm
That's awesome. I used to have a TrackIR, and that was really immersive for games like ArmA. I can't wait to try an Oculus once it goes retail. Lorin will probably start salivating as soon as he sees this.
Comment by Fabian Winkler on February 27, 2013 at 1:14pm

I just read the latest update from Kickstarter about the Rift. Bad thing, planned consumer release is 2014. Good thing, I will get a dev kit in April together with Lorin :D

http://www.kickstarter.com/projects/1523379957/oculus-rift-step-int...

Comment by Fluent on February 27, 2013 at 2:15pm
That's fine with me. I don't like to cut my teeth on new hardware/software. I'm patient enough to wait until the kinks are worked out. I also have not updated my PC for a few years, so that will give me time to consider a hardware change.

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