Comment by Derto on March 11, 2013 at 6:47pm
As always, Mrbtongue makes some valid points in a wonderfully structured video.
Comment by Amrit Randay on March 11, 2013 at 6:57pm
I think this video and the point he's making is pretty much what Daniel was trying to say when it came to Tomb Raider and violence in games in general. Great video man, and it can spawn some great discussion I'm sure.
Comment by Derto on March 11, 2013 at 7:06pm
It could definetly be an interesting topic for an episode of EBC. Especially since - like you're saying, Daniel touched upon the subject, but I personally felt that he failed to expres himself correctly.
Comment by Amrit Randay on March 11, 2013 at 7:08pm
and I wholeheartedly agree with this video. Slow down the violence developers.
Comment by Mincho Hristov Ivanov on March 12, 2013 at 12:37am

Cool video :D It could rly feed a nice discussion :D

Comment by Hokum on March 12, 2013 at 5:11am

But for the headline which I agree with, this video sucked. "I don´t like doing difficult things" he said. He really disqualified himself right there. I have no patience for these kinds of people i.e. takers and talkers, that do not want to fix things, only use them then whine about them.

Comment by Derto on March 12, 2013 at 5:41am
Uhm... What he's saying, is that fundamentally changing pretty much the entire paradigm of the interactive medium, is a monumental task and it's way over his head. There are people out there capable of it, but as long as the only games we buy are the ones where we shoot people/stuff, then these people won't have the capital necessary to create those games, which he himself cannot even conceive of. He might be able to completely re-think everything - he might not, but that would take so much time and effort, that the mere thought of him as a single person (with a family, full-time job, friends etc..) is absurd.

There's nothing wrong with coming to terms with your own faults and acknowledging the accomplishments and potential of others. To me - reaching that point of self realisation and understanding of the situation you and others are in, is the exact opposite of disqualifying one self.
Comment by Hokum on March 12, 2013 at 6:06am

@Derto If that is what you got from the video, then that is fine, but that is not how it sounded to me. Saying "I don´t like doing difficult things" might be a sound bite, but it is a fantastically stupid thing to say regardless of intent and taints his entire video to the point where I dismiss it on principle, since smart people should not say this.

Take any argument, as well worded as you like, then add "I don´t like doing difficult things". That is flushing it down the toilet in my book.

Comment by Rudolph Solomon III on March 15, 2013 at 10:20am

An interesting point in the video but not fleshed out enough. Is the call to slow down action as a whole or to just not use it in games that some deem not necessary? Aliens lends itself to being a shooter, there have been fun ones in the past. I believe that games simulate violence the most because it is something that can't legally and/or safely be done within the constructs of society, much like racing. It'd be nice if you could go down to the ghetto and mow down 30 drug dealers, possibly get shot in the process, and take cover until you naturally heal. However reality doesn't work that way.
It seems like a natural thing when looking back to kids playing cowboys and indians or cops and robbers. Simple good guys getting rid of bad guys. I only question the motive of the call to slow down action in video games. Does this action really give the industry the ability to then innovate? To slow down one function in the hopes that other game mechanics will surge. If people like violence and find it "fun" then they should purchase it. When someone finds a game mechanic that is more fun than violence that also sells more than violence, the people's money will decide it. That game mechanic will then be duplicated by many "me too" companies until it is hammered into the ground.

Comment by Old_School_Gamer on March 15, 2013 at 5:02pm

I agree with the opinions expressed in the video. One thing that bothered me with L.A. Noir was the fact that the main protagonist was able to absorb a significant amount of gunfire which kinda blew the immersion for me, especially considering the realism the game was going for in other sections of the game. And yeah, a single cop who manages to kill more bad guys in a career year than the rest of the L.A. police force put together. As for Aliens: Colonial Marines I agree they dropped the ball in making it a truly terrifying survival horror, AVP 2 was much more terrifying.

This is why I've avoided the new Tomb Raider game. Too much one person Rambo-ism  (actually First Blood has about 1/10th the violence and dead bodies of the new Tomb Raider from the looks of things), which I've gotten bored of. That's why I quit Far Cry 3, because not even halfway through the game you've killed more than 10x the amount of people than that of the people you are trying to save. Seriously, I miss the Splinter Cell games where you can complete the game and only kill one or two people tops, you even get penalized for killing.

Don't get me wrong, I've loved revenge games like Max Payne and The Darkness, but when so many AAA titles are shooting for higher and higher body counts...Meh, I want something that's a little more mature. The next evolution in gaming shouldn't be a BFG 4000 and photo-realistic exploding heads.

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